build system revision
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 /*
17 * system headers
18 * --------------------- */
19
20 #include "skaterift.h"
21 #include "steam.h"
22 #include "render.h"
23 #include "audio.h"
24 #include "vg/vg_opt.h"
25
26 #include "world.h"
27
28 #include "font.h"
29 #include "player.h"
30
31 #include "network.h"
32 #include "menu.h"
33 #include "vehicle.h"
34 #include "save.h"
35 #include "player_remote.h"
36
37 /* unity build
38 * ----------------- */
39
40 #include "world.c"
41 #include "player.c"
42 #include "vehicle.c"
43 #include "entity.c"
44 #include "workshop.c"
45 #include "addon.c"
46 #include "save.c"
47 #include "world_map.c"
48 #include "network.c"
49 #include "player_remote.c"
50 #include "vg/vg_audio_dsp.h"
51 #include "world_routes_ui.c"
52 #include "particle.c"
53 #include "player_effects.c"
54 #include "freecam.c"
55 #include "testing.c"
56 #include "trail.h"
57 #include "trail.c"
58
59 static int k_tools_mode = 0;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 void vg_launch_opt(void)
69 {
70 const char *arg;
71 if( vg_long_opt( "noauth" ) ){
72 network_client.auth_mode = eServerModeNoAuthentication;
73 }
74
75 if( (arg = vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg, network_client.server_adress, 64,
77 k_strncpy_overflow_fatal );
78 }
79
80 if( vg_long_opt( "tools" ) ){
81 k_tools_mode = 1;
82 }
83
84 if( vg_long_opt( "demo" ) ){
85 skaterift.demo_mode = 1;
86 }
87
88 if( (arg = vg_long_opt_arg( "world" )) ){
89 skaterift.hub_world = arg;
90 }
91 }
92
93 void vg_preload(void)
94 {
95 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
96 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
97 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
98 vg_info(" | \\ / | | / | | \\ | / | \n" );
99 vg_info(" | \\/ | | / | | \\ | / | \n" );
100 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
101 "SOFTWARE\n" );
102
103 /* please forgive me! */
104 u32 sz; char *drm;
105 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
106 if( !strcmp(drm, "blibby!") )
107 skaterift.demo_mode = 0;
108
109 vg_loader_step( remote_players_init, NULL );
110
111 if( k_tools_mode )
112 return;
113
114 steam_init();
115 vg_loader_step( NULL, steam_end );
116 vg_loader_step( network_init, network_end );
117 }
118
119 static void async_skaterift_player_start( void *payload, u32 size ){
120 world_switch_instance(0);
121 }
122
123 static void async_call_ready( void *payload, u32 size ){
124 skaterift.op = k_async_op_none;
125 }
126
127 static void skaterift_restore_state(void){
128 savedata_file sav;
129 strcpy( sav.path, str_skaterift_main_save );
130 savedata_file_read( &sav );
131
132 vg_msg kvsav;
133 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
134
135 u32 ach;
136 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach );
137 skaterift.achievements |= ach;
138
139 u32 board_reg_id = 0,
140 player_reg_id = 0;
141
142 vg_msg_cursor orig = kvsav.cur;
143 if( vg_msg_seekframe( &kvsav, "player" ) ){
144 addon_alias q;
145
146 /* board */
147 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
148 u32 reg_id = addon_match( &q );
149 if( reg_id != 0xffffffff )
150 board_reg_id = reg_id;
151
152 /* playermodel */
153 skaterift_read_addon_alias( &kvsav, "playermodel",
154 k_addon_type_player, &q );
155 reg_id = addon_match( &q );
156 if( reg_id != 0xffffffff )
157 player_reg_id = reg_id;
158 }
159
160 localplayer.board_view_slot =
161 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
162 localplayer.playermodel_view_slot =
163 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
164
165 kvsav.cur = orig;
166 }
167
168 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
169 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
170 if( !reg ) vg_fatal_error( "world not found\n" );
171 reg->flags |= (ADDON_REG_HIDDEN | ext);
172 return reg;
173 }
174
175 static void skaterift_load_world_content(void){
176 /* hub world */
177 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
178 skaterift_mount_world_unloadable( "maps/mp_spawn",
179 ADDON_REG_CITY|ADDON_REG_PREMIUM );
180 skaterift_mount_world_unloadable( "maps/mp_mtzero",
181 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
