yet again more world load revision
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17
18 #ifndef VG_RELEASE
19 #define VG_DEVWINDOW
20 #endif
21
22 /*
23 * system headers
24 * --------------------- */
25
26 #include "skaterift.h"
27 #include "steam.h"
28 #include "render.h"
29 #include "audio.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "pointcloud.h"
40 #include "save.h"
41
42 /* unity build
43 * ----------------- */
44
45 #include "world.c"
46 #include "player.c"
47 #include "vehicle.c"
48 #include "entity.c"
49 #include "workshop.c"
50 #include "addon.c"
51 #include "highscores.c"
52 #include "save.c"
53
54 static struct player_avatar localplayer_avatar;
55
56 int main( int argc, char *argv[] ){
57 vg_mem.use_libc_malloc = 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc, argv, "Voyager Game Engine" );
60 return 0;
61 }
62
63 VG_STATIC void vg_launch_opt(void){}
64
65 VG_STATIC void vg_preload(void){
66 //skaterift_read_savedata();
67
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
74 "SOFTWARE\n" );
75
76 steam_init();
77 vg_loader_step( NULL, steam_end );
78 vg_loader_step( network_init, network_end );
79 }
80
81 VG_STATIC void load_playermodels(void){
82 /* FIXME: hack */
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
86 }
87
88 VG_STATIC void async_skaterift_player_start( void *payload, u32 size ){
89 localplayer.viewable_world = world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
91 }
92
93 static void async_call_ready( void *payload, u32 size ){
94 skaterift.op = k_async_op_none;
95 }
96
97 static void skaterift_restore_state(void){
98 struct savedata sav;
99 skaterift_read_main_savedata( &sav );
100 vg_msg kvsav = {0};
101 kvsav.buf = sav.buf;
102 kvsav.len = sav.len;
103 kvsav.max = sizeof(sav.buf);
104
105 vg_msg player = kvsav;
106 if( vg_msg_seekframe( &player, "player", 0 ) ){
107 addon_alias q;
108
109 /* board */
110 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
111 u32 reg_id = addon_match( &q );
112 if( reg_id != 0xffffffff ){
113 localplayer.board_view_slot =
114 addon_cache_create_viewer( k_addon_type_board, reg_id );
115 }
116
117 /* playermodel */
118 skaterift_read_addon_alias( &player, "playermodel",
119 k_addon_type_player, &q );
120 reg_id = addon_match( &q );
121
122 if( reg_id == 0xffffffff ) reg_id = 0;
123 localplayer.playermodel_view_slot =
124 addon_cache_create_viewer( k_addon_type_player, reg_id );
125 }
126
127 vg_msg world = kvsav;
128 if( vg_msg_seekframe( &world, "world", 0 ) ){
129 addon_alias q;
130
131 /* world */
132 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
133 u32 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff ){
135 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
136
137 world_static.load_state = k_world_loader_load;
138 struct world_load_args args = {
139 .purpose = k_world_purpose_client,
140 .reg = reg
141 };
142 skaterift_world_load_thread( &args );
143
144 world_static.active_instance = vg_msg_seekkvu32( &world, "index", 0 );
145 world_static.active_trigger_volume_count = 0;
146 localplayer.viewable_world = world_current_instance();
147
148 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
149 v3f pos;
150 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
151 player__setpos( &localplayer, pos );
152 }
153 }
154 }
155
156 VG_STATIC void vg_load(void){
157 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
158
159 vg_loader_step( render_init, NULL );
160 vg_loader_step( menu_init, NULL );
161 vg_loader_step( pointcloud_init, NULL );
162 vg_loader_step( world_init, NULL );
163 vg_loader_step( vehicle_init, NULL );
164 vg_loader_step( font3d_init, NULL );
165 vg_loader_step( gui_init, NULL );
166
167 vg_loader_step( player_init, NULL );
168 vg_loader_step( player_ragdoll_init, NULL );
169
170 /* content stuff */
171 vg_loader_step( addon_system_init, NULL );
172 vg_loader_step( workshop_init, NULL );
173 vg_loader_step( skateshop_init, NULL );
174
175 /* ----------------- */
176 vg_loader_step( load_playermodels, NULL );
177
178 /* player setup */
