2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
40 #include "pointcloud.h"
42 #include "player_remote.h"
45 * ----------------- */
53 #include "highscores.c"
57 #include "player_remote.c"
59 static struct player_avatar localplayer_avatar
;
61 int main( int argc
, char *argv
[] ){
62 vg_mem
.use_libc_malloc
= 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc
, argv
, "Voyager Game Engine" );
68 static void vg_launch_opt(void){
69 if( vg_long_opt( "noauth" ) ){
70 network_client
.auth_mode
= eServerModeNoAuthentication
;
74 static void vg_preload(void){
75 //skaterift_read_savedata();
77 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
78 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
79 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
80 vg_info(" | \\ / | | / | | \\ | / | \n" );
81 vg_info(" | \\/ | | / | | \\ | / | \n" );
82 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
86 vg_loader_step( NULL
, steam_end
);
87 vg_loader_step( network_init
, network_end
);
90 static void load_playermodels(void){
92 shader_model_character_view_register();
93 shader_model_board_view_register();
94 shader_model_entity_register();
97 static void async_skaterift_player_start( void *payload
, u32 size
){
98 localplayer
.viewable_world
= world_current_instance();
99 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
102 static void async_call_ready( void *payload
, u32 size
){
103 skaterift
.op
= k_async_op_none
;
106 static void skaterift_restore_state(void){
108 strcpy( sav
.path
, str_skaterift_main_save
);
109 savedata_file_read( &sav
);
114 kvsav
.max
= sizeof(sav
.buf
);
116 u32 board_reg_id
= 0,
119 vg_msg player
= kvsav
;
120 if( vg_msg_seekframe( &player
, "player", 0 ) ){
124 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
125 u32 reg_id
= addon_match( &q
);
126 if( reg_id
!= 0xffffffff )
127 board_reg_id
= reg_id
;
131 skaterift_read_addon_alias( &player
, "playermodel",
132 k_addon_type_player
, &q
);
133 reg_id
= addon_match( &q
);
134 if( reg_id
!= 0xffffffff )
135 player_reg_id
= reg_id
;
138 localplayer
.board_view_slot
=
139 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
140 localplayer
.playermodel_view_slot
=
141 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
143 vg_msg world
= kvsav
;
144 if( vg_msg_seekframe( &world
, "world", 0 ) ){
148 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
149 u32 reg_id
= addon_match( &q
);
150 if( reg_id
!= 0xffffffff ){
151 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
153 world_static
.load_state
= k_world_loader_load
;
154 struct world_load_args args
= {
155 .purpose
= k_world_purpose_client
,
158 skaterift_world_load_thread( &args
);
160 world_set_active_instance( vg_msg_seekkvu32( &world
, "index", 0 ) );
161 world_static
.active_trigger_volume_count
= 0;
162 localplayer
.viewable_world
= world_current_instance();
165 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
167 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3, pos
);
169 if( v3_length2(pos
) > 1.0f
)
170 player__setpos( pos
);
174 static void vg_load(void){
175 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
177 vg_loader_step( render_init
, NULL
);
178 vg_loader_step( menu_init
, NULL
);
179 vg_loader_step( pointcloud_init
, NULL
);
180 vg_loader_step( world_init
, NULL
);
181 vg_loader_step( vehicle_init
, NULL
);
182 vg_loader_step( font3d_init
, NULL
);
183 vg_loader_step( gui_init
, NULL
);
185 vg_loader_step( player_init
, NULL
);
186 vg_loader_step( player_ragdoll_init
, NULL
);
189 vg_loader_step( addon_system_init
, NULL
);
190 vg_loader_step( workshop_init
, NULL
);
191 vg_loader_step( skateshop_init
, NULL
);
193 /* ----------------- */
194 vg_loader_step( load_playermodels
, NULL
);
197 u32 bytes
= 1024*1024*10;
198 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
199 skaterift
.replay
.size
= bytes
;
200 replay_clear( &skaterift
.replay
);
202 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
203 player__use_avatar( &localplayer_avatar
);
205 /* FIXME FIXME FIXME FIXME FIXME */
206 u32 mtx_size
= sizeof(m4x3f
)*localplayer_avatar
.sk
.bone_count
;
207 localplayer
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
, mtx_size
);
208 netplayers
.final_mtx
= vg_linear_alloc( vg_mem
.rtmemory
, mtx_size
*32 );
210 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
213 /* --------------------- */
216 vg_loader_step( audio_init
, audio_free
);
218 /* 'systems' are completely loaded now */
220 /* Completing addon registrations
221 * -------------------------------------
224 /* understate diy. */
225 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
230 msg
.buf
= spawn
->metadata
;
231 msg
.max
= sizeof(spawn
->metadata
);
232 vg_msg_frame( &msg
, "workshop" );
233 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
234 vg_msg_end_frame( &msg
);
235 vg_msg_wkvstr( &msg
, "location", "USA" );
236 spawn
->metadata_len
= msg
.cur
;
240 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
245 msg
.buf
= mtzero
->metadata
;
246 msg
.max
= sizeof(mtzero
->metadata
);
247 vg_msg_frame( &msg
, "workshop" );
248 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
249 vg_msg_end_frame( &msg
);
250 vg_msg_wkvstr( &msg
, "location", "Australia" );
251 mtzero
