2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct world_instance world_instance
;
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
24 #include "shaders/scene_standard.h"
25 #include "shaders/scene_standard_alphatest.h"
26 #include "shaders/scene_vertex_blend.h"
27 #include "shaders/scene_terrain.h"
28 #include "shaders/scene_depth.h"
29 #include "shaders/scene_position.h"
31 #include "shaders/model_sky.h"
33 enum { k_max_ui_segments
= 8 };
35 enum { k_max_ui_elements
= k_max_ui_segments
};
36 enum { k_max_element_verts
= 10 };
37 enum { k_max_element_indices
= 20 };
39 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
40 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
44 k_logic_type_relay
= 1,
45 k_logic_type_chance
= 2,
46 k_logic_type_achievement
= 3
52 k_geo_type_nonsolid
= 1,
56 static const float k_light_cube_size
= 8.0f
;
58 struct world_instance
{
60 * -------------------------------------------------------
63 char world_name
[ 64 ];
76 struct ub_world_lighting
{
84 v4f g_nightsky_colour
;
96 float g_shadow_length
;
97 float g_shadow_spread
;
101 float g_sunset_phase
;
104 int g_shadow_samples
;
107 int g_debug_complexity
;
113 GLuint tbo_light_entities
,
117 float probabilities
[3];
121 struct framebuffer heightmap
;
124 * Dynamically allocated when world_load is called.
126 * the following arrays index somewhere into this linear
130 * --------------------------------------------------------------------------
141 struct world_surface
{
149 mdl_array_ptr ent_spawn
,
162 ent_gate
*rendering_gate
;
165 * ----------------------------------------------------
173 /* spacial mappings */
179 glmesh mesh_route_lines
;
187 VG_STATIC
struct world_global
{
189 * Allocated as system memory
190 * --------------------------------------------------------------------------
197 mdl_submesh sm_gate_surface
,
200 double sky_time
, sky_rate
, sky_target_rate
;
202 u32 current_run_version
;
203 double time
, rewind_from
, rewind_to
, last_use
;
205 /* water rendering */
207 struct framebuffer fbreflect
, fbdepth
;
211 /* split flap display */
213 glmesh mesh_base
, mesh_display
;
215 u32 active_route_board
;
225 int switching_to_new_world
;
227 world_instance worlds
[4];
241 u32 timer_text_count
;
243 struct text_particle
{
252 u32 text_particle_count
;
257 VG_STATIC world_instance
*get_active_world( void )
259 return &world_global
.worlds
[ world_global
.active_world
];
267 int ray_hit_is_ramp( world_instance
*world
, ray_hit
*hit
);
270 struct world_surface
*ray_hit_surface( world_instance
*world
, ray_hit
*hit
);
273 void ray_world_get_tri( world_instance
*world
, ray_hit
*hit
, v3f tri
[3] );
276 int ray_world( world_instance
*world
, v3f pos
, v3f dir
, ray_hit
*hit
);
283 k_day_length
= 30.0f
; /* minutes */
285 VG_STATIC
int k_debug_light_indices
= 0,
286 k_debug_light_complexity
= 0,
289 #include "world_routes.h"
290 #include "world_sfd.h"
291 #include "world_render.h"
292 #include "world_water.h"
293 #include "world_volumes.h"
294 #include "world_gen.h"
295 #include "world_gate.h"
298 * -----------------------------------------------------------------------------
300 * -----------------------------------------------------------------------------
303 VG_STATIC
int world_stop_sound( int argc
, const char *argv
[] )
305 world_instance
*world
