2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
22 * --------------------- */
24 #include "skaterift.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
40 #include "player_remote.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
48 #include "ent_camera.h"
49 #include "world_map.h"
53 #include "player_render.h"
54 #include "control_overlay.h"
56 struct skaterift_globals skaterift
=
58 .op
= k_async_op_clientloading
, .time_rate
= 1.0f
, .demo_mode
= 1,
59 .hub_world
= "maps/dev_hub",
62 static int k_tools_mode
= 0;
64 int main( int argc
, char *argv
[] )
66 network_set_host( "skaterift.com", NULL
);
67 vg_mem
.use_libc_malloc
= 0;
68 vg_set_mem_quota( 160*1024*1024 );
69 vg_enter( argc
, argv
, "Voyager Game Engine" );
73 void vg_launch_opt(void)
76 if( vg_long_opt( "noauth" ) ){
77 network_client
.auth_mode
= eServerModeNoAuthentication
;
80 if( (arg
= vg_long_opt_arg( "server" )) )
82 network_set_host( arg
, NULL
);
85 if( vg_long_opt( "tools" ) ){
89 if( vg_long_opt( "demo" ) ){
90 skaterift
.demo_mode
= 1;
93 if( (arg
= vg_long_opt_arg( "world" )) ){
94 skaterift
.hub_world
= arg
;
100 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
101 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
102 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
103 vg_info(" | \\ / | | / | | \\ | / | \n" );
104 vg_info(" | \\/ | | / | | \\ | / | \n" );
105 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
108 /* please forgive me! */
110 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
111 if( !strcmp(drm
, "blibby!") )
112 skaterift
.demo_mode
= 0;
114 vg_loader_step( remote_players_init
, NULL
);
120 vg_loader_step( NULL
, steam_end
);
121 vg_loader_step( network_init
, network_end
);
124 static void async_skaterift_player_start( void *payload
, u32 size
){
125 world_switch_instance(0);
128 static void async_call_ready( void *payload
, u32 size
)
130 skaterift
.op
= k_async_op_none
;
132 if( network_client
.auto_connect
)
133 network_client
.user_intent
= k_server_intent_online
;
138 static void skaterift_restore_state(void)
141 skaterift_read_main_savedata( &sav
);
144 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
147 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
, NULL
);
148 skaterift
.achievements
|= ach
;
150 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
151 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
153 vg_msg_cursor orig
= kvsav
.cur
;
154 if( vg_msg_seekframe( &kvsav
, "player" ) ){
158 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
159 u32 reg_id
= addon_match( &q
);
160 if( reg_id
!= 0xffffffff )
161 board_reg_id
= reg_id
;
164 skaterift_read_addon_alias( &kvsav
, "playermodel",
165 k_addon_type_player
, &q
);
166 reg_id
= addon_match( &q
);
167 if( reg_id
!= 0xffffffff )
168 player_reg_id
= reg_id
;
171 localplayer
.board_view_slot
=
172 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
173 localplayer
.playermodel_view_slot
=
174 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
179 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
180 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
181 if( !reg
) vg_fatal_error( "world not found\n" );
182 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
186 static void skaterift_load_world_content(void){
188 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
189 skaterift_mount_world_unloadable( "maps/mp_spawn",
190 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
191 skaterift_mount_world_unloadable( "maps/mp_mtzero",
192 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
193 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
194 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
195 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM
);
197 world_static
.load_state
= k_world_loader_load
;
199 struct world_load_args args
= {
200 .purpose
= k_world_purpose_hub
,
203 skaterift_world_load_thread( &args
);
206 static void skaterift_load_player_content(void)
208 particle_alloc( &particles_grind
, 300 );
209 particle_alloc( &particles_env
, 200 );
211 player_load_animation_reference( "models/ch_none.mdl" );
212 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
214 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
220 vg_async_call( async_call_ready
, NULL
, 0 );
224 vg_audio
.always_keep_compressed
= 1;
226 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
227 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
229 vg_loader_step( render_init
, NULL
);
230 vg_loader_step( menu_init
, NULL
);
231 vg_loader_step( control_overlay_init
, NULL
);
232 vg_loader_step( world_init
, NULL
);
233 vg_loader_step( vehicle_init
, NULL
);
234 vg_loader_step( gui_init
, NULL
);
236 vg_loader_step( player_init
, NULL
);
237 vg_loader_step( player_ragdoll_init
, NULL
);
238 vg_loader_step( npc_init
, NULL
);
241 vg_loader_step( addon_system_init
, NULL
);
