scene font rendering
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 //#define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 //skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 savedata_file sav;
99 strcpy( sav.path, str_skaterift_main_save );
100 savedata_file_read( &sav );
101
102 vg_msg kvsav = {0};
103 kvsav.buf = sav.buf;
104 kvsav.len = sav.len;
105 kvsav.max = sizeof(sav.buf);
106
107 vg_msg player = kvsav;
108 if( vg_msg_seekframe( &player, "player", 0 ) ){
109 addon_alias q;
110
111 /* board */
112 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
113 u32 reg_id = addon_match( &q );
114 if( reg_id != 0xffffffff ){
115 localplayer.board_view_slot =
116 addon_cache_create_viewer( k_addon_type_board, reg_id );
117 }
118
119 /* playermodel */
120 skaterift_read_addon_alias( &player, "playermodel",
121 k_addon_type_player, &q );
122 reg_id = addon_match( &q );
123
124 if( reg_id == 0xffffffff ) reg_id = 0;
125 localplayer.playermodel_view_slot =
126 addon_cache_create_viewer( k_addon_type_player, reg_id );
127 }
128
129 vg_msg world = kvsav;
130 if( vg_msg_seekframe( &world, "world", 0 ) ){
131 addon_alias q;
132
133 /* world */
134 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
135 u32 reg_id = addon_match( &q );
136 if( reg_id != 0xffffffff ){
137 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
138
139 world_static.load_state = k_world_loader_load;
140 struct world_load_args args = {
141 .purpose = k_world_purpose_client,
142 .reg = reg
143 };
144 skaterift_world_load_thread( &args );
145
146 world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
147 world_static.active_trigger_volume_count = 0;
148 localplayer.viewable_world = world_current_instance();
149 }
150
151 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
152 v3f pos;
153 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
154
155 if( v3_length2(pos) > 1.0f )
156 player__setpos( &localplayer, pos );
157 }
158 }
159
160 VG_STATIC void vg_load(void){
161 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
162
163 vg_loader_step( render_init, NULL );
164 vg_loader_step( menu_init, NULL );
165 vg_loader_step( pointcloud_init, NULL );
166 vg_loader_step( world_init, NULL );
167 vg_loader_step( vehicle_init, NULL );
168 vg_loader_step( font3d_init, NULL );
169 vg_loader_step( gui_init, NULL );
170
171 vg_loader_step( player_init, NULL );
172 vg_loader_step( player_ragdoll_init, NULL );
173
174 /* content stuff */
175 vg_loader_step( addon_system_init, NULL );
176 vg_loader_step( workshop_init, NULL );
177 vg_loader_step( skateshop_init, NULL );
178
179 /* ----------------- */
180 vg_loader_step( load_playermodels, NULL );
181
182 /* player setup */
183 u32 bytes = 1024*1024*10;
184 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
185 skaterift.replay.size = bytes;
186 replay_clear( &skaterift.replay );
187
188 player__create( &localplayer );
189 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
190 player__use_avatar( &localplayer, &localplayer_avatar );
191 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
192 player__bind( &localplayer );
193
194 /* --------------------- */
195
196 vg_bake_shaders();
197 vg_loader_step( audio_init, audio_free );
198
199 /* 'systems' are completely loaded now */
200
201 /* Completing addon registrations
202 * -------------------------------------
203 */
204
205 /* understate diy. */
206 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
207 k_addon_type_world,
208 ".mdl" );
209 {
210 vg_msg msg = {0};
211 msg.buf = spawn->metadata;
212 msg.max = sizeof(spawn->metadata);
213 vg_msg_frame( &msg, "workshop" );
214 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
215 vg_msg_end_frame( &msg );
216 vg_msg_wkvstr( &msg, "location", "USA" );
217 spawn->metadata_len = msg.cur;
218 }
219
220 /* mtzero island */
221 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
222 k_addon_type_world,
223 ".mdl" );
224 {
225 vg_msg msg = {0};
226 msg.buf = mtzero->metadata;
227 msg.max = sizeof(mtzero->metadata);
228 vg_msg_frame( &msg, "workshop" );
229 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
230 vg_msg_end_frame( &msg );
231 vg_msg_wkvstr( &msg, "location", "Australia" );
232 mtzero->metadata_len = msg.cur;
233 }
234
235 /* load home/permanent world manually */
236 world_static.load_state = k_world_loader_load;
237 struct world_load_args args = {
238 .purpose = k_world_purpose_hub,
239 .reg = spawn
240 };
241 skaterift_world_load_thread( &args );
242
243 vg_async_call( async_skaterift_player_start, NULL, 0 );
244 vg_async_stall();
245
246
247 global_skateshop.selected_world_id=1;
248 global_skateshop.pointcloud_world_id=1;
249 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
250
251 vg_console_load_autos();
252 menu_link();
253
254 addon_mount_content_folder( k_addon_type_player,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update, NULL, 0 );
260 vg_async_stall();
261
262 /* and now */
263 skaterift_restore_state();
264 vg_loader_step( NULL, skaterift_autosave_synchronous );
