server changes
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 //#define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "common.h"
24 #include "conf.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "audio.h"
28
29 #include "world.h"
30
31 #include "font.h"
32 #include "player.h"
33
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "pointcloud.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48
49 static struct player_avatar localplayer_avatar;
50 static struct player_model localplayer_models[3];
51
52 int main( int argc, char *argv[] )
53 {
54 vg_mem.use_libc_malloc = 0;
55 vg_set_mem_quota( 160*1024*1024 );
56 vg_enter( argc, argv, "Voyager Game Engine" );
57 return 0;
58 }
59
60 #if 0
61 VG_STATIC void highscores_save_at_exit(void)
62 {
63 highscores_serialize_all();
64 }
65 #endif
66
67 VG_STATIC void vg_launch_opt(void)
68 {
69 }
70
71 VG_STATIC void vg_preload(void)
72 {
73 g_conf_init();
74
75 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
76 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
77 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
78 vg_info(" | \\ / | | / | | \\ | / | \n" );
79 vg_info(" | \\/ | | / | | \\ | / | \n" );
80 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
81 "SOFTWARE\n" );
82
83 /* 31.05.23 (hgn): this is only a server feature now */
84 #if 0
85 highscores_init( 2000, 50 );
86 if( !highscores_read() )
87 highscores_create_db();
88 vg_loader_step( NULL, highscores_save_at_exit );
89 #endif
90
91 steam_init();
92 vg_loader_step( NULL, steam_end );
93 vg_loader_step( network_init, network_end );
94 }
95
96 VG_STATIC void load_playermodels(void)
97 {
98 player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
99 player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
100 player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
101
102 /* FIXME: hack */
103 shader_model_character_view_register();
104 shader_model_board_view_register();
105 shader_model_entity_register();
106 }
107
108 void temp_update_playermodel(void){
109 player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
110 }
111
112 VG_STATIC void async_skaterift_complete( void *payload, u32 size )
113 {
114 localplayer.viewable_world = world_current_instance();
115 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
116
117 skaterift_end_op();
118 }
119
120 VG_STATIC void vg_load(void)
121 {
122 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
123
124 vg_loader_step( render_init, NULL );
125 vg_loader_step( menu_init, NULL );
126 vg_loader_step( pointcloud_init, NULL );
127 vg_loader_step( world_init, NULL );
128 vg_loader_step( vehicle_init, NULL );
129 vg_loader_step( font3d_init, NULL );
130 vg_loader_step( gui_init, NULL );
131
132 vg_loader_step( player_init, NULL );
133 vg_loader_step( player_ragdoll_init, NULL );
134
135 /* content stuff */
136 vg_loader_step( addon_system_init, NULL );
137 vg_loader_step( workshop_init, NULL );
138 vg_loader_step( skateshop_init, NULL );
139
140 /* ----------------- */
141 vg_loader_step( load_playermodels, NULL );
142
143 /* player setup */
144 player__create( &localplayer );
145 player_avatar_load( &localplayer_avatar, "models/ch_new.mdl" );
146 player__use_avatar( &localplayer, &localplayer_avatar );
147 player__use_model( &localplayer, &localplayer_models[cl_playermdl_id] );
148 player__bind( &localplayer );
149
150 /* --------------------- */
151
152 vg_bake_shaders();
153 vg_loader_step( audio_init, audio_free );
154
155 /* 'systems' are completely loaded now */
156
157 /* load home/permanent world manually */
158 strcpy( world_loader.name, "mp_spawn" );
159 world_loader.generate_point_cloud = 1;
160 world_loader.world_index = 0;
161 world_loader.location = k_world_load_type_local;
162 world_load_mdl( "maps/mp_spawn/main.mdl" );
163
164 /* Completing addon registrations
165 * -------------------------------------
166 */
167 vg_msg msg;
168
169 /* understate diy. */
170 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
171 k_workshop_file_type_world,
172 ".mdl" );
173 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
