2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
16 //#define SR_NETWORKED
24 * --------------------- */
26 #include "skaterift.h"
39 #include "pointcloud.h"
43 * ----------------- */
51 #include "highscores.c"
54 static struct player_avatar localplayer_avatar
;
56 int main( int argc
, char *argv
[] ){
57 vg_mem
.use_libc_malloc
= 0;
58 vg_set_mem_quota( 160*1024*1024 );
59 vg_enter( argc
, argv
, "Voyager Game Engine" );
63 VG_STATIC
void vg_launch_opt(void){}
65 VG_STATIC
void vg_preload(void){
66 //skaterift_read_savedata();
68 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
69 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
70 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
71 vg_info(" | \\ / | | / | | \\ | / | \n" );
72 vg_info(" | \\/ | | / | | \\ | / | \n" );
73 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
77 vg_loader_step( NULL
, steam_end
);
78 vg_loader_step( network_init
, network_end
);
81 VG_STATIC
void load_playermodels(void){
83 shader_model_character_view_register();
84 shader_model_board_view_register();
85 shader_model_entity_register();
88 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
89 localplayer
.viewable_world
= world_current_instance();
90 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
93 static void async_call_ready( void *payload
, u32 size
){
94 skaterift
.op
= k_async_op_none
;
97 static void skaterift_restore_state(void){
99 strcpy( sav
.path
, str_skaterift_main_save
);
100 savedata_file_read( &sav
);
105 kvsav
.max
= sizeof(sav
.buf
);
107 vg_msg player
= kvsav
;
108 if( vg_msg_seekframe( &player
, "player", 0 ) ){
112 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
113 u32 reg_id
= addon_match( &q
);
114 if( reg_id
!= 0xffffffff ){
115 localplayer
.board_view_slot
=
116 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
120 skaterift_read_addon_alias( &player
, "playermodel",
121 k_addon_type_player
, &q
);
122 reg_id
= addon_match( &q
);
124 if( reg_id
== 0xffffffff ) reg_id
= 0;
125 localplayer
.playermodel_view_slot
=
126 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
129 vg_msg world
= kvsav
;
130 if( vg_msg_seekframe( &world
, "world", 0 ) ){
134 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
135 u32 reg_id
= addon_match( &q
);
136 if( reg_id
!= 0xffffffff ){
137 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
139 world_static
.load_state
= k_world_loader_load
;
140 struct world_load_args args
= {
141 .purpose
= k_world_purpose_client
,
144 skaterift_world_load_thread( &args
);
146 world_static
.active_instance
= vg_msg_seekkvu32( &world
, "index", 0 );
147 world_static
.active_trigger_volume_count
= 0;
148 localplayer
.viewable_world
= world_current_instance();
151 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
153 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
155 if( v3_length2(pos
) > 1.0f
)
156 player__setpos( &localplayer
, pos
);
160 VG_STATIC
void vg_load(void){
161 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
163 vg_loader_step( render_init
, NULL
);
164 vg_loader_step( menu_init
, NULL
);
165 vg_loader_step( pointcloud_init
, NULL
);
166 vg_loader_step( world_init
, NULL
);
167 vg_loader_step( vehicle_init
, NULL
);
168 vg_loader_step( font3d_init
, NULL
);
169 vg_loader_step( gui_init
, NULL
);
171 vg_loader_step( player_init
, NULL
);
172 vg_loader_step( player_ragdoll_init
, NULL
);
175 vg_loader_step( addon_system_init
, NULL
);
176 vg_loader_step( workshop_init
, NULL
);
177 vg_loader_step( skateshop_init
, NULL
);
179 /* ----------------- */
180 vg_loader_step( load_playermodels
, NULL
);
183 u32 bytes
= 1024*1024*10;
184 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
185 skaterift
.replay
.size
= bytes
;
186 replay_clear( &skaterift
.replay
);
188 player__create( &localplayer
);
189 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
190 player__use_avatar( &localplayer
, &localplayer_avatar
);
191 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
192 player__bind( &localplayer
);
194 /* --------------------- */
197 vg_loader_step( audio_init
, audio_free
);
199 /* 'systems' are completely loaded now */
201 /* Completing addon registrations
202 * -------------------------------------
205 /* understate diy. */
206 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
211 msg
.buf
= spawn
->metadata
;
212 msg
.max
= sizeof(spawn
->metadata
);
213 vg_msg_frame( &msg
, "workshop" );
214 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
215 vg_msg_end_frame( &msg
);
216 vg_msg_wkvstr( &msg
, "location", "USA" );
217 spawn
->metadata_len
= msg
.cur
;
221 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
226 msg
.buf
= mtzero
->metadata
;
227 msg
.max
= sizeof(mtzero
->metadata
);
228 vg_msg_frame( &msg
, "workshop" );
229 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
