more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.h
1 #ifndef SKATERIFT_H
2 #define SKATERIFT_H
3
4 #define SKATERIFT_APPID 2103940
5
6 #define VG_TIMESTEP_FIXED (1.0/60.0)
7 #define VG_3D
8 #define VG_GAME
9 #define VG_MSG_V1_SUPPORT
10 #include "vg/vg.h"
11
12 #include "common.h"
13 #include "world.h"
14 #include "addon.h"
15
16 struct{
17 enum async_operation{
18 k_async_op_none,
19 k_async_op_clientloading,
20 k_async_op_world_preloading,
21 k_async_op_world_loading,
22 k_async_op_world_scan,
23 k_async_op_world_load_preview,
24 k_async_op_board_scan,
25 k_async_op_board_load,
26 k_async_op_write_savedata,
27 k_workshop_form_op_loading_model,
28 k_workshop_form_op_downloading_submission,
29 k_workshop_form_op_publishing_update,
30 }
31 async_op;
32 }
33 static skaterift = { .async_op = k_async_op_clientloading };
34
35 /* Skaterift api */
36 static void skaterift_change_world_start( void );
37 static int skaterift_change_world_command( int argc, const char *argv[] );
38
39 /*
40 * Start a new operation or crash if we are already running one. you can avoid
41 * crashing the game by checking the async status yourself before calling.
42 */
43 VG_STATIC void skaterift_begin_op( enum async_operation op )
44 {
45 if( vg_thread_purpose() == k_thread_purpose_loader ){
46 vg_fatal_error( "Can't do that here\n" );
47 }
48
49 if( skaterift.async_op != k_async_op_none ){
50 vg_fatal_error( "Async executing op(%d), tried to start op(%d)\n",
51 skaterift.async_op, op );
52 }
53
54 skaterift.async_op = op;
55 vg_info( "Starting op( %d )\n", op );
56 }
57
58 /*
59 * Switch operation for those who have multiple parts
60 */
61 VG_STATIC void skaterift_shift_op( enum async_operation op )
62 {
63 if( skaterift.async_op == k_async_op_none ){
64 vg_fatal_error( "No current op, cannot shift operation (%d)\n", op );
65 }
66
67 skaterift.async_op = op;
68 vg_info( "Shifting to op( %d )\n", op );
69 }
70
71 VG_STATIC void skaterift_end_op(void);
72 VG_STATIC void async_skaterift_end_op( void *data, u32 size ){
73 skaterift_end_op();
74 }
75
76 /*
77 * Finished operation, otheres can now run
78 */
79 VG_STATIC void skaterift_end_op(void)
80 {
81 if( vg_thread_purpose() == k_thread_purpose_loader ){
82 vg_async_call( async_skaterift_end_op, NULL, 0 );
83 }
84 else{
85 vg_info( "Finishing op( %d )\n", skaterift.async_op );
86 skaterift.async_op = k_async_op_none;
87 }
88 }
89
90 #endif /* SKATERIFT_H */