save location & map, lighting qol
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 int main( int argc, char *argv[] )
54 {
55 vg_mem.use_libc_malloc = 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc, argv, "Voyager Game Engine" );
58 return 0;
59 }
60
61 VG_STATIC void vg_launch_opt(void)
62 {
63 }
64
65 VG_STATIC void vg_preload(void)
66 {
67 skaterift_read_savedata();
68
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
75 "SOFTWARE\n" );
76
77 steam_init();
78 vg_loader_step( NULL, steam_end );
79 vg_loader_step( network_init, network_end );
80 }
81
82 VG_STATIC void load_playermodels(void)
83 {
84 /* FIXME: hack */
85 shader_model_character_view_register();
86 shader_model_board_view_register();
87 shader_model_entity_register();
88 }
89
90 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
91 localplayer.viewable_world = world_current_instance();
92 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 }
94
95 static void async_call_ready( void *payload, u32 size ){
96 skaterift.op = k_async_op_none;
97 }
98
99 static void skaterift_restore_state(void){
100 vg_msg sav = {0};
101 sav.buf = savedata.buf;
102 sav.len = savedata.len;
103 sav.max = sizeof(savedata.buf);
104
105 vg_msg player = sav;
106 if( vg_msg_seekframe( &player, "player", 0 ) ){
107 addon_alias q;
108
109 /* board */
110 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
111 u32 reg_id = addon_match( &q );
112 if( reg_id != 0xffffffff ){
113 localplayer.board_view_slot =
114 addon_cache_create_viewer( k_addon_type_board, reg_id );
115 }
116
117 /* playermodel */
118 skaterift_read_addon_alias( &player, "playermodel",
119 k_addon_type_player, &q );
120 reg_id = addon_match( &q );
121
122 if( reg_id == 0xffffffff ) reg_id = 0;
123 localplayer.playermodel_view_slot =
124 addon_cache_create_viewer( k_addon_type_player, reg_id );
125 }
126
127 vg_msg world = sav;
128 if( vg_msg_seekframe( &world, "world", 0 ) ){
129 addon_alias q;
130
131 /* world */
132 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
133 u32 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff ){
135 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
136
137 world_loader.generate_point_cloud = 0;
138 world_loader.reg = reg;
139 world_loader.state = k_world_loader_load;
140 skaterift_world_changer_thread(NULL);
141
142 world_static.active_world = vg_msg_seekkvu32( &world, "index", 0 );
143 world_static.active_trigger_volume_count = 0;
144 localplayer.viewable_world = world_current_instance();
145
146 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
147 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3,
148 localplayer.rb.co );
149 }
150 }
151 }
152
153 VG_STATIC void vg_load(void)
154 {
155 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
156
157 vg_loader_step( render_init, NULL );
158 vg_loader_step( menu_init, NULL );
159 vg_loader_step( pointcloud_init, NULL );
160 vg_loader_step( world_init, NULL );
161 vg_loader_step( vehicle_init, NULL );
162 vg_loader_step( font3d_init, NULL );
163 vg_loader_step( gui_init, NULL );
164
165 vg_loader_step( player_init, NULL );
166 vg_loader_step( player_ragdoll_init, NULL );
167
168 /* content stuff */
169 vg_loader_step( addon_system_init, NULL );
170 vg_loader_step( workshop_init, NULL );
171 vg_loader_step( skateshop_init, NULL );
172
173 /* ----------------- */
174 vg_loader_step( load_playermodels, NULL );
175
176 /* player setup */
177 player__create( &localplayer );
178 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
179 player__use_avatar( &localplayer, &localplayer_avatar );
180 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
181 player__bind( &localplayer );
182
183 /* --------------------- */
184
185 vg_bake_shaders();
186 vg_loader_step( audio_init, audio_free );
187
188 /* 'systems' are completely loaded now */
189
190 /* load home/permanent world manually */
191 world_loader.reg = NULL;
192 strcpy( world_loader.override_name, "mp_spawn" );
193 world_loader.generate_point_cloud = 1;
194 world_loader.world_index = 0;
195 world_load_mdl( "maps/mp_spawn/main.mdl" );
196
197 vg_async_call( async_skaterift_player_start, NULL, 0 );
198 vg_async_stall();
199
200 /* Completing addon registrations
201 * -------------------------------------
202 */
203
204 /* understate diy. */
205 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
