more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "conf.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "audio.h"
28
29 #include "world.h"
30
31 #include "font.h"
32 #include "player.h"
33
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "pointcloud.h"
38 #include "save.h"
39
40 /* unity build
41 * ----------------- */
42
43 #include "world.c"
44 #include "player.c"
45 #include "vehicle.c"
46 #include "entity.c"
47 #include "workshop.c"
48 #include "addon.c"
49 #include "highscores.c"
50 #include "save.c"
51
52 static struct player_avatar localplayer_avatar;
53
54 #if 0
55 static struct player_model localplayer_models[3];
56 #endif
57
58 int main( int argc, char *argv[] )
59 {
60 vg_mem.use_libc_malloc = 0;
61 vg_set_mem_quota( 160*1024*1024 );
62 vg_enter( argc, argv, "Voyager Game Engine" );
63 return 0;
64 }
65
66 #if 0
67 VG_STATIC void highscores_save_at_exit(void)
68 {
69 highscores_serialize_all();
70 }
71 #endif
72
73 VG_STATIC void vg_launch_opt(void)
74 {
75 }
76
77 VG_STATIC void vg_preload(void)
78 {
79 conf_init();
80 skaterift_read_savedata();
81
82 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
83 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
84 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
85 vg_info(" | \\ / | | / | | \\ | / | \n" );
86 vg_info(" | \\/ | | / | | \\ | / | \n" );
87 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
88 "SOFTWARE\n" );
89
90 /* 31.05.23 (hgn): this is only a server feature now */
91 #if 0
92 highscores_init( 2000, 50 );
93 if( !highscores_read() )
94 highscores_create_db();
95 vg_loader_step( NULL, highscores_save_at_exit );
96 #endif
97
98 steam_init();
99 vg_loader_step( NULL, steam_end );
100 vg_loader_step( network_init, network_end );
101 }
102
103 VG_STATIC void load_playermodels(void)
104 {
105 #if 0
106 player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
107 player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
108 player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
109 #endif
110
111 /* FIXME: hack */
112 shader_model_character_view_register();
113 shader_model_board_view_register();
114 shader_model_entity_register();
115 }
116
117 void temp_update_playermodel(void){
118 #if 0
119 player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
120 #endif
121 }
122
123 VG_STATIC void async_skaterift_player_start( void *payload, u32 size )
124 {
125 localplayer.viewable_world = world_current_instance();
126 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
127 }
128
129 VG_STATIC void vg_load(void)
130 {
131 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
132
133 vg_loader_step( render_init, NULL );
134 vg_loader_step( menu_init, NULL );
135 vg_loader_step( pointcloud_init, NULL );
136 vg_loader_step( world_init, NULL );
137 vg_loader_step( vehicle_init, NULL );
138 vg_loader_step( font3d_init, NULL );
139 vg_loader_step( gui_init, NULL );
140
141 vg_loader_step( player_init, NULL );
142 vg_loader_step( player_ragdoll_init, NULL );
143
144 /* content stuff */
145 vg_loader_step( addon_system_init, NULL );
146 vg_loader_step( workshop_init, NULL );
147 vg_loader_step( skateshop_init, NULL );
148
149 /* ----------------- */
150 vg_loader_step( load_playermodels, NULL );
151
152 /* player setup */
153 player__create( &localplayer );
154 player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
155 player__use_avatar( &localplayer, &localplayer_avatar );
156 #if 0
157 player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
158 #endif
159 player__bind( &localplayer );
160
161 /* --------------------- */
162
163 vg_bake_shaders();
164 vg_loader_step( audio_init, audio_free );
165
166 /* 'systems' are completely loaded now */
167
168 /* load home/permanent world manually */
169 world_loader.reg = NULL;
170 strcpy( world_loader.override_name, "mp_spawn" );
171 world_loader.generate_point_cloud = 1;
172 world_loader.world_index = 0;
173 world_load_mdl( "maps/mp_spawn/main.mdl" );
174
175 /* Completing addon registrations
176 * -------------------------------------
177 */
178
179 /* understate diy. */
180 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
181 k_workshop_file_type_world,
182 ".mdl" );
183 {
184 vg_msg msg = {0};
185 msg.buf = spawn->metadata;
186 msg.max = sizeof(spawn->metadata);
187 vg_msg_frame( &msg, "workshop" );
188 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
189 vg_msg_end_frame( &msg );
190 vg_msg_wkvstr( &msg, "location", "USA" );
191 spawn->metadata_len = msg.cur;
192 }
193
194 /* mtzero island */
195 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
196 k_workshop_file_type_world,
197 ".mdl" );
198 {
