upgrade to vg_msgv2
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.h
1 #ifndef SKATERIFT_H
2 #define SKATERIFT_H
3
4 #define SKATERIFT_APPID 2103940
5
6 #define VG_TIMESTEP_FIXED (1.0/60.0)
7 #define VG_3D
8 #define VG_GAME
9 #define VG_MSG_V1_SUPPORT
10 #include "vg/vg.h"
11
12 #include "common.h"
13 #include "world.h"
14 #include "addon.h"
15
16 struct{
17 enum async_operation{
18 k_async_op_none,
19 k_async_op_clientloading,
20 k_async_op_world_preloading,
21 k_async_op_world_loading,
22 k_async_op_world_scan,
23 k_async_op_world_load_preview,
24 k_async_op_board_scan,
25 k_async_op_board_load,
26 k_workshop_form_op_loading_model,
27 k_workshop_form_op_downloading_submission,
28 k_workshop_form_op_publishing_update,
29 }
30 async_op;
31 }
32 static skaterift = { .async_op = k_async_op_clientloading };
33
34 /* Skaterift api */
35 static void skaterift_change_world_start( void );
36 static int skaterift_change_world_command( int argc, const char *argv[] );
37
38 /*
39 * Start a new operation or crash if we are already running one. you can avoid
40 * crashing the game by checking the async status yourself before calling.
41 */
42 VG_STATIC void skaterift_begin_op( enum async_operation op )
43 {
44 if( vg_thread_purpose() == k_thread_purpose_loader ){
45 vg_fatal_error( "Can't do that here\n" );
46 }
47
48 if( skaterift.async_op != k_async_op_none ){
49 vg_fatal_error( "Async executing op(%d), tried to start op(%d)\n",
50 skaterift.async_op, op );
51 }
52
53 skaterift.async_op = op;
54 vg_info( "Starting op( %d )\n", op );
55 }
56
57 /*
58 * Switch operation for those who have multiple parts
59 */
60 VG_STATIC void skaterift_shift_op( enum async_operation op )
61 {
62 if( skaterift.async_op == k_async_op_none ){
63 vg_fatal_error( "No current op, cannot shift operation (%d)\n", op );
64 }
65
66 skaterift.async_op = op;
67 vg_info( "Shifting to op( %d )\n", op );
68 }
69
70 VG_STATIC void skaterift_end_op(void);
71 VG_STATIC void async_skaterift_end_op( void *data, u32 size ){
72 skaterift_end_op();
73 }
74
75 /*
76 * Finished operation, otheres can now run
77 */
78 VG_STATIC void skaterift_end_op(void)
79 {
80 if( vg_thread_purpose() == k_thread_purpose_loader ){
81 vg_async_call( async_skaterift_end_op, NULL, 0 );
82 }
83 else{
84 vg_info( "Finishing op( %d )\n", skaterift.async_op );
85 skaterift.async_op = k_async_op_none;
86 }
87 }
88
89 #endif /* SKATERIFT_H */