3 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
9 #include "network_msg.h"
13 #include "rigidbody.h"
19 #include "traffic.h" /*TODO: -> world_traffic.h */
21 #include "shaders/terrain.h"
22 #include "shaders/sky.h"
23 #include "shaders/planeinf.h"
24 #include "shaders/standard.h"
25 #include "shaders/vblend.h"
26 #include "shaders/gpos.h"
27 #include "shaders/fscolour.h"
28 #include "shaders/alphatest.h"
30 enum { k_max_ui_segments
= 8 };
31 enum { k_max_ui_splits_per_segment
= 16 };
33 enum { k_max_ui_elements
= k_max_ui_segments
*k_max_ui_splits_per_segment
};
34 enum { k_max_element_verts
= 10 };
35 enum { k_max_element_indices
= 20 };
37 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
38 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
52 struct subworld_routes
59 u32 special_type
, special_id
, current_refs
, ref_count
;
60 u32 route_ids
[4]; /* Gates can be linked into up to four routes */
78 double best_lap
, latest_pass
; /* Session */
89 struct route_ui_segment
92 u32 vertex_start
, vertex_count
,
93 index_start
, index_count
, notches
;
95 segments
[k_max_ui_segments
];
97 u32 segment_start
, segment_count
, fade_start
, fade_count
;
98 double fade_timer_start
;
103 m4x3f scoreboard_transform
;
107 double last_interaction
;
120 u32 version
; /* Incremented on every teleport */
127 struct route_collector
129 struct route_timing timing
;
148 mdl_submesh
*sm_module
, *sm_card
;
162 traffic_node traffic
[128];
166 traffic_driver van_man
[6];
171 /* Rendering & geometry */
175 /* TODO Maybe make this less hardcoded */
176 mdl_submesh sm_geo_std_oob
, sm_geo_std
, sm_geo_vb
,
177 sm_foliage_main
, sm_foliage_alphatest
,
178 sm_graffiti
, sm_subworld
, sm_terrain
;
180 glmesh skybox
, skydome
;
181 mdl_submesh dome_upper
, dome_lower
;
184 mdl_submesh car_holden
;
190 struct instance_cache
196 u32 instance_cache_count
,
200 int active_route_board
;
208 static int ray_hit_is_ramp( ray_hit
*hit
);
209 static int ray_hit_is_terrain( ray_hit
*hit
);
210 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] );
211 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
216 #include "world_routes.h"
217 #include "world_sfd.h"
218 #include "world_audio.h"
219 #include "world_render.h"
220 #include "world_water.h"
221 #include "world_gen.h"
224 * -----------------------------------------------------------------------------
226 * -----------------------------------------------------------------------------
228 static void world_register(void)
230 shader_terrain_register();
231 shader_sky_register();
232 shader_planeinf_register();
233 shader_gpos_register();
234 shader_fscolour_register();
235 shader_alphatest_register();
237 world_routes_register();
238 world_sfd_register();
239 world_water_register();
242 static void world_free(void)
250 static void world_init(void)
252 mdl_header
*mcars
= mdl_load( "models/rs_cars.mdl" );
253 mdl_unpack_glmesh( mcars
, &world
.cars
);
254 mdl_node
*nholden
= mdl_node_from_name( mcars
, "holden" );
255 world
.car_holden
= *mdl_node_submesh( mcars
, nholden
, 0 );
259 mdl_header
*msky
= mdl_load("models/rs_skydome.mdl");
260 mdl_unpack_glmesh( msky
, &world
.skydome
);
262 mdl_node
*nlower
= mdl_node_from_name( msky
, "dome_lower" ),
263 *nupper
= mdl_node_from_name( msky
, "dome_upper" );
265 world
.dome_lower
= *mdl_node_submesh( msky
, nlower
, 0 );
266 world
.dome_upper
= *mdl_node_submesh( msky
, nupper
, 0 );
276 static void world_update( v3f pos
)
278 world_routes_update();
279 world_routes_debug();
282 float min_dist
= INFINITY
;
284 for( int i
=0; i
<world
.routes
.route_count
; i
++ )
286 float d
= v3_dist2( world
.routes
.routes
[i
].scoreboard_transform
[3], pos
);
295 if( (world
.active_route_board
!= closest
) || network_scores_updated
)
297 network_scores_updated
= 0;
298 world
.active_route_board
= closest
;
299 struct subworld_sfd
*sfd
= &world
.sfd
;
301 struct route
*route
= &world
.routes
.routes
[closest
];
303 u32 id
= route
->track_id
;
305 if( id
!= 0xffffffff )
307 struct netmsg_board
*local_board
= &scoreboard_client_data
.boards
[id
];
309 for( int i
=0; i
<13; i
++ )
311 sfd_encode( &sfd
->tester
, i
, &local_board
->data
[27*i
] );
316 sfd_update( &world
.sfd
.tester
);
320 rb_build_manifold_terrain_sphere( &world
.mr_ball
);
322 for( int i
=0; i
<5; i
++ )
323 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
325 rb_iter( &world
.mr_ball
);
326 rb_update_transform( &world
.mr_ball
);
327 rb_debug( &world
.mr_ball
, 0 );
329 for( int i
=0; i
<vg_list_size(world
.van_man
); i
++ )
331 traffic_drive( &world
.van_man
[i
] );
332 traffic_visualize_car( &world
.van_man
[i
] );
338 * -----------------------------------------------------------------------------
340 * -----------------------------------------------------------------------------
343 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] )
345 for( int i
=0; i
<3; i
++ )
346 v3_copy( world
.geo
.verts
[ hit
->tri
[i
] ].co
, tri
[i
] );
349 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
)
351 return scene_raycast( &world
.geo
, pos
, dir
, hit
);
354 static int ray_hit_is_terrain( ray_hit
*hit
)
357 valid_end
= world
.sm_terrain
.vertex_count
;
359 return (hit
->tri
[0] >= valid_start
) &&
360 (hit
->tri
[0] < valid_end
);
363 static int ray_hit_is_ramp( ray_hit
*hit
)
365 u32 valid_start
= world
.sm_geo_std
.vertex_start
,
366 valid_end
= world
.sm_geo_vb
.vertex_start
;
368 return (hit
->tri
[0] >= valid_start
) &&
369 (hit
->tri
[0] < valid_end
);