2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
15 #define VG_AUDIO_FORCE_COMPRESSED
16 #define SDL_MAIN_HANDLED
17 #define SR_ALLOW_REWIND_HUB
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
53 #include "world_map.c"
55 #include "player_remote.c"
56 #include "vg/vg_audio_dsp.h"
57 #include "world_routes_ui.c"
59 #include "player_effects.c"
65 static int k_tools_mode
= 0;
67 int main( int argc
, char *argv
[] ){
68 vg_mem
.use_libc_malloc
= 0;
69 vg_set_mem_quota( 160*1024*1024 );
70 vg_enter( argc
, argv
, "Voyager Game Engine" );
74 static void vg_launch_opt(void){
76 if( vg_long_opt( "noauth" ) ){
77 network_client
.auth_mode
= eServerModeNoAuthentication
;
80 if( (arg
= vg_long_opt_arg( "server" )) ){
81 vg_strncpy( arg
, network_client
.server_adress
, 64,
82 k_strncpy_overflow_fatal
);
85 if( vg_long_opt( "tools" ) ){
89 if( vg_long_opt( "demo" ) ){
90 skaterift
.demo_mode
= 1;
93 if( (arg
= vg_long_opt_arg( "world" )) ){
94 skaterift
.hub_world
= arg
;
98 static void vg_preload(void){
99 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
100 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
101 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
102 vg_info(" | \\ / | | / | | \\ | / | \n" );
103 vg_info(" | \\/ | | / | | \\ | / | \n" );
104 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
107 /* please forgive me! */
109 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
110 if( !strcmp(drm
, "blibby!") )
111 skaterift
.demo_mode
= 0;
113 vg_loader_step( remote_players_init
, NULL
);
119 vg_loader_step( NULL
, steam_end
);
120 vg_loader_step( network_init
, network_end
);
123 static void async_skaterift_player_start( void *payload
, u32 size
){
124 world_switch_instance(0);
127 static void async_call_ready( void *payload
, u32 size
){
128 skaterift
.op
= k_async_op_none
;
131 static void skaterift_restore_state(void){
133 strcpy( sav
.path
, str_skaterift_main_save
);
134 savedata_file_read( &sav
);
137 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
138 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
140 u32 board_reg_id
= 0,
143 vg_msg_cursor orig
= kvsav
.cur
;
144 if( vg_msg_seekframe( &kvsav
, "player" ) ){
148 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
149 u32 reg_id
= addon_match( &q
);
150 if( reg_id
!= 0xffffffff )
151 board_reg_id
= reg_id
;
154 skaterift_read_addon_alias( &kvsav
, "playermodel",
155 k_addon_type_player
, &q
);
156 reg_id
= addon_match( &q
);
157 if( reg_id
!= 0xffffffff )
158 player_reg_id
= reg_id
;
161 localplayer
.board_view_slot
=
162 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
163 localplayer
.playermodel_view_slot
=
164 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
169 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
170 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
171 if( !reg
) vg_fatal_error( "world not found\n" );
172 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
176 static void skaterift_load_world_content(void){
178 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
179 skaterift_mount_world_unloadable( "maps/mp_spawn",
180 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
181 skaterift_mount_world_unloadable( "maps/mp_mtzero",
182 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
183 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
184 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
186 world_static
.load_state
= k_world_loader_load
;
188 struct world_load_args args
= {
189 .purpose
= k_world_purpose_hub
,
192 skaterift_world_load_thread( &args
);
195 static void skaterift_load_player_content(void){
196 u32 bytes
= 1024*1024*10;
197 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
198 skaterift
.replay
.size
= bytes
;
199 replay_clear( &skaterift
.replay
);
201 particle_alloc( &particles_grind
, 300 );
202 particle_alloc( &particles_env
, 200 );
204 player_load_animation_reference( "models/ch_none.mdl" );
205 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
207 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
210 static void vg_load(void){
212 vg_async_call( async_call_ready
, NULL
, 0 );
216 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
217 vg_console_reg_cmd( "switch_active_instance",
218 skaterift_switch_instance_cmd
, NULL
);
219 vg_console_reg_cmd( "fc", freecam_cmd
, NULL
);
220 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
222 vg_loader_step( render_init
, NULL
);
223 vg_loader_step( menu_init
, NULL
);
224 vg_loader_step( world_init
, NULL
);
225 vg_loader_step( vehicle_init
, NULL
);
226 vg_loader_step( font3d_init
, NULL
);
227 vg_loader_step( gui_init
, NULL
);
229 vg_loader_step( player_init
, NULL