182 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
183 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
184
185 world_static.load_state = k_world_loader_load;
186
187 struct world_load_args args = {
188 .purpose = k_world_purpose_hub,
189 .reg = hub
190 };
191 skaterift_world_load_thread( &args );
192 }
193
194 static void skaterift_load_player_content(void){
195 u32 bytes = 1024*1024*10;
196 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
197 skaterift.replay.size = bytes;
198 replay_clear( &skaterift.replay );
199
200 particle_alloc( &particles_grind, 300 );
201 particle_alloc( &particles_env, 200 );
202
203 player_load_animation_reference( "models/ch_none.mdl" );
204 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
205 player__bind();
206 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
207 }
208
209 void vg_load(void)
210 {
211 if( k_tools_mode ){
212 vg_async_call( async_call_ready, NULL, 0 );
213 return;
214 }
215
216 vg_audio.always_keep_compressed = 1;
217
218 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
219 vg_console_reg_cmd( "switch_active_instance",
220 skaterift_switch_instance_cmd, NULL );
221 vg_console_reg_cmd( "fc", freecam_cmd, NULL );
222 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
223
224 vg_loader_step( render_init, NULL );
225 vg_loader_step( menu_init, NULL );
226 vg_loader_step( world_init, NULL );
227 vg_loader_step( vehicle_init, NULL );
228 vg_loader_step( font3d_init, NULL );
229 vg_loader_step( gui_init, NULL );
230
231 vg_loader_step( player_init, NULL );
232 vg_loader_step( player_ragdoll_init, NULL );
233
234 /* content stuff */
235 vg_loader_step( addon_system_init, NULL );
236 vg_loader_step( workshop_init, NULL );
237 vg_loader_step( skateshop_init, NULL );
238 vg_loader_step( ent_tornado_init, NULL );
239 vg_loader_step( testing_init, NULL );
240 vg_loader_step( trail_init, NULL );
241 vg_loader_step( particle_init, NULL );
242
243 vg_loader_step( skaterift_load_player_content, NULL );
244
245 /* --------------------- */
246
247 vg_bake_shaders();
248 vg_loader_step( audio_init, audio_free );
249
250 /* 'systems' are completely loaded now */
251
252 /* Completing addon registrations
253 * -------------------------------------
254 */
255
256 /* load home/permanent world manually */
257 vg_loader_step( skaterift_load_world_content, NULL );
258 vg_async_call( async_skaterift_player_start, NULL, 0 );
259 vg_async_stall();
260
261 vg_console_load_autos();
262 menu_link();
263
264 addon_mount_content_folder( k_addon_type_player,
265 "playermodels", ".mdl" );
266 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
267 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
268 addon_mount_workshop_items();
269 vg_async_call( async_addon_reg_update, NULL, 0 );
270 vg_async_stall();
271
272 /* and now */
273 skaterift_restore_state();
274 update_ach_models();
275
276 vg_loader_step( NULL, skaterift_autosave_synchronous );
277
278 //board_processview_thread(NULL);
279 vg_async_call( async_call_ready, NULL, 0 );
280 }
281
282 static void draw_origin_axis(void){
283 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
284 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
285 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
286 }
287 static void skaterift_change_client_world_preupdate(void);
288
289 /*
290 * UPDATE LOOP
291 * ---------------------------------------------------------------------------*/
292
293 void vg_pre_update(void)
294 {
295 skaterift_preupdate_inputs();
296
297 if( k_tools_mode ) return;
298
299 steam_update();
300 if( skaterift.op == k_async_op_clientloading ) return;
301 if( world_static.load_state == k_world_loader_preload )
302 skaterift_change_client_world_preupdate();
303
304 draw_origin_axis();
305 skateshop_autostart_loading();
306 network_update();
307
308 /* time rate */
309 f32 target = 1;
310 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
311 k_skaterift_world_map) ){
312 target = 0;
313 }
314
315 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
316 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
317
318 /* TODO: how can we compress this? */
319 ent_miniworld_preupdate();
