minor final stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 int main( int argc, char *argv[] )
54 {
55 vg_mem.use_libc_malloc = 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc, argv, "Voyager Game Engine" );
58 return 0;
59 }
60
61 VG_STATIC void vg_launch_opt(void)
62 {
63 }
64
65 VG_STATIC void vg_preload(void)
66 {
67 skaterift_read_savedata();
68
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
75 "SOFTWARE\n" );
76
77 steam_init();
78 vg_loader_step( NULL, steam_end );
79 vg_loader_step( network_init, network_end );
80 }
81
82 VG_STATIC void load_playermodels(void)
83 {
84 /* FIXME: hack */
85 shader_model_character_view_register();
86 shader_model_board_view_register();
87 shader_model_entity_register();
88 }
89
90 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
91 localplayer.viewable_world = world_current_instance();
92 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 }
94
95 static void async_call_ready( void *payload, u32 size ){
96 skaterift.op = k_async_op_none;
97 }
98
99 static void skaterift_restore_state(void){
100 vg_msg sav = {0};
101 sav.buf = savedata.buf;
102 sav.len = savedata.len;
103 sav.max = sizeof(savedata.buf);
104
105 vg_msg player = sav;
106 if( vg_msg_seekframe( &player, "player", 0 ) ){
107 addon_alias q;
108
109 /* board */
110 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
111 u32 reg_id = addon_match( &q );
112 if( reg_id != 0xffffffff ){
113 localplayer.board_view_slot =
114 addon_cache_create_viewer( k_addon_type_board, reg_id );
115 }
116
117 /* playermodel */
118 skaterift_read_addon_alias( &player, "playermodel",
119 k_addon_type_player, &q );
120 reg_id = addon_match( &q );
121
122 if( reg_id == 0xffffffff ) reg_id = 0;
123 localplayer.playermodel_view_slot =
124 addon_cache_create_viewer( k_addon_type_player, reg_id );
125 }
126
127 vg_msg world = sav;
128 if( vg_msg_seekframe( &world, "world", 0 ) ){
129 addon_alias q;
130
131 /* world */
132 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
133 u32 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff ){
135 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
136
137 world_loader.generate_point_cloud = 0;
138 world_loader.reg = reg;
139 world_loader.state = k_world_loader_load;
140 skaterift_world_changer_thread(NULL);
141
142 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
143 world_static.active_trigger_volume_count = 0;
144 localplayer.viewable_world = world_current_instance();
145
146 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
147 v3f pos;
148 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
149 player__setpos( &localplayer, pos );
150 }
151 }
152 }
153
154 VG_STATIC void vg_load(void)
155 {
156 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
157
158 vg_loader_step( render_init, NULL );
159 vg_loader_step( menu_init, NULL );
160 vg_loader_step( pointcloud_init, NULL );
161 vg_loader_step( world_init, NULL );
162 vg_loader_step( vehicle_init, NULL );
163 vg_loader_step( font3d_init, NULL );
164 vg_loader_step( gui_init, NULL );
165
166 vg_loader_step( player_init, NULL );
167 vg_loader_step( player_ragdoll_init, NULL );
168
169 /* content stuff */
170 vg_loader_step( addon_system_init, NULL );
171 vg_loader_step( workshop_init, NULL );
172 vg_loader_step( skateshop_init, NULL );
173
174 /* ----------------- */
175 vg_loader_step( load_playermodels, NULL );
176
177 /* player setup */
178 player__create( &localplayer );
179 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
180 player__use_avatar( &localplayer, &localplayer_avatar );
181 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
182 player__bind( &localplayer );
183
184 /* --------------------- */
185
186 vg_bake_shaders();
187 vg_loader_step( audio_init, audio_free );
188
189 /* 'systems' are completely loaded now */
190
191 /* load home/permanent world manually */
192 world_loader.reg = NULL;
193 strcpy( world_loader.override_name, "mp_spawn" );
194 world_loader.generate_point_cloud = 1;
195 world_loader.world_index = 0;
196 world_load_mdl( "maps/mp_spawn/main.mdl" );
197
198 vg_async_call( async_skaterift_player_start, NULL, 0 );
199 vg_async_stall();
200
201 /* Completing addon registrations
202 * -------------------------------------
203 */
204
205 /* understate diy. */
206 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
