f99f8761d8d593a11e551cd1cb7c8791329eb33a
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 #ifdef _WIN32
17 #include <winsock2.h>
18 #endif
19
20 /*
21 * system headers
22 * --------------------- */
23
24 #include "skaterift.h"
25 #include "steam.h"
26 #include "render.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
29 #include "vg/vg_io.h"
30
31 #include "world.h"
32
33 #include "font.h"
34 #include "player.h"
35
36 #include "network.h"
37 #include "menu.h"
38 #include "vehicle.h"
39 #include "save.h"
40 #include "player_remote.h"
41 #include "particle.h"
42 #include "trail.h"
43 #include "freecam.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
47 #include "ent_npc.h"
48 #include "ent_camera.h"
49 #include "world_map.h"
50 #include "gui.h"
51 #include "workshop.h"
52 #include "audio.h"
53 #include "player_render.h"
54 #include "control_overlay.h"
55
56 struct skaterift_globals skaterift =
57 {
58 .op = k_async_op_clientloading, .time_rate = 1.0f, .demo_mode = 1,
59 .hub_world = "maps/dev_hub",
60 };
61
62 int main( int argc, char *argv[] )
63 {
64 network_set_host( "skaterift.com", NULL );
65 vg_mem.use_libc_malloc = 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc, argv, "Voyager Game Engine" );
68 return 0;
69 }
70
71 void vg_launch_opt(void)
72 {
73 const char *arg;
74 if( vg_long_opt( "noauth" ) ){
75 network_client.auth_mode = eServerModeNoAuthentication;
76 }
77
78 if( (arg = vg_long_opt_arg( "server" )) )
79 {
80 network_set_host( arg, NULL );
81 }
82
83 if( vg_long_opt( "demo" ) ){
84 skaterift.demo_mode = 1;
85 }
86
87 if( (arg = vg_long_opt_arg( "world" )) ){
88 skaterift.hub_world = arg;
89 }
90 }
91
92 void vg_preload(void)
93 {
94 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
95 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
96 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
97 vg_info(" | \\ / | | / | | \\ | / | \n" );
98 vg_info(" | \\/ | | / | | \\ | / | \n" );
99 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
100 "SOFTWARE\n" );
101
102 /* please forgive me! */
103 u32 sz; char *drm;
104 if( (drm = vg_file_read_text( vg_mem.scratch, "DRM", &sz )) )
105 if( !strcmp(drm, "blibby!") )
106 skaterift.demo_mode = 0;
107
108 vg_loader_step( remote_players_init, NULL );
109
110 steam_init();
111 vg_loader_step( NULL, steam_end );
112 vg_loader_step( network_init, network_end );
113 }
114
115 static void async_skaterift_player_start( void *payload, u32 size ){
116 world_switch_instance(0);
117 }
118
119 static void async_call_ready( void *payload, u32 size )
120 {
121 skaterift.op = k_async_op_none;
122
123 if( network_client.auto_connect )
124 network_client.user_intent = k_server_intent_online;
125
126 menu_at_begin();
127 }
128
129 static void skaterift_restore_state(void)
130 {
131 savedata_file sav;
132 skaterift_read_main_savedata( &sav );
133
134 vg_msg kvsav;
135 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
136
137 u32 ach;
138 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
139 skaterift.achievements |= ach;
140
141 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
142 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
143
144 vg_msg_cursor orig = kvsav.cur;
145 if( vg_msg_seekframe( &kvsav, "player" ) ){
146 addon_alias q;
147
148 /* board */
149 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
150 u32 reg_id = addon_match( &q );
151 if( reg_id != 0xffffffff )
152 board_reg_id = reg_id;
153
154 /* playermodel */
155 skaterift_read_addon_alias( &kvsav, "playermodel",
156 k_addon_type_player, &q );
157 reg_id = addon_match( &q );
158 if( reg_id != 0xffffffff )
159 player_reg_id = reg_id;
160 }
161
162 localplayer.board_view_slot =
163 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
164 localplayer.playermodel_view_slot =
165 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
166
167 kvsav.cur = orig;
168 }
169
170 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
171 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
172 if( !reg ) vg_fatal_error( "world not found\n" );
173 reg->flags |= (ADDON_REG_HIDDEN | ext);
174 return reg;
175 }
176