230 vg_msg_end_frame( &msg
);
231 vg_msg_wkvstr( &msg
, "location", "Australia" );
232 mtzero
->metadata_len
= msg
.cur
;
235 /* load home/permanent world manually */
236 world_static
.load_state
= k_world_loader_load
;
237 struct world_load_args args
= {
238 .purpose
= k_world_purpose_hub
,
241 skaterift_world_load_thread( &args
);
243 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
247 global_skateshop
.selected_world_id
=1;
248 global_skateshop
.pointcloud_world_id
=1;
249 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
251 vg_console_load_autos();
254 addon_mount_content_folder( k_addon_type_player
,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update
, NULL
, 0 );
263 skaterift_restore_state();
264 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
266 board_processview_thread(NULL
);
267 vg_async_call( async_call_ready
, NULL
, 0 );
270 VG_STATIC
void draw_origin_axis(void){
271 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
272 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
273 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
275 static void skaterift_change_client_world_preupdate(void);
279 * ---------------------------------------------------------------------------*/
281 VG_STATIC
void vg_pre_update(void){
285 skaterift_preupdate_inputs();
286 if( skaterift
.op
== k_async_op_clientloading
) return;
287 if( world_static
.load_state
== k_world_loader_preload
)
288 skaterift_change_client_world_preupdate();
295 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) )
298 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
299 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
301 player__pre_update( &localplayer
);
302 global_skateshop_preupdate();
303 skaterift_replay_pre_update();
305 world_update( world_current_instance(), localplayer
.rb
.co
);
306 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
309 VG_STATIC
void vg_fixed_update(void){
310 if( skaterift
.op
== k_async_op_clientloading
) return;
312 world_routes_fixedupdate( world_current_instance() );
313 player__update( &localplayer
);
314 vehicle_update_fixed();
317 VG_STATIC
void vg_post_update(void){
318 if( skaterift
.op
== k_async_op_clientloading
) return;
320 player__post_update( &localplayer
);
324 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
327 vg_dsp
.echo_distances
[sample_index
] = dist
;
329 v3f ears
= { 1.0f
,0.0f
,0.0f
};
330 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
331 v3_copy( ears
, vg_audio
.external_listener_ears
);
332 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
334 if( localplayer
.gate_waiting
){
335 m4x3_mulv( localplayer
.gate_waiting
->transport
,
336 vg_audio
.external_listener_pos
,
337 vg_audio
.external_listener_pos
);
340 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
343 vehicle_update_post();
345 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
346 if( skaterift_autosave(1) ){
347 skaterift
.last_autosave
= vg
.time
;
354 * ---------------------------------------------------------------------------*/
356 VG_STATIC
void vg_framebuffer_resize( int w
, int h
){
360 VG_STATIC
void present_view_with_post_processing(void){
361 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
362 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
365 glDisable(GL_DEPTH_TEST
);
366 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
367 glBlendEquation(GL_FUNC_ADD
);
370 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
373 shader_blitblur_use();
374 shader_blitblur_uTexMain( 0 );
375 shader_blitblur_uTexMotion( 1 );
376 shader_blitblur_uBlurStrength( k_blur_strength
/
377 (vg
.time_frame_delta
*60.0) );
378 shader_blitblur_uInverseRatio( inverse
);
380 inverse
[0] -= 0.0001f
;
381 inverse
[1] -= 0.0001f
;
382 shader_blitblur_uClampUv( inverse
);
384 static f64 effect_time
= 133.0;
385 effect_time
+= vg
.time_frame_delta
;
386 shader_blitblur_uTime( effect_time
);
388 f32 glitch_strength
= 0.0f
;
389 if( skaterift
.activity
== k_skaterift_replay
){
390 glitch_strength
= 0.005f
;
391 if( skaterift
.replay_control
== k_replay_control_play
)
392 glitch_strength
= 0.005f
;
394 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
396 shader_blitblur_uGlitchStrength( glitch_strength
);
399 if( skaterift
.activity
== k_skaterift_menu
)
400 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
403 shader_blitblur_uOverrideDir( override
);
405 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
406 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
410 shader_blit_uTexMain( 0 );
411 shader_blit_uInverseRatio( inverse
);
412 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
418 VG_STATIC
void render_player_transparent(void){
419 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
422 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
424 small_cam
.fov
= skaterift
.cam
