2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct world_instance world_instance
;
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
22 #include "shaders/scene_standard.h"
23 #include "shaders/scene_standard_alphatest.h"
24 #include "shaders/scene_vertex_blend.h"
25 #include "shaders/scene_terrain.h"
26 #include "shaders/scene_depth.h"
27 #include "shaders/scene_position.h"
29 #include "shaders/model_sky.h"
31 typedef struct teleport_gate teleport_gate
;
33 enum { k_max_ui_segments
= 8 };
35 enum { k_max_ui_elements
= k_max_ui_segments
};
36 enum { k_max_element_verts
= 10 };
37 enum { k_max_element_indices
= 20 };
39 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
40 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
44 k_logic_type_relay
= 1,
45 k_logic_type_chance
= 2,
46 k_logic_type_achievement
= 3
52 k_geo_type_nonsolid
= 1,
56 static const float k_light_cube_size
= 8.0f
;
60 /* This is a small flag we use to changelevel.
61 * It will not be cleared until all sounds stop playing
65 * -------------------------------------------------------
68 char world_name
[ 64 ];
82 struct ub_world_lighting
91 v4f g_nightsky_colour
;
101 float g_shadow_length
;
102 float g_shadow_spread
;
106 float g_sunset_phase
;
109 int g_shadow_samples
;
112 int g_debug_complexity
;
118 GLuint tbo_light_entities
,
124 struct framebuffer heightmap
;
127 * Dynamically allocated when world_load is called.
129 * the following arrays index somewhere into this linear
133 * --------------------------------------------------------------------------
152 mdl_array_ptr ent_spawn
,
162 * Named safe places to respawn
174 * Audio player entities
176 struct world_audio_thing
181 audio_clip temp_embedded_clip
;
184 u32 audio_things_count
;
189 audio_channel
*channels
[4];
191 /* accessable without locking */
196 u32 allow_transitions
;
197 float transition_duration
;
201 u32 soundscape_count
;
204 * Box volume entities
208 m4x3f transform
, inv_transform
;
220 struct classtype_world_light
*inf
;
228 * Routes (world_routes.h)
229 * --------------------------------------------------------------------------
234 v3f co
, right
, up
, h
;
237 u32 special_type
, special_id
, current_refs
, ref_count
;
238 u32 route_ids
[4]; /* Gates can be linked into up to four routes */
254 double best_lap
, latest_pass
; /* Session */
256 m4x3f scoreboard_transform
;
269 m4x3f to_world
, transport
;
277 u32 version
; /* Incremented on every teleport */
287 struct teleport_gate gate
;
290 u32 target_map_index
, working
;
293 u32 nonlocalgate_count
;
295 struct route_collector
297 struct route_timing timing
;
305 * ----------------------------------------------------
313 /* spacial mappings */
319 glmesh mesh_route_lines
;
324 rigidbody rb_geo
; /* todo.. ... */
327 VG_STATIC
struct world_global
330 * Allocated as system memory
331 * --------------------------------------------------------------------------
338 mdl_submesh sm_gate_surface
,
341 double sky_time
, sky_rate
, sky_target_rate
;
343 u32 current_run_version
;
344 double time
, rewind_from
, rewind_to
, last_use
;
346 /* water rendering */
349 struct framebuffer fbreflect
, fbdepth
;
353 /* split flap display */
356 mdl_submesh
*sm_module
, *sm_card
;
357 glmesh mesh_base
, mesh_display
;
365 int active_route_board
;
368 int switching_to_new_world
;
370 world_instance worlds
[4];
376 VG_STATIC world_instance
*get_active_world( void )
378 return &world_global
.worlds
[ world_global
.active_world
];
386 int ray_hit_is_ramp( world_instance
*world
, ray_hit
*hit
);
389 struct world_surface
*ray_hit_surface( world_instance
*world
, ray_hit
*hit
);
392 void ray_world_get_tri( world_instance
*world
, ray_hit
*hit
, v3f tri
[3] );
395 int ray_world( world_instance
*world
, v3f pos
, v3f dir
, ray_hit
*hit
);
401 #include "world_routes.h"
402 #include "world_sfd.h"
403 #include "world_render.h"
404 #include "world_water.h"
405 #include "world_volumes.h"
406 #include "world_gen.h"
407 #include "world_gate.h"
410 * -----------------------------------------------------------------------------