->metadata_len
= msg
.cur
;
254 /* load home/permanent world manually */
255 world_static
.load_state
= k_world_loader_load
;
256 struct world_load_args args
= {
257 .purpose
= k_world_purpose_hub
,
260 skaterift_world_load_thread( &args
);
262 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
266 global_skateshop
.selected_world_id
=1;
267 global_skateshop
.pointcloud_world_id
=1;
268 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
270 vg_console_load_autos();
273 addon_mount_content_folder( k_addon_type_player
,
274 "playermodels", ".mdl" );
275 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
276 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
277 addon_mount_workshop_items();
278 vg_async_call( async_addon_reg_update
, NULL
, 0 );
282 skaterift_restore_state();
283 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
285 //board_processview_thread(NULL);
286 vg_async_call( async_call_ready
, NULL
, 0 );
289 static void draw_origin_axis(void){
290 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
291 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
292 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
294 static void skaterift_change_client_world_preupdate(void);
298 * ---------------------------------------------------------------------------*/
300 static void vg_pre_update(void){
304 skaterift_preupdate_inputs();
305 if( skaterift
.op
== k_async_op_clientloading
) return;
306 if( world_static
.load_state
== k_world_loader_preload
)
307 skaterift_change_client_world_preupdate();
310 skateshop_autostart_loading();
315 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
316 k_skaterift_respawning
) ) {
320 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
321 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
323 player__pre_update();
324 world_entity_focus_preupdate();
325 skaterift_replay_pre_update();
327 world_update( world_current_instance(), localplayer
.rb
.co
);
328 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
329 respawn_chooser_pre_update();
332 static void vg_fixed_update(void){
333 if( skaterift
.op
== k_async_op_clientloading
) return;
335 world_routes_fixedupdate( world_current_instance() );
337 vehicle_update_fixed();
340 static void vg_post_update(void){
341 if( skaterift
.op
== k_async_op_clientloading
) return;
343 player__post_update();
347 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
350 vg_dsp
.echo_distances
[sample_index
] = dist
;
352 v3f ears
= { 1.0f
,0.0f
,0.0f
};
353 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
354 v3_copy( ears
, vg_audio
.external_listener_ears
);
355 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
357 if( localplayer
.gate_waiting
){
358 m4x3_mulv( localplayer
.gate_waiting
->transport
,
359 vg_audio
.external_listener_pos
,
360 vg_audio
.external_listener_pos
);
363 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
366 vehicle_update_post();
368 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
369 if( skaterift_autosave(1) ){
370 skaterift
.last_autosave
= vg
.time
;
377 * ---------------------------------------------------------------------------*/
379 static void vg_framebuffer_resize( int w
, int h
){
383 static void present_view_with_post_processing(void){
384 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
385 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
388 glDisable(GL_DEPTH_TEST
);
389 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
390 glBlendEquation(GL_FUNC_ADD
);
393 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
396 shader_blitblur_use();
397 shader_blitblur_uTexMain( 0 );
398 shader_blitblur_uTexMotion( 1 );
399 shader_blitblur_uBlurStrength( k_blur_strength
/
400 (vg
.time_frame_delta
*60.0) );
401 shader_blitblur_uInverseRatio( inverse
);
403 inverse
[0] -= 0.0001f
;
404 inverse
[1] -= 0.0001f
;
405 shader_blitblur_uClampUv( inverse
);
407 static f64 effect_time
= 133.0;
408 effect_time
+= vg
.time_frame_delta
;
409 shader_blitblur_uTime( effect_time
);
411 f32 glitch_strength
= 0.0f
;
412 if( skaterift
.activity
== k_skaterift_replay
){
413 glitch_strength
= 0.005f
;
414 if( skaterift
.replay_control
== k_replay_control_play
)
415 glitch_strength
= 0.005f
;
417 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
419 shader_blitblur_uGlitchStrength( glitch_strength
);
422 if( skaterift
.activity
== k_skaterift_menu
)
423 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
426 shader_blitblur_uOverrideDir( override
);
428 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
429 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
433 shader_blit_uTexMain( 0 );
434 shader_blit_uInverseRatio( inverse
);
435 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
441 static void render_player_transparent(void){
442 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
445 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
447 small_cam
.fov
= skaterift
.cam
.fov
;
448 small_cam
.nearz
= 0.05f
;
449 small_cam
.farz
= 60.0f
;
451 camera_update_view( &small_cam
);
452 camera_update_projection( &small_cam
);
453 camera_finalize( &small_cam
);
455 /* Draw player to window buffer and blend background ontop */
456 player__render( &small_cam
);
459 static void render_scene(void){