242 vg_loader_step( workshop_init
, NULL
);
243 vg_loader_step( skateshop_init
, NULL
);
244 vg_loader_step( ent_tornado_init
, NULL
);
245 vg_loader_step( skaterift_replay_init
, NULL
);
246 vg_loader_step( skaterift_load_player_content
, NULL
);
248 /* --------------------- */
251 vg_loader_step( audio_init
, NULL
);
253 /* 'systems' are completely loaded now */
255 /* Completing addon registrations
256 * -------------------------------------
259 /* load home/permanent world manually */
260 vg_loader_step( skaterift_load_world_content
, NULL
);
261 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
264 vg_console_load_autos();
266 addon_mount_content_folder( k_addon_type_player
,
267 "playermodels", ".mdl" );
268 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
269 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
270 addon_mount_workshop_items();
271 vg_async_call( async_addon_reg_update
, NULL
, 0 );
275 skaterift_restore_state();
278 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
280 //board_processview_thread(NULL);
281 vg_async_call( async_call_ready
, NULL
, 0 );
284 static void draw_origin_axis(void){
285 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
286 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
287 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
289 void skaterift_change_client_world_preupdate(void);
293 * ---------------------------------------------------------------------------*/
295 void vg_pre_update(void)
297 skaterift_preupdate_inputs();
299 if( k_tools_mode
) return;
302 skaterift_change_client_world_preupdate();
304 if( skaterift
.op
== k_async_op_clientloading
) return;
307 addon_system_pre_update();
308 skateshop_world_preview_preupdate();
313 if( skaterift
.activity
& k_skaterift_replay
)
317 v3_copy( localplayer
.rb
.co
, listen_co
);
319 if( skaterift
.activity
& k_skaterift_menu
)
323 v3_copy( menu
.bg_cam
->transform
.co
, listen_co
);
328 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
329 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
331 /* TODO: how can we compress this? */
332 ent_miniworld_preupdate();
333 world_entity_focus_preupdate();
335 if( skaterift
.activity
!= k_skaterift_menu
)
337 player__pre_update();
340 skaterift_replay_pre_update();
341 remote_sfx_pre_update();
342 skateshop_world_preupdate( world_current_instance() );
344 world_update( world_current_instance(), localplayer
.rb
.co
);
345 audio_ambient_sprites_update( world_current_instance(), listen_co
);
346 world_map_pre_update();
349 void vg_fixed_update(void)
351 if( k_tools_mode
) return;
352 if( skaterift
.op
== k_async_op_clientloading
) return;
354 world_routes_fixedupdate( world_current_instance() );
356 vehicle_update_fixed();
359 void vg_post_update(void)
361 if( k_tools_mode
) return;
362 if( skaterift
.op
== k_async_op_clientloading
) return;
364 player__post_update();
368 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
371 vg_dsp
.echo_distances
[sample_index
] = dist
;
373 v3f ears
= { 1.0f
,0.0f
,0.0f
};
374 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
375 v3_copy( ears
, vg_audio
.external_listener_ears
);
376 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
378 if( localplayer
.gate_waiting
){
379 m4x3_mulv( localplayer
.gate_waiting
->transport
,
380 vg_audio
.external_listener_pos
,
381 vg_audio
.external_listener_pos
);
384 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
387 vehicle_update_post();
388 skaterift_autosave_update();
393 * ---------------------------------------------------------------------------*/
395 void vg_framebuffer_resize( int w
, int h
){
399 static void present_view_with_post_processing(void){
400 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
401 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
404 glDisable(GL_DEPTH_TEST
);
405 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
406 glBlendEquation(GL_FUNC_ADD
);
409 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
412 shader_blitblur_use();
413 shader_blitblur_uTexMain( 0 );
414 shader_blitblur_uTexMotion( 1 );
415 shader_blitblur_uBlurStrength( k_blur_strength
/
416 (vg
.time_frame_delta
*60.0) );
417 shader_blitblur_uInverseRatio( inverse
);
419 inverse
[0] -= 0.0001f
;
420 inverse
[1] -= 0.0001f
;
421 shader_blitblur_uClampUv( inverse
);
423 static f64 effect_time
= 133.0;
424 effect_time
+= vg
.time_frame_delta
;
425 shader_blitblur_uTime( effect_time
);
427 f32 glitch_strength
= 0.0f
;
428 if( skaterift
.activity
== k_skaterift_replay
){
429 glitch_strength
= 0.005f
;
430 if( player_replay
.replay_control
== k_replay_control_play
)
431 glitch_strength
= 0.005f
;
433 glitch_strength
+= 0.005f
*player_replay
.track_velocity
;
435 shader_blitblur_uGlitchStrength( glitch_strength
);
438 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_blur
)
439 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