199 vg_msg msg = {0};
200 msg.buf = mtzero->metadata;
201 msg.max = sizeof(mtzero->metadata);
202 vg_msg_frame( &msg, "workshop" );
203 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
204 vg_msg_end_frame( &msg );
205 vg_msg_wkvstr( &msg, "location", "Australia" );
206 mtzero->metadata_len = msg.cur;
207 }
208
209 global_skateshop.selected_world_id=1;
210 global_skateshop.pointcloud_world_id=1;
211 skateshop_preview_loader_thread( mtzero ); /* HACK */
212
213 vg_async_call( async_addon_reg_update, NULL, 0 );
214 vg_console_load_autos();
215 menu_link();
216 temp_update_playermodel();
217
218 //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
219
220 vg_async_call( async_skaterift_player_start, NULL, 0 );
221
222 skaterift_shift_op( k_async_op_board_scan );
223 addon_mount_content_folder( k_workshop_file_type_player,
224 "playermodels", ".mdl" );
225 addon_mount_content_folder( k_workshop_file_type_board, "boards", ".mdl" );
226 addon_mount_workshop_items();
227 vg_async_call( async_addon_reg_update, NULL, 0 );
228 vg_async_stall();
229
230 /* and now */
231
232 vg_msg sav = {0};
233 sav.buf = savedata.buf;
234 sav.len = savedata.len;
235 sav.max = sizeof(savedata.buf);
236
237 u64 query_workshop_id = 0;
238 const char *query_local_folder = "";
239
240 if( vg_msg_seekframe(&sav, "player",0) ){
241 vg_msg_print( &sav );
242 vg_msg_cmd board = vg_msg_seekkv( &sav, "board", 0 );
243 if( board.code == k_vg_msg_kvstring )
244 query_local_folder = board.value;
245 else
246 query_workshop_id = vg_msg_read_as_u64( &board );
247 }
248 else{
249 vg_error( "%u\n", sav.error );
250 }
251
252 vg_info( "search: %lu '%s'\n", query_workshop_id, query_local_folder );
253
254 u32 reg_id = addon_match( k_workshop_file_type_board,
255 query_workshop_id, query_local_folder );
256 if( reg_id != 0xffffffff ){
257 localplayer.board_view_slot = skateshop_cache_fetch_board( reg_id );
258 vg_pool_watch( &addon_system.board_cache, localplayer.board_view_slot );
259 }
260
261 board_processview_thread(NULL); /* END_OP!! */
262 }
263
264 VG_STATIC void draw_origin_axis(void)
265 {
266 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
267 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
268 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
269 }
270
271 static void skaterift_change_world_preupdate(void);
272 VG_STATIC void vg_update(void)
273 {
274 steam_update();
275 skaterift_preupdate_inputs();
276 if( skaterift.async_op == k_async_op_clientloading ) return;
277 if( skaterift.async_op == k_async_op_world_preloading ){
278 skaterift_change_world_preupdate();
279 }
280
281 draw_origin_axis();
282 network_update();
283
284 player__pre_update( &localplayer );
285 global_skateshop_preupdate();
286
287 world_update( world_current_instance(), localplayer.rb.co );
288 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
289 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
290 }
291
292 VG_STATIC void vg_update_fixed(void)
293 {
294 if( skaterift.async_op == k_async_op_clientloading ) return;
295
296 world_routes_fixedupdate( world_current_instance() );
297 player__update( &localplayer );
298 vehicle_update_fixed();
299 }
300
301 VG_STATIC void vg_update_post(void)
302 {
303 if( skaterift.async_op == k_async_op_clientloading ) return;
304
305 player__post_update( &localplayer );
306
307 float dist;
308 int sample_index;
309 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
310
311 audio_lock();
312 vg_dsp.echo_distances[sample_index] = dist;
313
314 v3f ears = { 1.0f,0.0f,0.0f };
315 m3x3_mulv( main_camera.transform, ears, ears );
316 v3_copy( ears, vg_audio.external_listener_ears );
317 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
318
319 if( localplayer.gate_waiting ){
320 m4x3_mulv( localplayer.gate_waiting->transport,
321 vg_audio.external_listener_pos,
322 vg_audio.external_listener_pos );
323 }
324
325 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
326 audio_unlock();
327
328 vg.time_rate = 1.0f-menu.factive;
329 vehicle_update_post();
330 }
331
332 VG_STATIC void vg_framebuffer_resize( int w, int h )
333 {
334 render_fb_resize();
335 }
336
337 VG_STATIC void present_view_with_post_processing(void)
338 {
339 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
340 glViewport( 0,0, vg.window_x, vg.window_y );
341
342 glEnable(GL_BLEND);
343 glDisable(GL_DEPTH_TEST);
344 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
345 glBlendEquation(GL_FUNC_ADD);
346
347 v2f inverse;
348 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
349
350 if( k_blur_effect ){
351 shader_blitblur_use();
352 shader_blitblur_uTexMain( 0 );
353 shader_blitblur_uTexMotion( 1 );