174 vg_msg_frame( &msg, "workshop" );
175 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
176 vg_msg_end_frame( &msg );
177 vg_msg_wkvstr( &msg, "location", "USA" );
178 spawn->metadata_len = msg.cur;
179
180 /* mtzero island */
181 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
182 k_workshop_file_type_world,
183 ".mdl" );
184 vg_msg_init( &msg, mtzero->metadata, sizeof(mtzero->metadata) );
185 vg_msg_frame( &msg, "workshop" );
186 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
187 vg_msg_end_frame( &msg );
188 vg_msg_wkvstr( &msg, "location", "Australia" );
189 mtzero->metadata_len = msg.cur;
190 global_skateshop.selected_world_id=1;
191 global_skateshop.pointcloud_world_id=1;
192 skateshop_preview_loader_thread( mtzero ); /* HACK */
193
194 vg_async_call( async_addon_reg_update, NULL, 0 );
195 vg_console_load_autos();
196 menu_link();
197
198 vg_async_call( async_skaterift_complete, NULL, 0 );
199 }
200
201 VG_STATIC void draw_origin_axis(void)
202 {
203 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
204 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
205 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
206 }
207
208 static void skaterift_change_world_preupdate(void);
209 VG_STATIC void vg_update(void)
210 {
211 steam_update();
212 skaterift_preupdate_inputs();
213 if( skaterift.async_op == k_async_op_clientloading ) return;
214 if( skaterift.async_op == k_async_op_world_preloading ){
215 skaterift_change_world_preupdate();
216 }
217
218 draw_origin_axis();
219 network_update();
220
221 player__pre_update( &localplayer );
222 global_skateshop_preupdate();
223
224 world_update( world_current_instance(), localplayer.rb.co );
225 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
226 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
227 }
228
229 VG_STATIC void vg_update_fixed(void)
230 {
231 if( skaterift.async_op == k_async_op_clientloading ) return;
232
233 world_routes_fixedupdate( world_current_instance() );
234 player__update( &localplayer );
235 vehicle_update_fixed();
236 }
237
238 VG_STATIC void vg_update_post(void)
239 {
240 if( skaterift.async_op == k_async_op_clientloading ) return;
241
242 player__post_update( &localplayer );
243
244 float dist;
245 int sample_index;
246 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
247
248 audio_lock();
249 vg_dsp.echo_distances[sample_index] = dist;
250
251 v3f ears = { 1.0f,0.0f,0.0f };
252 m3x3_mulv( main_camera.transform, ears, ears );
253 v3_copy( ears, vg_audio.external_listener_ears );
254 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
255
256 if( localplayer.gate_waiting ){
257 m4x3_mulv( localplayer.gate_waiting->transport,
258 vg_audio.external_listener_pos,
259 vg_audio.external_listener_pos );
260 }
261
262 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
263 audio_unlock();
264
265 vg.time_rate = 1.0f-menu.factive;
266 vehicle_update_post();
267 }
268
269 VG_STATIC void vg_framebuffer_resize( int w, int h )
270 {
271 render_fb_resize();
272 }
273
274 VG_STATIC void present_view_with_post_processing(void)
275 {
276 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
277 glViewport( 0,0, vg.window_x, vg.window_y );
278
279 glEnable(GL_BLEND);
280 glDisable(GL_DEPTH_TEST);
281 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
282 glBlendEquation(GL_FUNC_ADD);
283
284 v2f inverse;
285 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
286
287 if( cl_blur ){
288 shader_blitblur_use();
289 shader_blitblur_uTexMain( 0 );
290 shader_blitblur_uTexMotion( 1 );
291 shader_blitblur_uBlurStrength( cl_blur_strength /
292 (vg.time_frame_delta*60.0) );
293 shader_blitblur_uInverseRatio( inverse );
294
295 v2f menu_blurring;
296 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
297 shader_blitblur_uOverrideDir( menu_blurring );
298
299 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
300 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
301 }
302 else{
303 shader_blit_use();
304 shader_blit_uTexMain( 0 );
305 shader_blit_uInverseRatio( inverse );
306 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
