couple bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 //#define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "common.h"
24 #include "conf.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "audio.h"
28
29 #include "world.h"
30
31 #include "font.h"
32 #include "player.h"
33
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "pointcloud.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49
50 static struct player_avatar localplayer_avatar;
51 static struct player_model localplayer_models[3];
52
53 int main( int argc, char *argv[] )
54 {
55 vg_mem.use_libc_malloc = 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc, argv, "Voyager Game Engine" );
58 return 0;
59 }
60
61 #if 0
62 VG_STATIC void highscores_save_at_exit(void)
63 {
64 highscores_serialize_all();
65 }
66 #endif
67
68 VG_STATIC void vg_launch_opt(void)
69 {
70 }
71
72 VG_STATIC void vg_preload(void)
73 {
74 g_conf_init();
75
76 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
77 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
78 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
79 vg_info(" | \\ / | | / | | \\ | / | \n" );
80 vg_info(" | \\/ | | / | | \\ | / | \n" );
81 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
82 "SOFTWARE\n" );
83
84 /* 31.05.23 (hgn): this is only a server feature now */
85 #if 0
86 highscores_init( 2000, 50 );
87 if( !highscores_read() )
88 highscores_create_db();
89 vg_loader_step( NULL, highscores_save_at_exit );
90 #endif
91
92 steam_init();
93 vg_loader_step( NULL, steam_end );
94 vg_loader_step( network_init, network_end );
95 }
96
97 VG_STATIC void load_playermodels(void)
98 {
99 player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
100 player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
101 player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
102
103 /* FIXME: hack */
104 shader_model_character_view_register();
105 shader_model_board_view_register();
106 shader_model_entity_register();
107 }
108
109 void temp_update_playermodel(void){
110 player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
111 }
112
113 VG_STATIC void async_skaterift_complete( void *payload, u32 size )
114 {
115 localplayer.viewable_world = world_current_instance();
116 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
117
118 skaterift_end_op();
119 }
120
121 VG_STATIC void vg_load(void)
122 {
123 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
124
125 vg_loader_step( render_init, NULL );
126 vg_loader_step( menu_init, NULL );
127 vg_loader_step( pointcloud_init, NULL );
128 vg_loader_step( world_init, NULL );
129 vg_loader_step( vehicle_init, NULL );
130 vg_loader_step( font3d_init, NULL );
131 vg_loader_step( gui_init, NULL );
132
133 vg_loader_step( player_init, NULL );
134 vg_loader_step( player_ragdoll_init, NULL );
135
136 /* content stuff */
137 vg_loader_step( addon_system_init, NULL );
138 vg_loader_step( workshop_init, NULL );
139 vg_loader_step( skateshop_init, NULL );
140
141 /* ----------------- */
142 vg_loader_step( load_playermodels, NULL );
143
144 /* player setup */
145 player__create( &localplayer );
146 player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
147 player__use_avatar( &localplayer, &localplayer_avatar );
148 player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
149 player__bind( &localplayer );
150
151 /* --------------------- */
152
153 vg_bake_shaders();
154 vg_loader_step( audio_init, audio_free );
155
156 /* 'systems' are completely loaded now */
157
158 /* load home/permanent world manually */
159 strcpy( world_loader.name, "mp_spawn" );
160 world_loader.generate_point_cloud = 1;
161 world_loader.world_index = 0;
162 world_loader.location = k_world_load_type_local;
163 world_load_mdl( "maps/mp_spawn/main.mdl" );
164
165 /* Completing addon registrations
166 * -------------------------------------
167 */
168 vg_msg msg;
169
170 /* understate diy. */
171 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
172 k_workshop_file_type_world,
173 ".mdl" );
174 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
