1 /* Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved */
15 #include "glad/glad.h"
16 #include "glfw/glfw3.h"
18 #define STB_DS_IMPLEMENTATION
19 #include "stb/stb_ds.h"
21 #define QOI_IMPLEMENTATION
22 #include "phoboslab/qoi.h"
24 #include "vg/vg_platform.h"
26 void vg_register_exit( void( *funcptr
)(void), const char *name
);
27 void vg_exiterr( const char *strErr
);
31 #include "vg/vg_gldiag.h"
36 GLFWwindow
* vg_window
;
44 #ifdef VG_CAPTURE_MODE
45 int vg_window_x
= 1920;
46 int vg_window_y
= 1080;
48 int vg_window_x
= 1366;
49 int vg_window_y
= 768;
60 #include "vg/vg_audio.h"
61 #include "vg/vg_shader.h"
62 #include "vg/vg_tex.h"
63 #include "vg/vg_input.h"
65 #include "vg/vg_console.h"
66 #include "vg/vg_lines.h"
67 #include "vg/vg_debug.h"
70 #include "vg/vg_steamworks.h"
74 void vg_checkgl( const char *src_info
)
77 while( (err
= glGetError()) != GL_NO_ERROR
)
79 vg_error( "(%s) OpenGL Error: #%d\n", src_info
, err
);
83 #define VG_STRINGIT( X ) #X
84 #define VG_CHECK_GL() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
92 void( *vg_on_exit
[16] )(void);
93 u32 vg_exit_count
= 0;
95 void vg_register_exit( void( *funcptr
)(void), const char *name
)
97 vg_info( "exit registered: (%u)'%s'\n", vg_exit_count
, name
);
98 vg_on_exit
[ vg_exit_count
++ ] = funcptr
;
103 for( int i
= vg_exit_count
-1; i
>= 0; i
-- )
105 vg_info( "engine_exit[%d]()\n", i
);
112 void vg_exiterr( const char *strErr
)
114 vg_error( "Engine Fatal: %s\n", strErr
);
119 void vg_mouse_callback( GLFWwindow
* ptrW
, double xpos
, double ypos
)
125 void vg_scroll_callback( GLFWwindow
* ptrW
, double xoffset
, double yoffset
)
127 vg_mouse_wheel
[0] += xoffset
;
128 vg_mouse_wheel
[1] += yoffset
;
132 static void vg_register(void) VG_GAMELOOP
;
133 static void vg_start(void) VG_GAMELOOP
;
134 static void vg_update(void) VG_GAMELOOP
;
135 static void vg_framebuffer_resize(int w
, int h
) VG_GAMELOOP
;
136 static void vg_render(void) VG_GAMELOOP
;
137 static void vg_ui(void) VG_GAMELOOP
;
138 static void vg_free(void) VG_GAMELOOP
;
140 void vg_framebuffer_resize_callback( GLFWwindow
*ptrW
, int w
, int h
)
145 #ifdef VG_FRAMEBUFFER_RESIZE
146 vg_framebuffer_resize(w
,h
);
150 static void vg_init( int argc
, char *argv
[], const char *window_name
)
158 glfwWindowHint( GLFW_CONTEXT_VERSION_MAJOR
, 3 );
159 glfwWindowHint( GLFW_CONTEXT_VERSION_MINOR
, 3 );
160 glfwWindowHint( GLFW_OPENGL_PROFILE
, GLFW_OPENGL_CORE_PROFILE
);
161 glfwWindowHint( GLFW_OPENGL_DEBUG_CONTEXT
, GL_TRUE
);
163 #ifdef VG_CAPTURE_MODE
164 glfwWindowHint( GLFW_RESIZABLE
, GLFW_FALSE
);
166 glfwWindowHint( GLFW_RESIZABLE
, GLFW_TRUE
);
168 glfwWindowHint(GLFW_DOUBLEBUFFER
, GLFW_TRUE
);
171 glfwWindowHint(GLFW_SAMPLES
,4);
174 GLFWmonitor
*monitor_primary
= glfwGetPrimaryMonitor();
176 const GLFWvidmode
*mode
= glfwGetVideoMode( monitor_primary
);
177 glfwWindowHint( GLFW_RED_BITS
, mode
->redBits
