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[carveJwlIkooP6JGAAIwe30JlM.git] / web / frag / addon.html
1 <div class="subcontent">
2 <h2>Installing exporter addon</h2>
3 <p>Skaterift comes with the addon in its game files, we just need to install
4 it. This addon script gets updated between skaterift versions. Here are the
5 steps to install it into Blender:<br>
6 <br>
7 Go to <b>edit&gt;preferences</b>, and open the <b>addons section.</b><br>
8 <br>
9 Press the <b>install...</b> button at the top right, and browse to the
10 Skaterift game files. Inside the folder named <b>tools</b> is the script
11 <b>blender_export.py</b> to install.<br>
12 <br>
13 If you don't know where it is, you can go into your Steam Library, and
14 rightclick Skaterift, selecting <b>Manage&gt;Browse local files.</b><br>
15 <br>
16 Now search for Skaterift .mdl exporter from the addons list, and enable
17 it.<br>
18 </div>
19 <div class="subcontent">
20 <p>
21 If installed correctly you should see this:
22 </p>
23 <img src="img/wsaddonenable.png"/>
24 </div>
25 <div class="subcontent">
26 <h2>About Compiling</h2>
27 <p>
28 The compiler window is found in the 3D viewport by pressing N and finding the
29 Skate Rift tab, here is where you can setup the options for compiling.<br>
30 <br>
31 When you compile it will create a .mdl file. This can be placed in the maps
32 folder of the Skate Rift game files.<br>
33 <br>
34 Skate Rift addon will pickup sub-collections on the /export/ collection in
35 blender as models to compile. When you are making content you should also
36 enabled the Pack Textures option.
37 So make sure in your scene outliner you have:<br>
38 </p>
39 <pre>
40 / Scene collection
41 L export
42 L your_content
43 L mesh.001
44 L mesh.002
45 L empty
46 ...
47 </pre>
48 </div>