175 vg_msg_frame( &msg, "workshop" );
176 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
177 vg_msg_end_frame( &msg );
178 vg_msg_wkvstr( &msg, "location", "USA" );
179 spawn->metadata_len = msg.cur;
180
181 /* mtzero island */
182 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
183 k_workshop_file_type_world,
184 ".mdl" );
185 vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) );
186 vg_msg_frame( &msg, "workshop" );
187 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
188 vg_msg_end_frame( &msg );
189 vg_msg_wkvstr( &msg, "location", "Australia" );
190 mtzero->metadata_len = msg.cur;
191 global_skateshop.selected_world_id=1;
192 global_skateshop.pointcloud_world_id=1;
193 skateshop_preview_loader_thread( mtzero ); /* HACK */
194
195 vg_async_call( async_addon_reg_update, NULL, 0 );
196 vg_console_load_autos();
197 menu_link();
198
199 vg_async_call( async_skaterift_complete, NULL, 0 );
200 }
201
202 VG_STATIC void draw_origin_axis(void)
203 {
204 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
205 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
206 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
207 }
208
209 static void skaterift_change_world_preupdate(void);
210 VG_STATIC void vg_update(void)
211 {
212 steam_update();
213 skaterift_preupdate_inputs();
214 if( skaterift.async_op == k_async_op_clientloading ) return;
215 if( skaterift.async_op == k_async_op_world_preloading ){
216 skaterift_change_world_preupdate();
217 }
218
219 draw_origin_axis();
220 network_update();
221
222 player__pre_update( &localplayer );
223 global_skateshop_preupdate();
224
225 world_update( world_current_instance(), localplayer.rb.co );
226 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
227 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
228 }
229
230 VG_STATIC void vg_update_fixed(void)
231 {
232 if( skaterift.async_op == k_async_op_clientloading ) return;
233
234 world_routes_fixedupdate( world_current_instance() );
235 player__update( &localplayer );
236 vehicle_update_fixed();
237 }
238
239 VG_STATIC void vg_update_post(void)
240 {
241 if( skaterift.async_op == k_async_op_clientloading ) return;
242
243 player__post_update( &localplayer );
244
245 float dist;
246 int sample_index;
247 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
248
249 audio_lock();
250 vg_dsp.echo_distances[sample_index] = dist;
251
252 v3f ears = { 1.0f,0.0f,0.0f };
253 m3x3_mulv( main_camera.transform, ears, ears );
254 v3_copy( ears, vg_audio.external_listener_ears );
255 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
256
257 if( localplayer.gate_waiting ){
258 m4x3_mulv( localplayer.gate_waiting->transport,
259 vg_audio.external_listener_pos,
260 vg_audio.external_listener_pos );
261 }
262
263 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
264 audio_unlock();
265
266 vg.time_rate = 1.0f-menu.factive;
267 vehicle_update_post();
268 }
269
270 VG_STATIC void vg_framebuffer_resize( int w, int h )
271 {
272 render_fb_resize();
273 }
274
275 VG_STATIC void present_view_with_post_processing(void)
276 {
277 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
278 glViewport( 0,0, vg.window_x, vg.window_y );
279
280 glEnable(GL_BLEND);
281 glDisable(GL_DEPTH_TEST);
282 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
283 glBlendEquation(GL_FUNC_ADD);
284
285 v2f inverse;
286 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
287
288 if( cl_blur ){
289 shader_blitblur_use();
290 shader_blitblur_uTexMain( 0 );
291 shader_blitblur_uTexMotion( 1 );
292 shader_blitblur_uBlurStrength( cl_blur_strength /
293 (vg.time_frame_delta*60.0) );
294 shader_blitblur_uInverseRatio( inverse );
295
296 v2f menu_blurring;
297 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
298 shader_blitblur_uOverrideDir( menu_blurring );
299
300 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
301 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
302 }
303 else{
304 shader_blit_use();
305 shader_blit_uTexMain( 0 );
306 shader_blit_uInverseRatio( inverse );
307 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
308 }
