2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
15 #define VG_AUDIO_FORCE_COMPRESSED
23 * --------------------- */
25 #include "skaterift.h"
39 #include "player_remote.h"
42 * ----------------- */
50 #include "highscores.c"
52 #include "world_map.c"
54 #include "player_remote.c"
55 #include "vg/vg_audio_dsp.h"
56 #include "world_routes_ui.c"
58 #include "player_effects.c"
61 static int k_tools_mode
= 0;
63 int main( int argc
, char *argv
[] ){
64 vg_mem
.use_libc_malloc
= 0;
65 vg_set_mem_quota( 160*1024*1024 );
66 vg_enter( argc
, argv
, "Voyager Game Engine" );
70 static void vg_launch_opt(void){
72 if( vg_long_opt( "noauth" ) ){
73 network_client
.auth_mode
= eServerModeNoAuthentication
;
76 if( (arg
= vg_long_opt_arg( "server" )) ){
77 vg_strncpy( arg
, network_client
.server_adress
, 64,
78 k_strncpy_overflow_fatal
);
81 if( vg_long_opt( "tools" ) ){
85 if( vg_long_opt( "demo" ) ){
86 skaterift
.demo_mode
= 1;
89 if( (arg
= vg_long_opt_arg( "world" )) ){
90 skaterift
.hub_world
= arg
;
94 static void vg_preload(void){
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
103 /* please forgive me! */
105 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
106 if( !strcmp(drm
, "blibby!") )
107 skaterift
.demo_mode
= 0;
109 vg_loader_step( remote_players_init
, NULL
);
115 vg_loader_step( NULL
, steam_end
);
116 vg_loader_step( network_init
, network_end
);
119 static void async_skaterift_player_start( void *payload
, u32 size
){
120 world_switch_instance(0);
123 static void async_call_ready( void *payload
, u32 size
){
124 skaterift
.op
= k_async_op_none
;
127 static void skaterift_restore_state(void){
129 strcpy( sav
.path
, str_skaterift_main_save
);
130 savedata_file_read( &sav
);
133 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
134 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
136 u32 board_reg_id
= 0,
139 vg_msg_cursor orig
= kvsav
.cur
;
140 if( vg_msg_seekframe( &kvsav
, "player" ) ){
144 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
145 u32 reg_id
= addon_match( &q
);
146 if( reg_id
!= 0xffffffff )
147 board_reg_id
= reg_id
;
150 skaterift_read_addon_alias( &kvsav
, "playermodel",
151 k_addon_type_player
, &q
);
152 reg_id
= addon_match( &q
);
153 if( reg_id
!= 0xffffffff )
154 player_reg_id
= reg_id
;
157 localplayer
.board_view_slot
=
158 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
159 localplayer
.playermodel_view_slot
=
160 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
165 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
166 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
167 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
171 static void skaterift_load_world_content(void){
173 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
174 skaterift_mount_world_unloadable( "maps/mp_spawn",
175 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
176 skaterift_mount_world_unloadable( "maps/mp_mtzero",
177 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
178 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
180 world_static
.load_state
= k_world_loader_load
;
182 struct world_load_args args
= {
183 .purpose
= k_world_purpose_hub
,
186 skaterift_world_load_thread( &args
);
189 static void skaterift_load_player_content(void){
190 u32 bytes
= 1024*1024*10;
191 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
192 skaterift
.replay
.size
= bytes
;
193 replay_clear( &skaterift
.replay
);
195 particle_alloc( &particles_grind
, 300 );
197 player_load_animation_reference( "models/ch_none.mdl" );
198 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
200 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
203 static void vg_load(void){
205 vg_async_call( async_call_ready
, NULL
, 0 );
209 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
210 vg_console_reg_cmd( "switch_active_instance",
211 skaterift_switch_instance_cmd
, NULL
);
212 vg_console_reg_cmd( "fc", freecam_cmd
, NULL
);
213 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
215 vg_loader_step( render_init
, NULL
);
216 vg_loader_step( menu_init
, NULL
);
217 vg_loader_step( world_init
, NULL
);
218 vg_loader_step( vehicle_init
, NULL
);
219 vg_loader_step( font3d_init
, NULL
);
220 vg_loader_step( gui_init
, NULL
);
222 vg_loader_step( player_init
, NULL
);
223 vg_loader_step( player_ragdoll_init
, NULL
);
226 vg_loader_step( addon_system_init
, NULL
);
227 vg_loader_step( workshop_init
, NULL
);
228 vg_loader_step( skateshop_init
, NULL
);
230 vg_loader_step( skaterift_load_player_content
, NULL
);
232 /* --------------------- */
235 vg_loader_step( audio_init
, audio_free
);
237 /* 'systems' are completely loaded now */
239 /* Completing addon registrations
240 * -------------------------------------
243 /* load home/permanent world manually */
244 vg_loader_step( skaterift_load_world_content
, NULL
);
245 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
248 vg_console_load_autos();
251 addon_mount_content_folder( k_addon_type_player
,
252 "playermodels", ".mdl" );
253 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
254 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
255 addon_mount_workshop_items();
256 vg_async_call( async_addon_reg_update
, NULL
, 0 );
260 skaterift_restore_state();
263 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
265 //board_processview_thread(NULL);
266 vg_async_call( async_call_ready
, NULL
, 0 );
269 static void draw_origin_axis(void){
270 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
271 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
