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18 <h1>Workshop Guide - Custom boards</h1>
19
20 <h2>Installing Blender</h2>
21 <p>You can get the latest version of
22 <a href="link to blender">blender from steam</a>, this guide is for version
23 3.4 and above.</p>
24
25 <h2>Installing exporter addon</h2>
26 <p>Skaterift comes with the addon in its game files, we just need to install
27 it. This addon script gets updated between skaterift versions.<br>
28 <br>
29 To install, go to [TODO]options > preferences, then to the addons section.<br>
30 [TODO] Add image here<br>
31 [TODO]Now, select install from file, and browse to the skaterift game
32 files.<br>
33 If you don't know where to find those, you can go into [TODO]steam and
34 rightclick Skaterift, and browse game files.<br>
35 [TODO] Add image here<br>
36 Now just search for Skate rift in the addons panel, and enable the addon.<br>
37 [TODO] Add image here</p>
38 <hr>
39
40 <h2>Configuring the addon</h2>
41 <p>Open the [TODO] tools tab by pressing N, and click the SkateRift section
42 <br>
43 Next set the output directory to be the game folder<br>
44 [TODO] Add image here</p>
45 <hr>
46
47 <h2>Open the template</h2>
48 <p>Again in the tools folder, you will find a template .blend file for a
49 custom board. Open this to get started<br>
50 [TODO] Add image here<br>
51 An optional step here is to edit the board model, or create one from scratch.
52 <br>If you want to do this, <a href="board_spec.html">take a look at the
53 detailed board specification</a> for how to set it up. If its your first one,
54 you probably want to skip this step.</p>
55 <hr>
56
57 <h2>Edit the texture</h2>
58 <p>Next step is to customize the artwork, in the template folder there is a
59 texture which you can edit. There is also the original .xcf file which you can
60 open using <a href="Link to gimp">GNU Gimp</a>, or a similar image editor.<br>
61 [TODO] Add image here</br>
62 Now you can change the texture on the material to your own file, and see how
63 it looks in Blender.
64 </p>
65 <hr>
66
67 <h2>Compile the model</h2>
68 <p>Rename the collection name, called boards/[template]/board.mdl, to
69 whatever you would like. The collection name is the path it will export the
70 model, relative to the directory we set earlier.<br>
71 <br>
72 Now in the Skaterift tab in the viewport, we can compile the model.
73 </p>
74 <hr>
75
76 <h2>Test it out in-game</h2>
77 <p>If everything is good, you should be able to visit the board shop and it
78 will be loaded in there.<br>
79 [TODO] add image here
80 </p>
81 <hr>
82
83 <h2>Upload via the Workshop tool</h2>
84 <p>From the menu of Skaterift, you can open the
85 workshop tool. From here, fill in the folder name which houses the board. This
86 is relative to the game folder just like the export tool. You will know its
87 correct when you see your board after pressing the load button.<br>
88 [TODO] Image of setting the path<br>
89 From here, just fill in the information like the title and description, and
90 press submit.
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