2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
22 * --------------------- */
24 #include "skaterift.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
40 #include "player_remote.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
48 #include "ent_camera.h"
49 #include "world_map.h"
53 #include "player_render.h"
54 #include "control_overlay.h"
56 struct skaterift_globals skaterift
=
58 .op
= k_async_op_clientloading
, .time_rate
= 1.0f
, .demo_mode
= 1,
59 .hub_world
= "maps/dev_hub",
62 int main( int argc
, char *argv
[] )
64 network_set_host( "skaterift.com", NULL
);
65 vg_mem
.use_libc_malloc
= 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc
, argv
, "Voyager Game Engine" );
71 void vg_launch_opt(void)
74 if( vg_long_opt( "noauth" ) ){
75 network_client
.auth_mode
= eServerModeNoAuthentication
;
78 if( (arg
= vg_long_opt_arg( "server" )) )
80 network_set_host( arg
, NULL
);
83 if( vg_long_opt( "demo" ) ){
84 skaterift
.demo_mode
= 1;
87 if( (arg
= vg_long_opt_arg( "world" )) ){
88 skaterift
.hub_world
= arg
;
94 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
95 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
96 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
97 vg_info(" | \\ / | | / | | \\ | / | \n" );
98 vg_info(" | \\/ | | / | | \\ | / | \n" );
99 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
102 /* please forgive me! */
104 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
105 if( !strcmp(drm
, "blibby!") )
106 skaterift
.demo_mode
= 0;
108 vg_loader_step( remote_players_init
, NULL
);
111 vg_loader_step( NULL
, steam_end
);
112 vg_loader_step( network_init
, network_end
);
115 static void async_skaterift_player_start( void *payload
, u32 size
){
116 world_switch_instance(0);
119 static void async_call_ready( void *payload
, u32 size
)
121 skaterift
.op
= k_async_op_none
;
123 if( network_client
.auto_connect
)
124 network_client
.user_intent
= k_server_intent_online
;
129 static void skaterift_restore_state(void)
132 skaterift_read_main_savedata( &sav
);
135 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
138 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
, NULL
);
139 skaterift
.achievements
|= ach
;
141 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
142 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
144 vg_msg_cursor orig
= kvsav
.cur
;
145 if( vg_msg_seekframe( &kvsav
, "player" ) ){
149 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
150 u32 reg_id
= addon_match( &q
);
151 if( reg_id
!= 0xffffffff )
152 board_reg_id
= reg_id
;
155 skaterift_read_addon_alias( &kvsav
, "playermodel",
156 k_addon_type_player
, &q
);
157 reg_id
= addon_match( &q
);
158 if( reg_id
!= 0xffffffff )
159 player_reg_id
= reg_id
;
162 localplayer
.board_view_slot
=
163 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
164 localplayer
.playermodel_view_slot
=
165 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
170 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
171 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
172 if( !reg
) vg_fatal_error( "world not found\n" );
173 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
177 static void skaterift_load_world_content(void){
179 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
180 skaterift_mount_world_unloadable( "maps/mp_spawn",
181 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
182 skaterift_mount_world_unloadable( "maps/mp_mtzero",
183 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
184 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
185 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
186 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM
);
188 world_static
.load_state
= k_world_loader_load
;
190 struct world_load_args args
= {
191 .purpose
= k_world_purpose_hub
,
194 skaterift_world_load_thread( &args
);
197 static void skaterift_load_player_content(void)
199 particle_alloc( &particles_grind
, 300 );
200 particle_alloc( &particles_env
, 200 );
202 player_load_animation_reference( "models/ch_none.mdl" );
203 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
205 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
210 vg_audio
.always_keep_compressed
= 1;
212 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
213 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
215 vg_loader_step( render_init
, NULL
);
216 vg_loader_step( menu_init
