update to new shader system
[carveJwlIkooP6JGAAIwe30JlM.git] / terrain.h
1 #ifndef TERRAIN_H
2 #define TERRAIN_H
3
4 #define VG_3D
5 #include "vg/vg.h"
6 #include "model.h"
7 #include "render.h"
8
9 #include "shaders/terrain.h"
10
11 static void terrain_register(void)
12 {
13 shader_terrain_register();
14 }
15
16 void test(void)
17 {
18
19 }
20
21 #endif