179 u32 bytes = 1024*1024*10;
180 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
181 skaterift.replay.size = bytes;
182 replay_clear( &skaterift.replay );
183
184 player__create( &localplayer );
185 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
186 player__use_avatar( &localplayer, &localplayer_avatar );
187 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
188 player__bind( &localplayer );
189
190 /* --------------------- */
191
192 vg_bake_shaders();
193 vg_loader_step( audio_init, audio_free );
194
195 /* 'systems' are completely loaded now */
196
197 /* Completing addon registrations
198 * -------------------------------------
199 */
200
201 /* understate diy. */
202 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
203 k_addon_type_world,
204 ".mdl" );
205 {
206 vg_msg msg = {0};
207 msg.buf = spawn->metadata;
208 msg.max = sizeof(spawn->metadata);
209 vg_msg_frame( &msg, "workshop" );
210 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
211 vg_msg_end_frame( &msg );
212 vg_msg_wkvstr( &msg, "location", "USA" );
213 spawn->metadata_len = msg.cur;
214 }
215
216 /* mtzero island */
217 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
218 k_addon_type_world,
219 ".mdl" );
220 {
221 vg_msg msg = {0};
222 msg.buf = mtzero->metadata;
223 msg.max = sizeof(mtzero->metadata);
224 vg_msg_frame( &msg, "workshop" );
225 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
226 vg_msg_end_frame( &msg );
227 vg_msg_wkvstr( &msg, "location", "Australia" );
228 mtzero->metadata_len = msg.cur;
229 }
230
231 /* load home/permanent world manually */
232 world_static.load_state = k_world_loader_load;
233 struct world_load_args args = {
234 .purpose = k_world_purpose_hub,
235 .reg = spawn
236 };
237 skaterift_world_load_thread( &args );
238
239 vg_async_call( async_skaterift_player_start, NULL, 0 );
240 vg_async_stall();
241
242
243 global_skateshop.selected_world_id=1;
244 global_skateshop.pointcloud_world_id=1;
245 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
246
247 vg_console_load_autos();
248 menu_link();
249
250 addon_mount_content_folder( k_addon_type_player,
251 "playermodels", ".mdl" );
252 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
253 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
254 addon_mount_workshop_items();
255 vg_async_call( async_addon_reg_update, NULL, 0 );
256 vg_async_stall();
257
258 /* and now */
259 skaterift_restore_state();
260 vg_loader_step( NULL, skaterift_write_main_savedata );
261
262 board_processview_thread(NULL);
263 vg_async_call( async_call_ready, NULL, 0 );
264 }
265
266 VG_STATIC void draw_origin_axis(void){
267 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
268 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
269 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
270 }
271 static void skaterift_change_client_world_preupdate(void);
272
273 /*
274 * UPDATE LOOP
275 * ---------------------------------------------------------------------------*/
276
277 VG_STATIC void vg_pre_update(void){
278 srinput.enabled = 1;
279
280 steam_update();
281 skaterift_preupdate_inputs();
282 if( skaterift.op == k_async_op_clientloading ) return;
283 if( world_static.load_state == k_world_loader_preload )
284 skaterift_change_client_world_preupdate();
285
286 draw_origin_axis();
287 network_update();
288
289 /* time rate */
290 f32 target = 1;
291 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu) )
292 target = 0;
293
294 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
295 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
296
297 player__pre_update( &localplayer );
298 global_skateshop_preupdate();
299 skaterift_replay_pre_update();
300
301 world_update( world_current_instance(), localplayer.rb.co );
302 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
303 }
304
305 VG_STATIC void vg_fixed_update(void){
306 if( skaterift.op == k_async_op_clientloading ) return;
307
308 world_routes_fixedupdate( world_current_instance() );
309 player__update( &localplayer );
310 vehicle_update_fixed();
