send chat messages to server
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58 #include "vg/vg_audio_dsp.h"
59
60 static int k_tools_mode = 0;
61
62 int main( int argc, char *argv[] ){
63 vg_mem.use_libc_malloc = 0;
64 vg_set_mem_quota( 160*1024*1024 );
65 vg_enter( argc, argv, "Voyager Game Engine" );
66 return 0;
67 }
68
69 static void vg_launch_opt(void){
70 const char *arg;
71 if( vg_long_opt( "noauth" ) ){
72 network_client.auth_mode = eServerModeNoAuthentication;
73 }
74
75 if( (arg = vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg, network_client.server_adress, 64,
77 k_strncpy_overflow_fatal );
78 }
79
80 if( vg_long_opt( "tools" ) ){
81 k_tools_mode = 1;
82 }
83 }
84
85 static void vg_preload(void){
86 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
87 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
88 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
89 vg_info(" | \\ / | | / | | \\ | / | \n" );
90 vg_info(" | \\/ | | / | | \\ | / | \n" );
91 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
92 "SOFTWARE\n" );
93
94 vg_loader_step( remote_players_init, NULL );
95
96 if( k_tools_mode )
97 return;
98
99 steam_init();
100 vg_loader_step( NULL, steam_end );
101 vg_loader_step( network_init, network_end );
102 }
103
104 static void load_playermodels(void){
105 /* FIXME: hack */
106 shader_model_character_view_register();
107 shader_model_board_view_register();
108 shader_model_entity_register();
109 }
110
111 static void async_skaterift_player_start( void *payload, u32 size ){
112 localplayer.viewable_world = world_current_instance();
113 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
114 }
115
116 static void async_call_ready( void *payload, u32 size ){
117 skaterift.op = k_async_op_none;
118 }
119
120 static void skaterift_restore_state(void){
121 savedata_file sav;
122 strcpy( sav.path, str_skaterift_main_save );
123 savedata_file_read( &sav );
124
125 vg_msg kvsav;
126 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
127
128 u32 board_reg_id = 0,
129 player_reg_id = 0;
130
131 vg_msg_cursor orig = kvsav.cur;
132
133 if( vg_msg_seekframe( &kvsav, "player" ) ){
134 addon_alias q;
135
136 /* board */
137 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
138 u32 reg_id = addon_match( &q );
139 if( reg_id != 0xffffffff )
140 board_reg_id = reg_id;
141
142 /* playermodel */
143 skaterift_read_addon_alias( &kvsav, "playermodel",
144 k_addon_type_player, &q );
145 reg_id = addon_match( &q );
146 if( reg_id != 0xffffffff )
147 player_reg_id = reg_id;
148 }
149
150 localplayer.board_view_slot =
151 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
152 localplayer.playermodel_view_slot =
153 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
154
155 kvsav.cur = orig;
156 if( vg_msg_seekframe( &kvsav, "world" ) ){
157 addon_alias q;
158
159 /* world */
160 skaterift_read_addon_alias( &kvsav, "alias", k_addon_type_world, &q );
161 u32 reg_id = addon_match( &q );
162 if( reg_id != 0xffffffff ){
163 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
164
165 world_static.load_state = k_world_loader_load;
166 struct world_load_args args = {
167 .purpose = k_world_purpose_client,
168 .reg = reg
169 };
170 skaterift_world_load_thread( &args );
171
172 world_set_active_instance( vg_msg_getkvu32( &kvsav, "index", 0 ) );
173 world_static.active_trigger_volume_count = 0;
174 localplayer.viewable_world = world_current_instance();
175 }
176
177 v3f pos;
178 vg_msg_getkvv3f( &kvsav, "position", pos, (v3f){0.0f,0.0f,0.0f} );
179
180 if( v3_length2(pos) > 1.0f )
181 player__setpos( pos );
182 }
183 }
184
185 static void vg_load(void){
186 if( k_tools_mode ){
187 vg_async_call( async_call_ready, NULL, 0 );
188 return;
189 }
190
191 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
192
193 vg_loader_step( render_init, NULL );
194 vg_loader_step( menu_init, NULL );
195 vg_loader_step( pointcloud_init, NULL );
196 vg_loader_step( world_init, NULL );
197 vg_loader_step( vehicle_init, NULL );
198 vg_loader_step( font3d_init, NULL );
199 vg_loader_step( gui_init, NULL );
200
201 vg_loader_step( player_init, NULL );
202 vg_loader_step( player_ragdoll_init, NULL );
203
204 /* content stuff */
205 vg_loader_step( addon_system_init, NULL );
206 vg_loader_step( workshop_init, NULL );
207 vg_loader_step( skateshop_init, NULL );
208
209 /* ----------------- */
210 vg_loader_step( load_playermodels, NULL );
211
212 /* player setup */
213 u32 bytes = 1024*1024*10;
214 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
215 skaterift.replay.size = bytes;
216 replay_clear( &skaterift.replay );
217
218 player_load_animation_reference( "models/ch_none.mdl" );
