j
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 0
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53 #include "respawn.c"
54
55 static struct player_avatar localplayer_avatar;
56
57 int main( int argc, char *argv[] ){
58 vg_mem.use_libc_malloc = 0;
59 vg_set_mem_quota( 160*1024*1024 );
60 vg_enter( argc, argv, "Voyager Game Engine" );
61 return 0;
62 }
63
64 VG_STATIC void vg_launch_opt(void){}
65
66 VG_STATIC void vg_preload(void){
67 //skaterift_read_savedata();
68
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
75 "SOFTWARE\n" );
76
77 steam_init();
78 vg_loader_step( NULL, steam_end );
79 vg_loader_step( network_init, network_end );
80 }
81
82 VG_STATIC void load_playermodels(void){
83 /* FIXME: hack */
84 shader_model_character_view_register();
85 shader_model_board_view_register();
86 shader_model_entity_register();
87 }
88
89 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
90 localplayer.viewable_world = world_current_instance();
91 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
92 }
93
94 static void async_call_ready( void *payload, u32 size ){
95 skaterift.op = k_async_op_none;
96 }
97
98 static void skaterift_restore_state(void){
99 savedata_file sav;
100 strcpy( sav.path, str_skaterift_main_save );
101 savedata_file_read( &sav );
102
103 vg_msg kvsav = {0};
104 kvsav.buf = sav.buf;
105 kvsav.len = sav.len;
106 kvsav.max = sizeof(sav.buf);
107
108 u32 board_reg_id = 0,
109 player_reg_id = 0;
110
111 vg_msg player = kvsav;
112 if( vg_msg_seekframe( &player, "player", 0 ) ){
113 addon_alias q;
114
115 /* board */
116 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
117 u32 reg_id = addon_match( &q );
118 if( reg_id != 0xffffffff )
119 board_reg_id = reg_id;
120
121
122 /* playermodel */
123 skaterift_read_addon_alias( &player, "playermodel",
124 k_addon_type_player, &q );
125 reg_id = addon_match( &q );
126 if( reg_id != 0xffffffff )
127 player_reg_id = reg_id;
128 }
129
130 localplayer.board_view_slot =
131 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
132 localplayer.playermodel_view_slot =
133 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
134
135 vg_msg world = kvsav;
136 if( vg_msg_seekframe( &world, "world", 0 ) ){
137 addon_alias q;
138
139 /* world */
140 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
141 u32 reg_id = addon_match( &q );
142 if( reg_id != 0xffffffff ){
143 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
144
145 world_static.load_state = k_world_loader_load;
146 struct world_load_args args = {
147 .purpose = k_world_purpose_client,
148 .reg = reg
149 };
150 skaterift_world_load_thread( &args );
151
152 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
153 world_static.active_trigger_volume_count = 0;
154 localplayer.viewable_world = world_current_instance();
155 }
156
157 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
158 v3f pos;
159 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
160
161 if( v3_length2(pos) > 1.0f )
162 player__setpos( &localplayer, pos );
163 }
164 }
165
166 VG_STATIC void vg_load(void){
167 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
168
169 vg_loader_step( render_init, NULL );
170 vg_loader_step( menu_init, NULL );
171 vg_loader_step( pointcloud_init, NULL );
172 vg_loader_step( world_init, NULL );
173 vg_loader_step( vehicle_init, NULL );
174 vg_loader_step( font3d_init, NULL );
175 vg_loader_step( gui_init, NULL );
176
177 vg_loader_step( player_init, NULL );
178 vg_loader_step( player_ragdoll_init, NULL );
179
180 /* content stuff */
181 vg_loader_step( addon_system_init, NULL );
182 vg_loader_step( workshop_init, NULL );
183 vg_loader_step( skateshop_init, NULL );
184
185 /* ----------------- */
186 vg_loader_step( load_playermodels, NULL );
187
188 /* player setup */
189 u32 bytes = 1024*1024*10;
190 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
191 skaterift.replay.size = bytes;
192 replay_clear( &skaterift.replay );
193
194 player__create( &localplayer );
195 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
196 player__use_avatar( &localplayer, &localplayer_avatar );
197 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
198 player__bind( &localplayer );
199
200 /* --------------------- */
201
202 vg_bake_shaders();
203 vg_loader_step( audio_init, audio_free );
204