);
178 glfwWindowHint( GLFW_GREEN_BITS
, mode
->greenBits
);
179 glfwWindowHint( GLFW_BLUE_BITS
, mode
->blueBits
);
181 int refresh_rate
= mode
->refreshRate
;
183 if( refresh_rate
< 28 || refresh_rate
>= 144 )
186 glfwWindowHint( GLFW_REFRESH_RATE
, refresh_rate
);
188 if( !(vg_window
= glfwCreateWindow( vg_window_x
, vg_window_y
,
189 window_name
, NULL
, NULL
)) )
190 vg_exiterr( "GLFW Failed to initialize" );
192 vg_register_exit( &glfwTerminate
, "glfwTerminate" );
194 glfwMakeContextCurrent( vg_window
);
195 glfwSwapInterval( 1 );
197 glfwSetWindowSizeLimits( vg_window
, 800, 600, GLFW_DONT_CARE
,GLFW_DONT_CARE
);
198 glfwSetFramebufferSizeCallback( vg_window
, vg_framebuffer_resize_callback
);
200 glfwSetCursorPosCallback( vg_window
, vg_mouse_callback
);
201 glfwSetScrollCallback( vg_window
, vg_scroll_callback
);
203 glfwSetCharCallback( vg_window
, console_proc_wchar
);
204 glfwSetKeyCallback( vg_window
, console_proc_key
);
206 glfwSetInputMode(vg_window
, GLFW_CURSOR
, GLFW_CURSOR_HIDDEN
);
209 if( !gladLoadGLLoader((GLADloadproc
)glfwGetProcAddress
) )
210 vg_exiterr( "Glad failed to initialize" );
212 const unsigned char* glver
= glGetString( GL_VERSION
);
213 vg_success( "Load setup complete, OpenGL version: %s\n", glver
);
215 vg_run_gfx_diagnostics();
219 vg_register_exit( &vg_lines_free
, "vg_lines_free" );
221 vg_register_exit( &ui_default_free
, "UI" );
224 vg_register_exit( &vg_free
, "vg_free" );
227 vg_shaders_recompile(0,NULL
);
228 vg_register_exit( &vg_shaders_free
, "vg_shaders_free" );
229 vg_function_push( (struct vg_cmd
){
231 .function
= vg_shaders_recompile
238 vg_register_exit( &vg_console_free
, "Console" );
241 vg_register_exit( &vg_audio_free
, "vg_audio_free" );
243 vg_debugtools_setup();
248 while( !glfwWindowShouldClose( vg_window
) )
250 v2_copy( (v2f
){ 0.0f
, 0.0f
}, vg_mouse_wheel
);
258 vg_time_last
= vg_time
;
259 vg_time
= glfwGetTime();
260 vg_time_delta
= vg_minf( vg_time
- vg_time_last
, 0.1f
);
266 vg_lines_drawall((float*)vg_pv
);
269 ui_begin( &ui_global_ctx
, vg_window_x
, vg_window_y
);
270 ui_set_mouse( &ui_global_ctx
, vg_mouse
[0], vg_mouse
[1],
271 vg_get_button_state( "primary" ) );
275 vg_debugtools_draw();
277 ui_resolve( &ui_global_ctx
);
278 ui_draw( &ui_global_ctx
, NULL
);
281 glfwSwapBuffers( vg_window
);
289 void vg_projection_update(void)
292 * Reproject screenspace mouse into world
295 vg_mouse_ws
[0] = vg_mouse
[0];
296 vg_mouse_ws
[1] = vg_mouse
[1];
297 vg_mouse_ws
[2] = 1.0f
;
299 vg_mouse_ws
[0] = (2.0f
* vg_mouse_ws
[0]) / ((float)vg_window_x
) - 1.0f
;
300 vg_mouse_ws
[1] = -((2.0f
* vg_mouse_ws
[1]) / ((float)vg_window_y
) - 1.0f
);
303 m3x3_inv( vg_pv
, inverse
);
304 m3x3_mulv( inverse
, vg_mouse_ws
, vg_mouse_ws
);
311 * Graphic cards will check these to force it to use the GPU
313 u32 NvOptimusEnablement
= 0x00000001;
314 int AmdPowerXpressRequestHighPerformance
= 1;