test network 1
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58
59 static struct player_avatar localplayer_avatar;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 if( vg_long_opt( "noauth" ) ){
70 network_client.auth_mode = eServerModeNoAuthentication;
71 }
72 }
73
74 static void vg_preload(void){
75 //skaterift_read_savedata();
76
77 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
78 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
79 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
80 vg_info(" | \\ / | | / | | \\ | / | \n" );
81 vg_info(" | \\/ | | / | | \\ | / | \n" );
82 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
83 "SOFTWARE\n" );
84
85 steam_init();
86 vg_loader_step( NULL, steam_end );
87 vg_loader_step( network_init, network_end );
88 }
89
90 static void load_playermodels(void){
91 /* FIXME: hack */
92 shader_model_character_view_register();
93 shader_model_board_view_register();
94 shader_model_entity_register();
95 }
96
97 static void async_skaterift_player_start( void *payload, u32 size ){
98 localplayer.viewable_world = world_current_instance();
99 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
100 }
101
102 static void async_call_ready( void *payload, u32 size ){
103 skaterift.op = k_async_op_none;
104 }
105
106 static void skaterift_restore_state(void){
107 savedata_file sav;
108 strcpy( sav.path, str_skaterift_main_save );
109 savedata_file_read( &sav );
110
111 vg_msg kvsav = {0};
112 kvsav.buf = sav.buf;
113 kvsav.len = sav.len;
114 kvsav.max = sizeof(sav.buf);
115
116 u32 board_reg_id = 0,
117 player_reg_id = 0;
118
119 vg_msg player = kvsav;
120 if( vg_msg_seekframe( &player, "player", 0 ) ){
121 addon_alias q;
122
123 /* board */
124 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
125 u32 reg_id = addon_match( &q );
126 if( reg_id != 0xffffffff )
127 board_reg_id = reg_id;
128
129
130 /* playermodel */
131 skaterift_read_addon_alias( &player, "playermodel",
132 k_addon_type_player, &q );
133 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff )
135 player_reg_id = reg_id;
136 }
137
138 localplayer.board_view_slot =
139 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
140 localplayer.playermodel_view_slot =
141 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
142
143 vg_msg world = kvsav;
144 if( vg_msg_seekframe( &world, "world", 0 ) ){
145 addon_alias q;
146
147 /* world */
148 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
149 u32 reg_id = addon_match( &q );
150 if( reg_id != 0xffffffff ){
151 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
152
153 world_static.load_state = k_world_loader_load;
154 struct world_load_args args = {
155 .purpose = k_world_purpose_client,
156 .reg = reg
157 };
158 skaterift_world_load_thread( &args );
159
160 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
161 world_static.active_trigger_volume_count = 0;
162 localplayer.viewable_world = world_current_instance();
163 }
164
165 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
166 v3f pos;
167 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
168
169 if( v3_length2(pos) > 1.0f )
170 player__setpos( pos );
171 }
172 }
173
174 static void vg_load(void){
175 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
176
177 vg_loader_step( render_init, NULL );
178 vg_loader_step( menu_init, NULL );
179 vg_loader_step( pointcloud_init, NULL );
180 vg_loader_step( world_init, NULL );
181 vg_loader_step( vehicle_init, NULL );
182 vg_loader_step( font3d_init, NULL );
183 vg_loader_step( gui_init, NULL );
184
185 vg_loader_step( player_init, NULL );
186 vg_loader_step( player_ragdoll_init, NULL );
187
188 /* content stuff */
189 vg_loader_step( addon_system_init, NULL );
190 vg_loader_step( workshop_init, NULL );
191 vg_loader_step( skateshop_init, NULL );
192
193 /* ----------------- */
194 vg_loader_step( load_playermodels, NULL );
195
196 /* player setup */
197 u32 bytes = 1024*1024*10;
198 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
199 skaterift.replay.size = bytes;
200 replay_clear( &skaterift.replay );
201
202 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
203 player__use_avatar( &localplayer_avatar );
204 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
205 player__bind();
206
207 /* --------------------- */
