7 #include "world_load.h"
11 #include "ent_challenge.h"
12 #include "ent_skateshop.h"
13 #include "ent_route.h"
15 static void world_entity_focus( u32 entity_id
){
16 localplayer
.immobile
= 1;
17 menu
.disable_open
= 1;
19 v3_zero( localplayer
.rb
.v
);
20 v3_zero( localplayer
.rb
.w
);
21 player_walk
.move_speed
= 0.0f
;
22 world_static
.focused_entity
= entity_id
;
23 skaterift
.activity
= k_skaterift_ent_focus
;
26 static void world_entity_unfocus(void){
27 localplayer
.immobile
= 0;
28 skaterift
.activity
= k_skaterift_default
;
29 menu
.disable_open
= 0;
33 static void world_entity_focus_camera( world_instance
*world
, u32 uid
){
34 if( mdl_entity_id_type( uid
) == k_ent_camera
){
35 u32 index
= mdl_entity_id_id( uid
);
36 ent_camera
*cam
= mdl_arritm( &world
->ent_camera
, index
);
38 v3f dir
= {0.0f
,-1.0f
,0.0f
};
39 mdl_transform_vector( &cam
->transform
, dir
, dir
);
40 m3x3_mulv( localplayer
.invbasis
, dir
, dir
);
41 player_vector_angles( world_static
.focus_cam
.angles
, dir
, 1.0f
, 0.0f
);
42 v3_copy( cam
->transform
.co
, world_static
.focus_cam
.pos
);
43 world_static
.focus_cam
.fov
= cam
->fov
;
46 camera_copy( &localplayer
.cam
, &world_static
.focus_cam
);
49 world_static
.focus_cam
.nearz
= localplayer
.cam
.nearz
;
50 world_static
.focus_cam
.farz
= localplayer
.cam
.farz
;
55 static void world_entity_focus_preupdate(void){
56 f32 rate
= vg_minf( 1.0f
, vg
.time_frame_delta
* 2.0f
);
58 if( skaterift
.activity
== k_skaterift_ent_focus
)
61 vg_slewf( &world_static
.focus_strength
, active
,
62 vg
.time_frame_delta
* (1.0f
/0.5f
) );
64 u32 type
= mdl_entity_id_type( world_static
.focused_entity
),
65 index
= mdl_entity_id_id( world_static
.focused_entity
);
66 world_instance
*world
= world_current_instance();
69 if( type
== k_ent_skateshop
){
70 ent_skateshop
*skateshop
= mdl_arritm( &world
->ent_skateshop
, index
);
71 ent_skateshop_preupdate( skateshop
, active
);
73 else if( type
== k_ent_challenge
){
74 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
75 ent_challenge_preupdate( challenge
, active
);
77 else if( type
== k_ent_route
){
78 ent_route
*route
= mdl_arritm( &world
->ent_route
, index
);
79 ent_route_preupdate( route
, active
);
83 /* additional renderings like text etc.. */
84 static void world_entity_focus_render(void){
85 if( skaterift
.activity
!= k_skaterift_ent_focus
)
88 u32 type
= mdl_entity_id_type( world_static
.focused_entity
),
89 index
= mdl_entity_id_id( world_static
.focused_entity
);
90 world_instance
*world
= world_current_instance();
92 if( type
== k_ent_skateshop
){
93 ent_skateshop
*skateshop
= mdl_arritm( &world
->ent_skateshop
, index
);
94 skateshop_render( skateshop
);
96 else if( type
== k_ent_challenge
){
98 else if( type
== k_ent_route
){
101 vg_fatal_error( "Programming error\n" );
105 static void world_gen_entities_init( world_instance
*world
){
107 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_light
); j
++ ){
108 ent_light
*light
= mdl_arritm( &world
->ent_light
, j
);
111 q_m3x3( light
->transform
.q
, to_world
);
112 v3_copy( light
->transform
.co
, to_world
[3] );
113 m4x3_invert_affine( to_world
, light
->inverse_world
);
115 light
->angle_sin_cos
[0] = sinf( light
->angle
* 0.5f
);
116 light
->angle_sin_cos
[1] = cosf( light
->angle
* 0.5f
);
120 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_gate