265
266 board_processview_thread(NULL);
267 vg_async_call( async_call_ready, NULL, 0 );
268 }
269
270 VG_STATIC void draw_origin_axis(void){
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
274 }
275 static void skaterift_change_client_world_preupdate(void);
276
277 /*
278 * UPDATE LOOP
279 * ---------------------------------------------------------------------------*/
280
281 VG_STATIC void vg_pre_update(void){
282 srinput.enabled = 1;
283
284 steam_update();
285 skaterift_preupdate_inputs();
286 if( skaterift.op == k_async_op_clientloading ) return;
287 if( world_static.load_state == k_world_loader_preload )
288 skaterift_change_client_world_preupdate();
289
290 draw_origin_axis();
291 network_update();
292
293 /* time rate */
294 f32 target = 1;
295 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
296 target = 0;
297
298 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
299 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
300
301 player__pre_update( &localplayer );
302 global_skateshop_preupdate();
303 skaterift_replay_pre_update();
304
305 world_update( world_current_instance(), localplayer.rb.co );
306 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
307 }
308
309 VG_STATIC void vg_fixed_update(void){
310 if( skaterift.op == k_async_op_clientloading ) return;
311
312 world_routes_fixedupdate( world_current_instance() );
313 player__update( &localplayer );
314 vehicle_update_fixed();
315 }
316
317 VG_STATIC void vg_post_update(void){
318 if( skaterift.op == k_async_op_clientloading ) return;
319
320 player__post_update( &localplayer );
321
322 float dist;
323 int sample_index;
324 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
325
326 audio_lock();
327 vg_dsp.echo_distances[sample_index] = dist;
328
329 v3f ears = { 1.0f,0.0f,0.0f };
330 m3x3_mulv( skaterift.cam.transform, ears, ears );
331 v3_copy( ears, vg_audio.external_listener_ears );
332 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
333
334 if( localplayer.gate_waiting ){
335 m4x3_mulv( localplayer.gate_waiting->transport,
336 vg_audio.external_listener_pos,
337 vg_audio.external_listener_pos );
338 }
339
340 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
341 audio_unlock();
342
343 vehicle_update_post();
344
345 if( vg.time - skaterift.last_autosave > 20.0 ){
346 if( skaterift_autosave(1) ){
347 skaterift.last_autosave = vg.time;
348 }
349 }
350 }
351
352 /*
353 * RENDERING
354 * ---------------------------------------------------------------------------*/
355
356 VG_STATIC void vg_framebuffer_resize( int w, int h ){
357 render_fb_resize();
358 }
359
360 VG_STATIC void present_view_with_post_processing(void){
361 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
362 glViewport( 0,0, vg.window_x, vg.window_y );
363
364 glEnable(GL_BLEND);
365 glDisable(GL_DEPTH_TEST);
366 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
367 glBlendEquation(GL_FUNC_ADD);
368
369 v2f inverse;
370 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
371
372 if( k_blur_effect ){
373 shader_blitblur_use();
374 shader_blitblur_uTexMain( 0 );
375 shader_blitblur_uTexMotion( 1 );
376 shader_blitblur_uBlurStrength( k_blur_strength /
377 (vg.time_frame_delta*60.0) );
378 shader_blitblur_uInverseRatio( inverse );
379
380 inverse[0] -= 0.0001f;
381 inverse[1] -= 0.0001f;
382 shader_blitblur_uClampUv( inverse );
383
384 static f64 effect_time = 133.0;
385 effect_time += vg.time_frame_delta;
386 shader_blitblur_uTime( effect_time );
387
388 f32 glitch_strength = 0.0f;
389 if( skaterift.activity == k_skaterift_replay ){
390 glitch_strength = 0.005f;
391 if( skaterift.replay_control == k_replay_control_play )
392 glitch_strength = 0.005f;
393 else
394 glitch_strength += 0.005f*skaterift.track_velocity;
395 }
396 shader_blitblur_uGlitchStrength( glitch_strength );
397
398 v2f override;
399 if( skaterift.activity == k_skaterift_menu )
400 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
401 else
402 v2_zero( override );
403 shader_blitblur_uOverrideDir( override );
404
405 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
406 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
407 }
408 else{
409 shader_blit_use();
410 shader_blit_uTexMain( 0 );
411 shader_blit_uInverseRatio( inverse );
412 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
413 }
414
415 render_fsquad();
416 }
417
418 VG_STATIC void render_player_transparent(void){
419 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
420 SAIS OTHERWISE */
421
422 m4x3_copy( skaterift.cam.transform, small_cam.transform );
423
424 small_cam.fov = skaterift.cam.fov;
425 small_cam.nearz = 0.05f;
426 small_cam.farz = 60.0f;
427
428 camera_update_view( &small_cam );
429 camera_update_projection( &small_cam );
430 camera_finalize( &small_cam );
431
432 /* Draw player to window buffer and blend background ontop */
433 player__render( &small_cam, &localplayer );
434 }
435
436 VG_STATIC void render_scene(void){
437 /* Draw world */
438 glEnable( GL_DEPTH_TEST );
439
