2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
30 static int skaterift_loaded
= 0;
31 static char g_an_buffer
[ 4096 ];
33 int main( int argc
, char *argv
[] )
35 vg_mem
.use_libc_malloc
= 0;
36 vg_set_mem_quota( 160*1024*1024 );
37 vg_enter( argc
, argv
, "Voyager Game Engine" );
41 VG_STATIC
void vg_launch_opt(void)
45 VG_STATIC
void vg_preload(void)
47 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
48 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
49 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
50 vg_info(" | \\ / | | / | | \\ | / | \n" );
51 vg_info(" | \\/ | | / | | \\ | / | \n" );
52 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
56 VG_STATIC
void skaterift_load_post( void *data
, u32 len
)
61 VG_STATIC
void vg_load(void)
64 vg_async_call( skaterift_load_post
, NULL
, 0 );
67 VG_STATIC
void vg_update(void)
71 VG_STATIC
void vg_update_fixed(void)
75 VG_STATIC
void vg_update_post(void)
79 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
84 VG_STATIC
void vg_render(void)
86 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
88 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
89 glDisable( GL_DEPTH_TEST
);
91 glClearColor( 0.0f
, 0.2f
, 0.7f
, 0.0f
);
92 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
95 glDisable( GL_BLEND
);
96 glDisable( GL_DEPTH_TEST
);
100 VG_STATIC
void vg_gui(void)
102 if( !skaterift_loaded
) return;
105 ui_rect screen
= { 0, 0, vg
.window_x
, vg
.window_y
};
106 ui_rect window
= { 0, 0, 1000, 700 };
107 ui_rect_center( screen
, window
);
108 vg_ui
.wants_mouse
= 1;
110 ui_fill( window
, ui_colour( k_ui_bg
+1 ) );
111 ui_outline( window
, 1, ui_colour( k_ui_bg
+7 ) );
113 ui_rect title
, panel
;
114 ui_split( window
, k_ui_axis_h
, 28, 0, title
, panel
);
115 ui_fill( title
, ui_colour( k_ui_bg
+7 ) );
116 ui_text( title
, "Workshop tool", 1, k_ui_align_middle_center
,
117 ui_colourcont(k_ui_bg
+7) );
120 ui_split( title
, k_ui_axis_v
, title
[2]-title
[3], 2, title
, quit_button
);
121 if( ui_button_text( quit_button
, "x", 1 ) ){
122 ui_start_modal( g_an_buffer
, UI_MODAL_GOOD
);
126 ui_split( panel
, k_ui_axis_h
, 28, 0, tbox
, panel
);
127 ui_textbox( tbox
, g_an_buffer
, 4096, 0, NULL
);