208
209 vg_bake_shaders();
210 vg_loader_step( audio_init, audio_free );
211
212 /* 'systems' are completely loaded now */
213
214 /* Completing addon registrations
215 * -------------------------------------
216 */
217
218 /* understate diy. */
219 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
220 k_addon_type_world,
221 ".mdl" );
222 {
223 vg_msg msg = {0};
224 msg.buf = spawn->metadata;
225 msg.max = sizeof(spawn->metadata);
226 vg_msg_frame( &msg, "workshop" );
227 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
228 vg_msg_end_frame( &msg );
229 vg_msg_wkvstr( &msg, "location", "USA" );
230 spawn->metadata_len = msg.cur;
231 }
232
233 /* mtzero island */
234 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
235 k_addon_type_world,
236 ".mdl" );
237 {
238 vg_msg msg = {0};
239 msg.buf = mtzero->metadata;
240 msg.max = sizeof(mtzero->metadata);
241 vg_msg_frame( &msg, "workshop" );
242 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
243 vg_msg_end_frame( &msg );
244 vg_msg_wkvstr( &msg, "location", "Australia" );
245 mtzero->metadata_len = msg.cur;
246 }
247
248 /* load home/permanent world manually */
249 world_static.load_state = k_world_loader_load;
250 struct world_load_args args = {
251 .purpose = k_world_purpose_hub,
252 .reg = spawn
253 };
254 skaterift_world_load_thread( &args );
255
256 vg_async_call( async_skaterift_player_start, NULL, 0 );
257 vg_async_stall();
258
259
260 global_skateshop.selected_world_id=1;
261 global_skateshop.pointcloud_world_id=1;
262 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
263
264 vg_console_load_autos();
265 menu_link();
266
267 addon_mount_content_folder( k_addon_type_player,
268 "playermodels", ".mdl" );
269 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
270 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
271 addon_mount_workshop_items();
272 vg_async_call( async_addon_reg_update, NULL, 0 );
273 vg_async_stall();
274
275 /* and now */
276 skaterift_restore_state();
277 vg_loader_step( NULL, skaterift_autosave_synchronous );
278
279 board_processview_thread(NULL);
280 vg_async_call( async_call_ready, NULL, 0 );
281 }
282
283 static void draw_origin_axis(void){
284 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
285 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
286 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
287 }
288 static void skaterift_change_client_world_preupdate(void);
289
290 /*
291 * UPDATE LOOP
292 * ---------------------------------------------------------------------------*/
293
294 static void vg_pre_update(void){
295 srinput.enabled = 1;
296
297 steam_update();
298 skaterift_preupdate_inputs();
299 if( skaterift.op == k_async_op_clientloading ) return;
300 if( world_static.load_state == k_world_loader_preload )
301 skaterift_change_client_world_preupdate();
302
303 draw_origin_axis();
304 network_update();
305
306 /* time rate */
307 f32 target = 1;
308 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
309 k_skaterift_respawning) ) {
310 target = 0;
311 }
312
313 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
314 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
315
316 player__pre_update();
317 world_entity_focus_preupdate();
318 skaterift_replay_pre_update();
319
320 world_update( world_current_instance(), localplayer.rb.co );
321 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
322 respawn_chooser_pre_update();
323 }
324
325 static void vg_fixed_update(void){
326 if( skaterift.op == k_async_op_clientloading ) return;
327
328 world_routes_fixedupdate( world_current_instance() );
329 player__update();
330 vehicle_update_fixed();
331 }
332
333 static void vg_post_update(void){
334 if( skaterift.op == k_async_op_clientloading ) return;
335
336 player__post_update();
337
338 float dist;
339 int sample_index;
340 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
341
342 audio_lock();
343 vg_dsp.echo_distances[sample_index] = dist;
344
345 v3f ears = { 1.0f,0.0f,0.0f };
346 m3x3_mulv( skaterift.cam.transform, ears, ears );
347 v3_copy( ears, vg_audio.external_listener_ears );
348 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
349
350 if( localplayer.gate_waiting ){
351 m4x3_mulv( localplayer.gate_waiting->transport,
352 vg_audio.external_listener_pos,