412 * -----------------------------------------------------------------------------
415 VG_STATIC
int world_stop_sound( int argc
, const char *argv
[] )
417 world_instance
*world
= get_active_world();
421 VG_STATIC
void world_init(void)
423 world_global
.sky_rate
= 1.0;
424 world_global
.sky_target_rate
= 1.0;
426 shader_scene_standard_register();
427 shader_scene_standard_alphatest_register();
428 shader_scene_vertex_blend_register();
429 shader_scene_terrain_register();
430 shader_scene_depth_register();
431 shader_scene_position_register();
433 shader_model_sky_register();
435 vg_info( "Loading world resources\n" );
437 vg_linear_clear( vg_mem
.scratch
);
440 mdl_open( &msky
, "models/rs_skydome.mdl", vg_mem
.scratch
);
441 mdl_load_metadata_block( &msky
, vg_mem
.scratch
);
442 mdl_load_mesh_block( &msky
, vg_mem
.scratch
);
445 vg_acquire_thread_sync();
447 mdl_unpack_glmesh( &msky
, &world_global
.skydome
);
449 vg_release_thread_sync();
452 vg_info( "Loading other world systems\n" );
454 vg_loader_step( world_render_init
, NULL
);
456 vg_loader_step( world_sfd_init
, NULL
);
458 vg_loader_step( world_water_init
, NULL
);
459 vg_loader_step( world_gates_init
, NULL
);
460 vg_loader_step( world_routes_init
, NULL
);
462 /* Allocate dynamic world memory arena */
463 u32 max_size
= 76*1024*1024;
464 world_global
.generic_heap
= vg_create_linear_allocator( vg_mem
.rtmemory
,
469 VG_STATIC
void world_update( world_instance
*world
, v3f pos
)
472 static double g_time
= 0.0;
473 g_time
+= vg
.time_delta
* (1.0/(k_day_length
*60.0));
476 struct ub_world_lighting
*state
= &world
->ub_lighting
;
478 state
->g_time
= g_time
;
479 state
->g_realtime
= vg
.time
;
480 state
->g_debug_indices
= k_debug_light_indices
;
481 state
->g_light_preview
= k_light_preview
;
482 state
->g_debug_complexity
= k_debug_light_complexity
;
484 state
->g_time_of_day
= vg_fractf( g_time
);
485 state
->g_day_phase
= cosf( state
->g_time_of_day
* VG_PIf
* 2.0f
);
486 state
->g_sunset_phase
= cosf( state
->g_time_of_day
* VG_PIf
* 4.0f
+ VG_PIf
);
488 state
->g_day_phase
= state
->g_day_phase
* 0.5f
+ 0.5f
;
489 state
->g_sunset_phase
= powf( state
->g_sunset_phase
* 0.5f
+ 0.5f
, 6.0f
);
491 float a
= state
->g_time_of_day
* VG_PIf
* 2.0f
;
492 state
->g_sun_dir
[0] = sinf( a
);
493 state
->g_sun_dir
[1] = cosf( a
);
494 state
->g_sun_dir
[2] = 0.2f
;
495 v3_normalize( state
->g_sun_dir
);
499 glBindBuffer( GL_UNIFORM_BUFFER
, world
->ubo_lighting
);
500 glBufferSubData( GL_UNIFORM_BUFFER
, 0,
501 sizeof(struct ub_world_lighting
), &world
->ub_lighting
);
504 world_global
.sky_time
+= world_global
.sky_rate
* vg
.time_delta
;
505 world_global
.sky_rate
= vg_lerp( world_global
.sky_rate
,
506 world_global
.sky_target_rate
,
507 vg
.time_delta
* 5.0 );
509 world_routes_update( world
);
510 world_routes_debug( world
);
513 if( world
->route_count
> 0 ){
515 float min_dist
= INFINITY
;
517 for( int i
=0; i
<world
->route_count
; i
++ )
519 float d
= v3_dist2( world
->routes
[i
].scoreboard_transform
[3], pos
);
528 if( (world_global
.active_route_board
!= closest
)
529 || network_scores_updated
)
531 network_scores_updated
= 0;
532 world_global
.active_route_board
= closest
;
534 struct route
*route
= &world
->routes
[closest
];
536 u32 id
= route
->track_id
;
538 if( id
!= 0xffffffff )
540 struct netmsg_board
*local_board
=
541 &scoreboard_client_data
.boards
[id
];
543 for( int i
=0; i
<13; i
++ )
545 sfd_encode( i
, &local_board
->data
[27*i
] );
555 static float random_accum
= 0.0f
;
556 random_accum
+= vg
.time_delta
;
558 u32 random_ticks
= 0;
560 while( random_accum
> 0.1f
){
561 random_accum
-= 0.1f
;
565 float radius
= 25.0f
;
566 boxf volume_proximity
;
567 v3_add( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[1] );
568 v3_sub( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[0] );
571 bh_iter_init( 0, &it
);
576 while( bh_next( world
->volume_bh
, &it
, volume_proximity
, &idx
) )
578 struct world_volume
*zone
= &world
->volumes
[idx
];
580 if( zone
->node
->classtype
== k_classtype_volume_audio
)
