now fall in immobile mode
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift_imgui_dev.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_NETWORKED
15 #define VG_DEVWINDOW
16
17 #define SKATERIFT_APPID 2103940
18
19 #define VG_TIMESTEP_FIXED (1.0/60.0)
20 #define VG_3D
21 #define VG_GAME
22 #define VG_MSG_V1_SUPPORT
23 #define VG_LOG_SOURCE_INFO
24 #include "vg/vg.h"
25
26 static int skaterift_loaded = 0;
27 static char g_an_buffer[ 4096 ];
28
29 int main( int argc, char *argv[] )
30 {
31 vg_mem.use_libc_malloc = 0;
32 vg_set_mem_quota( 160*1024*1024 );
33 vg_enter( argc, argv, "Voyager Game Engine" );
34 return 0;
35 }
36
37 VG_STATIC void vg_launch_opt(void)
38 {
39 }
40
41 VG_STATIC void vg_preload(void)
42 {
43 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
44 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
45 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
46 vg_info(" | \\ / | | / | | \\ | / | \n" );
47 vg_info(" | \\/ | | / | | \\ | / | \n" );
48 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
49 "SOFTWARE\n" );
50 }
51
52 VG_STATIC void skaterift_load_post( void *data, u32 len )
53 {
54 skaterift_loaded = 1;
55 }
56
57 VG_STATIC void vg_load(void)
58 {
59 vg_bake_shaders();
60 vg_async_call( skaterift_load_post, NULL, 0 );
61 }
62
63 VG_STATIC void vg_update(void)
64 {
65 }
66
67 VG_STATIC void vg_update_fixed(void)
68 {
69 }
70
71 VG_STATIC void vg_update_post(void)
72 {
73 }
74
75 VG_STATIC void vg_framebuffer_resize( int w, int h )
76 {
77 //render_fb_resize();
78 }
79
80 VG_STATIC void vg_render(void)
81 {
82 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
83
84 glViewport( 0,0, vg.window_x, vg.window_y );
85 glDisable( GL_DEPTH_TEST );
86
87 glClearColor( 0.0f, 0.2f, 0.7f, 0.0f );
88 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
89
90 /* Other shite */
91 glDisable( GL_BLEND );
92 glDisable( GL_DEPTH_TEST );
93 vg_lines_drawall();
94 }
95
96 VG_STATIC void vg_gui(void)
97 {
98 if( !skaterift_loaded ) return;
99
100 ui_rect null;
101 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
102 ui_rect window = { 0, 0, 1000, 700 };
103 ui_rect_center( screen, window );
104 vg_ui.wants_mouse = 1;
105
106 ui_fill( window, ui_colour( k_ui_bg+1 ) );
107 ui_outline( window, 1, ui_colour( k_ui_bg+7 ) );
108
109 ui_rect title, panel;
110 ui_split( window, k_ui_axis_h, 28, 0, title, panel );
111 ui_fill( title, ui_colour( k_ui_bg+7 ) );
112 ui_text( title, "Workshop tool", 1, k_ui_align_middle_center,
113 ui_colourcont(k_ui_bg+7) );
114
115 ui_rect quit_button;
116 ui_split( title, k_ui_axis_v, title[2]-title[3], 2, title, quit_button );
117 if( ui_button_text( quit_button, "x", 1 ) ){
118 ui_start_modal( g_an_buffer, UI_MODAL_GOOD );
119 }
120
121 ui_rect tbox;
122 ui_split( panel, k_ui_axis_h, 28, 0, tbox, panel );
123 ui_textbox( tbox, g_an_buffer, 4096, 0, NULL );
124
125 ui_dev_colourview();
126 }