177 static void skaterift_load_world_content(void){
178 /* hub world */
179 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
180 skaterift_mount_world_unloadable( "maps/mp_spawn",
181 ADDON_REG_CITY|ADDON_REG_PREMIUM );
182 skaterift_mount_world_unloadable( "maps/mp_mtzero",
183 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
184 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
185 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
186 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
187
188 world_static.load_state = k_world_loader_load;
189
190 struct world_load_args args = {
191 .purpose = k_world_purpose_hub,
192 .reg = hub
193 };
194 skaterift_world_load_thread( &args );
195 }
196
197 static void skaterift_load_player_content(void)
198 {
199 particle_alloc( &particles_grind, 300 );
200 particle_alloc( &particles_env, 200 );
201
202 player_load_animation_reference( "models/ch_none.mdl" );
203 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
204 player__bind();
205 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
206 }
207
208 void vg_load(void)
209 {
210 vg_audio.always_keep_compressed = 1;
211
212 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
213 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
214
215 vg_loader_step( render_init, NULL );
216 vg_loader_step( menu_init, NULL );
217 vg_loader_step( control_overlay_init, NULL );
218 vg_loader_step( world_init, NULL );
219 vg_loader_step( vehicle_init, NULL );
220 vg_loader_step( gui_init, NULL );
221
222 vg_loader_step( player_init, NULL );
223 vg_loader_step( player_ragdoll_init, NULL );
224 vg_loader_step( npc_init, NULL );
225
226 /* content stuff */
227 vg_loader_step( addon_system_init, NULL );
228 vg_loader_step( workshop_init, NULL );
229 vg_loader_step( skateshop_init, NULL );
230 vg_loader_step( ent_tornado_init, NULL );
231 vg_loader_step( skaterift_replay_init, NULL );
232 vg_loader_step( skaterift_load_player_content, NULL );
233
234 /* --------------------- */
235
236 vg_bake_shaders();
237 vg_loader_step( audio_init, NULL );
238
239 /* 'systems' are completely loaded now */
240
241 /* Completing addon registrations
242 * -------------------------------------
243 */
244
245 /* load home/permanent world manually */
246 vg_loader_step( skaterift_load_world_content, NULL );
247 vg_async_call( async_skaterift_player_start, NULL, 0 );
248 vg_async_stall();
249
250 vg_console_load_autos();
251
252 addon_mount_content_folder( k_addon_type_player,
253 "playermodels", ".mdl" );
254 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
255 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
256 addon_mount_workshop_items();
257 vg_async_call( async_addon_reg_update, NULL, 0 );
258 vg_async_stall();
259
260 /* and now */
261 skaterift_restore_state();
262 update_ach_models();
263
264 vg_loader_step( NULL, skaterift_autosave_synchronous );
265
266 //board_processview_thread(NULL);
267 vg_async_call( async_call_ready, NULL, 0 );
268 }
269
270 static void draw_origin_axis(void){
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
274 }
275 void skaterift_change_client_world_preupdate(void);
276
277 /*
278 * UPDATE LOOP
279 * ---------------------------------------------------------------------------*/
280
281 void vg_pre_update(void)
282 {
283 skaterift_preupdate_inputs();
284
285 steam_update();
286 skaterift_change_client_world_preupdate();
287
288 if( skaterift.op == k_async_op_clientloading ) return;
289
290 draw_origin_axis();
291 addon_system_pre_update();
292 skateshop_world_preview_preupdate();
293 network_update();
294
295 /* time rate */
296 f32 target = 1;
297 if( skaterift.activity & k_skaterift_replay )
298 target = 0;
299
300 v3f listen_co;
301 v3_copy( localplayer.rb.co, listen_co );
302
303 if( skaterift.activity & k_skaterift_menu )
304 {
305 if( menu.bg_cam )
306 {
307 v3_copy( menu.bg_cam->transform.co, listen_co );
308 }
309 else target = 0;
310 }
311
312 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
313 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
314
315 /* TODO: how can we compress this? */
316 ent_miniworld_preupdate();