219
220 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
221 player__bind();
222
223 /* --------------------- */
224
225 vg_bake_shaders();
226 vg_loader_step( audio_init, audio_free );
227
228 /* 'systems' are completely loaded now */
229
230 /* Completing addon registrations
231 * -------------------------------------
232 */
233
234 /* understate diy. */
235 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
236 k_addon_type_world,
237 ".mdl" );
238 {
239 vg_msg msg;
240 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
241 vg_msg_frame( &msg, "workshop" );
242 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
243 vg_msg_end_frame( &msg );
244 vg_msg_wkvstr( &msg, "location", "USA" );
245 spawn->metadata_len = msg.cur.co;
246 }
247
248 /* mtzero island */
249 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
250 k_addon_type_world,
251 ".mdl" );
252 {
253 vg_msg msg;
254 vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
255 vg_msg_frame( &msg, "workshop" );
256 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
257 vg_msg_end_frame( &msg );
258 vg_msg_wkvstr( &msg, "location", "Australia" );
259 mtzero->metadata_len = msg.cur.co;
260 }
261
262 /* load home/permanent world manually */
263 world_static.load_state = k_world_loader_load;
264 struct world_load_args args = {
265 .purpose = k_world_purpose_hub,
266 .reg = spawn
267 };
268 skaterift_world_load_thread( &args );
269
270 vg_async_call( async_skaterift_player_start, NULL, 0 );
271 vg_async_stall();
272
273
274 global_skateshop.selected_world_id=1;
275 global_skateshop.pointcloud_world_id=1;
276 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
277
278 vg_console_load_autos();
279 menu_link();
280
281 addon_mount_content_folder( k_addon_type_player,
282 "playermodels", ".mdl" );
283 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
284 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
285 addon_mount_workshop_items();
286 vg_async_call( async_addon_reg_update, NULL, 0 );
287 vg_async_stall();
288
289 /* and now */
290 skaterift_restore_state();
291 vg_loader_step( NULL, skaterift_autosave_synchronous );
292
293 //board_processview_thread(NULL);
294 vg_async_call( async_call_ready, NULL, 0 );
295 }
296
297 static void draw_origin_axis(void){
298 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
299 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
300 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
301 }
302 static void skaterift_change_client_world_preupdate(void);
303
304 /*
305 * UPDATE LOOP
306 * ---------------------------------------------------------------------------*/
307
308 static void vg_pre_update(void){
309 if( !netplayers.chatting ) /* FIXME */
310 srinput.enabled = 1;
311
312 skaterift_preupdate_inputs();
313
314 if( k_tools_mode ) return;
315
316 steam_update();
317 if( skaterift.op == k_async_op_clientloading ) return;
318 if( world_static.load_state == k_world_loader_preload )
319 skaterift_change_client_world_preupdate();
320
321 draw_origin_axis();
322 skateshop_autostart_loading();
323 network_update();
324
325 /* time rate */
326 f32 target = 1;
327 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
328 k_skaterift_respawning) ) {
329 target = 0;
330 }
331
332 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
333 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
334
335 player__pre_update();
336 world_entity_focus_preupdate();
337 skaterift_replay_pre_update();
338 remote_sfx_pre_update();
339
340 world_update( world_current_instance(), localplayer.rb.co );
341 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
342 respawn_chooser_pre_update();
343 }
344
345 static void vg_fixed_update(void){
346 if( k_tools_mode ) return;
347 if( skaterift.op == k_async_op_clientloading ) return;
348
349 world_routes_fixedupdate( world_current_instance() );
350 player__update();
351 vehicle_update_fixed();
352 }
353
354 static void vg_post_update(void){
355 if( k_tools_mode ) return;
356 if( skaterift.op == k_async_op_clientloading ) return;
357
358 player__post_update();
359
360 float dist;
361 int sample_index;
362 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
363
364 audio_lock();
365 vg_dsp.echo_distances[sample_index] = dist;
366
367 v3f ears = { 1.0f,0.0f,0.0f };
368 m3x3_mulv( skaterift.cam.transform, ears, ears );
369 v3_copy( ears, vg_audio.external_listener_ears );
370 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
371
372 if( localplayer.gate_waiting ){
373 m4x3_mulv( localplayer.gate_waiting->transport,
374 vg_audio.external_listener_pos,
375 vg_audio.external_listener_pos );
376 }
377