, NULL
);
217 vg_loader_step( control_overlay_init
, NULL
);
218 vg_loader_step( world_init
, NULL
);
219 vg_loader_step( vehicle_init
, NULL
);
220 vg_loader_step( gui_init
, NULL
);
222 vg_loader_step( player_init
, NULL
);
223 vg_loader_step( player_ragdoll_init
, NULL
);
224 vg_loader_step( npc_init
, NULL
);
227 vg_loader_step( addon_system_init
, NULL
);
228 vg_loader_step( workshop_init
, NULL
);
229 vg_loader_step( skateshop_init
, NULL
);
230 vg_loader_step( ent_tornado_init
, NULL
);
231 vg_loader_step( skaterift_replay_init
, NULL
);
232 vg_loader_step( skaterift_load_player_content
, NULL
);
234 /* --------------------- */
237 vg_loader_step( audio_init
, NULL
);
239 /* 'systems' are completely loaded now */
241 /* Completing addon registrations
242 * -------------------------------------
245 /* load home/permanent world manually */
246 vg_loader_step( skaterift_load_world_content
, NULL
);
247 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
250 vg_console_load_autos();
252 addon_mount_content_folder( k_addon_type_player
,
253 "playermodels", ".mdl" );
254 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
255 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
256 addon_mount_workshop_items();
257 vg_async_call( async_addon_reg_update
, NULL
, 0 );
261 skaterift_restore_state();
264 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
266 //board_processview_thread(NULL);
267 vg_async_call( async_call_ready
, NULL
, 0 );
270 static void draw_origin_axis(void){
271 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
272 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
273 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
275 void skaterift_change_client_world_preupdate(void);
279 * ---------------------------------------------------------------------------*/
281 void vg_pre_update(void)
283 skaterift_preupdate_inputs();
286 skaterift_change_client_world_preupdate();
288 if( skaterift
.op
== k_async_op_clientloading
) return;
291 addon_system_pre_update();
292 skateshop_world_preview_preupdate();
297 if( skaterift
.activity
& k_skaterift_replay
)
301 v3_copy( localplayer
.rb
.co
, listen_co
);
303 if( skaterift
.activity
& k_skaterift_menu
)
307 v3_copy( menu
.bg_cam
->transform
.co
, listen_co
);
312 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
313 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
315 /* TODO: how can we compress this? */
316 ent_miniworld_preupdate();
317 world_entity_focus_preupdate();
319 if( skaterift
.activity
!= k_skaterift_menu
)
321 player__pre_update();
324 skaterift_replay_pre_update();
325 remote_sfx_pre_update();
326 skateshop_world_preupdate( world_current_instance() );
328 world_update( world_current_instance(), localplayer
.rb
.co
);
329 audio_ambient_sprites_update( world_current_instance(), listen_co
);
330 world_map_pre_update();
333 void vg_fixed_update(void)
335 if( skaterift
.op
== k_async_op_clientloading
) return;
337 world_routes_fixedupdate( world_current_instance() );
339 vehicle_update_fixed();
342 void vg_post_update(void)
344 if( skaterift
.op
== k_async_op_clientloading
) return;
346 player__post_update();
350 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
353 vg_dsp
.echo_distances
[sample_index
] = dist
;
355 v3f ears
= { 1.0f
,0.0f
,0.0f
};
356 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
357 v3_copy( ears
, vg_audio
.external_listener_ears
);
358 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
360 if( localplayer
.gate_waiting
){
361 m4x3_mulv( localplayer
.gate_waiting
->transport
,
362 vg_audio
.external_listener_pos
,
363 vg_audio
.external_listener_pos
);
366 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
369 vehicle_update_post();
370 skaterift_autosave_update();
375 * ---------------------------------------------------------------------------*/
377 static void render_player_transparent(void)
379 if( (skaterift
.activity
== k_skaterift_menu
) &&
380 (menu
.page
== k_menu_page_main
) &&
381 (menu
.main_index
== k_menu_main_guide
) )
386 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
389 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
391 small_cam
.fov
= skaterift
.cam
.fov
;
392 small_cam
.nearz
= 0.05f
;
393 small_cam
.farz
= 60.0f
;
395 vg_camera_update_view( &small_cam
);
396 vg_camera_update_projection( &small_cam
);
397 vg_camera_finalize( &small_cam
);
