smooth block ui
[carveJwlIkooP6JGAAIwe30JlM.git] / world.c
1 /*
2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #ifndef WORLD_C
6 #define WORLD_C
7
8 #include "world.h"
9 #include "network.h"
10
11 static world_instance *world_current_instance(void){
12 return &world_static.instances[ world_static.active_instance ];
13 }
14
15 static void world_init(void)
16 {
17 vg_loader_step( world_render_init, NULL );
18 vg_loader_step( world_sfd_init, NULL );
19 vg_loader_step( world_water_init, NULL );
20 vg_loader_step( world_gates_init, NULL );
21 vg_loader_step( world_routes_init, NULL );
22
23 /* Allocate dynamic world memory arena */
24 u32 max_size = 76*1024*1024;
25 world_static.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
26 VG_MEMORY_SYSTEM );
27 }
28
29 static void world_switch_instance( u32 index ){
30 localplayer.subsystem = k_player_subsystem_walk;
31
32 if( index >= vg_list_size(world_static.instances) ){
33 vg_error( "Instance ID out of range (%u)\n", index );
34 return;
35 }
36
37 world_instance *new = &world_static.instances[ index ];
38
39 if( new->status != k_world_status_loaded ){
40 vg_error( "Instance is not loaded (%u)\n", index );
41 return;
42 }
43
44 world_instance *current =
45 &world_static.instances[ world_static.active_instance ];
46
47 if( index != world_static.active_instance ){
48 v3_copy( localplayer.rb.co, current->player_co );
49 skaterift_autosave(1);
50 }
51
52 v3_copy( new->player_co, localplayer.rb.co );
53
54 world_static.active_instance = index;
55
56 player__reset();
57 }
58
59 static int skaterift_switch_instance_cmd( int argc, const char *argv[] ){
60 if( argc )
61 world_switch_instance( atoi(argv[0]) );
62 else
63 vg_info( "switch_active_instance <id>\n" );
64 return 0;
65 }
66
67 static void skaterift_world_get_save_path( enum world_purpose which,
68 char buf[128] ){
69 addon_reg *reg = world_static.instance_addons[ which ];
70 assert( reg );
71
72 char id[76];
73 addon_alias_uid( &reg->alias, id );
74 snprintf( buf, 128, "savedata/%s.bkv", id );
75 }
76
77 #include "world_entity.c"
78 #include "world_gate.c"
79 #include "world_gen.c"
80 #include "world_load.c"
81 #include "world_physics.c"
82 #include "world_render.c"
83 #include "world_sfd.c"
84 #include "world_volumes.c"
85 #include "world_water.c"
86 #include "world_audio.c"
87 #include "world_routes.c"
88 #include "world_traffic.c"
89
90 static void world_update( world_instance *world, v3f pos ){
91 world_render.sky_time += world_render.sky_rate * vg.time_delta;
92 world_render.sky_rate = vg_lerp( world_render.sky_rate,
93 world_render.sky_target_rate,
94 vg.time_delta * 5.0 );
95
96 world_routes_update_timer_texts( world );
97 world_routes_update( world );
98 world_traffic_update( world, pos );
99 world_sfd_update( world, pos );
100 world_volumes_update( world, pos );
101 }
102
103 #endif /* WORLD_C */