378 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
379 audio_unlock();
380
381 vehicle_update_post();
382
383 if( vg.time - skaterift.last_autosave > 20.0 ){
384 if( skaterift_autosave(1) ){
385 skaterift.last_autosave = vg.time;
386 }
387 }
388 }
389
390 /*
391 * RENDERING
392 * ---------------------------------------------------------------------------*/
393
394 static void vg_framebuffer_resize( int w, int h ){
395 render_fb_resize();
396 }
397
398 static void present_view_with_post_processing(void){
399 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
400 glViewport( 0,0, vg.window_x, vg.window_y );
401
402 glEnable(GL_BLEND);
403 glDisable(GL_DEPTH_TEST);
404 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
405 glBlendEquation(GL_FUNC_ADD);
406
407 v2f inverse;
408 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
409
410 if( k_blur_effect ){
411 shader_blitblur_use();
412 shader_blitblur_uTexMain( 0 );
413 shader_blitblur_uTexMotion( 1 );
414 shader_blitblur_uBlurStrength( k_blur_strength /
415 (vg.time_frame_delta*60.0) );
416 shader_blitblur_uInverseRatio( inverse );
417
418 inverse[0] -= 0.0001f;
419 inverse[1] -= 0.0001f;
420 shader_blitblur_uClampUv( inverse );
421
422 static f64 effect_time = 133.0;
423 effect_time += vg.time_frame_delta;
424 shader_blitblur_uTime( effect_time );
425
426 f32 glitch_strength = 0.0f;
427 if( skaterift.activity == k_skaterift_replay ){
428 glitch_strength = 0.005f;
429 if( skaterift.replay_control == k_replay_control_play )
430 glitch_strength = 0.005f;
431 else
432 glitch_strength += 0.005f*skaterift.track_velocity;
433 }
434 shader_blitblur_uGlitchStrength( glitch_strength );
435
436 v2f override;
437 if( skaterift.activity == k_skaterift_menu )
438 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
439 else
440 v2_zero( override );
441 shader_blitblur_uOverrideDir( override );
442
443 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
444 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
445 }
446 else{
447 shader_blit_use();
448 shader_blit_uTexMain( 0 );
449 shader_blit_uInverseRatio( inverse );
450 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
451 }
452
453 render_fsquad();
454 }
455
456 static void render_player_transparent(void){
457 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
458 SAIS OTHERWISE */
459
460 m4x3_copy( skaterift.cam.transform, small_cam.transform );
461
462 small_cam.fov = skaterift.cam.fov;
463 small_cam.nearz = 0.05f;
464 small_cam.farz = 60.0f;
465
466 camera_update_view( &small_cam );
467 camera_update_projection( &small_cam );
468 camera_finalize( &small_cam );
469
470 /* Draw player to window buffer and blend background ontop */
471 player__render( &small_cam );
472 }
473
474 static void render_scene(void){
475 /* Draw world */
476 glEnable( GL_DEPTH_TEST );
477
478 world_instance *view_world = localplayer.viewable_world;
479
480 if( view_world == NULL ){
481 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
482 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
483 return;
484 }
485
486 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
487 if( world_static.instances[i].status == k_world_status_loaded ){
488 world_prerender( &world_static.instances[i] );
489 }
490 }
491
492 if( skaterift.activity == k_skaterift_respawning ){
493 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
494 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
495 glClear( GL_COLOR_BUFFER_BIT );
496 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
497 GL_COLOR_ATTACHMENT1 } );
498 view_world = &world_static.instances[respawn_chooser.world_id];
499 render_world_override( view_world );
500 render_world_routes( view_world, &skaterift.cam, 1 );
501 }
502 else{
503 render_world( view_world, &skaterift.cam, 0 );
504 render_water_texture( view_world, &skaterift.cam, 0 );
505 render_fb_bind( gpipeline.fb_main, 1 );
506 render_water_surface( view_world, &skaterift.cam );
507 render_remote_players( view_world, &skaterift.cam );
508 }
509 }
510
511 static void render_scene_gate_subview(void){
512 render_fb_bind( gpipeline.fb_main, 1 );
513 world_instance *view_world = localplayer.viewable_world;
514 if( !view_world ) return; /* ??? */
515 if( skaterift.activity == k_skaterift_respawning ) return;
516
517 int depth = 1;
518 if( localplayer.gate_waiting ) depth = 0;
519 render_world_gates( view_world, &skaterift.cam, depth );
520 }
521
522 static void skaterift_composite_maincamera(void){
523 camera_lerp( &localplayer.cam, &world_static.focus_cam,
524 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
525
526 if( skaterift.activity == k_skaterift_replay ){
527 skaterift_get_replay_camera( &skaterift.cam );
