more sensible world loading stuff (wip)
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 vg_msg sav = {0};
99 sav.buf = savedata.buf;
100 sav.len = savedata.len;
101 sav.max = sizeof(savedata.buf);
102
103 vg_msg player = sav;
104 if( vg_msg_seekframe( &player, "player", 0 ) ){
105 addon_alias q;
106
107 /* board */
108 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
109 u32 reg_id = addon_match( &q );
110 if( reg_id != 0xffffffff ){
111 localplayer.board_view_slot =
112 addon_cache_create_viewer( k_addon_type_board, reg_id );
113 }
114
115 /* playermodel */
116 skaterift_read_addon_alias( &player, "playermodel",
117 k_addon_type_player, &q );
118 reg_id = addon_match( &q );
119
120 if( reg_id == 0xffffffff ) reg_id = 0;
121 localplayer.playermodel_view_slot =
122 addon_cache_create_viewer( k_addon_type_player, reg_id );
123 }
124
125 vg_msg world = sav;
126 if( vg_msg_seekframe( &world, "world", 0 ) ){
127 addon_alias q;
128
129 /* world */
130 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
131 u32 reg_id = addon_match( &q );
132 if( reg_id != 0xffffffff ){
133 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
134
135 world_static.addon_client = reg;
136 world_static.load_state = k_world_loader_load;
137 skaterift_client_world_changer_thread(NULL);
138
139 world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
140 world_static.active_trigger_volume_count = 0;
141 localplayer.viewable_world = world_current_instance();
142
143 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
144 v3f pos;
145 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
146 player__setpos( &localplayer, pos );
147 }
148 }
149 }
150
151 VG_STATIC void vg_load(void){
152 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
153
154 vg_loader_step( render_init, NULL );
155 vg_loader_step( menu_init, NULL );
156 vg_loader_step( pointcloud_init, NULL );
157 vg_loader_step( world_init, NULL );
158 vg_loader_step( vehicle_init, NULL );
159 vg_loader_step( font3d_init, NULL );
160 vg_loader_step( gui_init, NULL );
161
162 vg_loader_step( player_init, NULL );
163 vg_loader_step( player_ragdoll_init, NULL );
164
165 /* content stuff */
166 vg_loader_step( addon_system_init, NULL );
167 vg_loader_step( workshop_init, NULL );
168 vg_loader_step( skateshop_init, NULL );
169
170 /* ----------------- */
171 vg_loader_step( load_playermodels, NULL );
172
173 /* player setup */
174 u32 bytes = 1024*1024*10;
175 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
176 skaterift.replay.size = bytes;
177 replay_clear( &skaterift.replay );
178
179 player__create( &localplayer );
180 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
181 player__use_avatar( &localplayer, &localplayer_avatar );
182 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
183 player__bind( &localplayer );
184
185 /* --------------------- */
186
187 vg_bake_shaders();
188 vg_loader_step( audio_init, audio_free );
189
190 /* 'systems' are completely loaded now */
191
192 /* Completing addon registrations
193 * -------------------------------------
194 */
195
196 /* understate diy. */
197 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
198 k_addon_type_world,
199 ".mdl" );
200 {
201 vg_msg msg = {0};
202 msg.buf = spawn->metadata;
203 msg.max = sizeof(spawn->metadata);
204 vg_msg_frame( &msg, "workshop" );
205 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
206 vg_msg_end_frame( &msg );
207 vg_msg_wkvstr( &msg, "location", "USA" );
208 spawn->metadata_len = msg.cur;
209 }
210
211 /* mtzero island */
212 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
213 k_addon_type_world,
214 ".mdl" );
215 {
216 vg_msg msg = {0};
217 msg.buf = mtzero->metadata;
218 msg.max = sizeof(mtzero->metadata);
219 vg_msg_frame( &msg, "workshop" );
220 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
221 vg_msg_end_frame( &msg );
222 vg_msg_wkvstr( &msg, "location", "Australia" );
223 mtzero->metadata_len = msg.cur;
224 }
225
226 /* load home/permanent world manually */
227 world_static.addon_hub = spawn;
228 world_instance_load_mdl( 0, "maps/mp_spawn/main.mdl" );
229
230 vg_async_call( async_skaterift_player_start, NULL, 0 );
231 vg_async_stall();
232
233
234 global_skateshop.selected_world_id=1;
235 global_skateshop.pointcloud_world_id=1;
236 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
237
238 vg_console_load_autos();
239 menu_link();
240
241 addon_mount_content_folder( k_addon_type_player,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update, NULL, 0 );
247 vg_async_stall();
248
249 /* and now */
250 skaterift_restore_state();
251 vg_loader_step( NULL, skaterift_write_savedata );
252
253 board_processview_thread(NULL);
254 vg_async_call( async_call_ready, NULL, 0 );
255 }