399 /* Draw player to window buffer and blend background ontop */
400 player__render( &small_cam
);
403 static world_instance
*get_view_world(void)
405 if( (skaterift
.activity
& k_skaterift_menu
) &&
406 (menu
.page
== k_menu_page_main
) &&
407 (menu
.main_index
== k_menu_main_guide
) )
409 return &world_static
.instances
[0];
412 world_instance
*view_world
= world_current_instance();
413 if( localplayer
.gate_waiting
&&
414 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
415 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
421 static void render_scene(void)
424 glEnable( GL_DEPTH_TEST
);
426 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ )
428 if( world_static
.instances
[i
].status
== k_world_status_loaded
)
430 world_prerender( &world_static
.instances
[i
] );
434 if( menu_viewing_map() )
436 world_instance
*world
= world_current_instance();
437 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
440 v3_muls( world
->ub_lighting
.g_daysky_colour
,
441 world
->ub_lighting
.g_day_phase
-
442 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
444 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
445 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
447 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
448 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
450 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
451 glClear( GL_COLOR_BUFFER_BIT
);
452 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
453 GL_COLOR_ATTACHMENT1
} );
456 m4x3_identity( identity
);
457 render_world_override( world
, world
, identity
, &skaterift
.cam
,
458 world_map
.close_spawn
,
459 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
460 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
464 world_instance
*view_world
= get_view_world();
465 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
467 particle_system_update( &particles_grind
, vg
.time_delta
);
468 //particle_system_debug( &particles_grind );
469 particle_system_prerender( &particles_grind
);
470 particle_system_render( &particles_grind
, &skaterift
.cam
);
472 ent_tornado_pre_update();
473 particle_system_update( &particles_env
, vg
.time_delta
);
474 particle_system_prerender( &particles_env
);
475 particle_system_render( &particles_env
, &skaterift
.cam
);
477 player_glide_render_effects( &skaterift
.cam
);
482 if( global_miniworld
.transition
== 0 )
485 world_instance
*holdout_world
= NULL
;
488 if( global_miniworld
.transition
== 1 ){
489 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
490 t
= global_miniworld
.t
;
493 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
494 t
= 1.0f
-global_miniworld
.t
;
497 if( holdout_world
->status
!= k_world_status_loaded
)
500 t
= vg_smoothstepf( t
);
502 glEnable( GL_STENCIL_TEST
);
503 glDisable( GL_DEPTH_TEST
);
504 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
505 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
506 glStencilMask( 0xFF );
508 shader_blit_transition_use();
509 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
510 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
513 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
516 static void skaterift_composite_maincamera(void)
518 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
519 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
521 if( skaterift
.activity
== k_skaterift_replay
)
523 if( player_replay
.use_freecam
)
526 v3_copy( player_replay
.replay_freecam
.pos
, skaterift
.cam
.pos
);
527 v3_copy( player_replay
.replay_freecam
.angles
, skaterift
.cam
.angles
);
528 skaterift
.cam
.fov
= player_replay
.replay_freecam
.fov
;
532 skaterift_get_replay_cam( &skaterift
.cam
);
536 skaterift
.cam
.nearz
= 0.1f
;
537 skaterift
.cam
.farz
= 2100.0f
;
539 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_cam
)
541 ent_camera_unpack( menu
.bg_cam
, &skaterift
.cam
);
544 if( menu_viewing_map() )
546 vg_camera_copy( &world_map
.cam
, &skaterift
.cam
);
547 skaterift
.cam
.nearz
= 4.0f
;
548 skaterift
.cam
.farz
= 3100.0f
;
551 if( global_miniworld
.transition
){
552 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
553 s
= vg_signf( global_miniworld
.transition
);
554 global_miniworld
.t
+= s
* dt
;
556 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
557 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
558 global_miniworld
.transition
= 0;
562 vg_camera_update_transform( &skaterift
