4 #include "workshop_types.h"
8 #include "vg/vg_steam_remote_storage.h"
10 #include "pointcloud.h"
12 struct async_workshop_filepath_info
{
18 struct async_workshop_installed_files_info
{
19 PublishedFileId_t
*buffer
;
23 struct async_workshop_metadata_info
{
24 struct workshop_file_info
*info
;
28 VG_STATIC
void async_workshop_get_filepath( void *data
, u32 len
);
29 VG_STATIC
void async_workshop_get_installed_files( void *data
, u32 len
);
30 VG_STATIC
void workshop_load_metadata( const char *path
,
31 struct workshop_file_info
*info
);
33 /* generic reciever */
34 VG_STATIC
void workshop_async_any_complete( void *data
, u32 size
)
39 #endif /* WORKSHOP_H */