205 /* 'systems' are completely loaded now */
206
207 /* Completing addon registrations
208 * -------------------------------------
209 */
210
211 /* understate diy. */
212 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
213 k_addon_type_world,
214 ".mdl" );
215 {
216 vg_msg msg = {0};
217 msg.buf = spawn->metadata;
218 msg.max = sizeof(spawn->metadata);
219 vg_msg_frame( &msg, "workshop" );
220 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
221 vg_msg_end_frame( &msg );
222 vg_msg_wkvstr( &msg, "location", "USA" );
223 spawn->metadata_len = msg.cur;
224 }
225
226 /* mtzero island */
227 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
228 k_addon_type_world,
229 ".mdl" );
230 {
231 vg_msg msg = {0};
232 msg.buf = mtzero->metadata;
233 msg.max = sizeof(mtzero->metadata);
234 vg_msg_frame( &msg, "workshop" );
235 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
236 vg_msg_end_frame( &msg );
237 vg_msg_wkvstr( &msg, "location", "Australia" );
238 mtzero->metadata_len = msg.cur;
239 }
240
241 /* load home/permanent world manually */
242 world_static.load_state = k_world_loader_load;
243 struct world_load_args args = {
244 .purpose = k_world_purpose_hub,
245 .reg = spawn
246 };
247 skaterift_world_load_thread( &args );
248
249 vg_async_call( async_skaterift_player_start, NULL, 0 );
250 vg_async_stall();
251
252
253 global_skateshop.selected_world_id=1;
254 global_skateshop.pointcloud_world_id=1;
255 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
256
257 vg_console_load_autos();
258 menu_link();
259
260 addon_mount_content_folder( k_addon_type_player,
261 "playermodels", ".mdl" );
262 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
263 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
264 addon_mount_workshop_items();
265 vg_async_call( async_addon_reg_update, NULL, 0 );
266 vg_async_stall();
267
268 /* and now */
269 skaterift_restore_state();
270 vg_loader_step( NULL, skaterift_autosave_synchronous );
271
272 board_processview_thread(NULL);
273 vg_async_call( async_call_ready, NULL, 0 );
274 }
275
276 VG_STATIC void draw_origin_axis(void){
277 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
278 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
279 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
280 }
281 static void skaterift_change_client_world_preupdate(void);
282
283 /*
284 * UPDATE LOOP
285 * ---------------------------------------------------------------------------*/
286
287 VG_STATIC void vg_pre_update(void){
288 srinput.enabled = 1;
289
290 steam_update();
291 skaterift_preupdate_inputs();
292 if( skaterift.op == k_async_op_clientloading ) return;
293 if( world_static.load_state == k_world_loader_preload )
294 skaterift_change_client_world_preupdate();
295
296 draw_origin_axis();
297 network_update();
298
299 /* time rate */
300 f32 target = 1;
301 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
302 k_skaterift_respawning) ) {
303 target = 0;
304 }
305
306 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
307 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
308
309 player__pre_update( &localplayer );
310 world_entity_focus_preupdate();
311 skaterift_replay_pre_update();
312
313 world_update( world_current_instance(), localplayer.rb.co );
314 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
315 respawn_chooser_pre_update();
316 }
317
318 VG_STATIC void vg_fixed_update(void){
319 if( skaterift.op == k_async_op_clientloading ) return;
320
321 world_routes_fixedupdate( world_current_instance() );
322 player__update( &localplayer );
323 vehicle_update_fixed();
324 }
325
326 VG_STATIC void vg_post_update(void){
327 if( skaterift.op == k_async_op_clientloading ) return;
328
329 player__post_update( &localplayer );
330
331 float dist;
332 int sample_index;
333 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
334
335 audio_lock();
336 vg_dsp.echo_distances[sample_index] = dist;
337
338 v3f ears = { 1.0f,0.0f,0.0f };
339 m3x3_mulv( skaterift.cam.transform, ears, ears );
340 v3_copy( ears, vg_audio.external_listener_ears );
341 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
342
343 if( localplayer.gate_waiting ){
344 m4x3_mulv( localplayer.gate_waiting->transport,
345 vg_audio.external_listener_pos,
346 vg_audio.external_listener_pos );
347 }
348
