2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
21 * --------------------- */
23 #include "skaterift.h"
37 #include "pointcloud.h"
41 * ----------------- */
49 #include "highscores.c"
52 static struct player_avatar localplayer_avatar
;
53 static struct player_model localplayer_models
[3];
55 int main( int argc
, char *argv
[] )
57 vg_mem
.use_libc_malloc
= 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc
, argv
, "Voyager Game Engine" );
64 VG_STATIC
void highscores_save_at_exit(void)
66 highscores_serialize_all();
70 VG_STATIC
void vg_launch_opt(void)
74 VG_STATIC
void vg_preload(void)
77 skaterift_read_savedata();
79 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
80 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
81 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
82 vg_info(" | \\ / | | / | | \\ | / | \n" );
83 vg_info(" | \\/ | | / | | \\ | / | \n" );
84 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
87 /* 31.05.23 (hgn): this is only a server feature now */
89 highscores_init( 2000, 50 );
90 if( !highscores_read() )
91 highscores_create_db();
92 vg_loader_step( NULL
, highscores_save_at_exit
);
96 vg_loader_step( NULL
, steam_end
);
97 vg_loader_step( network_init
, network_end
);
100 VG_STATIC
void load_playermodels(void)
102 player_model_load( &localplayer_models
[0], "models/ch_new.mdl" );
103 player_model_load( &localplayer_models
[1], "models/ch_outlaw.mdl" );
104 player_model_load( &localplayer_models
[2], "models/ch_jordan.mdl" );
107 shader_model_character_view_register();
108 shader_model_board_view_register();
109 shader_model_entity_register();
112 void temp_update_playermodel(void){
113 player__use_model( &localplayer
, &localplayer_models
[k_playermdl_id
] );
116 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
)
118 localplayer
.viewable_world
= world_current_instance();
119 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
122 VG_STATIC
void vg_load(void)
124 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
126 vg_loader_step( render_init
, NULL
);
127 vg_loader_step( menu_init
, NULL
);
128 vg_loader_step( pointcloud_init
, NULL
);
129 vg_loader_step( world_init
, NULL
);
130 vg_loader_step( vehicle_init
, NULL
);
131 vg_loader_step( font3d_init
, NULL
);
132 vg_loader_step( gui_init
, NULL
);
134 vg_loader_step( player_init
, NULL
);
135 vg_loader_step( player_ragdoll_init
, NULL
);
138 vg_loader_step( addon_system_init
, NULL
);
139 vg_loader_step( workshop_init
, NULL
);
140 vg_loader_step( skateshop_init
, NULL
);
142 /* ----------------- */
143 vg_loader_step( load_playermodels
, NULL
);
146 player__create( &localplayer
);
147 player_avatar_load( &localplayer_avatar
, "models/ch_new.mdl" );
148 player__use_avatar( &localplayer
, &localplayer_avatar
);
149 player__use_model( &localplayer
, &localplayer_models
[k_playermdl_id
] );
150 player__bind( &localplayer
);
152 /* --------------------- */
155 vg_loader_step( audio_init
, audio_free
);
157 /* 'systems' are completely loaded now */
159 /* load home/permanent world manually */
160 world_loader
.reg
= NULL
;
161 strcpy( world_loader
.override_name
, "mp_spawn" );
162 world_loader
.generate_point_cloud
= 1;
163 world_loader
.world_index
= 0;
164 world_load_mdl( "maps/mp_spawn/main.mdl" );
166 /* Completing addon registrations
167 * -------------------------------------
170 /* understate diy. */
171 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
172 k_workshop_file_type_world
,
176 msg
.buf
= spawn
->metadata
;
177 msg
.max
= sizeof(spawn
->metadata
);
178 vg_msg_frame( &msg
, "workshop" );
179 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
180 vg_msg_end_frame( &msg
);
181 vg_msg_wkvstr( &msg
, "location", "USA" );
182 spawn
->metadata_len
= msg
.cur
;
186 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
187 k_workshop_file_type_world
,
191 msg
.buf
= mtzero
->metadata
;
192 msg
.max
= sizeof(mtzero
->metadata
);
193 vg_msg_frame( &msg
, "workshop" );