207 k_addon_type_world,
208 ".mdl" );
209 {
210 vg_msg msg = {0};
211 msg.buf = spawn->metadata;
212 msg.max = sizeof(spawn->metadata);
213 vg_msg_frame( &msg, "workshop" );
214 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
215 vg_msg_end_frame( &msg );
216 vg_msg_wkvstr( &msg, "location", "USA" );
217 spawn->metadata_len = msg.cur;
218 }
219
220 /* mtzero island */
221 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
222 k_addon_type_world,
223 ".mdl" );
224 {
225 vg_msg msg = {0};
226 msg.buf = mtzero->metadata;
227 msg.max = sizeof(mtzero->metadata);
228 vg_msg_frame( &msg, "workshop" );
229 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
230 vg_msg_end_frame( &msg );
231 vg_msg_wkvstr( &msg, "location", "Australia" );
232 mtzero->metadata_len = msg.cur;
233 }
234
235 global_skateshop.selected_world_id=1;
236 global_skateshop.pointcloud_world_id=1;
237 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
238
239 vg_console_load_autos();
240 menu_link();
241
242 addon_mount_content_folder( k_addon_type_player,
243 "playermodels", ".mdl" );
244 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
245 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
246 addon_mount_workshop_items();
247 vg_async_call( async_addon_reg_update, NULL, 0 );
248 vg_async_stall();
249
250 /* and now */
251 skaterift_restore_state();
252 vg_loader_step( NULL, skaterift_write_savedata );
253
254 board_processview_thread(NULL);
255 vg_async_call( async_call_ready, NULL, 0 );
256 }
257
258 VG_STATIC void draw_origin_axis(void)
259 {
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
262 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
263 }
264
265 static void skaterift_change_world_preupdate(void);
266 VG_STATIC void vg_update(void)
267 {
268 steam_update();
269 skaterift_preupdate_inputs();
270 if( skaterift.op == k_async_op_clientloading ) return;
271
272 if( world_loader.state == k_world_loader_preload ){
273 skaterift_change_world_preupdate();
274 }
275
276 draw_origin_axis();
277 network_update();
278
279 player__pre_update( &localplayer );
280 global_skateshop_preupdate();
281
282 world_update( world_current_instance(), localplayer.rb.co );
283 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
284 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
285 }
286
287 VG_STATIC void vg_update_fixed(void)
288 {
289 if( skaterift.op == k_async_op_clientloading ) return;
290
291 world_routes_fixedupdate( world_current_instance() );
292 player__update( &localplayer );
293 vehicle_update_fixed();
294 }
295
296 VG_STATIC void vg_update_post(void)
297 {
298 if( skaterift.op == k_async_op_clientloading ) return;
299
300 player__post_update( &localplayer );
301
302 float dist;
303 int sample_index;
304 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
305
306 audio_lock();
307 vg_dsp.echo_distances[sample_index] = dist;
308
309 v3f ears = { 1.0f,0.0f,0.0f };
310 m3x3_mulv( main_camera.transform, ears, ears );
311 v3_copy( ears, vg_audio.external_listener_ears );
312 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
313
314 if( localplayer.gate_waiting ){
315 m4x3_mulv( localplayer.gate_waiting->transport,
316 vg_audio.external_listener_pos,
317 vg_audio.external_listener_pos );
318 }
319
320 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
321 audio_unlock();
322
323 vg.time_rate = 1.0f-menu.factive;
324 vehicle_update_post();
325 }
326
327 VG_STATIC void vg_framebuffer_resize( int w, int h )
328 {
329 render_fb_resize();
330 }
331
332 VG_STATIC void present_view_with_post_processing(void)
333 {
334 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
335 glViewport( 0,0, vg.window_x, vg.window_y );
336
337 glEnable(GL_BLEND);
338 glDisable(GL_DEPTH_TEST);
339 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
340 glBlendEquation(GL_FUNC_ADD);
341
342 v2f inverse;
343 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
344
345 if( k_blur_effect ){
346 shader_blitblur_use();
347 shader_blitblur_uTexMain( 0 );
348 shader_blitblur_uTexMotion( 1 );
349 shader_blitblur_uBlurStrength( k_blur_strength /
350 (vg.time_frame_delta*60.0) );
351 shader_blitblur_uInverseRatio( inverse );
352
353 v2f menu_blurring;
354 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
355 shader_blitblur_uOverrideDir( menu_blurring );
356