320 player__pre_update();
321 world_entity_focus_preupdate();
322 skaterift_replay_pre_update();
323 remote_sfx_pre_update();
324 skateshop_world_preupdate( world_current_instance() );
325
326 world_update( world_current_instance(), localplayer.rb.co );
327 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
328 world_map_pre_update();
329 }
330
331 void vg_fixed_update(void)
332 {
333 if( k_tools_mode ) return;
334 if( skaterift.op == k_async_op_clientloading ) return;
335
336 world_routes_fixedupdate( world_current_instance() );
337 player__update();
338 vehicle_update_fixed();
339 testing_update();
340 }
341
342 void vg_post_update(void)
343 {
344 if( k_tools_mode ) return;
345 if( skaterift.op == k_async_op_clientloading ) return;
346
347 player__post_update();
348
349 float dist;
350 int sample_index;
351 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
352
353 audio_lock();
354 vg_dsp.echo_distances[sample_index] = dist;
355
356 v3f ears = { 1.0f,0.0f,0.0f };
357 m3x3_mulv( skaterift.cam.transform, ears, ears );
358 v3_copy( ears, vg_audio.external_listener_ears );
359 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
360
361 if( localplayer.gate_waiting ){
362 m4x3_mulv( localplayer.gate_waiting->transport,
363 vg_audio.external_listener_pos,
364 vg_audio.external_listener_pos );
365 }
366
367 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
368 audio_unlock();
369
370 vehicle_update_post();
371
372 if( vg.time - skaterift.last_autosave > 20.0 ){
373 if( skaterift_autosave(1) ){
374 skaterift.last_autosave = vg.time;
375 }
376 }
377 }
378
379 /*
380 * RENDERING
381 * ---------------------------------------------------------------------------*/
382
383 void vg_framebuffer_resize( int w, int h ){
384 render_fb_resize();
385 }
386
387 static void present_view_with_post_processing(void){
388 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
389 glViewport( 0,0, vg.window_x, vg.window_y );
390
391 glEnable(GL_BLEND);
392 glDisable(GL_DEPTH_TEST);
393 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
394 glBlendEquation(GL_FUNC_ADD);
395
396 v2f inverse;
397 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
398
399 if( k_blur_effect ){
400 shader_blitblur_use();
401 shader_blitblur_uTexMain( 0 );
402 shader_blitblur_uTexMotion( 1 );
403 shader_blitblur_uBlurStrength( k_blur_strength /
404 (vg.time_frame_delta*60.0) );
405 shader_blitblur_uInverseRatio( inverse );
406
407 inverse[0] -= 0.0001f;
408 inverse[1] -= 0.0001f;
409 shader_blitblur_uClampUv( inverse );
410
411 static f64 effect_time = 133.0;
412 effect_time += vg.time_frame_delta;
413 shader_blitblur_uTime( effect_time );
414
415 f32 glitch_strength = 0.0f;
416 if( skaterift.activity == k_skaterift_replay ){
417 glitch_strength = 0.005f;
418 if( skaterift.replay_control == k_replay_control_play )
419 glitch_strength = 0.005f;
420 else
421 glitch_strength += 0.005f*skaterift.track_velocity;
422 }
423 shader_blitblur_uGlitchStrength( glitch_strength );
424
425 v2f override;
426 if( skaterift.activity == k_skaterift_menu )
427 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
428 else
429 v2_zero( override );
430 shader_blitblur_uOverrideDir( override );
431
432 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
433 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
434 }
435 else{
436 shader_blit_use();
437 shader_blit_uTexMain( 0 );
438 shader_blit_uInverseRatio( inverse );
439 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
440 }
441
442 render_fsquad();
443 }
444
445 static void render_player_transparent(void){
446 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
447 SAIS OTHERWISE */
448
449 m4x3_copy( skaterift.cam.transform, small_cam.transform );
450
451 small_cam.fov = skaterift.cam.fov;
452 small_cam.nearz = 0.05f;
453 small_cam.farz = 60.0f;
454
455 camera_update_view( &small_cam );
456 camera_update_projection( &small_cam );
457 camera_finalize( &small_cam );
458
459 /* Draw player to window buffer and blend background ontop */
460 player__render( &small_cam );
461 }
462
463 static world_instance *get_view_world(void){
464 world_instance *view_world = world_current_instance();
465 if( localplayer.gate_waiting &&