256
257 VG_STATIC void draw_origin_axis(void){
258 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
259 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
261 }
262 static void skaterift_change_client_world_preupdate(void);
263
264 /*
265 * UPDATE LOOP
266 * ---------------------------------------------------------------------------*/
267
268 VG_STATIC void vg_pre_update(void){
269 srinput.enabled = 1;
270
271 steam_update();
272 skaterift_preupdate_inputs();
273 if( skaterift.op == k_async_op_clientloading ) return;
274 if( world_static.load_state == k_world_loader_preload )
275 skaterift_change_client_world_preupdate();
276
277 draw_origin_axis();
278 network_update();
279
280 /* time rate */
281 f32 target = 1;
282 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
283 target = 0;
284
285 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
286 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
287
288 player__pre_update( &localplayer );
289 global_skateshop_preupdate();
290 skaterift_replay_pre_update();
291
292 world_update( world_current_instance(), localplayer.rb.co );
293 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
294 }
295
296 VG_STATIC void vg_fixed_update(void){
297 if( skaterift.op == k_async_op_clientloading ) return;
298
299 world_routes_fixedupdate( world_current_instance() );
300 player__update( &localplayer );
301 vehicle_update_fixed();
302 }
303
304 VG_STATIC void vg_post_update(void){
305 if( skaterift.op == k_async_op_clientloading ) return;
306
307 player__post_update( &localplayer );
308
309 float dist;
310 int sample_index;
311 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
312
313 audio_lock();
314 vg_dsp.echo_distances[sample_index] = dist;
315
316 v3f ears = { 1.0f,0.0f,0.0f };
317 m3x3_mulv( skaterift.cam.transform, ears, ears );
318 v3_copy( ears, vg_audio.external_listener_ears );
319 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
320
321 if( localplayer.gate_waiting ){
322 m4x3_mulv( localplayer.gate_waiting->transport,
323 vg_audio.external_listener_pos,
324 vg_audio.external_listener_pos );
325 }
326
327 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
328 audio_unlock();
329
330 vehicle_update_post();
331 }
332
333 /*
334 * RENDERING
335 * ---------------------------------------------------------------------------*/
336
337 VG_STATIC void vg_framebuffer_resize( int w, int h ){
338 render_fb_resize();
339 }
340
341 VG_STATIC void present_view_with_post_processing(void){
342 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
343 glViewport( 0,0, vg.window_x, vg.window_y );
344
345 glEnable(GL_BLEND);
346 glDisable(GL_DEPTH_TEST);
347 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
348 glBlendEquation(GL_FUNC_ADD);
349
350 v2f inverse;
351 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
352
353 if( k_blur_effect ){
354 shader_blitblur_use();
355 shader_blitblur_uTexMain( 0 );
356 shader_blitblur_uTexMotion( 1 );
357 shader_blitblur_uBlurStrength( k_blur_strength /
358 (vg.time_frame_delta*60.0) );
359 shader_blitblur_uInverseRatio( inverse );
360
361 inverse[0] -= 0.0001f;
362 inverse[1] -= 0.0001f;
363 shader_blitblur_uClampUv( inverse );
364
365 static f64 effect_time = 133.0;
366 effect_time += vg.time_frame_delta;
367 shader_blitblur_uTime( effect_time );
368
369 f32 glitch_strength = 0.0f;
370 if( skaterift.activity == k_skaterift_replay ){
371 glitch_strength = 0.005f;
372 if( skaterift.replay_control == k_replay_control_play )
373 glitch_strength = 0.005f;
374 else
375 glitch_strength += 0.005f*skaterift.track_velocity;
376 }
377 shader_blitblur_uGlitchStrength( glitch_strength );
378
379 v2f override;
380 if( skaterift.activity == k_skaterift_menu )
381 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
382 else
383 v2_zero( override );
384 shader_blitblur_uOverrideDir( override );
385
386 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
387 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
388 }
389 else{
390 shader_blit_use();
391 shader_blit_uTexMain( 0 );
392 shader_blit_uInverseRatio( inverse );
393 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
394 }
395
396 render_fsquad();
397 }
398
399 VG_STATIC void render_player_transparent(void){
400 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
401 SAIS OTHERWISE */
402
403 m4x3_copy( skaterift.cam.transform, small_cam.transform );
404
405 small_cam.fov = skaterift.cam.fov;
406 small_cam.nearz = 0.05f;
407 small_cam.farz = 60.0f;
408
409 camera_update_view( &small_cam );
410 camera_update_projection( &small_cam );
411 camera_finalize( &small_cam );
412
413 /* Draw player to window buffer and blend background ontop */
414 player__render( &small_cam, &localplayer );
415 }
416
