7 void world_gen_entities_init( world_instance
*world
);
8 ent_spawn
*world_find_spawn_by_name( world_instance
*world
,
10 ent_spawn
*world_find_closest_spawn( world_instance
*world
,
12 void world_default_spawn_pos( world_instance
*world
, v3f pos
);
13 void world_entity_start( world_instance
*world
, vg_msg
*sav
);
14 void world_entity_serialize( world_instance
*world
, vg_msg
*sav
);
16 entity_call_result
ent_volume_call( world_instance
*world
, ent_call
*call
);
17 entity_call_result
ent_audio_call( world_instance
*world
, ent_call
*call
);
18 entity_call_result
ent_ccmd_call( world_instance
*world
, ent_call
*call
);
20 void entity_bh_expand_bound( void *user
, boxf bound
, u32 item_index
);
21 float entity_bh_centroid( void *user
, u32 item_index
, int axis
);
22 void entity_bh_swap( void *user
, u32 ia
, u32 ib
);
23 void entity_bh_debug( void *user
, u32 item_index
);
24 void entity_bh_closest( void *user
, u32 item_index
, v3f point
,
27 void world_entity_set_focus( u32 entity_id
);
28 void world_entity_focus_modal(void);
30 void world_entity_exit_modal(void);
31 void world_entity_clear_focus(void);
33 void world_entity_focus_preupdate(void);
34 void world_entity_focus_render(void);
35 void world_entity_focus_camera( world_instance
*world
, u32 uid
);
36 void update_ach_models(void);
38 extern bh_system bh_system_entity_list
;