2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
7 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
22 #include "traffic.h" /*TODO: -> world_traffic.h */
24 #include "shaders/terrain.h"
25 #include "shaders/sky.h"
26 #include "shaders/planeinf.h"
27 #include "shaders/standard.h"
28 #include "shaders/vblend.h"
29 #include "shaders/gpos.h"
30 #include "shaders/fscolour.h"
31 #include "shaders/alphatest.h"
33 enum { k_max_ui_segments
= 8 };
34 enum { k_max_ui_splits_per_segment
= 16 };
36 enum { k_max_ui_elements
= k_max_ui_segments
*k_max_ui_splits_per_segment
};
37 enum { k_max_element_verts
= 10 };
38 enum { k_max_element_indices
= 20 };
40 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
41 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
61 struct achievement_zone
63 m4x3f transform
, inv_transform
;
69 u32 achievement_zones_count
,
70 achievement_zones_cap
;
72 struct subworld_routes
79 u32 special_type
, special_id
, current_refs
, ref_count
;
80 u32 route_ids
[4]; /* Gates can be linked into up to four routes */
98 double best_lap
, latest_pass
; /* Session */
102 GLuint vao
, vbo
, ebo
;
109 struct route_ui_segment
112 u32 vertex_start
, vertex_count
,
113 index_start
, index_count
, notches
;
115 segments
[k_max_ui_segments
];
117 u32 segment_start
, segment_count
, fade_start
, fade_count
;
118 double fade_timer_start
;
123 m4x3f scoreboard_transform
;
127 double last_interaction
;
140 m4x3f to_world
, recv_to_world
, transport
;
148 u32 version
; /* Incremented on every teleport */
155 struct route_collector
157 struct route_timing timing
;
176 mdl_submesh
*sm_module
, *sm_card
;
190 traffic_node traffic
[128];
194 traffic_driver van_man
[6];
199 /* Rendering & geometry */
203 /* TODO Maybe make this less hardcoded */
204 mdl_submesh sm_geo_std_oob
, sm_geo_std
, sm_geo_vb
,
205 sm_foliage_main
, sm_foliage_alphatest
,
206 sm_graffiti
, sm_subworld
, sm_terrain
;
208 glmesh skybox
, skydome
;
209 mdl_submesh dome_upper
, dome_lower
;
212 mdl_submesh car_holden
;
216 struct instance_cache
222 u32 instance_cache_count
,
226 int active_route_board
;
234 static int ray_hit_is_ramp( ray_hit
*hit
);
235 static int ray_hit_is_terrain( ray_hit
*hit
);
236 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] );
237 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
242 #include "world_routes.h"
243 #include "world_sfd.h"
244 #include "world_render.h"
245 #include "world_water.h"
246 #include "world_gen.h"
247 #include "world_gate.h"
250 * -----------------------------------------------------------------------------
252 * -----------------------------------------------------------------------------
255 static void world_init(void)
257 shader_terrain_register();
258 shader_sky_register();
259 shader_planeinf_register();
260 shader_gpos_register();
261 shader_fscolour_register();
262 shader_alphatest_register();
264 vg_info( "Loading world resources\n" );
266 VG_REQUIRED_ASSET( mdl_header
*, mcars
, mdl_load
, "models/rs_cars.mdl" );
267 VG_REQUIRED_ASSET( mdl_header
*, msky
, mdl_load
, "models/rs_skydome.mdl" );
269 mdl_node
*nholden
= mdl_node_from_name( mcars
, "holden" );
270 world
.car_holden
= *mdl_node_submesh( mcars
, nholden
, 0 );
272 mdl_node
*nlower
= mdl_node_from_name( msky
, "dome_lower" ),
273 *nupper
= mdl_node_from_name( msky
, "dome_upper" );
275 world
.dome_lower
= *mdl_node_submesh( msky
, nlower
, 0 );
276 world
.dome_upper
= *mdl_node_submesh( msky
, nupper
, 0 );
278 vg_acquire_thread_sync();
280 mdl_unpack_glmesh( mcars
, &world
.cars
);
281 mdl_unpack_glmesh( msky
, &world
.skydome
);
283 vg_release_thread_sync();
289 vg_info( "Loading other world systems\n" );
291 vg_loader_highwater( world_render_init
, world_render_free
, NULL
);
292 vg_loader_highwater( world_sfd_init
, world_sfd_free
, NULL
);
293 vg_loader_highwater( world_water_init
, world_water_free
, NULL
);
294 vg_loader_highwater( world_gates_init
, world_gates_free
, NULL
);
295 vg_loader_highwater( world_routes_init
, world_routes_free
, NULL
);
298 static void world_free( void *_
)
300 mesh_free( &world
.cars
);
301 mesh_free( &world
.skydome
);
302 vg_free( world
.achievement_zones
);
305 static void world_update( v3f pos
)
307 world_routes_update();
309 world_routes_debug();
313 float min_dist
= INFINITY
;
315 for( int i
=0; i
<world
.routes
.route_count
; i
++ )
317 float d
= v3_dist2( world
.routes
.routes
[i
].scoreboard_transform
[3], pos
);
326 if( (world
.active_route_board
!= closest
) || network_scores_updated
)
328 network_scores_updated
= 0;
329 world
.active_route_board
= closest
;
330 struct subworld_sfd
*sfd
= &world
.sfd
;
332 struct route
*route
= &world
.routes
.routes
[closest
];
334 u32 id
= route
->track_id
;
336 if( id
!= 0xffffffff )
338 struct netmsg_board
*local_board
= &scoreboard_client_data
.boards
[id
];
340 for( int i
=0; i
<13; i
++ )
342 sfd_encode( &sfd
->tester
, i
, &local_board
->data
[27*i
] );
347 for( int i
=0; i
<world
.achievement_zones_count
; i
++ )
349 struct achievement_zone
*zone
= &world
.achievement_zones
[i
];
351 if( zone
->triggered
)
355 m4x3_mulv( zone
->inv_transform
, pos
, local
);
357 if( (fabsf(local
[0]) <= 1.0f
) &&
358 (fabsf(local
[1]) <= 1.0f
) &&
359 (fabsf(local
[2]) <= 1.0f
) )
362 steam_set_achievement( zone
->name
);
363 steam_store_achievements();
366 vg_line_boxf_transformed( zone
->transform
, (boxf
){{-1.0f
,-1.0f
,-1.0f
},
367 { 1.0f
, 1.0f
, 1.0f
}},
371 sfd_update( &world
.sfd
.tester
);
375 * -----------------------------------------------------------------------------
377 * -----------------------------------------------------------------------------
380 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] )
382 for( int i
=0; i
<3; i
++ )
383 v3_copy( world
.geo
.verts
[ hit
->tri
[i
] ].co
, tri
[i
] );
386 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
)
388 return scene_raycast( &world
.geo
, pos
, dir
, hit
);
391 static int ray_hit_is_terrain( ray_hit
*hit
)
394 valid_end
= world
.sm_terrain
.vertex_count
;
396 return (hit
->tri
[0] >= valid_start
) &&
397 (hit
->tri
[0] < valid_end
);
400 static int ray_hit_is_ramp( ray_hit
*hit
)
402 u32 valid_start
= world
.sm_geo_std
.vertex_start
,
403 valid_end
= world
.sm_geo_vb
.vertex_start
;
405 return (hit
->tri
[0] >= valid_start
) &&
406 (hit
->tri
[0] < valid_end
);