1 #ifndef VG_STEAM_FRIENDS_H
2 #define VG_STEAM_FRIENDS_H
6 #if defined( VALVE_CALLBACK_PACK_SMALL )
8 #pragma pack( push, 4 )
9 #elif defined( VALVE_CALLBACK_PACK_LARGE )
10 #pragma pack( push, 8 )
14 typedef struct GameOverlayActivated_t GameOverlayActivated_t
;
15 struct GameOverlayActivated_t
17 u8 m_bActive
; // true if it's just been activated, false otherwise
19 enum { k_iGameOverlayActivated
= k_iSteamFriendsCallbacks
+ 31 };
23 typedef void ISteamFriends
;
24 ISteamFriends
*SteamAPI_SteamFriends_v017(void);
25 ISteamFriends
*SteamAPI_SteamFriends(void)
27 return SteamAPI_SteamFriends_v017();
30 const char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends
* self
);
31 const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends
* self
,
34 #endif /* VG_STEAM_FRIENDS_H */