206 k_addon_type_world,
207 ".mdl" );
208 {
209 vg_msg msg = {0};
210 msg.buf = spawn->metadata;
211 msg.max = sizeof(spawn->metadata);
212 vg_msg_frame( &msg, "workshop" );
213 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
214 vg_msg_end_frame( &msg );
215 vg_msg_wkvstr( &msg, "location", "USA" );
216 spawn->metadata_len = msg.cur;
217 }
218
219 /* mtzero island */
220 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
221 k_addon_type_world,
222 ".mdl" );
223 {
224 vg_msg msg = {0};
225 msg.buf = mtzero->metadata;
226 msg.max = sizeof(mtzero->metadata);
227 vg_msg_frame( &msg, "workshop" );
228 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
229 vg_msg_end_frame( &msg );
230 vg_msg_wkvstr( &msg, "location", "Australia" );
231 mtzero->metadata_len = msg.cur;
232 }
233
234 global_skateshop.selected_world_id=1;
235 global_skateshop.pointcloud_world_id=1;
236 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
237
238 vg_async_call( async_addon_reg_update, NULL, 0 );
239 vg_console_load_autos();
240 menu_link();
241
242 addon_mount_content_folder( k_addon_type_player,
243 "playermodels", ".mdl" );
244 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update, NULL, 0 );
247 vg_async_stall();
248
249 /* and now */
250 skaterift_restore_state();
251 vg_loader_step( NULL, skaterift_write_savedata );
252
253 board_processview_thread(NULL);
254 vg_async_call( async_call_ready, NULL, 0 );
255 }
256
257 VG_STATIC void draw_origin_axis(void)
258 {
259 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
260 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
261 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
262 }
263
264 static void skaterift_change_world_preupdate(void);
265 VG_STATIC void vg_update(void)
266 {
267 steam_update();
268 skaterift_preupdate_inputs();
269 if( skaterift.op == k_async_op_clientloading ) return;
270
271 if( world_loader.state == k_world_loader_preload ){
272 skaterift_change_world_preupdate();
273 }
274
275 draw_origin_axis();
276 network_update();
277
278 player__pre_update( &localplayer );
279 global_skateshop_preupdate();
280
281 world_update( world_current_instance(), localplayer.rb.co );
282 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
283 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
284 }
285
286 VG_STATIC void vg_update_fixed(void)
287 {
288 if( skaterift.op == k_async_op_clientloading ) return;
289
290 world_routes_fixedupdate( world_current_instance() );
291 player__update( &localplayer );
292 vehicle_update_fixed();
293 }
294
295 VG_STATIC void vg_update_post(void)
296 {
297 if( skaterift.op == k_async_op_clientloading ) return;
298
299 player__post_update( &localplayer );
300
301 float dist;
302 int sample_index;
303 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
304
305 audio_lock();
306 vg_dsp.echo_distances[sample_index] = dist;
307
308 v3f ears = { 1.0f,0.0f,0.0f };
309 m3x3_mulv( main_camera.transform, ears, ears );
310 v3_copy( ears, vg_audio.external_listener_ears );
311 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
312
313 if( localplayer.gate_waiting ){
314 m4x3_mulv( localplayer.gate_waiting->transport,
315 vg_audio.external_listener_pos,
316 vg_audio.external_listener_pos );
317 }
318
319 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
320 audio_unlock();
321
322 vg.time_rate = 1.0f-menu.factive;
323 vehicle_update_post();
324 }
325
326 VG_STATIC void vg_framebuffer_resize( int w, int h )
327 {
328 render_fb_resize();
329 }
330
331 VG_STATIC void present_view_with_post_processing(void)
332 {
333 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
334 glViewport( 0,0, vg.window_x, vg.window_y );
335
336 glEnable(GL_BLEND);
337 glDisable(GL_DEPTH_TEST);
338 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
339 glBlendEquation(GL_FUNC_ADD);
340
341 v2f inverse;
342 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
343
344 if( k_blur_effect ){
345 shader_blitblur_use();
346 shader_blitblur_uTexMain( 0 );
347 shader_blitblur_uTexMotion( 1 );
348 shader_blitblur_uBlurStrength( k_blur_strength /
349 (vg.time_frame_delta*60.0) );
350 shader_blitblur_uInverseRatio( inverse );
351
352 v2f menu_blurring;
353 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
354 shader_blitblur_uOverrideDir( menu_blurring );
355
356 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