349 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
350 audio_unlock();
351
352 vehicle_update_post();
353
354 if( vg.time - skaterift.last_autosave > 20.0 ){
355 if( skaterift_autosave(1) ){
356 skaterift.last_autosave = vg.time;
357 }
358 }
359 }
360
361 /*
362 * RENDERING
363 * ---------------------------------------------------------------------------*/
364
365 VG_STATIC void vg_framebuffer_resize( int w, int h ){
366 render_fb_resize();
367 }
368
369 VG_STATIC void present_view_with_post_processing(void){
370 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
371 glViewport( 0,0, vg.window_x, vg.window_y );
372
373 glEnable(GL_BLEND);
374 glDisable(GL_DEPTH_TEST);
375 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
376 glBlendEquation(GL_FUNC_ADD);
377
378 v2f inverse;
379 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
380
381 if( k_blur_effect ){
382 shader_blitblur_use();
383 shader_blitblur_uTexMain( 0 );
384 shader_blitblur_uTexMotion( 1 );
385 shader_blitblur_uBlurStrength( k_blur_strength /
386 (vg.time_frame_delta*60.0) );
387 shader_blitblur_uInverseRatio( inverse );
388
389 inverse[0] -= 0.0001f;
390 inverse[1] -= 0.0001f;
391 shader_blitblur_uClampUv( inverse );
392
393 static f64 effect_time = 133.0;
394 effect_time += vg.time_frame_delta;
395 shader_blitblur_uTime( effect_time );
396
397 f32 glitch_strength = 0.0f;
398 if( skaterift.activity == k_skaterift_replay ){
399 glitch_strength = 0.005f;
400 if( skaterift.replay_control == k_replay_control_play )
401 glitch_strength = 0.005f;
402 else
403 glitch_strength += 0.005f*skaterift.track_velocity;
404 }
405 shader_blitblur_uGlitchStrength( glitch_strength );
406
407 v2f override;
408 if( skaterift.activity == k_skaterift_menu )
409 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
410 else
411 v2_zero( override );
412 shader_blitblur_uOverrideDir( override );
413
414 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
415 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
416 }
417 else{
418 shader_blit_use();
419 shader_blit_uTexMain( 0 );
420 shader_blit_uInverseRatio( inverse );
421 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
422 }
423
424 render_fsquad();
425 }
426
427 VG_STATIC void render_player_transparent(void){
428 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
429 SAIS OTHERWISE */
430
431 m4x3_copy( skaterift.cam.transform, small_cam.transform );
432
433 small_cam.fov = skaterift.cam.fov;
434 small_cam.nearz = 0.05f;
435 small_cam.farz = 60.0f;
436
437 camera_update_view( &small_cam );
438 camera_update_projection( &small_cam );
439 camera_finalize( &small_cam );
440
441 /* Draw player to window buffer and blend background ontop */
442 player__render( &small_cam, &localplayer );
443 }
444
445 VG_STATIC void render_scene(void){
446 /* Draw world */
447 glEnable( GL_DEPTH_TEST );
448
449 world_instance *view_world = localplayer.viewable_world;
450
451 if( view_world == NULL ){
452 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
453 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
454 return;
455 }
456
457 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
458 if( world_static.instances[i].status == k_world_status_loaded ){
459 world_prerender( &world_static.instances[i] );
460 }
461 }
462
463 if( skaterift.activity == k_skaterift_respawning ){
464 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
465 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
466 glClear( GL_COLOR_BUFFER_BIT );
467 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
468 GL_COLOR_ATTACHMENT1 } );
469 view_world = &world_static.instances[respawn_chooser.world_id];
470 render_world_override( view_world );
471 }
472 else{
473 render_world( view_world, &skaterift.cam, 0 );
474 render_water_texture( view_world, &skaterift.cam, 0 );
475 render_fb_bind( gpipeline.fb_main, 1 );
476 render_water_surface( view_world, &skaterift.cam );
477 }
478 }
479
480 VG_STATIC void render_scene_gate_subview(void){
481 render_fb_bind( gpipeline.fb_main, 1 );
482 world_instance *view_world = localplayer.viewable_world;
483 if( !view_world ) return; /* ??? */
484 if( skaterift.activity == k_skaterift_respawning ) return;
485
486 int depth = 1;
487 if( localplayer.gate_waiting ) depth = 0;
488 render_world_gates( view_world, &skaterift.cam, depth );