); j
++ ){
121 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, j
);
123 if( !(gate
->flags
& k_ent_gate_nonlocal
) ) {
124 gate_transform_update( gate
);
127 vg_async_call( world_link_nonlocal_async
, world
, 0 );
130 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_water
); j
++ ){
131 ent_water
*water
= mdl_arritm( &world
->ent_water
, j
);
132 if( world
->water
.enabled
){
133 vg_warn( "Multiple water surfaces in level!\n" );
137 world
->water
.enabled
= 1;
138 water_set_surface( world
, water
->transform
.co
[1] );
142 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_volume
); j
++ ){
143 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, j
);
144 mdl_transform_m4x3( &volume
->transform
, volume
->to_world
);
145 m4x3_invert_full( volume
->to_world
, volume
->to_local
);
149 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_audio
); j
++ ){
150 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, j
);
152 for( u32 k
=0; k
<audio
->clip_count
; k
++ ){
153 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
154 audio
->clip_start
+k
);
156 if( clip
->_
.file
.pack_size
){
157 u32 size
= clip
->_
.file
.pack_size
,
158 offset
= clip
->_
.file
.pack_offset
;
160 /* embedded files are fine to clear the scratch buffer, only
161 * external audio uses it */
163 vg_linear_clear( vg_mem
.scratch
);
164 void *data
= vg_linear_alloc( vg_mem
.scratch
,
165 clip
->_
.file
.pack_size
);
167 mdl_fread_pack_file( &world
->meta
, &clip
->_
.file
, data
);
169 clip
->_
.clip
.path
= NULL
;
170 clip
->_
.clip
.flags
= audio
->flags
;
171 clip
->_
.clip
.data
= data
;
172 clip
->_
.clip
.size
= size
;
175 clip
->_
.clip
.path
= mdl_pstr(&world
->meta
,clip
->_
.file
.pstr_path
);
176 clip
->_
.clip
.flags
= audio
->flags
;
177 clip
->_
.clip
.data
= NULL
;
178 clip
->_
.clip
.size
= 0;
181 audio_clip_load( &clip
->_
.clip
, world
->heap
);
185 /* create generic entity hierachy for those who need it */
186 u32 indexed_count
= 0;
189 mdl_array_ptr
*array
;
192 { k_ent_gate
, &world
->ent_gate
},
193 { k_ent_objective
, &world
->ent_objective
},
194 { k_ent_volume
, &world
->ent_volume
},
195 { k_ent_challenge
, &world
->ent_challenge
}
198 for( u32 i
=0; i
<vg_list_size(indexables
); i
++ )
199 indexed_count
+= mdl_arrcount( indexables
[i
].array
);
200 vg_info( "indexing %u entities\n", indexed_count
);
202 world
->entity_list
= vg_linear_alloc( world
->heap
,
203 vg_align8(indexed_count
*sizeof(u32
)));
206 for( u32 i
=0; i
<vg_list_size(indexables
); i
++ ){
207 u32 type
= indexables
[i
].type
,
208 count
= mdl_arrcount( indexables
[i
].array
);
210 for( u32 j
=0; j
<count
; j
++ )
211 world
->entity_list
[index
++] = mdl_entity_id( type
, j
);
214 world
->entity_bh
= bh_create( world
->heap
, &bh_system_entity_list
, world
,
219 ent_spawn
*world_find_closest_spawn( world_instance
*world
, v3f position
)
221 ent_spawn
*rp
= NULL
, *r
;
222 float min_dist
= INFINITY
;
224 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
225 r
= mdl_arritm( &world
->ent_spawn
, i
);
226 float d
= v3_dist2( r
->transform
.co
, position
);
235 if( mdl_arrcount(&world
->ent_spawn
) ){
236 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
237 return mdl_arritm( &world
->ent_spawn
, 0 );
240 vg_error( "There are no spawns in the level!\n" );
248 ent_spawn
*world_find_spawn_by_name( world_instance
