2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
7 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
22 #include "traffic.h" /*TODO: -> world_traffic.h */
24 #include "shaders/terrain.h"
25 #include "shaders/sky.h"
26 #include "shaders/planeinf.h"
27 #include "shaders/standard.h"
28 #include "shaders/vblend.h"
29 #include "shaders/gpos.h"
30 #include "shaders/fscolour.h"
31 #include "shaders/alphatest.h"
33 enum { k_max_ui_segments
= 8 };
34 enum { k_max_ui_splits_per_segment
= 16 };
36 enum { k_max_ui_elements
= k_max_ui_segments
*k_max_ui_splits_per_segment
};
37 enum { k_max_element_verts
= 10 };
38 enum { k_max_element_indices
= 20 };
40 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
41 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
61 struct world_audio_thing
68 audio_clip temp_embedded_clip
;
72 u32 audio_things_count
,
75 struct achievement_zone
77 m4x3f transform
, inv_transform
;
83 mdl_node
*ptarget_delegated
;
84 struct world_audio_thing
*ptarget
;
89 u32 achievement_zones_count
,
90 achievement_zones_cap
;
92 struct subworld_routes
99 u32 special_type
, special_id
, current_refs
, ref_count
;
100 u32 route_ids
[4]; /* Gates can be linked into up to four routes */
118 double best_lap
, latest_pass
; /* Session */
122 GLuint vao
, vbo
, ebo
;
129 struct route_ui_segment
132 u32 vertex_start
, vertex_count
,
133 index_start
, index_count
, notches
;
135 segments
[k_max_ui_segments
];
137 u32 segment_start
, segment_count
, fade_start
, fade_count
;
138 double fade_timer_start
;
143 m4x3f scoreboard_transform
;
147 double time
, rewind_from
, rewind_to
, last_use
;
160 m4x3f to_world
, recv_to_world
, transport
;
168 u32 version
; /* Incremented on every teleport */
175 struct route_collector
177 struct route_timing timing
;
196 mdl_submesh
*sm_module
, *sm_card
;
210 traffic_node traffic
[128];
214 traffic_driver van_man
[6];
217 double sky_time
, sky_rate
, sky_target_rate
;
221 /* Rendering & geometry */
225 /* TODO Maybe make this less hardcoded */
226 mdl_submesh sm_geo_std_oob
, sm_geo_std
, sm_geo_vb
,
227 sm_foliage_main
, sm_foliage_alphatest
,
228 sm_graffiti
, sm_subworld
, sm_terrain
;
230 glmesh skybox
, skydome
;
231 mdl_submesh dome_upper
, dome_lower
;
234 mdl_submesh car_holden
;
238 struct instance_cache
244 u32 instance_cache_count
,
248 int active_route_board
;
256 static int ray_hit_is_ramp( ray_hit
*hit
);
257 static int ray_hit_is_terrain( ray_hit
*hit
);
258 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] );
259 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
);
264 #include "world_routes.h"
265 #include "world_sfd.h"
266 #include "world_render.h"
267 #include "world_water.h"
268 #include "world_gen.h"
269 #include "world_gate.h"
272 * -----------------------------------------------------------------------------
274 * -----------------------------------------------------------------------------
277 static void world_init(void)
279 world
.sky_rate
= 1.0;
280 world
.sky_target_rate
= 1.0;
282 shader_terrain_register();
283 shader_sky_register();
284 shader_planeinf_register();
285 shader_gpos_register();
286 shader_fscolour_register();
287 shader_alphatest_register();
289 vg_info( "Loading world resources\n" );
291 VG_REQUIRED_ASSET( mdl_header
*, mcars
, mdl_load
, "models/rs_cars.mdl" );
292 VG_REQUIRED_ASSET( mdl_header
*, msky
, mdl_load
, "models/rs_skydome.mdl" );
294 mdl_node
*nholden
= mdl_node_from_name( mcars
, "holden" );
295 world
.car_holden
= *mdl_node_submesh( mcars
, nholden
, 0 );
297 mdl_node
*nlower
= mdl_node_from_name( msky
