8 VG_STATIC
void world_gen_entities_init(void);
9 VG_STATIC ent_spawn
*world_find_spawn_by_name( world_instance
*world
,
11 VG_STATIC ent_spawn
*world_find_closest_spawn( world_instance
*world
,
14 VG_STATIC
void ent_volume_call( world_instance
*world
, ent_call
*call
);
15 VG_STATIC
void ent_audio_call( world_instance
*world
, ent_call
*call
);
16 VG_STATIC
void ent_ccmd_call( world_instance
*world
, ent_call
*call
);
18 VG_STATIC
void entity_bh_expand_bound( void *user
, boxf bound
, u32 item_index
);
19 VG_STATIC
float entity_bh_centroid( void *user
, u32 item_index
, int axis
);
20 VG_STATIC
void entity_bh_swap( void *user
, u32 ia
, u32 ib
);
21 VG_STATIC
void entity_bh_debug( void *user
, u32 item_index
);
22 VG_STATIC
void entity_bh_closest( void *user
, u32 item_index
, v3f point
,
25 static bh_system bh_system_entity_list
= {
26 .expand_bound
= entity_bh_expand_bound
,
27 .item_centroid
= entity_bh_centroid
,
28 .item_closest
= entity_bh_closest
,
29 .item_swap
= entity_bh_swap
,
30 .item_debug
= entity_bh_debug
,
34 #endif /* WORLD_ENTITY_H */