311 }
312
313 VG_STATIC void vg_post_update(void){
314 if( skaterift.op == k_async_op_clientloading ) return;
315
316 player__post_update( &localplayer );
317
318 float dist;
319 int sample_index;
320 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
321
322 audio_lock();
323 vg_dsp.echo_distances[sample_index] = dist;
324
325 v3f ears = { 1.0f,0.0f,0.0f };
326 m3x3_mulv( skaterift.cam.transform, ears, ears );
327 v3_copy( ears, vg_audio.external_listener_ears );
328 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
329
330 if( localplayer.gate_waiting ){
331 m4x3_mulv( localplayer.gate_waiting->transport,
332 vg_audio.external_listener_pos,
333 vg_audio.external_listener_pos );
334 }
335
336 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
337 audio_unlock();
338
339 vehicle_update_post();
340 }
341
342 /*
343 * RENDERING
344 * ---------------------------------------------------------------------------*/
345
346 VG_STATIC void vg_framebuffer_resize( int w, int h ){
347 render_fb_resize();
348 }
349
350 VG_STATIC void present_view_with_post_processing(void){
351 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
352 glViewport( 0,0, vg.window_x, vg.window_y );
353
354 glEnable(GL_BLEND);
355 glDisable(GL_DEPTH_TEST);
356 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
357 glBlendEquation(GL_FUNC_ADD);
358
359 v2f inverse;
360 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
361
362 if( k_blur_effect ){
363 shader_blitblur_use();
364 shader_blitblur_uTexMain( 0 );
365 shader_blitblur_uTexMotion( 1 );
366 shader_blitblur_uBlurStrength( k_blur_strength /
367 (vg.time_frame_delta*60.0) );
368 shader_blitblur_uInverseRatio( inverse );
369
370 inverse[0] -= 0.0001f;
371 inverse[1] -= 0.0001f;
372 shader_blitblur_uClampUv( inverse );
373
374 static f64 effect_time = 133.0;
375 effect_time += vg.time_frame_delta;
376 shader_blitblur_uTime( effect_time );
377
378 f32 glitch_strength = 0.0f;
379 if( skaterift.activity == k_skaterift_replay ){
380 glitch_strength = 0.005f;
381 if( skaterift.replay_control == k_replay_control_play )
382 glitch_strength = 0.005f;
383 else
384 glitch_strength += 0.005f*skaterift.track_velocity;
385 }
386 shader_blitblur_uGlitchStrength( glitch_strength );
387
388 v2f override;
389 if( skaterift.activity == k_skaterift_menu )
390 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
391 else
392 v2_zero( override );
393 shader_blitblur_uOverrideDir( override );
394
395 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
396 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
397 }
398 else{
399 shader_blit_use();
400 shader_blit_uTexMain( 0 );
401 shader_blit_uInverseRatio( inverse );
402 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
403 }
404
405 render_fsquad();
406 }
407
408 VG_STATIC void render_player_transparent(void){
409 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
410 SAIS OTHERWISE */
411
412 m4x3_copy( skaterift.cam.transform, small_cam.transform );
413
414 small_cam.fov = skaterift.cam.fov;
415 small_cam.nearz = 0.05f;
416 small_cam.farz = 60.0f;
417
418 camera_update_view( &small_cam );
419 camera_update_projection( &small_cam );
420 camera_finalize( &small_cam );
421
422 /* Draw player to window buffer and blend background ontop */
423 player__render( &small_cam, &localplayer );
424 }
425
426 VG_STATIC void render_scene(void){
427 /* Draw world */
428 glEnable( GL_DEPTH_TEST );
429
430 world_instance *view_world = localplayer.viewable_world;
431
432 if( view_world == NULL ){
433 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
434 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
435 return;
436 }
437
438 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
439 if( world_static.instances[i].status == k_world_status_loaded ){
440 world_prerender( &world_static.instances[i] );
441 }
442 }
443
444 render_world( view_world, &skaterift.cam, 0 );
445
446 render_water_texture( view_world, &skaterift.cam, 0 );
447 render_fb_bind( gpipeline.fb_main, 1 );