317 world_entity_focus_preupdate();
318
319 if( skaterift.activity != k_skaterift_menu )
320 {
321 player__pre_update();
322 }
323
324 skaterift_replay_pre_update();
325 remote_sfx_pre_update();
326 skateshop_world_preupdate( world_current_instance() );
327
328 world_update( world_current_instance(), localplayer.rb.co );
329 audio_ambient_sprites_update( world_current_instance(), listen_co );
330 world_map_pre_update();
331 }
332
333 void vg_fixed_update(void)
334 {
335 if( skaterift.op == k_async_op_clientloading ) return;
336
337 world_routes_fixedupdate( world_current_instance() );
338 player__update();
339 vehicle_update_fixed();
340 }
341
342 void vg_post_update(void)
343 {
344 if( skaterift.op == k_async_op_clientloading ) return;
345
346 player__post_update();
347
348 float dist;
349 int sample_index;
350 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
351
352 audio_lock();
353 vg_dsp.echo_distances[sample_index] = dist;
354
355 v3f ears = { 1.0f,0.0f,0.0f };
356 m3x3_mulv( skaterift.cam.transform, ears, ears );
357 v3_copy( ears, vg_audio.external_listener_ears );
358 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
359
360 if( localplayer.gate_waiting ){
361 m4x3_mulv( localplayer.gate_waiting->transport,
362 vg_audio.external_listener_pos,
363 vg_audio.external_listener_pos );
364 }
365
366 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
367 audio_unlock();
368
369 vehicle_update_post();
370 skaterift_autosave_update();
371 }
372
373 /*
374 * RENDERING
375 * ---------------------------------------------------------------------------*/
376
377 static void render_player_transparent(void)
378 {
379 if( (skaterift.activity == k_skaterift_menu) &&
380 (menu.page == k_menu_page_main) &&
381 (menu.main_index == k_menu_main_guide) )
382 {
383 return;
384 }
385
386 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
387 SAIS OTHERWISE */
388
389 m4x3_copy( skaterift.cam.transform, small_cam.transform );
390
391 small_cam.fov = skaterift.cam.fov;
392 small_cam.nearz = 0.05f;
393 small_cam.farz = 60.0f;
394
395 vg_camera_update_view( &small_cam );
396 vg_camera_update_projection( &small_cam );
397 vg_camera_finalize( &small_cam );
398
399 /* Draw player to window buffer and blend background ontop */
400 player__render( &small_cam );
401 }
402
403 static world_instance *get_view_world(void)
404 {
405 if( (skaterift.activity & k_skaterift_menu) &&
406 (menu.page == k_menu_page_main) &&
407 (menu.main_index == k_menu_main_guide) )
408 {
409 return &world_static.instances[0];
410 }
411
412 world_instance *view_world = world_current_instance();
413 if( localplayer.gate_waiting &&
414 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
415 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
416 }
417
418 return view_world;
419 }
420
421 static void render_scene(void)
422 {
423 /* Draw world */
424 glEnable( GL_DEPTH_TEST );
425
426 for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
427 {
428 if( world_static.instances[i].status == k_world_status_loaded )
429 {
430 world_prerender( &world_static.instances[i] );
431 }
432 }
433
434 if( menu_viewing_map() )
435 {
436 world_instance *world = world_current_instance();
437 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
438
439 v3f bg;
440 v3_muls( world->ub_lighting.g_daysky_colour,
441 world->ub_lighting.g_day_phase -
442 world->ub_lighting.g_sunset_phase*0.1f, bg );
443
444 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
445 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
446
447 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
448 (1.0f-world->ub_lighting.g_day_phase), bg );
449
450 glClearColor( bg[0], bg[1], bg[2], 0.0f );
451 glClear( GL_COLOR_BUFFER_BIT );
452 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
453 GL_COLOR_ATTACHMENT1 } );
454
455 m4x3f identity;
456 m4x3_identity( identity );
457 render_world_override( world, world, identity, &skaterift.cam,
458 world_map.close_spawn,
459 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
460 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
461 return;
462 }
463
