upgrade to vg_msgv2
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "conf.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "audio.h"
28
29 #include "world.h"
30
31 #include "font.h"
32 #include "player.h"
33
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "pointcloud.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49
50 static struct player_avatar localplayer_avatar;
51 static struct player_model localplayer_models[3];
52
53 int main( int argc, char *argv[] )
54 {
55 vg_mem.use_libc_malloc = 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc, argv, "Voyager Game Engine" );
58 return 0;
59 }
60
61 #if 0
62 VG_STATIC void highscores_save_at_exit(void)
63 {
64 highscores_serialize_all();
65 }
66 #endif
67
68 VG_STATIC void vg_launch_opt(void)
69 {
70 }
71
72 VG_STATIC void vg_preload(void)
73 {
74 conf_init();
75
76 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
77 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
78 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
79 vg_info(" | \\ / | | / | | \\ | / | \n" );
80 vg_info(" | \\/ | | / | | \\ | / | \n" );
81 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
82 "SOFTWARE\n" );
83
84 /* 31.05.23 (hgn): this is only a server feature now */
85 #if 0
86 highscores_init( 2000, 50 );
87 if( !highscores_read() )
88 highscores_create_db();
89 vg_loader_step( NULL, highscores_save_at_exit );
90 #endif
91
92 steam_init();
93 vg_loader_step( NULL, steam_end );
94 vg_loader_step( network_init, network_end );
95 }
96
97 VG_STATIC void load_playermodels(void)
98 {
99 player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
100 player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
101 player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
102
103 /* FIXME: hack */
104 shader_model_character_view_register();
105 shader_model_board_view_register();
106 shader_model_entity_register();
107 }
108
109 void temp_update_playermodel(void){
110 player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
111 }
112
113 VG_STATIC void async_skaterift_complete( void *payload, u32 size )
114 {
115 localplayer.viewable_world = world_current_instance();
116 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
117
118 skaterift_end_op();
119 }
120
121 VG_STATIC void vg_load(void)
122 {
123 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
124
125 vg_loader_step( render_init, NULL );
126 vg_loader_step( menu_init, NULL );
127 vg_loader_step( pointcloud_init, NULL );
128 vg_loader_step( world_init, NULL );
129 vg_loader_step( vehicle_init, NULL );
130 vg_loader_step( font3d_init, NULL );
131 vg_loader_step( gui_init, NULL );
132
133 vg_loader_step( player_init, NULL );
134 vg_loader_step( player_ragdoll_init, NULL );
135
136 /* content stuff */
137 vg_loader_step( addon_system_init, NULL );
138 vg_loader_step( workshop_init, NULL );
139 vg_loader_step( skateshop_init, NULL );
140
141 /* ----------------- */
142 vg_loader_step( load_playermodels, NULL );
143
144 /* player setup */
145 player__create( &localplayer );
146 player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
147 player__use_avatar( &localplayer, &localplayer_avatar );
148 player__use_model( &localplayer, &localplayer_models[k_playermdl_id] );
149 player__bind( &localplayer );
150
151 /* --------------------- */
152
153 vg_bake_shaders();
154 vg_loader_step( audio_init, audio_free );
155
156 /* 'systems' are completely loaded now */
157
158 /* load home/permanent world manually */
159 world_loader.reg = NULL;
160 strcpy( world_loader.override_name, "mp_spawn" );
161 world_loader.generate_point_cloud = 1;
162 world_loader.world_index = 0;
163 world_load_mdl( "maps/mp_spawn/main.mdl" );
164
165 /* Completing addon registrations
166 * -------------------------------------
167 */
168
169 /* understate diy. */
170 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
171 k_workshop_file_type_world,
172 ".mdl" );
173 {
174 vg_msg msg = {0};
175 msg.buf = spawn->metadata;
176 msg.max = sizeof(spawn->metadata);
177 vg_msg_frame( &msg, "workshop" );
178 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