*world
, const char *name
)
250 ent_spawn
*rp
= NULL
, *r
;
251 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
252 r
= mdl_arritm( &world
->ent_spawn
, i
);
253 if( !strcmp( mdl_pstr(&world
->meta
, r
->pstr_name
), name
) ){
260 vg_warn( "No spawn named '%s'\n", name
);
265 static void ent_volume_call( world_instance
*world
, ent_call
*call
)
267 u32 index
= mdl_entity_id_id( call
->id
);
268 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
269 if( !volume
->target
) return;
271 if( call
->function
== k_ent_function_trigger
){
272 call
->id
= volume
->target
;
274 if( volume
->flags
& k_ent_volume_flag_particles
){
275 float *co
= alloca( sizeof(float)*3 );
276 co
[0] = vg_randf64()*2.0f
-1.0f
;
277 co
[1] = vg_randf64()*2.0f
-1.0f
;
278 co
[2] = vg_randf64()*2.0f
-1.0f
;
279 m4x3_mulv( volume
->to_world
, co
, co
);
281 call
->function
= k_ent_function_particle_spawn
;
283 entity_call( world
, call
);
286 call
->function
= volume
->trigger
.event
;
287 entity_call( world
, call
);
292 static void ent_audio_call( world_instance
*world
, ent_call
*call
){
293 if( world
->status
== k_world_status_unloading
){
294 vg_warn( "cannot modify audio while unloading world\n" );
298 u8 world_id
= (world
- world_static
.instances
) + 1;
299 u32 index
= mdl_entity_id_id( call
->id
);
300 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, index
);
304 if( call
->function
== k_ent_function_particle_spawn
){
305 v3_copy( call
->data
, sound_co
);
307 else if( call
->function
== k_ent_function_trigger
){
308 v3_copy( audio
->transform
.co
, sound_co
);
311 vg_fatal_error( "ent_audio_call (invalid function id)" );
313 float chance
= vg_randf64()*100.0f
,
316 for( u32 i
=0; i
<audio
->clip_count
; i
++ ){
317 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
318 audio
->clip_start
+i
);
320 float mod
= world
->probabilities
[ audio
->probability_curve
],
321 p
= clip
->probability
* mod
;
327 if( audio
->behaviour
== k_channel_behaviour_unlimited
){
328 audio_oneshot_3d( &clip
->_
.clip
, sound_co
,
329 audio
->transform
.s
[0],
332 else if( audio
->behaviour
== k_channel_behaviour_discard_if_full
){
334 audio_get_group_idle_channel( audio
->group
,
335 audio
->max_channels
);
338 audio_channel_init( ch
, &clip
->_
.clip
, audio
->flags
);
339 audio_channel_group( ch
, audio
->group
);
340 audio_channel_world( ch
, world_id
);
341 audio_channel_set_spacial( ch
, sound_co
, audio
->transform
.s
[0] );
342 audio_channel_edit_volume( ch
, audio
->volume
, 1 );
343 ch
= audio_relinquish_channel( ch
);
346 else if( audio
->behaviour
== k_channel_behaviour_crossfade_if_full
){
348 audio_get_group_idle_channel( audio
->group
,
349 audio
->max_channels
);
353 audio_channel
*existing
=
354 audio_get_group_first_active_channel( audio
->group
);
357 if( existing
->source
== &clip
->_
.clip
){
363 existing
= audio_channel_fadeout(existing
, audio
->crossfade
);
366 ch
= audio_get_first_idle_channel();
370 audio_channel_init( ch
, &clip
->_
.clip
, audio
->flags
);
371 audio_channel_group( ch
, audio
->group
);
372 audio_channel_world( ch
, world_id
);
373 audio_channel_fadein( ch
, audio
->crossfade
);
374 ch
= audio_relinquish_channel( ch
);
385 static void ent_ccmd_call( world_instance
*world
, ent_call
*call
){
386 if( call
->function
== k_ent_function_trigger
){
387 u32 index