440 world_instance *view_world = localplayer.viewable_world;
441
442 if( view_world == NULL ){
443 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
444 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
445 return;
446 }
447
448 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
449 if( world_static.instances[i].status == k_world_status_loaded ){
450 world_prerender( &world_static.instances[i] );
451 }
452 }
453
454 render_world( view_world, &skaterift.cam, 0 );
455
456 render_water_texture( view_world, &skaterift.cam, 0 );
457 render_fb_bind( gpipeline.fb_main, 1 );
458 render_water_surface( view_world, &skaterift.cam );
459 }
460
461 VG_STATIC void render_scene_gate_subview(void){
462 render_fb_bind( gpipeline.fb_main, 1 );
463 world_instance *view_world = localplayer.viewable_world;
464 if( !view_world ) return; /* ??? */
465
466 int depth = 1;
467 if( localplayer.gate_waiting ) depth = 0;
468 render_world_gates( view_world, &skaterift.cam, depth );
469 }
470
471 VG_STATIC void skaterift_composite_maincamera(void){
472 camera_lerp( &localplayer.cam, &global_skateshop.cam,
473 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
474
475 if( skaterift.activity == k_skaterift_replay ){
476 skaterift_get_replay_camera( &skaterift.cam );
477 }
478
479 skaterift.cam.nearz = 0.1f;
480 skaterift.cam.farz = 2100.0f;
481
482 camera_update_transform( &skaterift.cam );
483
484 if( localplayer.gate_waiting ){
485 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
486 skaterift.cam.transform );
487 }
488 else{
489 m3x3_mul( localplayer.basis, skaterift.cam.transform,
490 skaterift.cam.transform );
491 }
492
493 camera_update_view( &skaterift.cam );
494 camera_update_projection( &skaterift.cam );
495 camera_finalize( &skaterift.cam );
496 }
497
498 VG_STATIC void render_main_game(void){
499 if( skaterift.activity == k_skaterift_replay ){
500 player__animate_from_replay( &localplayer, &skaterift.replay );
501 }
502 else{
503 player__animate( &localplayer );
504 skaterift_record_frame( &skaterift.replay, 0 );
505 }
506 player__pre_render( &localplayer );
507
508 skaterift_composite_maincamera();
509
510 /* --------------------------------------------------------------------- */
511
512 world_instance *view_world = localplayer.viewable_world;
513 if( view_world != NULL ){
514 render_world_cubemaps( view_world );
515
516 ent_gate *gate = view_world->rendering_gate;
517 if( gate ){
518 if( gate->flags & k_ent_gate_nonlocal ){
519 world_instance *dest = &world_static.instances[ gate->target ];
520 render_world_cubemaps( dest );
521 }
522 }
523 }
524
525 /* variable res target */
526 render_fb_bind( gpipeline.fb_main, 1 );
527 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
528 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
529
530 render_scene();
531 glEnable( GL_DEPTH_TEST );
532
533 /* full res target */
534 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
535 glViewport( 0,0, vg.window_x, vg.window_y );
536
537 render_player_transparent(); /* needs to read the depth buffer before we fuck
538 it up with the oblique rendering inside the
539 portals */
540
541 /* continue with variable rate */
542 render_scene_gate_subview();
543
544 /* composite */
545 present_view_with_post_processing();
546
547 /* --------------------------------------------------------------------- */
548
549 /* capture the current resume frame at the very last point */
550 if( button_down( k_srbind_reset ) ){
551 if( skaterift.activity == k_skaterift_default ){
552 skaterift.activity = k_skaterift_replay;
553 skaterift_record_frame( &skaterift.replay, 1 );
554 if( skaterift.replay.head ){
555 skaterift.replay.cursor = skaterift.replay.head->time;
556 skaterift.replay.cursor_frame = skaterift.replay.head;
557 }
558 skaterift.replay_control = k_replay_control_scrub;
559 }
560 }
561 }
562
563 VG_STATIC void vg_render(void){
564 if( skaterift.op == k_async_op_clientloading ){
565 _vg_loader_render();
566 return;
567 }
568
569 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
570
571 glViewport( 0,0, vg.window_x, vg.window_y );
572 glDisable( GL_DEPTH_TEST );
573 glDisable( GL_BLEND );
574
575 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
576 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
577
578 render_main_game();
579 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
580
581 /* Other shite */
582 glDisable(GL_BLEND);
583 glDisable(GL_DEPTH_TEST);
584 vg_lines_drawall();
585 glViewport( 0,0, vg.window_x, vg.window_y );
586 gui_draw();
587 }
588
589 VG_STATIC void vg_gui(void){
590 if( skaterift.op == k_async_op_clientloading ) return;
591
592 menu_update();
593 if( skaterift.activity == k_skaterift_menu ){
594 glClear( GL_DEPTH_BUFFER_BIT );
595 menu_render();
596 }
597
598 player__im_gui( &localplayer );
599 world_instance *world = world_current_instance();
600
601 skaterift_replay_imgui();
602 workshop_form_gui();
603 render_view_framebuffer_ui();
604 }
605
606
607 #else
608
609 #include "skaterift_imgui_dev.c"
610
611 #endif