354 shader_blitblur_uBlurStrength( k_blur_strength /
355 (vg.time_frame_delta*60.0) );
356 shader_blitblur_uInverseRatio( inverse );
357
358 v2f menu_blurring;
359 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
360 shader_blitblur_uOverrideDir( menu_blurring );
361
362 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
363 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
364 }
365 else{
366 shader_blit_use();
367 shader_blit_uTexMain( 0 );
368 shader_blit_uInverseRatio( inverse );
369 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
370 }
371
372 render_fsquad();
373 }
374
375 VG_STATIC void render_player_transparent(void)
376 {
377 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
378 SAIS OTHERWISE */
379
380 m4x3_copy( main_camera.transform, small_cam.transform );
381
382 small_cam.fov = main_camera.fov;
383 small_cam.nearz = 0.05f;
384 small_cam.farz = 60.0f;
385
386 camera_update_view( &small_cam );
387 camera_update_projection( &small_cam );
388 camera_finalize( &small_cam );
389
390 /* Draw player to window buffer and blend background ontop */
391 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
392 glViewport( 0,0, vg.window_x, vg.window_y );
393 player__render( &small_cam, &localplayer );
394 }
395
396 VG_STATIC void render_scene(void)
397 {
398 render_fb_bind( gpipeline.fb_main, 1 );
399 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
400 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
401
402 /* Draw world */
403 glEnable( GL_DEPTH_TEST );
404
405 world_instance *view_world = localplayer.viewable_world;
406
407 if( view_world == NULL ){
408 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
409 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
410 return;
411 }
412
413 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
414 if( world_static.worlds[i].status == k_world_status_loaded ){
415 world_prerender( &world_static.worlds[i] );
416 }
417 }
418
419 render_world( view_world, &main_camera, 0 );
420
421 render_water_texture( view_world, &main_camera, 0 );
422 render_fb_bind( gpipeline.fb_main, 1 );
423 render_water_surface( view_world, &main_camera );
424 }
425
426 VG_STATIC void render_scene_gate_subview(void)
427 {
428 render_fb_bind( gpipeline.fb_main, 1 );
429 world_instance *view_world = localplayer.viewable_world;
430 if( !view_world ) return; /* ??? */
431
432 int depth = 1;
433 if( localplayer.gate_waiting ) depth = 0;
434 render_world_gates( view_world, &main_camera, depth );
435 }
436
437 VG_STATIC void render_main_game(void)
438 {
439 player__pre_render( &localplayer );
440 main_camera.fov = localplayer.cam.fov;
441 v3_copy( localplayer.cam.pos, main_camera.pos );
442 v3_copy( localplayer.cam.angles, main_camera.angles );
443
444 main_camera.nearz = 0.1f;
445 main_camera.farz = 2100.0f;
446
447 camera_update_transform( &main_camera );
448
449 if( localplayer.gate_waiting ){
450 m3x3_mul( localplayer.basis_gate, main_camera.transform,
451 main_camera.transform );
452 }
453 else{
454 m3x3_mul( localplayer.basis, main_camera.transform,
455 main_camera.transform );
456 }
457
458 camera_update_view( &main_camera );
459 camera_update_projection( &main_camera );
460 camera_finalize( &main_camera );
461
462 /* ========== Begin Frame ========== */
463
464 render_scene();
465
466 glEnable( GL_DEPTH_TEST );
467
468 render_player_transparent();
469 render_scene_gate_subview();
470
471 present_view_with_post_processing();
472 /* =========== End Frame =========== */
473 }
474
475 VG_STATIC void vg_render(void)
476 {
477 if( skaterift.async_op == k_async_op_clientloading ){
478 _vg_loader_render();
479 return;
480 }
481
482 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
483
484 glViewport( 0,0, vg.window_x, vg.window_y );
485 glDisable( GL_DEPTH_TEST );
486 glDisable( GL_BLEND );
487
488 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
489 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
490
491 render_main_game();
492
493 m4x4_copy( main_camera.mtx.pv, vg.pv );
494
495 /* Other shite */
496 glDisable(GL_BLEND);
497 glDisable(GL_DEPTH_TEST);
498 vg_lines_drawall();
499 glViewport( 0,0, vg.window_x, vg.window_y );
500 gui_draw();
501 }
502
503 VG_STATIC void vg_gui(void)
504 {
505 if( skaterift.async_op == k_async_op_clientloading ) return;
506
507 menu_update();
508 if( menu.active ){
509 glClear( GL_DEPTH_BUFFER_BIT );
510 menu_render();
511 }
512
513 #if 0
514 player__im_gui( &localplayer );
515 #endif
516 world_instance *world = world_current_instance();
517
518 workshop_form_gui();
519 render_view_framebuffer_ui();
520 }
521
522
523 #else
524
525 #include "skaterift_imgui_dev.c"
526
527 #endif