353 vg_audio.external_listener_pos );
354 }
355
356 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
357 audio_unlock();
358
359 vehicle_update_post();
360
361 if( vg.time - skaterift.last_autosave > 20.0 ){
362 if( skaterift_autosave(1) ){
363 skaterift.last_autosave = vg.time;
364 }
365 }
366 }
367
368 /*
369 * RENDERING
370 * ---------------------------------------------------------------------------*/
371
372 static void vg_framebuffer_resize( int w, int h ){
373 render_fb_resize();
374 }
375
376 static void present_view_with_post_processing(void){
377 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
378 glViewport( 0,0, vg.window_x, vg.window_y );
379
380 glEnable(GL_BLEND);
381 glDisable(GL_DEPTH_TEST);
382 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
383 glBlendEquation(GL_FUNC_ADD);
384
385 v2f inverse;
386 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
387
388 if( k_blur_effect ){
389 shader_blitblur_use();
390 shader_blitblur_uTexMain( 0 );
391 shader_blitblur_uTexMotion( 1 );
392 shader_blitblur_uBlurStrength( k_blur_strength /
393 (vg.time_frame_delta*60.0) );
394 shader_blitblur_uInverseRatio( inverse );
395
396 inverse[0] -= 0.0001f;
397 inverse[1] -= 0.0001f;
398 shader_blitblur_uClampUv( inverse );
399
400 static f64 effect_time = 133.0;
401 effect_time += vg.time_frame_delta;
402 shader_blitblur_uTime( effect_time );
403
404 f32 glitch_strength = 0.0f;
405 if( skaterift.activity == k_skaterift_replay ){
406 glitch_strength = 0.005f;
407 if( skaterift.replay_control == k_replay_control_play )
408 glitch_strength = 0.005f;
409 else
410 glitch_strength += 0.005f*skaterift.track_velocity;
411 }
412 shader_blitblur_uGlitchStrength( glitch_strength );
413
414 v2f override;
415 if( skaterift.activity == k_skaterift_menu )
416 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
417 else
418 v2_zero( override );
419 shader_blitblur_uOverrideDir( override );
420
421 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
422 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
423 }
424 else{
425 shader_blit_use();
426 shader_blit_uTexMain( 0 );
427 shader_blit_uInverseRatio( inverse );
428 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
429 }
430
431 render_fsquad();
432 }
433
434 static void render_player_transparent(void){
435 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
436 SAIS OTHERWISE */
437
438 m4x3_copy( skaterift.cam.transform, small_cam.transform );
439
440 small_cam.fov = skaterift.cam.fov;
441 small_cam.nearz = 0.05f;
442 small_cam.farz = 60.0f;
443
444 camera_update_view( &small_cam );
445 camera_update_projection( &small_cam );
446 camera_finalize( &small_cam );
447
448 /* Draw player to window buffer and blend background ontop */
449 player__render( &small_cam );
450 }
451
452 static void render_scene(void){
453 /* Draw world */
454 glEnable( GL_DEPTH_TEST );
455
456 world_instance *view_world = localplayer.viewable_world;
457
458 if( view_world == NULL ){
459 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
460 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
461 return;
462 }
463
464 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
465 if( world_static.instances[i].status == k_world_status_loaded ){
466 world_prerender( &world_static.instances[i] );
467 }
468 }
469
470 if( skaterift.activity == k_skaterift_respawning ){
471 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
472 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
473 glClear( GL_COLOR_BUFFER_BIT );
474 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
475 GL_COLOR_ATTACHMENT1 } );
476 view_world = &world_static.instances[respawn_chooser.world_id];
477 render_world_override( view_world );
478 }
479 else{
480 render_world( view_world, &skaterift.cam, 0 );
481 render_water_texture( view_world, &skaterift.cam, 0 );
482 render_fb_bind( gpipeline.fb_main, 1 );
483 render_water_surface( view_world, &skaterift.cam );
484 }
485 }
486
487 static void render_scene_gate_subview(void){
488 render_fb_bind( gpipeline.fb_main, 1 );
489 world_instance *view_world = localplayer.viewable_world;
490 if( !view_world ) return; /* ??? */
491 if( skaterift.activity == k_skaterift_respawning ) return;
492
493 int depth = 1;
494 if( localplayer.gate_waiting ) depth = 0;
495 render_world_gates( view_world, &skaterift.cam, depth );