= get_active_world();
309 VG_STATIC
void world_init(void)
311 VG_VAR_F32( k_day_length
);
312 VG_VAR_I32( k_debug_light_indices
);
313 VG_VAR_I32( k_debug_light_complexity
);
314 VG_VAR_I32( k_light_preview
);
316 world_global
.sky_rate
= 1.0;
317 world_global
.sky_target_rate
= 1.0;
319 shader_scene_standard_register();
320 shader_scene_standard_alphatest_register();
321 shader_scene_vertex_blend_register();
322 shader_scene_terrain_register();
323 shader_scene_depth_register();
324 shader_scene_position_register();
326 shader_model_sky_register();
328 vg_info( "Loading world resources\n" );
330 vg_linear_clear( vg_mem
.scratch
);
333 mdl_open( &msky
, "models/rs_skydome.mdl", vg_mem
.scratch
);
334 mdl_load_metadata_block( &msky
, vg_mem
.scratch
);
335 mdl_load_mesh_block( &msky
, vg_mem
.scratch
);
338 vg_acquire_thread_sync();
340 mdl_unpack_glmesh( &msky
, &world_global
.skydome
);
342 vg_release_thread_sync();
345 vg_info( "Loading other world systems\n" );
347 vg_loader_step( world_render_init
, NULL
);
348 vg_loader_step( world_sfd_init
, NULL
);
349 vg_loader_step( world_water_init
, NULL
);
350 vg_loader_step( world_gates_init
, NULL
);
351 vg_loader_step( world_routes_init
, NULL
);
353 /* Allocate dynamic world memory arena */
354 u32 max_size
= 76*1024*1024;
355 world_global
.generic_heap
= vg_create_linear_allocator( vg_mem
.rtmemory
,
360 typedef struct ent_call ent_call
;
367 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
);
369 VG_STATIC
void ent_volume_call( world_instance
*world
, ent_call
*call
)
371 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, call
->ent
.index
);
372 if( !volume
->target
.type
) return;
374 if( call
->function
== k_ent_function_trigger
){
375 call
->ent
= volume
->target
;
377 if( volume
->type
== k_volume_subtype_particle
){
378 float *co
= alloca( sizeof(float)*3 );
379 co
[0] = vg_randf()*2.0f
-1.0f
;
380 co
[1] = vg_randf()*2.0f
-1.0f
;
381 co
[2] = vg_randf()*2.0f
-1.0f
;
382 m4x3_mulv( volume
->to_world
, co
, co
);
384 call
->function
= k_ent_function_particle_spawn
;
386 entity_call( world
, call
);
389 entity_call( world
, call
);
393 VG_STATIC
void ent_audio_call( world_instance
*world
, ent_call
*call
)
395 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, call
->ent
.index
);
399 if( call
->function
== k_ent_function_particle_spawn
){
400 v3_copy( call
->data
, sound_co
);
402 else if( call
->function
== k_ent_function_trigger
){
403 v3_copy( audio
->transform
.co
, sound_co
);
406 vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
408 float chance
= vg_randf()*100.0f
,
411 for( u32 i
=0; i
<audio
->clip_count
; i
++ ){
412 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
413 audio
->clip_start
+i
);
415 float mod
= world
->probabilities
[ audio
->probability_curve
],
416 p
= clip
->probability
* mod
;
424 if( audio
->behaviour
== k_channel_behaviour_unlimited
){
425 audio_oneshot_3d( &clip
->clip
, sound_co
,
426 audio
->transform
.s
[0],
429 else if( audio
->behaviour
== k_channel_behaviour_discard_if_full
){
431 audio_get_group_idle_channel( audio
->group
,
432 audio
->max_channels
);
435 audio_channel_init( ch
, &clip
->clip
, audio
->flags
);
436 audio_channel_group( ch
, audio
->group
);
437 audio_channel_set_spacial( ch
, sound_co
, audio
->transform
.s
[0] );
438 audio_channel_edit_volume( ch