= mdl_entity_id_id( call
->id
);
388 ent_ccmd
*ccmd
= mdl_arritm( &world
->ent_ccmd
, index
);
389 vg_execute_console_input( mdl_pstr(&world
->meta
, ccmd
->pstr_command
) );
395 * ----------------------------------------------------------------------------
399 entity_bh_expand_bound( void *user
, boxf bound
, u32 item_index
){
400 world_instance
*world
= user
;
402 u32 id
= world
->entity_list
[ item_index
],
403 type
= mdl_entity_id_type( id
),
404 index
= mdl_entity_id_id( id
);
406 if( type
== k_ent_gate
){
407 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
408 boxf box
= {{ -gate
->dimensions
[0], -gate
->dimensions
[1], -0.1f
},
409 { gate
->dimensions
[0], gate
->dimensions
[1], 0.1f
}};
411 m4x3_expand_aabb_aabb( gate
->to_world
, bound
, box
);
413 else if( type
== k_ent_objective
){
414 ent_objective
*objective
= mdl_arritm( &world
->ent_objective
, index
);
416 /* TODO: This might be more work than necessary. could maybe just get
417 * away with representing them as points */
422 for( u32 i
=0; i
<objective
->submesh_count
; i
++ ){
423 mdl_submesh
*sm
= mdl_arritm( &world
->meta
.submeshs
,
424 objective
->submesh_start
+i
);
425 box_concat( box
, sm
->bbx
);
429 mdl_transform_m4x3( &objective
->transform
, transform
);
430 m4x3_expand_aabb_aabb( transform
, bound
, box
);
432 else if( type
== k_ent_volume
){
433 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
434 m4x3_expand_aabb_aabb( volume
->to_world
, bound
,
435 (boxf
){{-1.0f
,-1.0f
,-1.0f
},{ 1.0f
, 1.0f
, 1.0f
}} );
437 else if( type
== k_ent_challenge
){
438 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
440 boxf box
= {{-1.2f
*0.5f
,-0.72f
*0.5f
,-0.01f
*0.5f
},
441 { 1.2f
*0.5f
, 0.72f
*0.5f
, 0.01f
*0.5f
}};
443 mdl_transform_m4x3( &challenge
->transform
, transform
);
444 m4x3_expand_aabb_aabb( transform
, bound
, box
);
447 vg_fatal_error( "Programming error\n" );
451 static float entity_bh_centroid( void *user
, u32 item_index
, int axis
){
452 world_instance
*world
= user
;
454 u32 id
= world
->entity_list
[ item_index
],
455 type
= mdl_entity_id_type( id
),
456 index
= mdl_entity_id_id( id
);
458 if( type
== k_ent_gate
){
459 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
460 return gate
->to_world
[3][axis
];
462 else if( type
== k_ent_objective
){
463 ent_objective
*objective
= mdl_arritm( &world
->ent_objective
, index
);
464 return objective
->transform
.co
[axis
];
466 else if( type
== k_ent_volume
){
467 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
468 return volume
->transform
.co
[axis
];
470 else if( type
== k_ent_challenge
){
471 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
472 return challenge
->transform
.co
[axis
];
475 vg_fatal_error( "Programming error\n" );
480 static void entity_bh_swap( void *user
, u32 ia
, u32 ib
){
481 world_instance
*world
= user
;
483 u32 a
= world
->entity_list
[ ia
],
484 b
= world
->entity_list
[ ib
];
486 world
->entity_list
[ ia
] = b
;
487 world
->entity_list
[ ib
] = a
;
490 static void entity_bh_debug( void *user
, u32 item_index
){
491 world_instance
*world
= user
;
493 u32 id
= world
->entity_list
[ item_index
],
494 type
= mdl_entity_id_type( id
),
495 index
= mdl_entity_id_id( id
);
497 if( type
== k_ent_gate
){
498 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
499 boxf box
= {{ -gate
->dimensions
[0], -gate
->dimensions