417 VG_STATIC void render_scene(void){
418 /* Draw world */
419 glEnable( GL_DEPTH_TEST );
420
421 world_instance *view_world = localplayer.viewable_world;
422
423 if( view_world == NULL ){
424 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
425 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
426 return;
427 }
428
429 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
430 if( world_static.instances[i].status == k_world_status_loaded ){
431 world_prerender( &world_static.instances[i] );
432 }
433 }
434
435 render_world( view_world, &skaterift.cam, 0 );
436
437 render_water_texture( view_world, &skaterift.cam, 0 );
438 render_fb_bind( gpipeline.fb_main, 1 );
439 render_water_surface( view_world, &skaterift.cam );
440 }
441
442 VG_STATIC void render_scene_gate_subview(void){
443 render_fb_bind( gpipeline.fb_main, 1 );
444 world_instance *view_world = localplayer.viewable_world;
445 if( !view_world ) return; /* ??? */
446
447 int depth = 1;
448 if( localplayer.gate_waiting ) depth = 0;
449 render_world_gates( view_world, &skaterift.cam, depth );
450 }
451
452 VG_STATIC void skaterift_composite_maincamera(void){
453 camera_lerp( &localplayer.cam, &global_skateshop.cam,
454 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
455
456 if( skaterift.activity == k_skaterift_replay ){
457 skaterift_get_replay_camera( &skaterift.cam );
458 }
459
460 skaterift.cam.nearz = 0.1f;
461 skaterift.cam.farz = 2100.0f;
462
463 camera_update_transform( &skaterift.cam );
464
465 if( localplayer.gate_waiting ){
466 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
467 skaterift.cam.transform );
468 }
469 else{
470 m3x3_mul( localplayer.basis, skaterift.cam.transform,
471 skaterift.cam.transform );
472 }
473
474 camera_update_view( &skaterift.cam );
475 camera_update_projection( &skaterift.cam );
476 camera_finalize( &skaterift.cam );
477 }
478
479 VG_STATIC void render_main_game(void){
480 if( skaterift.activity == k_skaterift_replay ){
481 player__animate_from_replay( &localplayer, &skaterift.replay );
482 }
483 else{
484 player__animate( &localplayer );
485 skaterift_record_frame( &skaterift.replay, 0 );
486 }
487 player__pre_render( &localplayer );
488
489 skaterift_composite_maincamera();
490
491 /* --------------------------------------------------------------------- */
492
493 /* variable res target */
494 render_fb_bind( gpipeline.fb_main, 1 );
495 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
496 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
497
498 render_scene();
499 glEnable( GL_DEPTH_TEST );
500
501 /* full res target */
502 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
503 glViewport( 0,0, vg.window_x, vg.window_y );
504
505 render_player_transparent(); /* needs to read the depth buffer before we fuck
506 it up with the oblique rendering inside the
507 portals */
508
509 /* continue with variable rate */
510 render_scene_gate_subview();
511
512 /* composite */
513 present_view_with_post_processing();
514
515 /* --------------------------------------------------------------------- */
516
517 /* capture the current resume frame at the very last point */
518 if( button_down( k_srbind_reset ) ){
519 if( skaterift.activity == k_skaterift_default ){
520 skaterift.activity = k_skaterift_replay;
521 skaterift_record_frame( &skaterift.replay, 1 );
522 if( skaterift.replay.head ){
523 skaterift.replay.cursor = skaterift.replay.head->time;
524 skaterift.replay.cursor_frame = skaterift.replay.head;
525 }
526 skaterift.replay_control = k_replay_control_scrub;
527 }
528 }
529 }
530
531 VG_STATIC void vg_render(void){
532 if( skaterift.op == k_async_op_clientloading ){
533 _vg_loader_render();
534 return;
535 }
536
537 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
538
539 glViewport( 0,0, vg.window_x, vg.window_y );
540 glDisable( GL_DEPTH_TEST );
541 glDisable( GL_BLEND );
542
543 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
544 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
545
546 render_main_game();
547 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
548
549 /* Other shite */
550 glDisable(GL_BLEND);
551 glDisable(GL_DEPTH_TEST);
552 vg_lines_drawall();
553 glViewport( 0,0, vg.window_x, vg.window_y );
554 gui_draw();
555 }
556
557 VG_STATIC void vg_gui(void){
558 if( skaterift.op == k_async_op_clientloading ) return;
559
560 menu_update();
561 if( skaterift.activity == k_skaterift_menu ){
562 glClear( GL_DEPTH_BUFFER_BIT );
563 menu_render();
564 }
565
566 player__im_gui( &localplayer );
567 world_instance *world = world_current_instance();
568
569 skaterift_replay_imgui();
570 workshop_form_gui();
571 render_view_framebuffer_ui();
572 }
573
574
575 #else
576
577 #include "skaterift_imgui_dev.c"
578
579 #endif