357 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
358 }
359 else{
360 shader_blit_use();
361 shader_blit_uTexMain( 0 );
362 shader_blit_uInverseRatio( inverse );
363 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
364 }
365
366 render_fsquad();
367 }
368
369 VG_STATIC void render_player_transparent(void)
370 {
371 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
372 SAIS OTHERWISE */
373
374 m4x3_copy( main_camera.transform, small_cam.transform );
375
376 small_cam.fov = main_camera.fov;
377 small_cam.nearz = 0.05f;
378 small_cam.farz = 60.0f;
379
380 camera_update_view( &small_cam );
381 camera_update_projection( &small_cam );
382 camera_finalize( &small_cam );
383
384 /* Draw player to window buffer and blend background ontop */
385 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
386 glViewport( 0,0, vg.window_x, vg.window_y );
387 player__render( &small_cam, &localplayer );
388 }
389
390 VG_STATIC void render_scene(void)
391 {
392 render_fb_bind( gpipeline.fb_main, 1 );
393 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
394 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
395
396 /* Draw world */
397 glEnable( GL_DEPTH_TEST );
398
399 world_instance *view_world = localplayer.viewable_world;
400
401 if( view_world == NULL ){
402 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
403 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
404 return;
405 }
406
407 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
408 if( world_static.worlds[i].status == k_world_status_loaded ){
409 world_prerender( &world_static.worlds[i] );
410 }
411 }
412
413 render_world( view_world, &main_camera, 0 );
414
415 render_water_texture( view_world, &main_camera, 0 );
416 render_fb_bind( gpipeline.fb_main, 1 );
417 render_water_surface( view_world, &main_camera );
418 }
419
420 VG_STATIC void render_scene_gate_subview(void)
421 {
422 render_fb_bind( gpipeline.fb_main, 1 );
423 world_instance *view_world = localplayer.viewable_world;
424 if( !view_world ) return; /* ??? */
425
426 int depth = 1;
427 if( localplayer.gate_waiting ) depth = 0;
428 render_world_gates( view_world, &main_camera, depth );
429 }
430
431 VG_STATIC void render_main_game(void)
432 {
433 player__pre_render( &localplayer );
434 main_camera.fov = localplayer.cam.fov;
435 v3_copy( localplayer.cam.pos, main_camera.pos );
436 v3_copy( localplayer.cam.angles, main_camera.angles );
437
438 main_camera.nearz = 0.1f;
439 main_camera.farz = 2100.0f;
440
441 camera_update_transform( &main_camera );
442
443 if( localplayer.gate_waiting ){
444 m3x3_mul( localplayer.basis_gate, main_camera.transform,
445 main_camera.transform );
446 }
447 else{
448 m3x3_mul( localplayer.basis, main_camera.transform,
449 main_camera.transform );
450 }
451
452 camera_update_view( &main_camera );
453 camera_update_projection( &main_camera );
454 camera_finalize( &main_camera );
455
456 /* ========== Begin Frame ========== */
457
458 render_scene();
459
460 glEnable( GL_DEPTH_TEST );
461
462 render_player_transparent();
463 render_scene_gate_subview();
464
465 present_view_with_post_processing();
466 /* =========== End Frame =========== */
467 }
468
469 VG_STATIC void vg_render(void)
470 {
471 if( skaterift.op == k_async_op_clientloading ){
472 _vg_loader_render();
473 return;
474 }
475
476 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
477
478 glViewport( 0,0, vg.window_x, vg.window_y );
479 glDisable( GL_DEPTH_TEST );
480 glDisable( GL_BLEND );
481
482 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
483 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
484
485 render_main_game();
486
487 m4x4_copy( main_camera.mtx.pv, vg.pv );
488
489 /* Other shite */
490 glDisable(GL_BLEND);
491 glDisable(GL_DEPTH_TEST);
492 vg_lines_drawall();
493 glViewport( 0,0, vg.window_x, vg.window_y );
494 gui_draw();
495 }
496
497 VG_STATIC void vg_gui(void)
498 {
499 if( skaterift.op == k_async_op_clientloading ) return;
500
501 menu_update();
502 if( menu.active ){
503 glClear( GL_DEPTH_BUFFER_BIT );
504 menu_render();
505 }
506
507 #if 0
508 player__im_gui( &localplayer );
509 #endif
510 world_instance *world = world_current_instance();
511
512 workshop_form_gui();
513 render_view_framebuffer_ui();
514 }
515
516
517 #else
518
519 #include "skaterift_imgui_dev.c"
520
521 #endif