489 }
490
491 VG_STATIC void skaterift_composite_maincamera(void){
492 camera_lerp( &localplayer.cam, &world_static.focus_cam,
493 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
494
495 if( skaterift.activity == k_skaterift_replay ){
496 skaterift_get_replay_camera( &skaterift.cam );
497 }
498
499 skaterift.cam.nearz = 0.1f;
500 skaterift.cam.farz = 2100.0f;
501
502 if( skaterift.activity == k_skaterift_respawning ){
503 camera_copy( &respawn_chooser.cam, &skaterift.cam );
504 skaterift.cam.nearz = 4.0f;
505 skaterift.cam.farz = 3100.0f;
506 }
507
508 camera_update_transform( &skaterift.cam );
509
510 if( skaterift.activity != k_skaterift_respawning ){
511 if( localplayer.gate_waiting ){
512 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
513 skaterift.cam.transform );
514 }
515 else{
516 m3x3_mul( localplayer.basis, skaterift.cam.transform,
517 skaterift.cam.transform );
518 }
519 }
520
521 camera_update_view( &skaterift.cam );
522 camera_update_projection( &skaterift.cam );
523 camera_finalize( &skaterift.cam );
524 }
525
526 VG_STATIC void render_main_game(void){
527 if( skaterift.activity == k_skaterift_replay ){
528 player__animate_from_replay( &localplayer, &skaterift.replay );
529 }
530 else{
531 player__animate( &localplayer );
532 skaterift_record_frame( &skaterift.replay, 0 );
533 }
534 player__pre_render( &localplayer );
535
536 skaterift_composite_maincamera();
537
538 /* --------------------------------------------------------------------- */
539
540 world_instance *view_world = localplayer.viewable_world;
541 if( view_world != NULL ){
542 render_world_cubemaps( view_world );
543
544 ent_gate *gate = view_world->rendering_gate;
545 if( gate ){
546 if( gate->flags & k_ent_gate_nonlocal ){
547 world_instance *dest = &world_static.instances[ gate->target ];
548 render_world_cubemaps( dest );
549 }
550 }
551 }
552
553 /* variable res target */
554 render_fb_bind( gpipeline.fb_main, 1 );
555 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
556 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
557
558 render_scene();
559 glEnable( GL_DEPTH_TEST );
560
561 /* full res target */
562 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
563 glViewport( 0,0, vg.window_x, vg.window_y );
564
565 render_player_transparent(); /* needs to read the depth buffer before we fuck
566 it up with the oblique rendering inside the
567 portals */
568
569 /* continue with variable rate */
570 render_scene_gate_subview();
571
572 /* composite */
573 present_view_with_post_processing();
574
575 /* --------------------------------------------------------------------- */
576
577 /* capture the current resume frame at the very last point */
578 if( button_down( k_srbind_reset ) ){
579 if( skaterift.activity == k_skaterift_default ){
580 skaterift.activity = k_skaterift_replay;
581 skaterift_record_frame( &skaterift.replay, 1 );
582 if( skaterift.replay.head ){
583 skaterift.replay.cursor = skaterift.replay.head->time;
584 skaterift.replay.cursor_frame = skaterift.replay.head;
585 }
586 skaterift.replay_control = k_replay_control_scrub;
587 }
588 }
589 }
590
591 VG_STATIC void vg_render(void){
592 if( skaterift.op == k_async_op_clientloading ){
593 _vg_loader_render();
594 return;
595 }
596
597 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
598
599 glViewport( 0,0, vg.window_x, vg.window_y );
600 glDisable( GL_DEPTH_TEST );
601 glDisable( GL_BLEND );
602
603 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
604 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
605
606 render_main_game();
607 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
608
609 /* Other shite */
610 glDisable(GL_BLEND);
611 glDisable(GL_DEPTH_TEST);
612 vg_lines_drawall();
613 glViewport( 0,0, vg.window_x, vg.window_y );
614 gui_draw();
615 }
616
617 VG_STATIC void vg_gui(void){
618 if( skaterift.op == k_async_op_clientloading ) return;
619
620 menu_update();
621 if( skaterift.activity == k_skaterift_menu ){
622 glClear( GL_DEPTH_BUFFER_BIT );
623 menu_render();
624 }
625
626 player__im_gui( &localplayer );
627 world_instance *world = world_current_instance();
628
629 skaterift_replay_imgui();
630 workshop_form_gui();
631 render_view_framebuffer_ui();
632 }
633
634
635 #else
636
637 #include "skaterift_imgui_dev.c"
638
639 #endif