, "dome_lower" ),
298 *nupper
= mdl_node_from_name( msky
, "dome_upper" );
300 world
.dome_lower
= *mdl_node_submesh( msky
, nlower
, 0 );
301 world
.dome_upper
= *mdl_node_submesh( msky
, nupper
, 0 );
303 vg_acquire_thread_sync();
305 mdl_unpack_glmesh( mcars
, &world
.cars
);
306 mdl_unpack_glmesh( msky
, &world
.skydome
);
308 vg_release_thread_sync();
314 vg_info( "Loading other world systems\n" );
316 vg_loader_highwater( world_render_init
, world_render_free
, NULL
);
317 vg_loader_highwater( world_sfd_init
, world_sfd_free
, NULL
);
318 vg_loader_highwater( world_water_init
, world_water_free
, NULL
);
319 vg_loader_highwater( world_gates_init
, world_gates_free
, NULL
);
320 vg_loader_highwater( world_routes_init
, world_routes_free
, NULL
);
323 static void world_free( void *_
)
325 mesh_free( &world
.cars
);
326 mesh_free( &world
.skydome
);
327 vg_free( world
.achievement_zones
);
329 /* FIXME: This fucks with the audio player. Use-after-free */
331 vg_free( world
.audio_things
);
335 static void world_update( v3f pos
)
337 world
.sky_time
+= world
.sky_rate
* vg
.time_delta
;
338 world
.sky_rate
= vg_lerp( world
.sky_rate
, world
.sky_target_rate
,
339 vg
.time_delta
* 5.0 );
341 world_routes_update();
343 world_routes_debug();
347 float min_dist
= INFINITY
;
349 for( int i
=0; i
<world
.routes
.route_count
; i
++ )
351 float d
= v3_dist2( world
.routes
.routes
[i
].scoreboard_transform
[3], pos
);
360 if( (world
.active_route_board
!= closest
) || network_scores_updated
)
362 network_scores_updated
= 0;
363 world
.active_route_board
= closest
;
364 struct subworld_sfd
*sfd
= &world
.sfd
;
366 struct route
*route
= &world
.routes
.routes
[closest
];
368 u32 id
= route
->track_id
;
370 if( id
!= 0xffffffff )
372 struct netmsg_board
*local_board
= &scoreboard_client_data
.boards
[id
];
374 for( int i
=0; i
<13; i
++ )
376 sfd_encode( &sfd
->tester
, i
, &local_board
->data
[27*i
] );
381 static int in_zone
= 0;
383 int in_zone_this_time
= 0;
385 for( int i
=0; i
<world
.achievement_zones_count
; i
++ )
387 struct achievement_zone
*zone
= &world
.achievement_zones
[i
];
390 m4x3_mulv( zone
->inv_transform
, pos
, local
);
392 if( (fabsf(local
[0]) <= 1.0f
) &&
393 (fabsf(local
[1]) <= 1.0f
) &&
394 (fabsf(local
[2]) <= 1.0f
) )
396 in_zone_this_time
= 1;
398 if( !in_zone
&& zone
->ptarget
)
401 audio_player_playclip( &zone
->ptarget
->player
,
402 &zone
->ptarget
->temp_embedded_clip
);
406 if( !zone
->triggered
)
408 steam_set_achievement( zone
->name
);
409 steam_store_achievements();
415 vg_line_boxf_transformed( zone
->transform
, (boxf
){{-1.0f
,-1.0f
,-1.0f
},
416 { 1.0f
, 1.0f
, 1.0f
}},
420 in_zone
= in_zone_this_time
;
422 sfd_update( &world
.sfd
.tester
);
426 * -----------------------------------------------------------------------------
428 * -----------------------------------------------------------------------------
431 static void ray_world_get_tri( ray_hit
*hit
, v3f tri
[3] )
433 for( int i
=0; i
<3; i
++ )
434 v3_copy( world
.geo
.verts
[ hit
->tri
[i
] ].co
, tri
[i
] );
437 static int ray_world( v3f pos
, v3f dir
, ray_hit
*hit
)
439 return scene_raycast( &world
.geo
, pos
, dir
, hit
);
442 static int ray_hit_is_terrain( ray_hit
*hit
)
445 valid_end
= world
.sm_terrain
.vertex_count
;
447 return (hit
->tri
[0] >= valid_start
) &&
448 (hit
->tri
[0] < valid_end
);
451 static int ray_hit_is_ramp( ray_hit
*hit
)
453 u32 valid_start
= world
.sm_geo_std
.vertex_start
,
454 valid_end
= world
.sm_geo_vb
.vertex_start
;
456 return (hit
->tri
[0] >= valid_start
) &&
457 (hit
->tri
[0] < valid_end
);