194 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
195 vg_msg_end_frame( &msg
);
196 vg_msg_wkvstr( &msg
, "location", "Australia" );
197 mtzero
->metadata_len
= msg
.cur
;
200 global_skateshop
.selected_world_id
=1;
201 global_skateshop
.pointcloud_world_id
=1;
202 skateshop_preview_loader_thread( mtzero
); /* HACK */
204 vg_async_call( async_addon_reg_update
, NULL
, 0 );
205 vg_console_load_autos();
207 temp_update_playermodel();
209 //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
211 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
213 skaterift_shift_op( k_async_op_board_scan
);
214 addon_mount_content_folder( k_workshop_file_type_board
, "boards", ".mdl" );
215 addon_mount_workshop_items();
216 vg_async_call( async_addon_reg_update
, NULL
, 0 );
222 sav
.buf
= savedata
.buf
;
223 sav
.len
= savedata
.len
;
224 sav
.max
= sizeof(savedata
.buf
);
226 u64 query_workshop_id
= 0;
227 const char *query_local_folder
= "";
229 if( vg_msg_seekframe(&sav
, "player",0) ){
230 vg_msg_print( &sav
);
231 vg_msg_cmd board
= vg_msg_seekkv( &sav
, "board", 0 );
232 if( board
.code
== k_vg_msg_kvstring
)
233 query_local_folder
= board
.value
;
235 query_workshop_id
= vg_msg_read_as_u64( &board
);
238 vg_error( "%u\n", sav
.error
);
241 vg_info( "search: %lu '%s'\n", query_workshop_id
, query_local_folder
);
243 u32 reg_id
= addon_match( k_workshop_file_type_board
,
244 query_workshop_id
, query_local_folder
);
245 if( reg_id
!= 0xffffffff ){
246 localplayer
.board_view_slot
= skateshop_cache_fetch_board( reg_id
);
247 addon_cache_watch( &addon_system
.board_cache
,
248 localplayer
.board_view_slot
);
251 board_processview_thread(NULL
); /* END_OP!! */
254 VG_STATIC
void draw_origin_axis(void)
256 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
257 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
258 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
261 static void skaterift_change_world_preupdate(void);
262 VG_STATIC
void vg_update(void)
265 skaterift_preupdate_inputs();
266 if( skaterift
.async_op
== k_async_op_clientloading
) return;
267 if( skaterift
.async_op
== k_async_op_world_preloading
){
268 skaterift_change_world_preupdate();
274 player__pre_update( &localplayer
);
275 global_skateshop_preupdate();
277 world_update( world_current_instance(), localplayer
.rb
.co
);
278 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
279 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
282 VG_STATIC
void vg_update_fixed(void)
284 if( skaterift
.async_op
== k_async_op_clientloading
) return;
286 world_routes_fixedupdate( world_current_instance() );
287 player__update( &localplayer
);
288 vehicle_update_fixed();
291 VG_STATIC
void vg_update_post(void)
293 if( skaterift
.async_op
== k_async_op_clientloading
) return;
295 player__post_update( &localplayer
);
299 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
302 vg_dsp
.echo_distances
[sample_index
] = dist
;
304 v3f ears
= { 1.0f
,0.0f
,0.0f
};
305 m3x3_mulv( main_camera
.transform
, ears
, ears
);
306 v3_copy( ears
, vg_audio
.external_listener_ears
);
307 v3_copy( main_camera
.transform
[3], vg_audio
.external_listener_pos
);
309 if( localplayer
.gate_waiting
){
310 m4x3_mulv( localplayer
.gate_waiting
->transport
,
311 vg_audio
.external_listener_pos
,
312 vg_audio
.external_listener_pos
);
315 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
318 vg
.time_rate
= 1.0f
-menu
.factive
;
319 vehicle_update_post();
322 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
327 VG_STATIC
void present_view_with_post_processing(void)
329 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
330 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
333 glDisable(GL_DEPTH_TEST
);
334 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
335 glBlendEquation(GL_FUNC_ADD
);
338 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
341 shader_blitblur_use();
342 shader_blitblur_uTexMain( 0 );
343 shader_blitblur_uTexMotion( 1 );