528 }
529
530 skaterift.cam.nearz = 0.1f;
531 skaterift.cam.farz = 2100.0f;
532
533 if( skaterift.activity == k_skaterift_respawning ){
534 camera_copy( &respawn_chooser.cam, &skaterift.cam );
535 skaterift.cam.nearz = 4.0f;
536 skaterift.cam.farz = 3100.0f;
537 }
538
539 camera_update_transform( &skaterift.cam );
540
541 if( skaterift.activity != k_skaterift_respawning ){
542 if( localplayer.gate_waiting ){
543 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
544 skaterift.cam.transform );
545 }
546 else{
547 m3x3_mul( localplayer.basis, skaterift.cam.transform,
548 skaterift.cam.transform );
549 }
550 }
551
552 camera_update_view( &skaterift.cam );
553 camera_update_projection( &skaterift.cam );
554 camera_finalize( &skaterift.cam );
555 }
556
557 static void render_main_game(void){
558 if( skaterift.activity == k_skaterift_replay ){
559 player__animate_from_replay( &skaterift.replay );
560 }
561 else{
562 player__animate();
563 skaterift_record_frame( &skaterift.replay, 0 );
564 }
565 animate_remote_players();
566 player__pre_render();
567
568 skaterift_composite_maincamera();
569
570 /* --------------------------------------------------------------------- */
571
572 world_instance *view_world = localplayer.viewable_world;
573 if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
574 render_world_cubemaps( view_world );
575
576 ent_gate *gate = view_world->rendering_gate;
577 if( gate ){
578 if( gate->flags & k_ent_gate_nonlocal ){
579 world_instance *dest = &world_static.instances[ gate->target ];
580 render_world_cubemaps( dest );
581 }
582 }
583 }
584
585 /* variable res target */
586 render_fb_bind( gpipeline.fb_main, 1 );
587 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
588 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
589
590 render_scene();
591 glEnable( GL_DEPTH_TEST );
592
593 /* full res target */
594 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
595 glViewport( 0,0, vg.window_x, vg.window_y );
596
597 render_player_transparent(); /* needs to read the depth buffer before we fuck
598 it up with the oblique rendering inside the
599 portals */
600
601 /* continue with variable rate */
602 render_scene_gate_subview();
603
604 /* composite */
605 present_view_with_post_processing();
606
607 /* --------------------------------------------------------------------- */
608
609 /* capture the current resume frame at the very last point */
610 if( button_down( k_srbind_reset ) ){
611 if( skaterift.activity == k_skaterift_default ){
612 skaterift.activity = k_skaterift_replay;
613 skaterift_record_frame( &skaterift.replay, 1 );
614 if( skaterift.replay.head ){
615 skaterift.replay.cursor = skaterift.replay.head->time;
616 skaterift.replay.cursor_frame = skaterift.replay.head;
617 }
618 skaterift.replay_control = k_replay_control_scrub;
619 }
620 }
621 }
622
623 static void vg_render(void){
624 if( k_tools_mode ){
625 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
626 glViewport( 0,0, vg.window_x, vg.window_y );
627 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
628 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
629 return;
630 }
631
632 if( skaterift.op == k_async_op_clientloading ){
633 _vg_loader_render();
634 return;
635 }
636
637 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
638
639 glViewport( 0,0, vg.window_x, vg.window_y );
640 glDisable( GL_DEPTH_TEST );
641 glDisable( GL_BLEND );
642
643 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
644 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
645
646 render_main_game();
647 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
648
649 /* Other shite */
650 glDisable(GL_BLEND);
651 glDisable(GL_DEPTH_TEST);
652 vg_lines_drawall();
653 glViewport( 0,0, vg.window_x, vg.window_y );
654 gui_draw();
655 }
656
657 static void vg_gui(void){
658 if( skaterift.op == k_async_op_clientloading ) return;
659
660 menu_update();
661 if( skaterift.activity == k_skaterift_menu ){
662 glClear( GL_DEPTH_BUFFER_BIT );
663 menu_render();
664 }
665
666 player__im_gui();
667 world_instance *world = world_current_instance();
668
669 skaterift_replay_imgui();
670 workshop_form_gui();
671 render_view_framebuffer_ui();
672 remote_player_network_imgui( vg.pv );
673
674
675 if( skaterift.activity == k_skaterift_respawning ){
676 remote_players_imgui_world( world_current_instance(), vg.pv,
677 2000.0f, 0 );
678 remote_players_imgui_lobby();
679 }
680 else {
681 remote_players_chat_imgui(); /* TODO: conditional */
682 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
683 }
684 }
685
686
687 #else
688
689 #include "skaterift_imgui_dev.c"
690
691 #endif