442 shader_blitblur_uOverrideDir( override
);
444 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
445 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
449 shader_blit_uTexMain( 0 );
450 shader_blit_uInverseRatio( inverse
);
451 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
457 static void render_player_transparent(void)
459 if( (menu
.page
== k_menu_page_main
) &&
460 (menu
.main_index
== k_menu_main_guide
) )
465 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
468 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
470 small_cam
.fov
= skaterift
.cam
.fov
;
471 small_cam
.nearz
= 0.05f
;
472 small_cam
.farz
= 60.0f
;
474 vg_camera_update_view( &small_cam
);
475 vg_camera_update_projection( &small_cam
);
476 vg_camera_finalize( &small_cam
);
478 /* Draw player to window buffer and blend background ontop */
479 player__render( &small_cam
);
482 static world_instance
*get_view_world(void)
484 if( (skaterift
.activity
& k_skaterift_menu
) &&
485 (menu
.page
== k_menu_page_main
) &&
486 (menu
.main_index
== k_menu_main_guide
) )
488 return &world_static
.instances
[0];
491 world_instance
*view_world
= world_current_instance();
492 if( localplayer
.gate_waiting
&&
493 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
494 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
500 static void render_scene(void)
503 glEnable( GL_DEPTH_TEST
);
505 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ )
507 if( world_static
.instances
[i
].status
== k_world_status_loaded
)
509 world_prerender( &world_static
.instances
[i
] );
513 if( menu_viewing_map() )
515 world_instance
*world
= world_current_instance();
516 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
519 v3_muls( world
->ub_lighting
.g_daysky_colour
,
520 world
->ub_lighting
.g_day_phase
-
521 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
523 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
524 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
526 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
527 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
529 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
530 glClear( GL_COLOR_BUFFER_BIT
);
531 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
532 GL_COLOR_ATTACHMENT1
} );
535 m4x3_identity( identity
);
536 render_world_override( world
, world
, identity
, &skaterift
.cam
,
537 world_map
.close_spawn
,
538 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
539 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
543 world_instance
*view_world
= get_view_world();
544 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
546 particle_system_update( &particles_grind
, vg
.time_delta
);
547 //particle_system_debug( &particles_grind );
548 particle_system_prerender( &particles_grind
);
549 particle_system_render( &particles_grind
, &skaterift
.cam
);
551 ent_tornado_pre_update();
552 particle_system_update( &particles_env
, vg
.time_delta
);
553 particle_system_prerender( &particles_env
);
554 particle_system_render( &particles_env
, &skaterift
.cam
);
556 player_glide_render_effects( &skaterift
.cam
);
561 if( global_miniworld
.transition
== 0 )
564 world_instance
*holdout_world
= NULL
;
567 if( global_miniworld
.transition
== 1 ){
568 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
569 t
= global_miniworld
.t
;
572 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
573 t
= 1.0f
-global_miniworld
.t
;
576 if( holdout_world
->status
!= k_world_status_loaded
)
579 t
= vg_smoothstepf( t
);
581 glEnable( GL_STENCIL_TEST
);
582 glDisable( GL_DEPTH_TEST
);
583 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
584 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
585 glStencilMask( 0xFF );
587 shader_blit_transition_use();
588 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
589 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
592 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
595 static void skaterift_composite_maincamera(void)
597 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
598 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
600 if( skaterift
.activity
== k_skaterift_replay
)
602 if( player_replay
.use_freecam
)
605 v3_copy( player_replay
.replay_freecam
.pos
, skaterift
.cam
.pos
);
606 v3_copy( player_replay
.replay_freecam
.angles
, skaterift
.cam
.angles
);
607 skaterift
.cam
.fov
= player_replay
.replay_freecam
.fov
;
611 skaterift_get_replay_cam( &skaterift
.cam
);
615 skaterift
.cam
.nearz
= 0.1f
;
616 skaterift
.cam
.farz
= 2100.0f
;
618 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_cam
)
620 ent_camera_unpack( menu
.bg_cam
, &skaterift
.cam
);
623 if( menu_viewing_map() )
625 vg_camera_copy( &world_map
.cam
, &skaterift
.cam
);
626 skaterift
.cam
.nearz
= 4.0f
;
627 skaterift
.cam
.farz
= 3100.0f
;
630 if( global_miniworld
.transition
){
631 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