, audio
->volume
, 1 );
439 ch
= audio_relinquish_channel( ch
);
442 else if( audio
->behaviour
== k_channel_behaviour_crossfade_if_full
){
444 audio_get_group_idle_channel( audio
->group
,
445 audio
->max_channels
);
449 audio_channel
*existing
=
450 audio_get_group_first_active_channel( audio
->group
);
453 if( existing
->source
== &clip
->clip
){
459 existing
= audio_channel_fadeout(existing
, audio
->crossfade
);
462 ch
= audio_get_first_idle_channel();
466 audio_channel_init( ch
, &clip
->clip
, audio
->flags
);
467 audio_channel_group( ch
, audio
->group
);
468 audio_channel_fadein( ch
, audio
->crossfade
);
469 ch
= audio_relinquish_channel( ch
);
479 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
)
481 if( call
->ent
.type
== k_ent_volume
){
482 ent_volume_call( world
, call
);
483 } else if( call
->ent
.type
== k_ent_audio
){
484 ent_audio_call( world
, call
);
488 VG_STATIC
void world_update( world_instance
*world
, v3f pos
)
490 world_global
.sky_time
+= world_global
.sky_rate
* vg
.time_delta
;
491 world_global
.sky_rate
= vg_lerp( world_global
.sky_rate
,
492 world_global
.sky_target_rate
,
493 vg
.time_delta
* 5.0 );
495 world_routes_update_timer_texts( world
);
496 world_routes_update( world
);
497 //world_routes_debug( world );
499 /* ---- SFD ------------ */
501 if( mdl_arrcount( &world
->ent_route
) ){
503 float min_dist
= INFINITY
;
505 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
506 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
507 float dist
= v3_dist2( route
->board_transform
[3], pos
);
509 if( dist
< min_dist
){
515 if( (world_global
.sfd
.active_route_board
!= closest
)
516 || network_scores_updated
)
518 network_scores_updated
= 0;
519 world_global
.sfd
.active_route_board
= closest
;
521 ent_route
*route
= mdl_arritm( &world
->ent_route
, closest
);
522 u32 id
= route
->official_track_id
;
524 if( id
!= 0xffffffff ){
525 struct netmsg_board
*local_board
=
526 &scoreboard_client_data
.boards
[id
];
528 for( int i
=0; i
<13; i
++ ){
529 sfd_encode( i
, &local_board
->data
[27*i
] );
532 sfd_encode( 0, mdl_pstr( &world
->meta
, route
->pstr_name
) );
533 sfd_encode( 1, "No data" );
539 static float random_accum
= 0.0f
;
540 random_accum
+= vg
.time_delta
;
542 u32 random_ticks
= 0;
544 while( random_accum
> 0.1f
){
545 random_accum
-= 0.1f
;
549 float radius
= 25.0f
;
550 boxf volume_proximity
;
551 v3_add( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[1] );
552 v3_sub( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[0] );
555 bh_iter_init( 0, &it
);
560 while( bh_next( world
->volume_bh
, &it
, volume_proximity
, &idx
) ){
561 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, idx
);
563 boxf cube
= {{-1.0f
,-1.0f
,-1.0f
},{1.0f
,1.0f
,1.0f
}};
565 if( volume
->type
== k_volume_subtype_trigger
){
567 m4x3_mulv( volume
->to_local
, pos
, local
);
569 if( (fabsf(local
[0]) <= 1.0f
) &&
570 (fabsf(local
[1]) <= 1.0f
) &&
571 (fabsf(local
[2]) <= 1.0f
) )
574 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00ff00 );
576 if( !world_global
.in_volume
){
578 basecall
.ent
.index
= idx
;
579 basecall
.ent
.type
= k_ent_volume
;
580 basecall
.function
= k_ent_function_trigger
;
581 basecall
.data
= NULL
;
583 entity_call( world
, &basecall
);
587 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff0000ff );