466 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
467 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
468 }
469
470 return view_world;
471 }
472
473 static void render_scene(void){
474 /* Draw world */
475 glEnable( GL_DEPTH_TEST );
476
477 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
478 if( world_static.instances[i].status == k_world_status_loaded ){
479 world_prerender( &world_static.instances[i] );
480 }
481 }
482
483 if( skaterift.activity == k_skaterift_world_map ){
484 world_instance *world = world_current_instance();
485 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
486
487 v3f bg;
488 v3_muls( world->ub_lighting.g_daysky_colour,
489 world->ub_lighting.g_day_phase -
490 world->ub_lighting.g_sunset_phase*0.1f, bg );
491
492 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
493 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
494
495 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
496 (1.0f-world->ub_lighting.g_day_phase), bg );
497
498 glClearColor( bg[0], bg[1], bg[2], 0.0f );
499 glClear( GL_COLOR_BUFFER_BIT );
500 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
501 GL_COLOR_ATTACHMENT1 } );
502
503 m4x3f identity;
504 m4x3_identity( identity );
505 render_world_override( world, world, identity, &skaterift.cam,
506 world_map.spawn,
507 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
508 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
509 return;
510 }
511
512 world_instance *view_world = get_view_world();
513 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
514
515 particle_system_update( &particles_grind, vg.time_delta );
516 //particle_system_debug( &particles_grind );
517 particle_system_prerender( &particles_grind );
518 particle_system_render( &particles_grind, &skaterift.cam );
519
520 ent_tornado_pre_update();
521 particle_system_update( &particles_env, vg.time_delta );
522 particle_system_prerender( &particles_env );
523 particle_system_render( &particles_env, &skaterift.cam );
524
525 player_glide_render_effects( &skaterift.cam );
526
527 /*
528 * render transition
529 */
530 if( global_miniworld.transition == 0 )
531 return;
532
533 world_instance *holdout_world = NULL;
534 f32 t = 0.0f;
535
536 if( global_miniworld.transition == 1 ){
537 holdout_world = &world_static.instances[ k_world_purpose_hub ];
538 t = global_miniworld.t;
539 }
540 else{
541 holdout_world = &world_static.instances[ k_world_purpose_client ];
542 t = 1.0f-global_miniworld.t;
543 }
544
545 if( holdout_world->status != k_world_status_loaded )
546 return;
547
548 t = vg_smoothstepf( t );
549
550 glEnable( GL_STENCIL_TEST );
551 glDisable( GL_DEPTH_TEST );
552 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
553 glStencilFunc( GL_ALWAYS, 1, 0xFF );
554 glStencilMask( 0xFF );
555
556 shader_blit_transition_use();
557 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
558 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
559
560 render_fsquad();
561 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
562 }
563
564 static void skaterift_composite_maincamera(void){
565 camera_lerp( &localplayer.cam, &world_static.focus_cam,
566 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
567
568 if( skaterift.freecam ){
569 freecam_preupdate();
570 v3_copy( skaterift.replay_freecam.pos, skaterift.cam.pos );
571 v3_copy( skaterift.replay_freecam.angles, skaterift.cam.angles );
572 skaterift.cam.fov = skaterift.replay_freecam.fov;
573 }
574 else {
575 if( skaterift.activity == k_skaterift_replay ){
576 replay_get_camera( &skaterift.replay, &skaterift.cam );
577 }
578 }
579
580 skaterift.cam.nearz = 0.1f;
581 skaterift.cam.farz = 2100.0f;
582
583 if( skaterift.activity == k_skaterift_world_map ){
584 camera_copy( &world_map.cam, &skaterift.cam );
585 skaterift.cam.nearz = 4.0f;
586 skaterift.cam.farz = 3100.0f;
587 }
588
589 if( global_miniworld.transition ){
590 f32 dt = vg.time_frame_delta / 2.0f,
591 s = vg_signf( global_miniworld.transition );
592 global_miniworld.t += s * dt;
593
594 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
595 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
596 global_miniworld.transition = 0;
597 }
598 }
599