632 s
= vg_signf( global_miniworld
.transition
);
633 global_miniworld
.t
+= s
* dt
;
635 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
636 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
637 global_miniworld
.transition
= 0;
641 vg_camera_update_transform( &skaterift
.cam
);
642 vg_camera_update_view( &skaterift
.cam
);
643 vg_camera_update_projection( &skaterift
.cam
);
644 vg_camera_finalize( &skaterift
.cam
);
647 static void render_main_game(void)
649 if( skaterift
.activity
== k_skaterift_replay
)
651 player__animate_from_replay( &player_replay
.local
);
655 skaterift_record_frame( &player_replay
.local
,
656 localplayer
.deferred_frame_record
);
657 localplayer
.deferred_frame_record
= 0;
659 animate_remote_players();
660 player__pre_render();
662 skaterift_composite_maincamera();
664 /* --------------------------------------------------------------------- */
665 if( !menu_viewing_map() )
667 world_instance
*world
= world_current_instance();
668 render_world_cubemaps( world
);
670 ent_gate
*nlg
= world
->rendering_gate
;
671 if( nlg
&& (nlg
->flags
& k_ent_gate_nonlocal
) )
672 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
675 /* variable res target */
676 render_fb_bind( gpipeline
.fb_main
, 1 );
677 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
678 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
681 glEnable( GL_DEPTH_TEST
);
683 /* full res target */
684 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
685 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
687 render_player_transparent(); /* needs to read the depth buffer before we fuck
688 it up with the oblique rendering inside the
691 /* continue with variable rate */
692 if( !global_miniworld
.transition
&& !menu_viewing_map() )
694 render_fb_bind( gpipeline
.fb_main
, 1 );
695 render_world_gates( get_view_world(), &skaterift
.cam
);
699 present_view_with_post_processing();
700 skaterift_replay_post_render();
701 control_overlay_render();
707 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
708 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
709 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
710 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
714 if( skaterift
.op
== k_async_op_clientloading
){
719 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
721 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
722 glDisable( GL_DEPTH_TEST
);
723 glDisable( GL_BLEND
);
725 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
726 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
729 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
733 glDisable(GL_DEPTH_TEST
);
735 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
742 if( skaterift
.op
== k_async_op_clientloading
) return;
748 ui_rect screen
= { 0, 0, vg
.window_x
, vg
.window_y
};
749 ui_rect panel
= { 0, 0, 1000, 700 };
750 ui_rect_center( screen
, panel
);
751 vg_ui
.wants_mouse
= 1;
753 ui_fill( panel
, ui_colour( k_ui_bg
+1 ) );
754 ui_outline( panel
, 1, ui_colour( k_ui_bg
+7 ), 0 );
756 ui_rect_pad( panel
, (ui_px
[2]){ 8, 8 } );
762 imgui_world_light_edit( world_current_instance() );
764 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
765 render_fb_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
769 world_instance
*world
= world_current_instance();
771 world_routes_imgui( world
);
772 skaterift_replay_imgui();
774 render_view_framebuffer_ui();
775 remote_player_network_imgui( vg
.pv
);
777 if( menu_viewing_map() )
779 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
780 remote_players_imgui_lobby();
784 remote_players_chat_imgui(); /* TODO: conditional */
785 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
790 #include "addon_types.c"
792 #include "ent_challenge.c"
793 #include "ent_glider.c"
795 #include "ent_miniworld.c"
796 #include "ent_objective.c"
797 #include "ent_region.c"
798 #include "ent_relay.c"
799 #include "ent_route.c"
800 #include "ent_skateshop.c"
801 #include "ent_tornado.c"
802 #include "ent_traffic.c"
806 #include "particle.c"
807 #include "player_basic_info.c"
809 #include "player_common.c"
810 #include "player_dead.c"
811 #include "player_drive.c"
812 #include "player_effects.c"
813 #include "player_glide.c"
814 #include "player_ragdoll.c"
815 #include "player_remote.c"
816 #include "player_render.c"
817 #include "player_replay.c"
818 #include "player_skate.c"
819 #include "player_walk.c"
826 #include "workshop.c"
827 #include "world_audio.c"
829 #include "world_entity.c"
830 #include "world_gate.c"
831 #include "world_gen.c"
832 #include "world_load.c"
833 #include "world_map.c"
834 #include "world_physics.c"
835 #include "world_render.c"
836 #include "world_routes.c"
837 #include "world_routes_ui.c"
838 #include "world_sfd.c"
839 #include "world_volumes.c"
840 #include "world_water.c"
843 #include "control_overlay.c"
844 #include "ent_camera.c"