448 render_water_surface( view_world, &skaterift.cam );
449 }
450
451 VG_STATIC void render_scene_gate_subview(void){
452 render_fb_bind( gpipeline.fb_main, 1 );
453 world_instance *view_world = localplayer.viewable_world;
454 if( !view_world ) return; /* ??? */
455
456 int depth = 1;
457 if( localplayer.gate_waiting ) depth = 0;
458 render_world_gates( view_world, &skaterift.cam, depth );
459 }
460
461 VG_STATIC void skaterift_composite_maincamera(void){
462 camera_lerp( &localplayer.cam, &global_skateshop.cam,
463 vg_smoothstepf(global_skateshop.factive), &skaterift.cam );
464
465 if( skaterift.activity == k_skaterift_replay ){
466 skaterift_get_replay_camera( &skaterift.cam );
467 }
468
469 skaterift.cam.nearz = 0.1f;
470 skaterift.cam.farz = 2100.0f;
471
472 camera_update_transform( &skaterift.cam );
473
474 if( localplayer.gate_waiting ){
475 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
476 skaterift.cam.transform );
477 }
478 else{
479 m3x3_mul( localplayer.basis, skaterift.cam.transform,
480 skaterift.cam.transform );
481 }
482
483 camera_update_view( &skaterift.cam );
484 camera_update_projection( &skaterift.cam );
485 camera_finalize( &skaterift.cam );
486 }
487
488 VG_STATIC void render_main_game(void){
489 if( skaterift.activity == k_skaterift_replay ){
490 player__animate_from_replay( &localplayer, &skaterift.replay );
491 }
492 else{
493 player__animate( &localplayer );
494 skaterift_record_frame( &skaterift.replay, 0 );
495 }
496 player__pre_render( &localplayer );
497
498 skaterift_composite_maincamera();
499
500 /* --------------------------------------------------------------------- */
501
502 /* variable res target */
503 render_fb_bind( gpipeline.fb_main, 1 );
504 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
505 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
506
507 render_scene();
508 glEnable( GL_DEPTH_TEST );
509
510 /* full res target */
511 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
512 glViewport( 0,0, vg.window_x, vg.window_y );
513
514 render_player_transparent(); /* needs to read the depth buffer before we fuck
515 it up with the oblique rendering inside the
516 portals */
517
518 /* continue with variable rate */
519 render_scene_gate_subview();
520
521 /* composite */
522 present_view_with_post_processing();
523
524 /* --------------------------------------------------------------------- */
525
526 /* capture the current resume frame at the very last point */
527 if( button_down( k_srbind_reset ) ){
528 if( skaterift.activity == k_skaterift_default ){
529 skaterift.activity = k_skaterift_replay;
530 skaterift_record_frame( &skaterift.replay, 1 );
531 if( skaterift.replay.head ){
532 skaterift.replay.cursor = skaterift.replay.head->time;
533 skaterift.replay.cursor_frame = skaterift.replay.head;
534 }
535 skaterift.replay_control = k_replay_control_scrub;
536 }
537 }
538 }
539
540 VG_STATIC void vg_render(void){
541 if( skaterift.op == k_async_op_clientloading ){
542 _vg_loader_render();
543 return;
544 }
545
546 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
547
548 glViewport( 0,0, vg.window_x, vg.window_y );
549 glDisable( GL_DEPTH_TEST );
550 glDisable( GL_BLEND );
551
552 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
553 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
554
555 render_main_game();
556 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
557
558 /* Other shite */
559 glDisable(GL_BLEND);
560 glDisable(GL_DEPTH_TEST);
561 vg_lines_drawall();
562 glViewport( 0,0, vg.window_x, vg.window_y );
563 gui_draw();
564 }
565
566 VG_STATIC void vg_gui(void){
567 if( skaterift.op == k_async_op_clientloading ) return;
568
569 menu_update();
570 if( skaterift.activity == k_skaterift_menu ){
571 glClear( GL_DEPTH_BUFFER_BIT );
572 menu_render();
573 }
574
575 player__im_gui( &localplayer );
576 world_instance *world = world_current_instance();
577
578 skaterift_replay_imgui();
579 workshop_form_gui();
580 render_view_framebuffer_ui();
581 }
582
583
584 #else
585
586 #include "skaterift_imgui_dev.c"
587
588 #endif