344 shader_blitblur_uBlurStrength( k_blur_strength
/
345 (vg
.time_frame_delta
*60.0) );
346 shader_blitblur_uInverseRatio( inverse
);
349 v2_muls( (v2f
){ 0.04f
, 0.001f
}, menu
.factive
, menu_blurring
);
350 shader_blitblur_uOverrideDir( menu_blurring
);
352 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
353 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
357 shader_blit_uTexMain( 0 );
358 shader_blit_uInverseRatio( inverse
);
359 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
365 VG_STATIC
void render_player_transparent(void)
367 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
370 m4x3_copy( main_camera
.transform
, small_cam
.transform
);
372 small_cam
.fov
= main_camera
.fov
;
373 small_cam
.nearz
= 0.05f
;
374 small_cam
.farz
= 60.0f
;
376 camera_update_view( &small_cam
);
377 camera_update_projection( &small_cam
);
378 camera_finalize( &small_cam
);
380 /* Draw player to window buffer and blend background ontop */
381 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
382 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
383 player__render( &small_cam
, &localplayer
);
386 VG_STATIC
void render_scene(void)
388 render_fb_bind( gpipeline
.fb_main
, 1 );
389 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
390 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
393 glEnable( GL_DEPTH_TEST
);
395 world_instance
*view_world
= localplayer
.viewable_world
;
397 if( view_world
== NULL
){
398 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
399 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
403 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
404 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
405 world_prerender( &world_static
.worlds
[i
] );
409 render_world( view_world
, &main_camera
, 0 );
411 render_water_texture( view_world
, &main_camera
, 0 );
412 render_fb_bind( gpipeline
.fb_main
, 1 );
413 render_water_surface( view_world
, &main_camera
);
416 VG_STATIC
void render_scene_gate_subview(void)
418 render_fb_bind( gpipeline
.fb_main
, 1 );
419 world_instance
*view_world
= localplayer
.viewable_world
;
420 if( !view_world
) return; /* ??? */
423 if( localplayer
.gate_waiting
) depth
= 0;
424 render_world_gates( view_world
, &main_camera
, depth
);
427 VG_STATIC
void render_main_game(void)
429 player__pre_render( &localplayer
);
430 main_camera
.fov
= localplayer
.cam
.fov
;
431 v3_copy( localplayer
.cam
.pos
, main_camera
.pos
);
432 v3_copy( localplayer
.cam
.angles
, main_camera
.angles
);
434 main_camera
.nearz
= 0.1f
;
435 main_camera
.farz
= 2100.0f
;
437 camera_update_transform( &main_camera
);
439 if( localplayer
.gate_waiting
){
440 m3x3_mul( localplayer
.basis_gate
, main_camera
.transform
,
441 main_camera
.transform
);
444 m3x3_mul( localplayer
.basis
, main_camera
.transform
,
445 main_camera
.transform
);
448 camera_update_view( &main_camera
);
449 camera_update_projection( &main_camera
);
450 camera_finalize( &main_camera
);
452 /* ========== Begin Frame ========== */
456 glEnable( GL_DEPTH_TEST
);
458 render_player_transparent();
459 render_scene_gate_subview();
461 present_view_with_post_processing();
462 /* =========== End Frame =========== */
465 VG_STATIC
void vg_render(void)
467 if( skaterift
.async_op
== k_async_op_clientloading
){
472 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
474 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
475 glDisable( GL_DEPTH_TEST
);
476 glDisable( GL_BLEND
);
478 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
479 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
483 m4x4_copy( main_camera
.mtx
.pv
, vg
.pv
);
487 glDisable(GL_DEPTH_TEST
);
489 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
493 VG_STATIC
void vg_gui(void)
495 if( skaterift
.async_op
== k_async_op_clientloading
) return;
499 glClear( GL_DEPTH_BUFFER_BIT
);
504 player__im_gui( &localplayer
);
506 world_instance
*world
= world_current_instance();
509 render_view_framebuffer_ui();
515 #include "skaterift_imgui_dev.c"