);
230 vg_loader_step( player_ragdoll_init
, NULL
);
233 vg_loader_step( addon_system_init
, NULL
);
234 vg_loader_step( workshop_init
, NULL
);
235 vg_loader_step( skateshop_init
, NULL
);
236 vg_loader_step( ent_tornado_init
, NULL
);
237 vg_loader_step( testing_init
, NULL
);
238 vg_loader_step( trail_init
, NULL
);
239 vg_loader_step( particle_init
, NULL
);
241 vg_loader_step( skaterift_load_player_content
, NULL
);
243 /* --------------------- */
246 vg_loader_step( audio_init
, audio_free
);
248 /* 'systems' are completely loaded now */
250 /* Completing addon registrations
251 * -------------------------------------
254 /* load home/permanent world manually */
255 vg_loader_step( skaterift_load_world_content
, NULL
);
256 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
259 vg_console_load_autos();
262 addon_mount_content_folder( k_addon_type_player
,
263 "playermodels", ".mdl" );
264 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
265 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
266 addon_mount_workshop_items();
267 vg_async_call( async_addon_reg_update
, NULL
, 0 );
271 skaterift_restore_state();
274 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
276 //board_processview_thread(NULL);
277 vg_async_call( async_call_ready
, NULL
, 0 );
280 static void draw_origin_axis(void){
281 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
282 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
283 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
285 static void skaterift_change_client_world_preupdate(void);
289 * ---------------------------------------------------------------------------*/
291 static void vg_pre_update(void){
292 skaterift_preupdate_inputs();
294 if( k_tools_mode
) return;
297 if( skaterift
.op
== k_async_op_clientloading
) return;
298 if( world_static
.load_state
== k_world_loader_preload
)
299 skaterift_change_client_world_preupdate();
302 skateshop_autostart_loading();
307 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
308 k_skaterift_world_map
) ){
312 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
313 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
315 /* TODO: how can we compress this? */
316 ent_miniworld_preupdate();
317 player__pre_update();
318 world_entity_focus_preupdate();
319 skaterift_replay_pre_update();
320 remote_sfx_pre_update();
321 skateshop_world_preupdate( world_current_instance() );
323 world_update( world_current_instance(), localplayer
.rb
.co
);
324 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
325 world_map_pre_update();
328 static void vg_fixed_update(void){
329 if( k_tools_mode
) return;
330 if( skaterift
.op
== k_async_op_clientloading
) return;
332 world_routes_fixedupdate( world_current_instance() );
334 vehicle_update_fixed();
338 static void vg_post_update(void){
339 if( k_tools_mode
) return;
340 if( skaterift
.op
== k_async_op_clientloading
) return;
342 player__post_update();
346 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
349 vg_dsp
.echo_distances
[sample_index
] = dist
;
351 v3f ears
= { 1.0f
,0.0f
,0.0f
};
352 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
353 v3_copy( ears
, vg_audio
.external_listener_ears
);
354 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
356 if( localplayer
.gate_waiting
){
357 m4x3_mulv( localplayer
.gate_waiting
->transport
,
358 vg_audio
.external_listener_pos
,
359 vg_audio
.external_listener_pos
);
362 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
365 vehicle_update_post();
367 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
368 if( skaterift_autosave(1) ){
369 skaterift
.last_autosave
= vg
.time
;
376 * ---------------------------------------------------------------------------*/
378 static void vg_framebuffer_resize( int w
, int h
){
382 static void present_view_with_post_processing(void){
383 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
384 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
387 glDisable(GL_DEPTH_TEST
);
388 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
389 glBlendEquation(GL_FUNC_ADD
);
392 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
395 shader_blitblur_use();
396 shader_blitblur_uTexMain( 0 );
397 shader_blitblur_uTexMotion( 1 );
398 shader_blitblur_uBlurStrength( k_blur_strength
/
399 (vg
.time_frame_delta
*60.0) );
400 shader_blitblur_uInverseRatio( inverse
);
402 inverse
[0] -= 0.0001f
;
403 inverse
[1] -= 0.0001f
;
404 shader_blitblur_uClampUv( inverse
);
406 static f64 effect_time
= 133.0;
407 effect_time
+= vg
.time_frame_delta
;
408 shader_blitblur_uTime( effect_time
);
410 f32 glitch_strength
= 0.0f
;
411 if( skaterift
.activity
== k_skaterift_replay
){