.fov
;
425 small_cam
.nearz
= 0.05f
;
426 small_cam
.farz
= 60.0f
;
428 camera_update_view( &small_cam
);
429 camera_update_projection( &small_cam
);
430 camera_finalize( &small_cam
);
432 /* Draw player to window buffer and blend background ontop */
433 player__render( &small_cam
, &localplayer
);
436 VG_STATIC
void render_scene(void){
438 glEnable( GL_DEPTH_TEST
);
440 world_instance
*view_world
= localplayer
.viewable_world
;
442 if( view_world
== NULL
){
443 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
444 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
448 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
449 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
450 world_prerender( &world_static
.instances
[i
] );
454 render_world( view_world
, &skaterift
.cam
, 0 );
456 render_water_texture( view_world
, &skaterift
.cam
, 0 );
457 render_fb_bind( gpipeline
.fb_main
, 1 );
458 render_water_surface( view_world
, &skaterift
.cam
);
461 VG_STATIC
void render_scene_gate_subview(void){
462 render_fb_bind( gpipeline
.fb_main
, 1 );
463 world_instance
*view_world
= localplayer
.viewable_world
;
464 if( !view_world
) return; /* ??? */
467 if( localplayer
.gate_waiting
) depth
= 0;
468 render_world_gates( view_world
, &skaterift
.cam
, depth
);
471 VG_STATIC
void skaterift_composite_maincamera(void){
472 camera_lerp( &localplayer
.cam
, &global_skateshop
.cam
,
473 vg_smoothstepf(global_skateshop
.factive
), &skaterift
.cam
);
475 if( skaterift
.activity
== k_skaterift_replay
){
476 skaterift_get_replay_camera( &skaterift
.cam
);
479 skaterift
.cam
.nearz
= 0.1f
;
480 skaterift
.cam
.farz
= 2100.0f
;
482 camera_update_transform( &skaterift
.cam
);
484 if( localplayer
.gate_waiting
){
485 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
486 skaterift
.cam
.transform
);
489 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
490 skaterift
.cam
.transform
);
493 camera_update_view( &skaterift
.cam
);
494 camera_update_projection( &skaterift
.cam
);
495 camera_finalize( &skaterift
.cam
);
498 VG_STATIC
void render_main_game(void){
499 if( skaterift
.activity
== k_skaterift_replay
){
500 player__animate_from_replay( &localplayer
, &skaterift
.replay
);
503 player__animate( &localplayer
);
504 skaterift_record_frame( &skaterift
.replay
, 0 );
506 player__pre_render( &localplayer
);
508 skaterift_composite_maincamera();
510 /* --------------------------------------------------------------------- */
512 world_instance
*view_world
= localplayer
.viewable_world
;
513 if( view_world
!= NULL
){
514 render_world_cubemaps( view_world
);
516 ent_gate
*gate
= view_world
->rendering_gate
;
518 if( gate
->flags
& k_ent_gate_nonlocal
){
519 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
520 render_world_cubemaps( dest
);
525 /* variable res target */
526 render_fb_bind( gpipeline
.fb_main
, 1 );
527 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
528 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
531 glEnable( GL_DEPTH_TEST
);
533 /* full res target */
534 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
535 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
537 render_player_transparent(); /* needs to read the depth buffer before we fuck
538 it up with the oblique rendering inside the
541 /* continue with variable rate */
542 render_scene_gate_subview();
545 present_view_with_post_processing();
547 /* --------------------------------------------------------------------- */
549 /* capture the current resume frame at the very last point */
550 if( button_down( k_srbind_reset
) ){
551 if( skaterift
.activity
== k_skaterift_default
){
552 skaterift
.activity
= k_skaterift_replay
;
553 skaterift_record_frame( &skaterift
.replay
, 1 );
554 if( skaterift
.replay
.head
){
555 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
556 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
558 skaterift
.replay_control
= k_replay_control_scrub
;
563 VG_STATIC
void vg_render(void){
564 if( skaterift
.op
== k_async_op_clientloading
){
569 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
571 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
572 glDisable( GL_DEPTH_TEST
);
573 glDisable( GL_BLEND
);
575 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
576 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
579 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
583 glDisable(GL_DEPTH_TEST
);
585 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
589 VG_STATIC
void vg_gui(void){
590 if( skaterift
.op
== k_async_op_clientloading
) return;
593 if( skaterift
.activity
== k_skaterift_menu
){
594 glClear( GL_DEPTH_BUFFER_BIT
);
598 player__im_gui( &localplayer
);
599 world_instance
*world
= world_current_instance();
601 skaterift_replay_imgui();
603 render_view_framebuffer_ui();
609 #include "skaterift_imgui_dev.c"