272 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
274 static void skaterift_change_client_world_preupdate(void);
278 * ---------------------------------------------------------------------------*/
280 static void vg_pre_update(void){
281 skaterift_preupdate_inputs();
283 if( k_tools_mode
) return;
286 if( skaterift
.op
== k_async_op_clientloading
) return;
287 if( world_static
.load_state
== k_world_loader_preload
)
288 skaterift_change_client_world_preupdate();
291 skateshop_autostart_loading();
296 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
297 k_skaterift_world_map
) ){
301 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
302 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
304 /* TODO: how can we compress this? */
305 ent_miniworld_preupdate();
306 player__pre_update();
307 world_entity_focus_preupdate();
308 skaterift_replay_pre_update();
309 remote_sfx_pre_update();
310 skateshop_world_preupdate( world_current_instance() );
312 world_update( world_current_instance(), localplayer
.rb
.co
);
313 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
314 world_map_pre_update();
317 static void vg_fixed_update(void){
318 if( k_tools_mode
) return;
319 if( skaterift
.op
== k_async_op_clientloading
) return;
321 world_routes_fixedupdate( world_current_instance() );
323 vehicle_update_fixed();
326 static void vg_post_update(void){
327 if( k_tools_mode
) return;
328 if( skaterift
.op
== k_async_op_clientloading
) return;
330 player__post_update();
334 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
337 vg_dsp
.echo_distances
[sample_index
] = dist
;
339 v3f ears
= { 1.0f
,0.0f
,0.0f
};
340 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
341 v3_copy( ears
, vg_audio
.external_listener_ears
);
342 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
344 if( localplayer
.gate_waiting
){
345 m4x3_mulv( localplayer
.gate_waiting
->transport
,
346 vg_audio
.external_listener_pos
,
347 vg_audio
.external_listener_pos
);
350 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
353 vehicle_update_post();
355 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
356 if( skaterift_autosave(1) ){
357 skaterift
.last_autosave
= vg
.time
;
364 * ---------------------------------------------------------------------------*/
366 static void vg_framebuffer_resize( int w
, int h
){
370 static void present_view_with_post_processing(void){
371 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
372 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
375 glDisable(GL_DEPTH_TEST
);
376 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
377 glBlendEquation(GL_FUNC_ADD
);
380 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
383 shader_blitblur_use();
384 shader_blitblur_uTexMain( 0 );
385 shader_blitblur_uTexMotion( 1 );
386 shader_blitblur_uBlurStrength( k_blur_strength
/
387 (vg
.time_frame_delta
*60.0) );
388 shader_blitblur_uInverseRatio( inverse
);
390 inverse
[0] -= 0.0001f
;
391 inverse
[1] -= 0.0001f
;
392 shader_blitblur_uClampUv( inverse
);
394 static f64 effect_time
= 133.0;
395 effect_time
+= vg
.time_frame_delta
;
396 shader_blitblur_uTime( effect_time
);
398 f32 glitch_strength
= 0.0f
;
399 if( skaterift
.activity
== k_skaterift_replay
){
400 glitch_strength
= 0.005f
;
401 if( skaterift
.replay_control
== k_replay_control_play
)
402 glitch_strength
= 0.005f
;
404 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
406 shader_blitblur_uGlitchStrength( glitch_strength
);
409 if( skaterift
.activity
== k_skaterift_menu
)
410 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
413 shader_blitblur_uOverrideDir( override
);
415 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
416 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
420 shader_blit_uTexMain( 0 );
421 shader_blit_uInverseRatio( inverse
);
422 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
428 static void render_player_transparent(void){
429 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
432 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
434 small_cam
.fov
= skaterift
.cam
.fov
;
435 small_cam
.nearz
= 0.05f
;
436 small_cam
.farz
= 60.0f
;
438 camera_update_view( &small_cam
);
439 camera_update_projection( &small_cam
);
440 camera_finalize( &small_cam
);
442 /* Draw player to window buffer and blend background ontop */
443 player__render( &small_cam
);
446 static world_instance
*get_view_world(void){
447 world_instance
*view_world
= world_current_instance();
448 if( localplayer
.gate_waiting
&&
449 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
450 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
456 static void render_scene(void){
458 glEnable( GL_DEPTH_TEST
);
460 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
461 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
462 world_prerender( &world_static
.instances
[i
] );
466 if( skaterift
.activity
== k_skaterift_world_map
){
467 world_instance
*world
= world_current_instance();
468 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
471 v3_muls( world
->ub_lighting
.g_daysky_colour
,
472 world
->ub_lighting
.g_day_phase
-
473 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
475 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
476 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
478 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
479 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
481 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
482 glClear( GL_COLOR_BUFFER_BIT
);
483 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
484 GL_COLOR_ATTACHMENT1