600 camera_update_transform( &skaterift.cam );
601 camera_update_view( &skaterift.cam );
602 camera_update_projection( &skaterift.cam );
603 camera_finalize( &skaterift.cam );
604 }
605
606 static void render_main_game(void){
607 if( skaterift.activity == k_skaterift_replay ){
608 player__animate_from_replay( &skaterift.replay );
609 }
610 else{
611 player__animate();
612 skaterift_record_frame( &skaterift.replay,
613 localplayer.deferred_frame_record );
614 localplayer.deferred_frame_record = 0;
615 }
616 animate_remote_players();
617 player__pre_render();
618
619 skaterift_composite_maincamera();
620
621 /* --------------------------------------------------------------------- */
622 if( skaterift.activity != k_skaterift_world_map ){
623 world_instance *world = world_current_instance();
624 render_world_cubemaps( world );
625
626 ent_gate *nlg = world->rendering_gate;
627 if( nlg && nlg->flags & k_ent_gate_nonlocal )
628 render_world_cubemaps( &world_static.instances[nlg->target] );
629 }
630
631 /* variable res target */
632 render_fb_bind( gpipeline.fb_main, 1 );
633 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
634 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
635
636 render_scene();
637 glEnable( GL_DEPTH_TEST );
638
639 /* full res target */
640 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
641 glViewport( 0,0, vg.window_x, vg.window_y );
642
643 render_player_transparent(); /* needs to read the depth buffer before we fuck
644 it up with the oblique rendering inside the
645 portals */
646
647 /* continue with variable rate */
648 if( !global_miniworld.transition &&
649 (skaterift.activity != k_skaterift_world_map) ){
650 render_fb_bind( gpipeline.fb_main, 1 );
651 render_world_gates( get_view_world(), &skaterift.cam );
652 }
653
654 /* composite */
655 present_view_with_post_processing();
656
657 skaterift_replay_post_render();
658 }
659
660 void vg_render(void)
661 {
662 if( k_tools_mode ){
663 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
664 glViewport( 0,0, vg.window_x, vg.window_y );
665 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
666 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
667 return;
668 }
669
670 if( skaterift.op == k_async_op_clientloading ){
671 vg_loader_render();
672 return;
673 }
674
675 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
676
677 glViewport( 0,0, vg.window_x, vg.window_y );
678 glDisable( GL_DEPTH_TEST );
679 glDisable( GL_BLEND );
680
681 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
682 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
683
684 render_main_game();
685 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
686
687 /* Other shite */
688 glDisable(GL_BLEND);
689 glDisable(GL_DEPTH_TEST);
690 vg_lines_drawall();
691 glViewport( 0,0, vg.window_x, vg.window_y );
692 gui_draw();
693 }
694
695 void vg_gui(void)
696 {
697 if( skaterift.op == k_async_op_clientloading ) return;
698
699 if( k_tools_mode ){
700 ui_rect null;
701 ui_rect screen = { 0, 0, vg.window_x, vg.window_y };
702 ui_rect panel = { 0, 0, 1000, 700 };
703 ui_rect_center( screen, panel );
704 vg_ui.wants_mouse = 1;
705
706 ui_fill( panel, ui_colour( k_ui_bg+1 ) );
707 ui_outline( panel, 1, ui_colour( k_ui_bg+7 ), 0 );
708
709 ui_rect_pad( panel, (ui_px[2]){ 8, 8 } );
710
711 return;
712 }
713
714 if( k_light_editor )
715 imgui_world_light_edit( world_current_instance() );
716
717 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
718 render_fb_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
719
720 menu_update();
721 if( skaterift.activity == k_skaterift_menu ){
722 glClear( GL_DEPTH_BUFFER_BIT );
723 menu_render();
724 }
725
726 player__im_gui();
727 world_instance *world = world_current_instance();
728
729 world_routes_imgui( world );
730 skaterift_replay_imgui();
731 workshop_form_gui();
732 render_view_framebuffer_ui();
733 remote_player_network_imgui( vg.pv );
734
735 if( skaterift.activity == k_skaterift_world_map ){
736 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
737 remote_players_imgui_lobby();
738 }
739 else {
740 remote_players_chat_imgui(); /* TODO: conditional */
741 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
742 }
743 }