6 #include "vg/vg_steam_remote_storage.h"
9 struct workshop_file_info
{
15 struct async_workshop_filepath_info
{
21 struct async_workshop_installed_files_info
{
22 PublishedFileId_t
*buffer
;
26 struct async_workshop_metadata_info
{
27 struct workshop_file_info
*info
;
31 VG_STATIC
void workshop_file_info_clear( struct workshop_file_info
*info
)
34 info
->author_name
[0] = '\0';
35 info
->title
[0] = '\0';
38 VG_STATIC
void async_workshop_get_filepath( void *data
, u32 len
);
39 VG_STATIC
void async_workshop_get_installed_files( void *data
, u32 len
);
40 VG_STATIC
void workshop_load_metadata( const char *path
,
41 struct workshop_file_info
*info
);
43 #endif /* WORKSHOP_H */