} );
487 m4x3_identity( identity
);
488 render_world_override( world
, world
, identity
, &skaterift
.cam
,
490 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
491 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
495 world_instance
*view_world
= get_view_world();
496 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
498 particle_system_update( &particles_grind
, vg
.time_delta
);
499 //particle_system_debug( &particles_grind );
500 particle_system_prerender( &particles_grind
);
501 particle_system_render( &particles_grind
, &skaterift
.cam
);
506 if( global_miniworld
.transition
== 0 )
509 world_instance
*holdout_world
= NULL
;
512 if( global_miniworld
.transition
== 1 ){
513 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
514 t
= global_miniworld
.t
;
517 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
518 t
= 1.0f
-global_miniworld
.t
;
521 if( holdout_world
->status
!= k_world_status_loaded
)
524 t
= vg_smoothstepf( t
);
526 glEnable( GL_STENCIL_TEST
);
527 glDisable( GL_DEPTH_TEST
);
528 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
529 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
530 glStencilMask( 0xFF );
532 shader_blit_transition_use();
533 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
534 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
537 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
540 static void skaterift_composite_maincamera(void){
541 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
542 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
544 if( skaterift
.freecam
){
546 v3_copy( skaterift
.replay_freecam
.pos
, skaterift
.cam
.pos
);
547 v3_copy( skaterift
.replay_freecam
.angles
, skaterift
.cam
.angles
);
548 skaterift
.cam
.fov
= skaterift
.replay_freecam
.fov
;
551 if( skaterift
.activity
== k_skaterift_replay
){
552 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
556 skaterift
.cam
.nearz
= 0.1f
;
557 skaterift
.cam
.farz
= 2100.0f
;
559 if( skaterift
.activity
== k_skaterift_world_map
){
560 camera_copy( &world_map
.cam
, &skaterift
.cam
);
561 skaterift
.cam
.nearz
= 4.0f
;
562 skaterift
.cam
.farz
= 3100.0f
;
565 if( global_miniworld
.transition
){
566 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
567 s
= vg_signf( global_miniworld
.transition
);
568 global_miniworld
.t
+= s
* dt
;
570 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
571 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
572 global_miniworld
.transition
= 0;
576 camera_update_transform( &skaterift
.cam
);
577 camera_update_view( &skaterift
.cam
);
578 camera_update_projection( &skaterift
.cam
);
579 camera_finalize( &skaterift
.cam
);
582 static void render_main_game(void){
583 if( skaterift
.activity
== k_skaterift_replay
){
584 player__animate_from_replay( &skaterift
.replay
);
588 skaterift_record_frame( &skaterift
.replay
, 0 );
590 animate_remote_players();
591 player__pre_render();
593 skaterift_composite_maincamera();
595 /* --------------------------------------------------------------------- */
596 if( skaterift
.activity
!= k_skaterift_world_map
){
597 world_instance
*world
= world_current_instance();
598 render_world_cubemaps( world
);
600 ent_gate
*nlg
= world
->rendering_gate
;
601 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
602 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
605 /* variable res target */
606 render_fb_bind( gpipeline
.fb_main
, 1 );
607 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
608 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
611 glEnable( GL_DEPTH_TEST
);
613 /* full res target */
614 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
615 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
617 render_player_transparent(); /* needs to read the depth buffer before we fuck
618 it up with the oblique rendering inside the
621 /* continue with variable rate */
622 if( !global_miniworld
.transition
&&
623 (skaterift
.activity
!= k_skaterift_world_map
) ){
624 render_fb_bind( gpipeline
.fb_main
, 1 );
625 render_world_gates( get_view_world(), &skaterift
.cam
);
629 present_view_with_post_processing();
631 skaterift_replay_post_render();
634 static void vg_render(void){
636 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
637 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
638 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
639 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
643 if( skaterift
.op
== k_async_op_clientloading
){
648 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
650 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
651 glDisable( GL_DEPTH_TEST
);
652 glDisable( GL_BLEND
);
654 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
655 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
658 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
662 glDisable(GL_DEPTH_TEST
);
664 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
668 static void vg_gui(void){
669 if( skaterift
.op
== k_async_op_clientloading
) return;
672 if( skaterift
.activity
== k_skaterift_menu
){
673 glClear( GL_DEPTH_BUFFER_BIT
);
678 world_instance
*world
= world_current_instance();
680 world_routes_imgui( world
);
681 skaterift_replay_imgui();
683 render_view_framebuffer_ui();
684 remote_player_network_imgui( vg
.pv
);
686 if( skaterift
.activity
== k_skaterift_world_map
){
687 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
688 remote_players_imgui_lobby();
691 remote_players_chat_imgui(); /* TODO: conditional */
692 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );