quite a lot of changes
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define VG_DEVWINDOW
18
19 /*
20 * system headers
21 * --------------------- */
22
23 #include "skaterift.h"
24 #include "steam.h"
25 #include "render.h"
26 #include "audio.h"
27
28 #include "world.h"
29
30 #include "font.h"
31 #include "player.h"
32
33 #include "network.h"
34 #include "menu.h"
35 #include "vehicle.h"
36 #include "pointcloud.h"
37 #include "save.h"
38
39 /* unity build
40 * ----------------- */
41
42 #include "world.c"
43 #include "player.c"
44 #include "vehicle.c"
45 #include "entity.c"
46 #include "workshop.c"
47 #include "addon.c"
48 #include "highscores.c"
49 #include "save.c"
50
51 static struct player_avatar localplayer_avatar;
52
53 #if 0
54 static struct player_model localplayer_models[3];
55 #endif
56
57 int main( int argc, char *argv[] )
58 {
59 vg_mem.use_libc_malloc = 0;
60 vg_set_mem_quota( 160*1024*1024 );
61 vg_enter( argc, argv, "Voyager Game Engine" );
62 return 0;
63 }
64
65 #if 0
66 VG_STATIC void highscores_save_at_exit(void)
67 {
68 highscores_serialize_all();
69 }
70 #endif
71
72 VG_STATIC void vg_launch_opt(void)
73 {
74 }
75
76 VG_STATIC void vg_preload(void)
77 {
78 skaterift_read_savedata();
79
80 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
81 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
82 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
83 vg_info(" | \\ / | | / | | \\ | / | \n" );
84 vg_info(" | \\/ | | / | | \\ | / | \n" );
85 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
86 "SOFTWARE\n" );
87
88 /* 31.05.23 (hgn): this is only a server feature now */
89 #if 0
90 highscores_init( 2000, 50 );
91 if( !highscores_read() )
92 highscores_create_db();
93 vg_loader_step( NULL, highscores_save_at_exit );
94 #endif
95
96 steam_init();
97 vg_loader_step( NULL, steam_end );
98 vg_loader_step( network_init, network_end );
99 }
100
101 VG_STATIC void load_playermodels(void)
102 {
103 #if 0
104 player_model_load( &localplayer_models[0], "models/ch_new.mdl" );
105 player_model_load( &localplayer_models[1], "models/ch_outlaw.mdl" );
106 player_model_load( &localplayer_models[2], "models/ch_jordan.mdl" );
107 #endif
108
109 /* FIXME: hack */
110 shader_model_character_view_register();
111 shader_model_board_view_register();
112 shader_model_entity_register();
113 }
114
115 VG_STATIC void async_skaterift_player_start( void *payload, u32 size )
116 {
117 localplayer.viewable_world = world_current_instance();
118 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
119 }
120
121 VG_STATIC void vg_load(void)
122 {
123 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
124
125 vg_loader_step( render_init, NULL );
126 vg_loader_step( menu_init, NULL );
127 vg_loader_step( pointcloud_init, NULL );
128 vg_loader_step( world_init, NULL );
129 vg_loader_step( vehicle_init, NULL );
130 vg_loader_step( font3d_init, NULL );
131 vg_loader_step( gui_init, NULL );
132
133 vg_loader_step( player_init, NULL );
134 vg_loader_step( player_ragdoll_init, NULL );
135
136 /* content stuff */
137 vg_loader_step( addon_system_init, NULL );
138 vg_loader_step( workshop_init, NULL );
139 vg_loader_step( skateshop_init, NULL );
140
141 /* ----------------- */
142 vg_loader_step( load_playermodels, NULL );
143
144 /* player setup */
145 player__create( &localplayer );
146 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
147 player__use_avatar( &localplayer, &localplayer_avatar );
148 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
149 player__bind( &localplayer );
150
151 /* --------------------- */
152
153 vg_bake_shaders();
154 vg_loader_step( audio_init, audio_free );
155
156 /* 'systems' are completely loaded now */
157
158 /* load home/permanent world manually */
159 world_loader.reg = NULL;
160 strcpy( world_loader.override_name, "mp_spawn" );
161 world_loader.generate_point_cloud = 1;
162 world_loader.world_index = 0;
163 world_load_mdl( "maps/mp_spawn/main.mdl" );
164
165 /* Completing addon registrations
166 * -------------------------------------
167 */
168
169 /* understate diy. */
170 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
171 k_addon_type_world,
172 ".mdl" );
173 {
174 vg_msg msg = {0};
175 msg.buf = spawn->metadata;
176 msg.max = sizeof(spawn->metadata);
177 vg_msg_frame( &msg, "workshop" );
178 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
179 vg_msg_end_frame( &msg );
180 vg_msg_wkvstr( &msg, "location", "USA" );
181 spawn->metadata_len = msg.cur;
182 }
183
184 /* mtzero island */
185 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
186 k_addon_type_world,
187 ".mdl" );
188 {
189 vg_msg msg = {0};
190 msg.buf = mtzero->metadata;
191 msg.max = sizeof(mtzero->metadata);
192 vg_msg_frame( &msg, "workshop" );
193 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
194 vg_msg_end_frame( &msg );
195 vg_msg_wkvstr( &msg, "location", "Australia" );
196 mtzero->metadata_len = msg.cur;
197 }
198
199 global_skateshop.selected_world_id=1;
200 global_skateshop.pointcloud_world_id=1;
201 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
202
203 vg_async_call( async_addon_reg_update, NULL, 0 );
204 vg_console_load_autos();
205 menu_link();
206
207 //vg_mem_log( vg_mem.rtmemory, 0, "Root" );
208
209 vg_async_call( async_skaterift_player_start, NULL, 0 );
210
211 skaterift_shift_op( k_async_op_board_scan );
212 addon_mount_content_folder( k_addon_type_player,
213 "playermodels", ".mdl" );
214 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
215 addon_mount_workshop_items();
216 vg_async_call( async_addon_reg_update, NULL, 0 );
217 vg_async_stall();
218
219 /* and now */
220
221 vg_msg sav = {0};
222 sav.buf = savedata.buf;
223 sav.len = savedata.len;
224 sav.max = sizeof(savedata.buf);
225
226 if( vg_msg_seekframe(&sav, "player",0) ){
227 addon_alias q;
228
229 /* board */
230 skaterift_read_viewslot( &sav, "board", k_addon_type_board, &q );
231 u32 reg_id = addon_match( &q );
232 if( reg_id != 0xffffffff ){
233 localplayer.board_view_slot =
234 addon_cache_create_viewer( k_addon_type_board, reg_id );
235 }
236
237 /* playermodel */
238 skaterift_read_viewslot( &sav, "playermodel", k_addon_type_player, &q );
239 reg_id = addon_match( &q );
240
241 if( reg_id == 0xffffffff ) reg_id = 0;
242
243 localplayer.playermodel_view_slot =
244 addon_cache_create_viewer( k_addon_type_player, reg_id );
245 }
246
247 board_processview_thread(NULL); /* END_OP!! */
248 }
249
250 VG_STATIC void draw_origin_axis(void)
251 {
252 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
253 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
254 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
255 }
256
257 static void skaterift_change_world_preupdate(void);
258 VG_STATIC void vg_update(void)
259 {
260 steam_update();
261 skaterift_preupdate_inputs();
262 if( skaterift.async_op == k_async_op_clientloading ) return;
263 if( skaterift.async_op == k_async_op_world_preloading ){
264 skaterift_change_world_preupdate();
265 }
266
267 draw_origin_axis();
268 network_update();
269
270 player__pre_update( &localplayer );
271 global_skateshop_preupdate();
272
273 world_update( world_current_instance(), localplayer.rb.co );
274 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
275 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
276 }
277
278 VG_STATIC void vg_update_fixed(void)
279 {
280 if( skaterift.async_op == k_async_op_clientloading ) return;
281
282 world_routes_fixedupdate( world_current_instance() );
283 player__update( &localplayer );
284 vehicle_update_fixed();
285 }
286
287 VG_STATIC void vg_update_post(void)
288 {
289 if( skaterift.async_op == k_async_op_clientloading ) return;
290
291 player__post_update( &localplayer );
292
293 float dist;
294 int sample_index;
295 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
296
297 audio_lock();
298 vg_dsp.echo_distances[sample_index] = dist;
299
300 v3f ears = { 1.0f,0.0f,0.0f };
301 m3x3_mulv( main_camera.transform, ears, ears );
302 v3_copy( ears, vg_audio.external_listener_ears );
303 v3_copy( main_camera.transform[3], vg_audio.external_listener_pos );
304
305 if( localplayer.gate_waiting ){
306 m4x3_mulv( localplayer.gate_waiting->transport,
307 vg_audio.external_listener_pos,
308 vg_audio.external_listener_pos );
309 }
310
311 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
312 audio_unlock();
313
314 vg.time_rate = 1.0f-menu.factive;
315 vehicle_update_post();
316 }
317
318 VG_STATIC void vg_framebuffer_resize( int w, int h )
319 {
320 render_fb_resize();
321 }
322
323 VG_STATIC void present_view_with_post_processing(void)
324 {
325 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
326 glViewport( 0,0, vg.window_x, vg.window_y );
327
328 glEnable(GL_BLEND);
329 glDisable(GL_DEPTH_TEST);
330 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
331 glBlendEquation(GL_FUNC_ADD);
332
333 v2f inverse;
334 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
335
336 if( k_blur_effect ){
337 shader_blitblur_use();
338 shader_blitblur_uTexMain( 0 );
339 shader_blitblur_uTexMotion( 1 );
340 shader_blitblur_uBlurStrength( k_blur_strength /
341 (vg.time_frame_delta*60.0) );