464 world_instance *view_world = get_view_world();
465 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
466
467 particle_system_update( &particles_grind, vg.time_delta );
468 //particle_system_debug( &particles_grind );
469 particle_system_prerender( &particles_grind );
470 particle_system_render( &particles_grind, &skaterift.cam );
471
472 ent_tornado_pre_update();
473 particle_system_update( &particles_env, vg.time_delta );
474 particle_system_prerender( &particles_env );
475 particle_system_render( &particles_env, &skaterift.cam );
476
477 player_glide_render_effects( &skaterift.cam );
478
479 /*
480 * render transition
481 */
482 if( global_miniworld.transition == 0 )
483 return;
484
485 world_instance *holdout_world = NULL;
486 f32 t = 0.0f;
487
488 if( global_miniworld.transition == 1 ){
489 holdout_world = &world_static.instances[ k_world_purpose_hub ];
490 t = global_miniworld.t;
491 }
492 else{
493 holdout_world = &world_static.instances[ k_world_purpose_client ];
494 t = 1.0f-global_miniworld.t;
495 }
496
497 if( holdout_world->status != k_world_status_loaded )
498 return;
499
500 t = vg_smoothstepf( t );
501
502 glEnable( GL_STENCIL_TEST );
503 glDisable( GL_DEPTH_TEST );
504 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
505 glStencilFunc( GL_ALWAYS, 1, 0xFF );
506 glStencilMask( 0xFF );
507
508 shader_blit_transition_use();
509 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
510 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
511
512 render_fsquad();
513 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
514 }
515
516 static void skaterift_composite_maincamera(void)
517 {
518 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
519 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
520
521 if( skaterift.activity == k_skaterift_replay )
522 {
523 if( player_replay.use_freecam )
524 {
525 freecam_preupdate();
526 v3_copy( player_replay.replay_freecam.pos, skaterift.cam.pos );
527 v3_copy( player_replay.replay_freecam.angles, skaterift.cam.angles );
528 skaterift.cam.fov = player_replay.replay_freecam.fov;
529 }
530 else
531 {
532 skaterift_get_replay_cam( &skaterift.cam );
533 }
534 }
535
536 skaterift.cam.nearz = 0.1f;
537 skaterift.cam.farz = 2100.0f;
538
539 if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
540 {
541 ent_camera_unpack( menu.bg_cam, &skaterift.cam );
542 }
543
544 if( menu_viewing_map() )
545 {
546 vg_camera_copy( &world_map.cam, &skaterift.cam );
547 skaterift.cam.nearz = 4.0f;
548 skaterift.cam.farz = 3100.0f;
549 }
550
551 if( global_miniworld.transition ){
552 f32 dt = vg.time_frame_delta / 2.0f,
553 s = vg_signf( global_miniworld.transition );
554 global_miniworld.t += s * dt;
555
556 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
557 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
558 global_miniworld.transition = 0;
559 }
560 }
561
562 vg_camera_update_transform( &skaterift.cam );
563 vg_camera_update_view( &skaterift.cam );
564 vg_camera_update_projection( &skaterift.cam );
565 vg_camera_finalize( &skaterift.cam );
566 }
567
568 static void render_main_game(void)
569 {
570 if( skaterift.activity == k_skaterift_replay )
571 {
572 player__animate_from_replay( &player_replay.local );
573 }
574 else{
575 player__animate();
576 skaterift_record_frame( &player_replay.local,
577 localplayer.deferred_frame_record );
578 localplayer.deferred_frame_record = 0;
579 }
580 animate_remote_players();
581 player__pre_render();
582
583 skaterift_composite_maincamera();
584
585 /* --------------------------------------------------------------------- */
586 if( !menu_viewing_map() )
587 {
588 world_instance *world = world_current_instance();
589 render_world_cubemaps( world );
590
591 ent_gate *nlg = world->rendering_gate;
592 if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
593 render_world_cubemaps( &world_static.instances[nlg->target] );
594 }
595
596 /* variable res target */
597 vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
598 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
599 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
600
601 render_scene();