179 vg_msg_end_frame( &msg );
180 vg_msg_wkvstr( &msg, "location", "USA" );
181 spawn->metadata_len = msg.cur;
182 }
183
184 /* mtzero island */
185 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
186 k_workshop_file_type_world,
187 ".mdl" );
188 {
189 vg_msg msg = {0};
190 msg.buf = mtzero->metadata;
191 msg.max = sizeof(mtzero->metadata);
192 vg_msg_frame( &msg, "workshop" );
193 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
194 vg_msg_end_frame( &msg );
195 vg_msg_wkvstr( &msg, "location", "Australia" );
196 mtzero->metadata_len = msg.cur;
197 }
198
199 global_skateshop.selected_world_id=1;
200 global_skateshop.pointcloud_world_id=1;
201 skateshop_preview_loader_thread( mtzero ); /* HACK */
202
203 vg_async_call( async_addon_reg_update, NULL, 0 );
204 vg_console_load_autos();
205 menu_link();
206 temp_update_playermodel();
207
208 //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
209 vg_async_call( async_skaterift_complete, NULL, 0 );
210 }
211
212 VG_STATIC void draw_origin_axis(void)
213 {
214 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
215 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
216 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
217 }
218
219 static void skaterift_change_world_preupdate(void);
220 VG_STATIC void vg_update(void)
221 {
222 steam_update();
223 skaterift_preupdate_inputs();
224 if( skaterift.async_op == k_async_op_clientloading ) return;
225 if( skaterift.async_op == k_async_op_world_preloading ){
226 skaterift_change_world_preupdate();
227 }
228
229 draw_origin_axis();
230 network_update();
231
232 player__pre_update( &localplayer );
233 global_skateshop_preupdate();
234
235 world_update( world_current_instance(), localplayer.rb.co );
236 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
237 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
238 }
239
240 VG_STATIC void vg_update_fixed(void)
241 {
242 if( skaterift.async_op == k_async_op_clientloading ) return;
243
244 world_routes_fixedupdate( world_current_instance() );
245 player__update( &localplayer );
246 vehicle_update_fixed();
247 }
248
249 VG_STATIC void vg_update_post(void)
250 {
251 if( skaterift.async_op == k_async_op_clientloading ) return;
252
253 player__post_update( &localplayer );
254
255 float dist;
256 int sample_index;
257 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
258
259 audio_lock();
260 vg_dsp.echo_distances[sample_index] = dist;
261
262 v3f ears = { 1.0f,0.0f,0.0f };
263 m3x3_mulv( main_camera.transform, ears, ears );
264 v3_copy( ears, vg_audio.external_listener_ears );
265 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
266
267 if( localplayer.gate_waiting ){
268 m4x3_mulv( localplayer.gate_waiting->transport,
269 vg_audio.external_listener_pos,
270 vg_audio.external_listener_pos );
271 }
272
273 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
274 audio_unlock();
275
276 vg.time_rate = 1.0f-menu.factive;
277 vehicle_update_post();
278 }
279
280 VG_STATIC void vg_framebuffer_resize( int w, int h )
281 {
282 render_fb_resize();
283 }
284
285 VG_STATIC void present_view_with_post_processing(void)
286 {
287 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
288 glViewport( 0,0, vg.window_x, vg.window_y );
289
290 glEnable(GL_BLEND);
291 glDisable(GL_DEPTH_TEST);
292 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
293 glBlendEquation(GL_FUNC_ADD);
294
295 v2f inverse;
296 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
297
298 if( k_blur_effect ){
299 shader_blitblur_use();
300 shader_blitblur_uTexMain( 0 );
301 shader_blitblur_uTexMotion( 1 );
302 shader_blitblur_uBlurStrength( k_blur_strength /
303 (vg.time_frame_delta*60.0) );
304 shader_blitblur_uInverseRatio( inverse );
305
306 v2f menu_blurring;
307 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
308 shader_blitblur_uOverrideDir( menu_blurring );
309
310 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
311 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
312 }
313 else{
314 shader_blit_use();
315 shader_blit_uTexMain( 0 );
316 shader_blit_uInverseRatio( inverse );
317 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