589 else if( volume
->type
== k_volume_subtype_particle
){
590 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00c0ff );
592 for( int j
=0; j
<random_ticks
; j
++ ){
594 basecall
.ent
.index
= idx
;
595 basecall
.ent
.type
= k_ent_volume
;
596 basecall
.function
= k_ent_function_trigger
;
597 basecall
.data
= NULL
;
599 entity_call( world
, &basecall
);
603 world_global
.in_volume
= in_volume
;
606 if( k_debug_light_indices
)
608 for( int i
=0; i
<world
->light_count
; i
++ ){
609 struct world_light
*light
= &world
->lights
[i
];
610 struct classtype_world_light
*inf
= light
->inf
;
612 u32 colour
= 0xff000000;
613 u8 r
= inf
->colour
[0] * 255.0f
,
614 g
= inf
->colour
[1] * 255.0f
,
615 b
= inf
->colour
[2] * 255.0f
;
621 vg_line_pt3( light
->node
->co
, 0.25f
, colour
);
629 /* process soundscape transactions */
631 for( int i
=0; i
<world
->soundscape_count
; i
++ )
633 struct soundscape
*s
= &world
->soundscapes
[i
];
636 for( int j
=0; j
<s
->max_instances
; j
++ )
640 if( audio_channel_finished(s
->channels
[j
]) )
641 s
->channels
[j
] = audio_relinquish_channel( s
->channels
[j
] );
652 * -----------------------------------------------------------------------------
654 * -----------------------------------------------------------------------------
657 VG_STATIC
void ray_world_get_tri( world_instance
*world
,
658 ray_hit
*hit
, v3f tri
[3] )
660 for( int i
=0; i
<3; i
++ )
661 v3_copy( world
->scene_geo
->arrvertices
[ hit
->tri
[i
] ].co
, tri
[i
] );
664 VG_STATIC
int ray_world( world_instance
*world
,
665 v3f pos
, v3f dir
, ray_hit
*hit
)
667 return scene_raycast( world
->scene_geo
, world
->geo_bh
, pos
, dir
, hit
);
671 * Cast a sphere from a to b and see what time it hits
673 VG_STATIC
int spherecast_world( world_instance
*world
,
674 v3f pa
, v3f pb
, float r
, float *t
, v3f n
)
677 bh_iter_init( 0, &it
);
680 box_init_inf( region
);
681 box_addpt( region
, pa
);
682 box_addpt( region
, pb
);
684 v3_add( (v3f
){ r
, r
, r
}, region
[1], region
[1] );
685 v3_add( (v3f
){-r
,-r
,-r
}, region
[0], region
[0] );
688 v3_sub( pb
, pa
, dir
);
691 dir_inv
[0] = 1.0f
/dir
[0];
692 dir_inv
[1] = 1.0f
/dir
[1];
693 dir_inv
[2] = 1.0f
/dir
[2];
699 while( bh_next( world
->geo_bh
, &it
, region
, &idx
) ){
700 u32
*ptri
= &world
->scene_geo
->arrindices
[ idx
*3 ];
706 for( int j
=0; j
<3; j
++ ){
707 v3_copy( world
->scene_geo
->arrvertices
[ptri
[j
]].co
, tri
[j
] );
708 box_addpt( box
, tri
[j
] );
711 v3_add( (v3f
){ r
, r
, r
}, box
[1], box
[1] );
712 v3_add( (v3f
){-r
,-r
,-r
}, box
[0], box
[0] );
714 if( !ray_aabb1( box
, pa
, dir_inv
, 1.0f
) )
719 if( spherecast_triangle( tri
, pa
, dir
, r
, &t
, n1
) ){
733 struct world_surface
*world_tri_index_surface( world_instance
*world
,
736 for( int i
=1; i
<world
->surface_count
; i
++ ){
737 struct world_surface
*surf
= &world
->surfaces
[i
];
739 if( (index
>= surf
->sm_geo
.vertex_start
) &&
740 (index
< surf
->sm_geo
.vertex_start
+surf
->sm_geo
.vertex_count
) )
746 return &world
->surfaces
[0];
749 VG_STATIC
struct world_surface
*world_contact_surface( world_instance
*world
,
752 return world_tri_index_surface( world
, ct
->element_id
);
755 VG_STATIC
struct world_surface
*ray_hit_surface( world_instance
*world
,
758 return world_tri_index_surface( world
, hit
->tri
[0] );