.cam
);
563 vg_camera_update_view( &skaterift
.cam
);
564 vg_camera_update_projection( &skaterift
.cam
);
565 vg_camera_finalize( &skaterift
.cam
);
568 static void render_main_game(void)
570 if( skaterift
.activity
== k_skaterift_replay
)
572 player__animate_from_replay( &player_replay
.local
);
576 skaterift_record_frame( &player_replay
.local
,
577 localplayer
.deferred_frame_record
);
578 localplayer
.deferred_frame_record
= 0;
580 animate_remote_players();
581 player__pre_render();
583 skaterift_composite_maincamera();
585 /* --------------------------------------------------------------------- */
586 if( !menu_viewing_map() )
588 world_instance
*world
= world_current_instance();
589 render_world_cubemaps( world
);
591 ent_gate
*nlg
= world
->rendering_gate
;
592 if( nlg
&& (nlg
->flags
& k_ent_gate_nonlocal
) )
593 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
596 /* variable res target */
597 vg_framebuffer_bind( gpipeline
.fb_main
, k_render_scale
);
598 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
599 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
602 glEnable( GL_DEPTH_TEST
);
604 /* full res target */
605 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
606 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
608 render_player_transparent(); /* needs to read the depth buffer before we fuck
609 it up with the oblique rendering inside the
612 /* continue with variable rate */
613 if( !global_miniworld
.transition
&& !menu_viewing_map() )
615 vg_framebuffer_bind( gpipeline
.fb_main
, k_render_scale
);
616 render_world_gates( get_view_world(), &skaterift
.cam
);
621 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_blur
)
622 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
,
623 gpipeline
.blur_override
);
625 v2_zero( gpipeline
.blur_override
);
626 postprocess_to_screen( gpipeline
.fb_main
);
628 skaterift_replay_post_render();
629 control_overlay_render();
634 if( skaterift
.op
== k_async_op_clientloading
){
639 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
641 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
642 glDisable( GL_DEPTH_TEST
);
643 glDisable( GL_BLEND
);
645 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
646 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
649 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
653 glDisable(GL_DEPTH_TEST
);
655 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
660 void vg_gui( ui_context
*ctx
)
662 if( skaterift
.op
== k_async_op_clientloading
) return;
667 imgui_world_light_edit( ctx
, world_current_instance() );
669 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
670 vg_framebuffer_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
673 player__im_gui( ctx
);
674 world_instance
*world
= world_current_instance();
676 world_routes_imgui( ctx
, world
);
677 skaterift_replay_imgui( ctx
);
678 workshop_form_gui( ctx
);
679 remote_player_network_imgui( ctx
, vg
.pv
);
681 if( menu_viewing_map() )
683 remote_players_imgui_world( ctx
, world_current_instance(),
685 remote_players_imgui_lobby( ctx
);
689 remote_players_chat_imgui( ctx
); /* TODO: conditional */
690 remote_players_imgui_world( ctx
, world_current_instance(),
696 #include "addon_types.c"
698 #include "ent_challenge.c"
699 #include "ent_glider.c"
701 #include "ent_miniworld.c"
702 #include "ent_objective.c"
703 #include "ent_region.c"
704 #include "ent_relay.c"
705 #include "ent_route.c"
706 #include "ent_skateshop.c"
707 #include "ent_tornado.c"
708 #include "ent_traffic.c"
712 #include "particle.c"
713 #include "player_basic_info.c"
715 #include "player_common.c"
716 #include "player_dead.c"
717 #include "player_drive.c"
718 #include "player_effects.c"
719 #include "player_glide.c"
720 #include "player_ragdoll.c"
721 #include "player_remote.c"
722 #include "player_render.c"
723 #include "player_replay.c"
724 #include "player_skate.c"
725 #include "player_walk.c"
732 #include "workshop.c"
733 #include "world_audio.c"
735 #include "world_entity.c"
736 #include "world_gate.c"
737 #include "world_gen.c"
738 #include "world_load.c"
739 #include "world_map.c"
740 #include "world_physics.c"
741 #include "world_render.c"
742 #include "world_routes.c"
743 #include "world_routes_ui.c"
744 #include "world_sfd.c"
745 #include "world_volumes.c"
746 #include "world_water.c"
749 #include "control_overlay.c"
750 #include "ent_camera.c"