[1], -0.1f
},
500 { gate
->dimensions
[0], gate
->dimensions
[1], 0.1f
}};
501 vg_line_boxf_transformed( gate
->to_world
, box
, 0xf000ff00 );
503 else if( type
== k_ent_objective
){
504 ent_objective
*objective
= mdl_arritm( &world
->ent_objective
, index
);
508 for( u32 i
=0; i
<objective
->submesh_count
; i
++ ){
509 mdl_submesh
*sm
= mdl_arritm( &world
->meta
.submeshs
,
510 objective
->submesh_start
+i
);
511 box_concat( box
, sm
->bbx
);
515 mdl_transform_m4x3( &objective
->transform
, transform
);
516 vg_line_boxf_transformed( transform
, box
, 0xf000ff00 );
518 else if( type
== k_ent_volume
){
519 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
520 vg_line_boxf_transformed( volume
->to_world
,
521 (boxf
){{-1.0f
,-1.0f
,-1.0f
},{ 1.0f
, 1.0f
, 1.0f
}},
524 else if( type
== k_ent_challenge
){
525 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
527 boxf box
= {{-1.2f
*0.5f
,-0.72f
*0.5f
,-0.01f
*0.5f
},
528 { 1.2f
*0.5f
, 0.72f
*0.5f
, 0.01f
*0.5f
}};
530 mdl_transform_m4x3( &challenge
->transform
, transform
);
531 vg_line_boxf_transformed( transform
, box
, 0xf0ff0000 );
534 vg_fatal_error( "Programming error\n" );
538 static void entity_bh_closest( void *user
, u32 item_index
, v3f point
,
540 world_instance
*world
= user
;
542 u32 id
= world
->entity_list
[ item_index
],
543 type
= mdl_entity_id_type( id
),
544 index
= mdl_entity_id_id( id
);
546 if( type
== k_ent_gate
){
547 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
548 v3_copy( gate
->to_world
[3], closest
);
550 else if( type
== k_ent_objective
){
551 ent_objective
*challenge
= mdl_arritm( &world
->ent_objective
, index
);
552 v3_copy( challenge
->transform
.co
, closest
);
554 else if( type
== k_ent_volume
){
555 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
556 v3_copy( volume
->to_world
[3], closest
);
558 else if( type
== k_ent_challenge
){
559 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
560 v3_copy( challenge
->transform
.co
, closest
);
563 vg_fatal_error( "Programming error\n" );
567 static void world_entity_start( world_instance
*world
, vg_msg
*sav
){
568 vg_info( "Start instance %p\n", world
);
570 world
->probabilities
[ k_probability_curve_constant
] = 1.0f
;
571 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_audio
); i
++ ){
572 ent_audio
*audio
= mdl_arritm(&world
->ent_audio
,i
);
573 if( audio
->flags
& AUDIO_FLAG_AUTO_START
){
576 call
.function
= k_ent_function_trigger
;
577 call
.id
= mdl_entity_id( k_ent_audio
, i
);
578 entity_call( world
, &call
);
583 * ----------------------------------------------------------------------- */
585 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_challenge
); i
++ ){
586 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, i
);
587 const char *alias
= mdl_pstr( &world
->meta
, challenge
->pstr_alias
);
589 if( vg_msg_getkvu32( sav
, alias
, 0 ) ){
593 call
.id
= mdl_entity_id( k_ent_challenge
, i
);
594 entity_call( world
, &call
);
599 static void world_entity_serialize( world_instance
*world
, vg_msg
*sav
){
600 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_challenge
); i
++ ){
601 ent_challenge
*challenge
= mdl_arritm(&world
->ent_challenge
,i
);
603 const char *alias
= mdl_pstr(&world
->meta
,challenge
->pstr_alias
);
604 vg_msg_wkvu32( sav
, alias
, challenge
->status
);
608 #endif /* WORLD_ENTITY_C */