318 }
319
320 render_fsquad();
321 }
322
323 VG_STATIC void render_player_transparent(void)
324 {
325 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
326 SAIS OTHERWISE */
327
328 m4x3_copy( main_camera.transform, small_cam.transform );
329
330 small_cam.fov = main_camera.fov;
331 small_cam.nearz = 0.05f;
332 small_cam.farz = 60.0f;
333
334 camera_update_view( &small_cam );
335 camera_update_projection( &small_cam );
336 camera_finalize( &small_cam );
337
338 /* Draw player to window buffer and blend background ontop */
339 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
340 glViewport( 0,0, vg.window_x, vg.window_y );
341 player__render( &small_cam, &localplayer );
342 }
343
344 VG_STATIC void render_scene(void)
345 {
346 render_fb_bind( gpipeline.fb_main, 1 );
347 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
348 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
349
350 /* Draw world */
351 glEnable( GL_DEPTH_TEST );
352
353 world_instance *view_world = localplayer.viewable_world;
354
355 if( view_world == NULL ){
356 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
357 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
358 return;
359 }
360
361 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
362 if( world_static.worlds[i].status == k_world_status_loaded ){
363 world_prerender( &world_static.worlds[i] );
364 }
365 }
366
367 render_world( view_world, &main_camera, 0 );
368
369 render_water_texture( view_world, &main_camera, 0 );
370 render_fb_bind( gpipeline.fb_main, 1 );
371 render_water_surface( view_world, &main_camera );
372 }
373
374 VG_STATIC void render_scene_gate_subview(void)
375 {
376 render_fb_bind( gpipeline.fb_main, 1 );
377 world_instance *view_world = localplayer.viewable_world;
378 if( !view_world ) return; /* ??? */
379
380 int depth = 1;
381 if( localplayer.gate_waiting ) depth = 0;
382 render_world_gates( view_world, &main_camera, depth );
383 }
384
385 VG_STATIC void render_main_game(void)
386 {
387 player__pre_render( &localplayer );
388 main_camera.fov = localplayer.cam.fov;
389 v3_copy( localplayer.cam.pos, main_camera.pos );
390 v3_copy( localplayer.cam.angles, main_camera.angles );
391
392 main_camera.nearz = 0.1f;
393 main_camera.farz = 2100.0f;
394
395 camera_update_transform( &main_camera );
396
397 if( localplayer.gate_waiting ){
398 m3x3_mul( localplayer.basis_gate, main_camera.transform,
399 main_camera.transform );
400 }
401 else{
402 m3x3_mul( localplayer.basis, main_camera.transform,
403 main_camera.transform );
404 }
405
406 camera_update_view( &main_camera );
407 camera_update_projection( &main_camera );
408 camera_finalize( &main_camera );
409
410 /* ========== Begin Frame ========== */
411
412 render_scene();
413
414 glEnable( GL_DEPTH_TEST );
415
416 render_player_transparent();
417 render_scene_gate_subview();
418
419 present_view_with_post_processing();
420 /* =========== End Frame =========== */
421 }
422
423 VG_STATIC void vg_render(void)
424 {
425 if( skaterift.async_op == k_async_op_clientloading ){
426 _vg_loader_render();
427 return;
428 }
429
430 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
431
432 glViewport( 0,0, vg.window_x, vg.window_y );
433 glDisable( GL_DEPTH_TEST );
434 glDisable( GL_BLEND );
435
436 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
437 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
438
439 render_main_game();
440
441 m4x4_copy( main_camera.mtx.pv, vg.pv );
442
443 /* Other shite */
444 glDisable(GL_BLEND);
445 glDisable(GL_DEPTH_TEST);
446 vg_lines_drawall();
447 glViewport( 0,0, vg.window_x, vg.window_y );
448 gui_draw();
449 }
450
451 VG_STATIC void vg_gui(void)
452 {
453 if( skaterift.async_op == k_async_op_clientloading ) return;
454
455 menu_update();
456 if( menu.active ){
457 glClear( GL_DEPTH_BUFFER_BIT );
458 menu_render();
459 }
460
461 #if 0
462 player__im_gui( &localplayer );
463 #endif
464 world_instance *world = world_current_instance();
465
466 workshop_form_gui();
467 render_view_framebuffer_ui();
468 }
469
470
471 #else
472
473 #include "skaterift_imgui_dev.c"
474
475 #endif