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update to new shader system
[carveJwlIkooP6JGAAIwe30JlM.git]
/
terrain.h
1
#ifndef TERRAIN_H
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#define TERRAIN_H
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#define VG_3D
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#include
"vg/vg.h"
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#include
"model.h"
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#include
"render.h"
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#include
"shaders/terrain.h"
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static void
terrain_register
(
void
)
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{
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shader_terrain_register
();
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}
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void
test
(
void
)
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{
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}
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#endif