357 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
358 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
359 }
360 else{
361 shader_blit_use();
362 shader_blit_uTexMain( 0 );
363 shader_blit_uInverseRatio( inverse );
364 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
365 }
366
367 render_fsquad();
368 }
369
370 VG_STATIC void render_player_transparent(void)
371 {
372 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
373 SAIS OTHERWISE */
374
375 m4x3_copy( main_camera.transform, small_cam.transform );
376
377 small_cam.fov = main_camera.fov;
378 small_cam.nearz = 0.05f;
379 small_cam.farz = 60.0f;
380
381 camera_update_view( &small_cam );
382 camera_update_projection( &small_cam );
383 camera_finalize( &small_cam );
384
385 /* Draw player to window buffer and blend background ontop */
386 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
387 glViewport( 0,0, vg.window_x, vg.window_y );
388 player__render( &small_cam, &localplayer );
389 }
390
391 VG_STATIC void render_scene(void)
392 {
393 render_fb_bind( gpipeline.fb_main, 1 );
394 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
395 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
396
397 /* Draw world */
398 glEnable( GL_DEPTH_TEST );
399
400 world_instance *view_world = localplayer.viewable_world;
401
402 if( view_world == NULL ){
403 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
404 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
405 return;
406 }
407
408 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
409 if( world_static.worlds[i].status == k_world_status_loaded ){
410 world_prerender( &world_static.worlds[i] );
411 }
412 }
413
414 render_world( view_world, &main_camera, 0 );
415
416 render_water_texture( view_world, &main_camera, 0 );
417 render_fb_bind( gpipeline.fb_main, 1 );
418 render_water_surface( view_world, &main_camera );
419 }
420
421 VG_STATIC void render_scene_gate_subview(void)
422 {
423 render_fb_bind( gpipeline.fb_main, 1 );
424 world_instance *view_world = localplayer.viewable_world;
425 if( !view_world ) return; /* ??? */
426
427 int depth = 1;
428 if( localplayer.gate_waiting ) depth = 0;
429 render_world_gates( view_world, &main_camera, depth );
430 }
431
432 VG_STATIC void render_main_game(void)
433 {
434 player__pre_render( &localplayer );
435 main_camera.fov = localplayer.cam.fov;
436 v3_copy( localplayer.cam.pos, main_camera.pos );
437 v3_copy( localplayer.cam.angles, main_camera.angles );
438
439 main_camera.nearz = 0.1f;
440 main_camera.farz = 2100.0f;
441
442 camera_update_transform( &main_camera );
443
444 if( localplayer.gate_waiting ){
445 m3x3_mul( localplayer.basis_gate, main_camera.transform,
446 main_camera.transform );
447 }
448 else{
449 m3x3_mul( localplayer.basis, main_camera.transform,
450 main_camera.transform );
451 }
452
453 camera_update_view( &main_camera );
454 camera_update_projection( &main_camera );
455 camera_finalize( &main_camera );
456
457 /* ========== Begin Frame ========== */
458
459 render_scene();
460
461 glEnable( GL_DEPTH_TEST );
462
463 render_player_transparent();
464 render_scene_gate_subview();
465
466 present_view_with_post_processing();
467 /* =========== End Frame =========== */
468 }
469
470 VG_STATIC void vg_render(void)
471 {
472 if( skaterift.op == k_async_op_clientloading ){
473 _vg_loader_render();
474 return;
475 }
476
477 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
478
479 glViewport( 0,0, vg.window_x, vg.window_y );
480 glDisable( GL_DEPTH_TEST );
481 glDisable( GL_BLEND );
482
483 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
484 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
485
486 render_main_game();
487
488 m4x4_copy( main_camera.mtx.pv, vg.pv );
489
490 /* Other shite */
491 glDisable(GL_BLEND);
492 glDisable(GL_DEPTH_TEST);
493 vg_lines_drawall();
494 glViewport( 0,0, vg.window_x, vg.window_y );
495 gui_draw();
496 }
497
498 VG_STATIC void vg_gui(void)
499 {
500 if( skaterift.op == k_async_op_clientloading ) return;
501
502 menu_update();
503 if( menu.active ){
504 glClear( GL_DEPTH_BUFFER_BIT );
505 menu_render();
506 }
507
508 player__im_gui( &localplayer );
509 world_instance *world = world_current_instance();
510
511 workshop_form_gui();
512 render_view_framebuffer_ui();
513 }
514
515
516 #else
517
518 #include "skaterift_imgui_dev.c"
519
520 #endif