307 }
308
309 render_fsquad();
310 }
311
312 VG_STATIC void render_player_transparent(void)
313 {
314 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
315 SAIS OTHERWISE */
316
317 m4x3_copy( main_camera.transform, small_cam.transform );
318
319 small_cam.fov = main_camera.fov;
320 small_cam.nearz = 0.05f;
321 small_cam.farz = 60.0f;
322
323 camera_update_view( &small_cam );
324 camera_update_projection( &small_cam );
325 camera_finalize( &small_cam );
326
327 /* Draw player to window buffer and blend background ontop */
328 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
329 glViewport( 0,0, vg.window_x, vg.window_y );
330 player__render( &small_cam, &localplayer );
331 }
332
333 VG_STATIC void render_scene(void)
334 {
335 render_fb_bind( gpipeline.fb_main, 1 );
336 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
337 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
338
339 /* Draw world */
340 glEnable( GL_DEPTH_TEST );
341
342 world_instance *view_world = localplayer.viewable_world;
343
344 if( view_world == NULL ){
345 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
346 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
347 return;
348 }
349
350 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
351 if( world_static.worlds[i].status == k_world_status_loaded ){
352 world_prerender( &world_static.worlds[i] );
353 }
354 }
355
356 render_world( view_world, &main_camera, 0 );
357
358 render_water_texture( view_world, &main_camera, 0 );
359 render_fb_bind( gpipeline.fb_main, 1 );
360 render_water_surface( view_world, &main_camera );
361 }
362
363 VG_STATIC void render_scene_gate_subview(void)
364 {
365 render_fb_bind( gpipeline.fb_main, 1 );
366 world_instance *view_world = localplayer.viewable_world;
367 if( !view_world ) return; /* ??? */
368
369 int depth = 1;
370 if( localplayer.gate_waiting ) depth = 0;
371 render_world_gates( view_world, &main_camera, depth );
372 }
373
374 VG_STATIC void render_main_game(void)
375 {
376 player__pre_render( &localplayer );
377 main_camera.fov = localplayer.cam.fov;
378 v3_copy( localplayer.cam.pos, main_camera.pos );
379 v3_copy( localplayer.cam.angles, main_camera.angles );
380
381 main_camera.nearz = 0.1f;
382 main_camera.farz = 2100.0f;
383
384 camera_update_transform( &main_camera );
385
386 if( localplayer.gate_waiting ){
387 m3x3_mul( localplayer.basis_gate, main_camera.transform,
388 main_camera.transform );
389 }
390 else{
391 m3x3_mul( localplayer.basis, main_camera.transform,
392 main_camera.transform );
393 }
394
395 camera_update_view( &main_camera );
396 camera_update_projection( &main_camera );
397 camera_finalize( &main_camera );
398
399 /* ========== Begin Frame ========== */
400
401 render_scene();
402
403 glEnable( GL_DEPTH_TEST );
404
405 render_player_transparent();
406 render_scene_gate_subview();
407
408 present_view_with_post_processing();
409 /* =========== End Frame =========== */
410 }
411
412 VG_STATIC void vg_render(void)
413 {
414 if( skaterift.async_op == k_async_op_clientloading ){
415 _vg_loader_render();
416 return;
417 }
418
419 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
420
421 glViewport( 0,0, vg.window_x, vg.window_y );
422 glDisable( GL_DEPTH_TEST );
423 glDisable( GL_BLEND );
424
425 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
426 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
427
428 render_main_game();
429
430 m4x4_copy( main_camera.mtx.pv, vg.pv );
431
432 /* Other shite */
433 glDisable(GL_BLEND);
434 glDisable(GL_DEPTH_TEST);
435 vg_lines_drawall();
436 glViewport( 0,0, vg.window_x, vg.window_y );
437 gui_draw();
438 }
439
440 VG_STATIC void vg_gui(void)
441 {
442 if( skaterift.async_op == k_async_op_clientloading ) return;
443
444 menu_update();
445 if( menu.active ){
446 glClear( GL_DEPTH_BUFFER_BIT );
447 menu_render();
448 }
449
450 #if 0
451 player__im_gui( &localplayer );
452 #endif
453 world_instance *world = world_current_instance();
454
455 workshop_form_gui();
456 render_view_framebuffer_ui();
457 }
458
459
460 #else
461
462 #include "skaterift_imgui_dev.c"
463
464 #endif