602 glEnable( GL_DEPTH_TEST );
603
604 /* full res target */
605 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
606 glViewport( 0,0, vg.window_x, vg.window_y );
607
608 render_player_transparent(); /* needs to read the depth buffer before we fuck
609 it up with the oblique rendering inside the
610 portals */
611
612 /* continue with variable rate */
613 if( !global_miniworld.transition && !menu_viewing_map() )
614 {
615 vg_framebuffer_bind( gpipeline.fb_main, k_render_scale );
616 render_world_gates( get_view_world(), &skaterift.cam );
617 }
618
619 /* composite */
620
621 if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
622 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate,
623 gpipeline.blur_override );
624 else
625 v2_zero( gpipeline.blur_override );
626 postprocess_to_screen( gpipeline.fb_main );
627
628 skaterift_replay_post_render();
629 control_overlay_render();
630 }
631
632 void vg_render(void)
633 {
634 if( skaterift.op == k_async_op_clientloading ){
635 vg_loader_render();
636 return;
637 }
638
639 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
640
641 glViewport( 0,0, vg.window_x, vg.window_y );
642 glDisable( GL_DEPTH_TEST );
643 glDisable( GL_BLEND );
644
645 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
646 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
647
648 render_main_game();
649 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
650
651 /* Other shite */
652 glDisable(GL_BLEND);
653 glDisable(GL_DEPTH_TEST);
654 vg_lines_drawall();
655 glViewport( 0,0, vg.window_x, vg.window_y );
656
657 gui_render_icons();
658 }
659
660 void vg_gui( ui_context *ctx )
661 {
662 if( skaterift.op == k_async_op_clientloading ) return;
663
664 gui_draw( ctx );
665
666 if( k_light_editor )
667 imgui_world_light_edit( ctx, world_current_instance() );
668
669 vg_ui.tex_bg = gpipeline.fb_main->attachments[0].id;
670 vg_framebuffer_inverse_ratio( gpipeline.fb_main, vg_ui.bg_inverse_ratio );
671
672 menu_gui( ctx );
673 player__im_gui( ctx );
674 world_instance *world = world_current_instance();
675
676 world_routes_imgui( ctx, world );
677 skaterift_replay_imgui( ctx );
678 workshop_form_gui( ctx );
679 remote_player_network_imgui( ctx, vg.pv );
680
681 if( menu_viewing_map() )
682 {
683 remote_players_imgui_world( ctx, world_current_instance(),
684 vg.pv, 2000.0f, 0 );
685 remote_players_imgui_lobby( ctx );
686 }
687 else
688 {
689 remote_players_chat_imgui( ctx ); /* TODO: conditional */
690 remote_players_imgui_world( ctx, world_current_instance(),
691 vg.pv, 100.0f, 1 );
692 }
693 }
694
695 #include "addon.c"
696 #include "addon_types.c"
697 #include "audio.c"
698 #include "ent_challenge.c"
699 #include "ent_glider.c"
700 #include "entity.c"
701 #include "ent_miniworld.c"
702 #include "ent_objective.c"
703 #include "ent_region.c"
704 #include "ent_relay.c"
705 #include "ent_route.c"
706 #include "ent_skateshop.c"
707 #include "ent_tornado.c"
708 #include "ent_traffic.c"
709 #include "freecam.c"
710 #include "menu.c"
711 #include "network.c"
712 #include "particle.c"
713 #include "player_basic_info.c"
714 #include "player.c"
715 #include "player_common.c"
716 #include "player_dead.c"
717 #include "player_drive.c"
718 #include "player_effects.c"
719 #include "player_glide.c"
720 #include "player_ragdoll.c"
721 #include "player_remote.c"
722 #include "player_render.c"
723 #include "player_replay.c"
724 #include "player_skate.c"
725 #include "player_walk.c"
726 #include "render.c"
727 #include "save.c"
728 #include "scene.c"
729 #include "steam.c"
730 #include "trail.c"
731 #include "vehicle.c"
732 #include "workshop.c"
733 #include "world_audio.c"
734 #include "world.c"
735 #include "world_entity.c"
736 #include "world_gate.c"
737 #include "world_gen.c"
738 #include "world_load.c"
739 #include "world_map.c"
740 #include "world_physics.c"
741 #include "world_render.c"
742 #include "world_routes.c"
743 #include "world_routes_ui.c"
744 #include "world_sfd.c"
745 #include "world_volumes.c"
746 #include "world_water.c"
747 #include "ent_npc.c"
748 #include "model.c"
749 #include "control_overlay.c"
750 #include "ent_camera.c"