342 shader_blitblur_uInverseRatio( inverse );
343
344 v2f menu_blurring;
345 v2_muls( (v2f){ 0.04f, 0.001f }, menu.factive, menu_blurring );
346 shader_blitblur_uOverrideDir( menu_blurring );
347
348 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
349 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
350 }
351 else{
352 shader_blit_use();
353 shader_blit_uTexMain( 0 );
354 shader_blit_uInverseRatio( inverse );
355 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
356 }
357
358 render_fsquad();
359 }
360
361 VG_STATIC void render_player_transparent(void)
362 {
363 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
364 SAIS OTHERWISE */
365
366 m4x3_copy( main_camera.transform, small_cam.transform );
367
368 small_cam.fov = main_camera.fov;
369 small_cam.nearz = 0.05f;
370 small_cam.farz = 60.0f;
371
372 camera_update_view( &small_cam );
373 camera_update_projection( &small_cam );
374 camera_finalize( &small_cam );
375
376 /* Draw player to window buffer and blend background ontop */
377 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
378 glViewport( 0,0, vg.window_x, vg.window_y );
379 player__render( &small_cam, &localplayer );
380 }
381
382 VG_STATIC void render_scene(void)
383 {
384 render_fb_bind( gpipeline.fb_main, 1 );
385 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
386 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
387
388 /* Draw world */
389 glEnable( GL_DEPTH_TEST );
390
391 world_instance *view_world = localplayer.viewable_world;
392
393 if( view_world == NULL ){
394 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
395 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
396 return;
397 }
398
399 for( u32 i=0; i<vg_list_size(world_static.worlds); i++ ){
400 if( world_static.worlds[i].status == k_world_status_loaded ){
401 world_prerender( &world_static.worlds[i] );
402 }
403 }
404
405 render_world( view_world, &main_camera, 0 );
406
407 render_water_texture( view_world, &main_camera, 0 );
408 render_fb_bind( gpipeline.fb_main, 1 );
409 render_water_surface( view_world, &main_camera );
410 }
411
412 VG_STATIC void render_scene_gate_subview(void)
413 {
414 render_fb_bind( gpipeline.fb_main, 1 );
415 world_instance *view_world = localplayer.viewable_world;
416 if( !view_world ) return; /* ??? */
417
418 int depth = 1;
419 if( localplayer.gate_waiting ) depth = 0;
420 render_world_gates( view_world, &main_camera, depth );
421 }
422
423 VG_STATIC void render_main_game(void)
424 {
425 player__pre_render( &localplayer );
426 main_camera.fov = localplayer.cam.fov;
427 v3_copy( localplayer.cam.pos, main_camera.pos );
428 v3_copy( localplayer.cam.angles, main_camera.angles );
429
430 main_camera.nearz = 0.1f;
431 main_camera.farz = 2100.0f;
432
433 camera_update_transform( &main_camera );
434
435 if( localplayer.gate_waiting ){
436 m3x3_mul( localplayer.basis_gate, main_camera.transform,
437 main_camera.transform );
438 }
439 else{
440 m3x3_mul( localplayer.basis, main_camera.transform,
441 main_camera.transform );
442 }
443
444 camera_update_view( &main_camera );
445 camera_update_projection( &main_camera );
446 camera_finalize( &main_camera );
447
448 /* ========== Begin Frame ========== */
449
450 render_scene();
451
452 glEnable( GL_DEPTH_TEST );
453
454 render_player_transparent();
455 render_scene_gate_subview();
456
457 present_view_with_post_processing();
458 /* =========== End Frame =========== */
459 }
460
461 VG_STATIC void vg_render(void)
462 {
463 if( skaterift.async_op == k_async_op_clientloading ){
464 _vg_loader_render();
465 return;
466 }
467
468 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
469
470 glViewport( 0,0, vg.window_x, vg.window_y );
471 glDisable( GL_DEPTH_TEST );
472 glDisable( GL_BLEND );
473
474 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
475 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
476
477 render_main_game();
478
479 m4x4_copy( main_camera.mtx.pv, vg.pv );
480
481 /* Other shite */
482 glDisable(GL_BLEND);
483 glDisable(GL_DEPTH_TEST);
484 vg_lines_drawall();
485 glViewport( 0,0, vg.window_x, vg.window_y );
486 gui_draw();
487 }
488
489 VG_STATIC void vg_gui(void)
490 {
491 if( skaterift.async_op == k_async_op_clientloading ) return;
492
493 menu_update();
494 if( menu.active ){
495 glClear( GL_DEPTH_BUFFER_BIT );
496 menu_render();
497 }
498
499 #if 0
500 player__im_gui( &localplayer );
501 #endif
502 world_instance *world = world_current_instance();
503
504 workshop_form_gui();
505 render_view_framebuffer_ui();
506 }
507
508
509 #else
510
511 #include "skaterift_imgui_dev.c"
512
513 #endif