309
310 render_fsquad();
311 }
312
313 VG_STATIC void render_player_transparent(void)
314 {
315 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
316 SAIS OTHERWISE */
317
318 m4x3_copy( main_camera.transform, small_cam.transform );
319
320 small_cam.fov = main_camera.fov;
321 small_cam.nearz = 0.05f;
322 small_cam.farz = 60.0f;
323
324 camera_update_view( &small_cam );
325 camera_update_projection( &small_cam );
326 camera_finalize( &small_cam );
327
328 /* Draw player to window buffer and blend background ontop */
329 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
330 glViewport( 0,0, vg.window_x, vg.window_y );
331 player__render( &small_cam, &localplayer );
332 }
333
334 VG_STATIC void render_scene(void)
335 {
336 render_fb_bind( gpipeline.fb_main, 1 );
337 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
338 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
339
340 /* Draw world */
341 glEnable( GL_DEPTH_TEST );
342
343 world_instance *view_world = localplayer.viewable_world;
344
345 if( view_world == NULL ){
346 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
347 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
348 return;
349 }
350
351 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
352 if( world_static.worlds[i].status == k_world_status_loaded ){
353 world_prerender( &world_static.worlds[i] );
354 }
355 }
356
357 render_world( view_world, &main_camera, 0 );
358
359 render_water_texture( view_world, &main_camera, 0 );
360 render_fb_bind( gpipeline.fb_main, 1 );
361 render_water_surface( view_world, &main_camera );
362 }
363
364 VG_STATIC void render_scene_gate_subview(void)
365 {
366 render_fb_bind( gpipeline.fb_main, 1 );
367 world_instance *view_world = localplayer.viewable_world;
368 if( !view_world ) return; /* ??? */
369
370 int depth = 1;
371 if( localplayer.gate_waiting ) depth = 0;
372 render_world_gates( view_world, &main_camera, depth );
373 }
374
375 VG_STATIC void render_main_game(void)
376 {
377 player__pre_render( &localplayer );
378 main_camera.fov = localplayer.cam.fov;
379 v3_copy( localplayer.cam.pos, main_camera.pos );
380 v3_copy( localplayer.cam.angles, main_camera.angles );
381
382 main_camera.nearz = 0.1f;
383 main_camera.farz = 2100.0f;
384
385 camera_update_transform( &main_camera );
386
387 if( localplayer.gate_waiting ){
388 m3x3_mul( localplayer.basis_gate, main_camera.transform,
389 main_camera.transform );
390 }
391 else{
392 m3x3_mul( localplayer.basis, main_camera.transform,
393 main_camera.transform );
394 }
395
396 camera_update_view( &main_camera );
397 camera_update_projection( &main_camera );
398 camera_finalize( &main_camera );
399
400 /* ========== Begin Frame ========== */
401
402 render_scene();
403
404 glEnable( GL_DEPTH_TEST );
405
406 render_player_transparent();
407 render_scene_gate_subview();
408
409 present_view_with_post_processing();
410 /* =========== End Frame =========== */
411 }
412
413 VG_STATIC void vg_render(void)
414 {
415 if( skaterift.async_op == k_async_op_clientloading ){
416 _vg_loader_render();
417 return;
418 }
419
420 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
421
422 glViewport( 0,0, vg.window_x, vg.window_y );
423 glDisable( GL_DEPTH_TEST );
424 glDisable( GL_BLEND );
425
426 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
427 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
428
429 render_main_game();
430
431 m4x4_copy( main_camera.mtx.pv, vg.pv );
432
433 /* Other shite */
434 glDisable(GL_BLEND);
435 glDisable(GL_DEPTH_TEST);
436 vg_lines_drawall();
437 glViewport( 0,0, vg.window_x, vg.window_y );
438 gui_draw();
439 }
440
441 VG_STATIC void vg_gui(void)
442 {
443 if( skaterift.async_op == k_async_op_clientloading ) return;
444
445 menu_update();
446 if( menu.active ){
447 glClear( GL_DEPTH_BUFFER_BIT );
448 menu_render();
449 }
450
451 #if 0
452 player__im_gui( &localplayer );
453 #endif
454 world_instance *world = world_current_instance();
455
456 workshop_form_gui();
457 render_view_framebuffer_ui();
458 }
459
460
461 #else
462
463 #include "skaterift_imgui_dev.c"
464
465 #endif