496 }
497
498 static void skaterift_composite_maincamera(void){
499 camera_lerp( &localplayer.cam, &world_static.focus_cam,
500 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
501
502 if( skaterift.activity == k_skaterift_replay ){
503 skaterift_get_replay_camera( &skaterift.cam );
504 }
505
506 skaterift.cam.nearz = 0.1f;
507 skaterift.cam.farz = 2100.0f;
508
509 if( skaterift.activity == k_skaterift_respawning ){
510 camera_copy( &respawn_chooser.cam, &skaterift.cam );
511 skaterift.cam.nearz = 4.0f;
512 skaterift.cam.farz = 3100.0f;
513 }
514
515 camera_update_transform( &skaterift.cam );
516
517 if( skaterift.activity != k_skaterift_respawning ){
518 if( localplayer.gate_waiting ){
519 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
520 skaterift.cam.transform );
521 }
522 else{
523 m3x3_mul( localplayer.basis, skaterift.cam.transform,
524 skaterift.cam.transform );
525 }
526 }
527
528 camera_update_view( &skaterift.cam );
529 camera_update_projection( &skaterift.cam );
530 camera_finalize( &skaterift.cam );
531 }
532
533 static void render_main_game(void){
534 if( skaterift.activity == k_skaterift_replay ){
535 player__animate_from_replay( &skaterift.replay );
536 }
537 else{
538 player__animate();
539 skaterift_record_frame( &skaterift.replay, 0 );
540 }
541 player__pre_render();
542
543 skaterift_composite_maincamera();
544
545 /* --------------------------------------------------------------------- */
546
547 world_instance *view_world = localplayer.viewable_world;
548 if( view_world != NULL ){
549 render_world_cubemaps( view_world );
550
551 ent_gate *gate = view_world->rendering_gate;
552 if( gate ){
553 if( gate->flags & k_ent_gate_nonlocal ){
554 world_instance *dest = &world_static.instances[ gate->target ];
555 render_world_cubemaps( dest );
556 }
557 }
558 }
559
560 /* variable res target */
561 render_fb_bind( gpipeline.fb_main, 1 );
562 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
563 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
564
565 render_scene();
566 glEnable( GL_DEPTH_TEST );
567
568 /* full res target */
569 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
570 glViewport( 0,0, vg.window_x, vg.window_y );
571
572 render_player_transparent(); /* needs to read the depth buffer before we fuck
573 it up with the oblique rendering inside the
574 portals */
575
576 /* continue with variable rate */
577 render_scene_gate_subview();
578
579 /* composite */
580 present_view_with_post_processing();
581
582 /* --------------------------------------------------------------------- */
583
584 /* capture the current resume frame at the very last point */
585 if( button_down( k_srbind_reset ) ){
586 if( skaterift.activity == k_skaterift_default ){
587 skaterift.activity = k_skaterift_replay;
588 skaterift_record_frame( &skaterift.replay, 1 );
589 if( skaterift.replay.head ){
590 skaterift.replay.cursor = skaterift.replay.head->time;
591 skaterift.replay.cursor_frame = skaterift.replay.head;
592 }
593 skaterift.replay_control = k_replay_control_scrub;
594 }
595 }
596 }
597
598 static void vg_render(void){
599 if( skaterift.op == k_async_op_clientloading ){
600 _vg_loader_render();
601 return;
602 }
603
604 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
605
606 glViewport( 0,0, vg.window_x, vg.window_y );
607 glDisable( GL_DEPTH_TEST );
608 glDisable( GL_BLEND );
609
610 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
611 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
612
613 render_main_game();
614 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
615
616 /* Other shite */
617 glDisable(GL_BLEND);
618 glDisable(GL_DEPTH_TEST);
619 vg_lines_drawall();
620 glViewport( 0,0, vg.window_x, vg.window_y );
621 gui_draw();
622 }
623
624 static void vg_gui(void){
625 if( skaterift.op == k_async_op_clientloading ) return;
626
627 menu_update();
628 if( skaterift.activity == k_skaterift_menu ){
629 glClear( GL_DEPTH_BUFFER_BIT );
630 menu_render();
631 }
632
633 player__im_gui();
634 world_instance *world = world_current_instance();
635
636 skaterift_replay_imgui();
637 workshop_form_gui();
638 render_view_framebuffer_ui();
639 remote_player_network_imgui();
640 }
641
642
643 #else
644
645 #include "skaterift_imgui_dev.c"
646
647 #endif