582 vg_line_boxf_transformed( zone
->transform
, (boxf
){{-1.0f
,-1.0f
,-1.0f
},
583 { 1.0f
, 1.0f
, 1.0f
}},
586 for( int j
=0; j
<random_ticks
; j
++ )
589 packet
.location
= zone
->target_logic_brick
;
592 packet
.type
= k_mdl_128bit_datatype_vec3
;
593 packet
.data
._v4f
[0] = vg_randf()*2.0f
-1.0f
;
594 packet
.data
._v4f
[1] = vg_randf()*2.0f
-1.0f
;
595 packet
.data
._v4f
[2] = vg_randf()*2.0f
-1.0f
;
596 m4x3_mulv( zone
->transform
, packet
.data
._v4f
, packet
.data
._v4f
);
598 logic_bricks_send_packet( world
, &packet
);
605 m4x3_mulv( zone
->inv_transform
, pos
, local
);
607 if( (fabsf(local
[0]) <= 1.0f
) &&
608 (fabsf(local
[1]) <= 1.0f
) &&
609 (fabsf(local
[2]) <= 1.0f
) )
613 if( !world_global
.in_volume
)
617 packet
.location
= zone
->target_logic_brick
;
620 packet
.type
= k_mdl_128bit_datatype_vec3
;
621 v3_copy( pos
, packet
.data
._v4f
);
623 logic_bricks_send_packet( world
, &packet
);
627 vg_line_boxf_transformed( zone
->transform
, (boxf
){{-1.0f
,-1.0f
,-1.0f
},
628 { 1.0f
, 1.0f
, 1.0f
}},
633 vg_line_boxf_transformed( zone
->transform
, (boxf
){{-1.0f
,-1.0f
,-1.0f
},
634 { 1.0f
, 1.0f
, 1.0f
}},
641 if( k_debug_light_indices
)
643 for( int i
=0; i
<world
->light_count
; i
++ ){
644 struct world_light
*light
= &world
->lights
[i
];
645 struct classtype_world_light
*inf
= light
->inf
;
647 u32 colour
= 0xff000000;
648 u8 r
= inf
->colour
[0] * 255.0f
,
649 g
= inf
->colour
[1] * 255.0f
,
650 b
= inf
->colour
[2] * 255.0f
;
656 vg_line_pt3( light
->node
->co
, 0.25f
, colour
);
660 world_global
.in_volume
= in_volume
;
666 /* process soundscape transactions */
668 for( int i
=0; i
<world
->soundscape_count
; i
++ )
670 struct soundscape
*s
= &world
->soundscapes
[i
];
673 for( int j
=0; j
<s
->max_instances
; j
++ )
677 if( audio_channel_finished(s
->channels
[j
]) )
678 s
->channels
[j
] = audio_relinquish_channel( s
->channels
[j
] );
689 * -----------------------------------------------------------------------------
691 * -----------------------------------------------------------------------------
694 VG_STATIC
void ray_world_get_tri( world_instance
*world
,
695 ray_hit
*hit
, v3f tri
[3] )
697 for( int i
=0; i
<3; i
++ )
698 v3_copy( world
->scene_geo
->arrvertices
[ hit
->tri
[i
] ].co
, tri
[i
] );
701 VG_STATIC
int ray_world( world_instance
*world
,
702 v3f pos
, v3f dir
, ray_hit
*hit
)
704 return scene_raycast( world
->scene_geo
, world
->geo_bh
, pos
, dir
, hit
);
708 * Cast a sphere from a to b and see what time it hits
710 VG_STATIC
int spherecast_world( world_instance
*world
,
711 v3f pa
, v3f pb
, float r
, float *t
, v3f n
)
714 bh_iter_init( 0, &it
);
717 box_init_inf( region
);
718 box_addpt( region
, pa
);
719 box_addpt( region
, pb
);
721 v3_add( (v3f
){ r
, r
, r
}, region
[1], region
[1] );
722 v3_add( (v3f
){-r
,-r
,-r
}, region
[0], region
[0] );
725 v3_sub( pb
, pa
, dir
);
728 dir_inv
[0] = 1.0f
/dir
[0];
729 dir_inv
[1] = 1.0f
/dir
[1];
730 dir_inv
[2] = 1.0f
/dir
[2];
736 while( bh_next( world
->geo_bh
, &it
, region
, &idx
) )
738 u32
*ptri
= &world
->scene_geo
->arrindices
[ idx
*3 ];
744 for( int j
=0; j
<3; j
++ )
746 v3_copy( world
->scene_geo
->arrvertices
[ptri
[j
]].co
, tri
[j
] );
747 box_addpt( box
, tri
[j
] );
750 v3_add( (v3f
){ r
, r
, r
}, box
[1], box
[1] );
751 v3_add( (v3f
){-r
,-r
,-r
}, box
[0], box
[0] );
753 if( !ray_aabb1( box
, pa
, dir_inv
, 1.0f
) )
758 if( spherecast_triangle( tri
, pa
, dir
, r
, &t
, n1
) )
774 struct world_surface
*world_tri_index_surface( world_instance
*world
,
777 for( int i
=1; i
<world
->surface_count
; i
++ )
779 struct world_surface
*mat
= &world
->surfaces
[i
];
781 if( (index
>= mat
->sm_geo
.vertex_start
) &&
782 (index
< mat
->sm_geo
.vertex_start
+mat
->sm_geo
.vertex_count
) )
789 return &world
->surfaces
[0];
792 VG_STATIC
struct world_surface
*world_contact_surface( world_instance
*world
,
795 return world_tri_index_surface( world
, ct
->element_id
);
798 VG_STATIC
struct world_surface
*ray_hit_surface( world_instance
*world
,
801 return world_tri_index_surface( world
, hit
->tri
[0] );