461 glEnable( GL_DEPTH_TEST
);
463 world_instance
*view_world
= localplayer
.viewable_world
;
465 if( view_world
== NULL
){
466 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
467 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
471 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
472 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
473 world_prerender( &world_static
.instances
[i
] );
477 if( skaterift
.activity
== k_skaterift_respawning
){
478 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
479 glClearColor( 0.624f
, 0.659f
, 0.769f
, 0.0f
);
480 glClear( GL_COLOR_BUFFER_BIT
);
481 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
482 GL_COLOR_ATTACHMENT1
} );
483 view_world
= &world_static
.instances
[respawn_chooser
.world_id
];
484 render_world_override( view_world
);
487 render_world( view_world
, &skaterift
.cam
, 0 );
488 render_water_texture( view_world
, &skaterift
.cam
, 0 );
489 render_fb_bind( gpipeline
.fb_main
, 1 );
490 render_water_surface( view_world
, &skaterift
.cam
);
491 render_remote_players( view_world
, &skaterift
.cam
);
495 static void render_scene_gate_subview(void){
496 render_fb_bind( gpipeline
.fb_main
, 1 );
497 world_instance
*view_world
= localplayer
.viewable_world
;
498 if( !view_world
) return; /* ??? */
499 if( skaterift
.activity
== k_skaterift_respawning
) return;
502 if( localplayer
.gate_waiting
) depth
= 0;
503 render_world_gates( view_world
, &skaterift
.cam
, depth
);
506 static void skaterift_composite_maincamera(void){
507 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
508 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
510 if( skaterift
.activity
== k_skaterift_replay
){
511 skaterift_get_replay_camera( &skaterift
.cam
);
514 skaterift
.cam
.nearz
= 0.1f
;
515 skaterift
.cam
.farz
= 2100.0f
;
517 if( skaterift
.activity
== k_skaterift_respawning
){
518 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
519 skaterift
.cam
.nearz
= 4.0f
;
520 skaterift
.cam
.farz
= 3100.0f
;
523 camera_update_transform( &skaterift
.cam
);
525 if( skaterift
.activity
!= k_skaterift_respawning
){
526 if( localplayer
.gate_waiting
){
527 m3x3_mul( localplayer
.basis_gate
, skaterift
.cam
.transform
,
528 skaterift
.cam
.transform
);
531 m3x3_mul( localplayer
.basis
, skaterift
.cam
.transform
,
532 skaterift
.cam
.transform
);
536 camera_update_view( &skaterift
.cam
);
537 camera_update_projection( &skaterift
.cam
);
538 camera_finalize( &skaterift
.cam
);
541 static void render_main_game(void){
542 if( skaterift
.activity
== k_skaterift_replay
){
543 player__animate_from_replay( &skaterift
.replay
);
547 skaterift_record_frame( &skaterift
.replay
, 0 );
549 animate_remote_players();
550 player__pre_render();
552 skaterift_composite_maincamera();
554 /* --------------------------------------------------------------------- */
556 world_instance
*view_world
= localplayer
.viewable_world
;
557 if( view_world
!= NULL
){
558 render_world_cubemaps( view_world
);
560 ent_gate
*gate
= view_world
->rendering_gate
;
562 if( gate
->flags
& k_ent_gate_nonlocal
){
563 world_instance
*dest
= &world_static
.instances
[ gate
->target
];
564 render_world_cubemaps( dest
);
569 /* variable res target */
570 render_fb_bind( gpipeline
.fb_main
, 1 );
571 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
572 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
575 glEnable( GL_DEPTH_TEST
);
577 /* full res target */
578 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
579 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
581 render_player_transparent(); /* needs to read the depth buffer before we fuck
582 it up with the oblique rendering inside the
585 /* continue with variable rate */
586 render_scene_gate_subview();
589 present_view_with_post_processing();
591 /* --------------------------------------------------------------------- */
593 /* capture the current resume frame at the very last point */
594 if( button_down( k_srbind_reset
) ){
595 if( skaterift
.activity
== k_skaterift_default
){
596 skaterift
.activity
= k_skaterift_replay
;
597 skaterift_record_frame( &skaterift
.replay
, 1 );
598 if( skaterift
.replay
.head
){
599 skaterift
.replay
.cursor
= skaterift
.replay
.head
->time
;
600 skaterift
.replay
.cursor_frame
= skaterift
.replay
.head
;
602 skaterift
.replay_control
= k_replay_control_scrub
;
607 static void vg_render(void){
608 if( skaterift
.op
== k_async_op_clientloading
){
613 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
615 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
616 glDisable( GL_DEPTH_TEST
);
617 glDisable( GL_BLEND
);
619 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
620 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
623 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
627 glDisable(GL_DEPTH_TEST
);
629 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
633 static void vg_gui(void){
634 if( skaterift
.op
== k_async_op_clientloading
) return;
637 if( skaterift
.activity
== k_skaterift_menu
){
638 glClear( GL_DEPTH_BUFFER_BIT
);
643 world_instance
*world
= world_current_instance();
645 skaterift_replay_imgui();
647 render_view_framebuffer_ui();
648 remote_player_network_imgui( vg
.pv
);
654 #include "skaterift_imgui_dev.c"