412 glitch_strength
= 0.005f
;
413 if( skaterift
.replay_control
== k_replay_control_play
)
414 glitch_strength
= 0.005f
;
416 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
418 shader_blitblur_uGlitchStrength( glitch_strength
);
421 if( skaterift
.activity
== k_skaterift_menu
)
422 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
425 shader_blitblur_uOverrideDir( override
);
427 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
428 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
432 shader_blit_uTexMain( 0 );
433 shader_blit_uInverseRatio( inverse
);
434 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
440 static void render_player_transparent(void){
441 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
444 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
446 small_cam
.fov
= skaterift
.cam
.fov
;
447 small_cam
.nearz
= 0.05f
;
448 small_cam
.farz
= 60.0f
;
450 camera_update_view( &small_cam
);
451 camera_update_projection( &small_cam
);
452 camera_finalize( &small_cam
);
454 /* Draw player to window buffer and blend background ontop */
455 player__render( &small_cam
);
458 static world_instance
*get_view_world(void){
459 world_instance
*view_world
= world_current_instance();
460 if( localplayer
.gate_waiting
&&
461 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
462 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
468 static void render_scene(void){
470 glEnable( GL_DEPTH_TEST
);
472 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
473 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
474 world_prerender( &world_static
.instances
[i
] );
478 if( skaterift
.activity
== k_skaterift_world_map
){
479 world_instance
*world
= world_current_instance();
480 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
483 v3_muls( world
->ub_lighting
.g_daysky_colour
,
484 world
->ub_lighting
.g_day_phase
-
485 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
487 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
488 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
490 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
491 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
493 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
494 glClear( GL_COLOR_BUFFER_BIT
);
495 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
496 GL_COLOR_ATTACHMENT1
} );
499 m4x3_identity( identity
);
500 render_world_override( world
, world
, identity
, &skaterift
.cam
,
502 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
503 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
507 world_instance
*view_world
= get_view_world();
508 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
510 particle_system_update( &particles_grind
, vg
.time_delta
);
511 //particle_system_debug( &particles_grind );
512 particle_system_prerender( &particles_grind
);
513 particle_system_render( &particles_grind
, &skaterift
.cam
);
515 ent_tornado_pre_update();
516 particle_system_update( &particles_env
, vg
.time_delta
);
517 particle_system_prerender( &particles_env
);
518 particle_system_render( &particles_env
, &skaterift
.cam
);
520 player_glide_render_effects( &skaterift
.cam
);
525 if( global_miniworld
.transition
== 0 )
528 world_instance
*holdout_world
= NULL
;
531 if( global_miniworld
.transition
== 1 ){
532 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
533 t
= global_miniworld
.t
;
536 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
537 t
= 1.0f
-global_miniworld
.t
;
540 if( holdout_world
->status
!= k_world_status_loaded
)
543 t
= vg_smoothstepf( t
);
545 glEnable( GL_STENCIL_TEST
);
546 glDisable( GL_DEPTH_TEST
);
547 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
548 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
549 glStencilMask( 0xFF );
551 shader_blit_transition_use();
552 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
553 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
556 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
559 static void skaterift_composite_maincamera(void){
560 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
561 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
563 if( skaterift
.freecam
){
565 v3_copy( skaterift
.replay_freecam
.pos
, skaterift
.cam
.pos
);
566 v3_copy( skaterift
.replay_freecam
.angles
, skaterift
.cam
.angles
);
567 skaterift
.cam
.fov
= skaterift
.replay_freecam
.fov
;
570 if( skaterift
.activity
== k_skaterift_replay
){
571 replay_get_camera( &skaterift
.replay
, &skaterift
.cam
);
575 skaterift
.cam
.nearz
= 0.1f
;
576 skaterift
.cam
.farz
= 2100.0f
;
578 if( skaterift
.activity
== k_skaterift_world_map
){
579 camera_copy( &world_map
.cam
, &skaterift
.cam
);
580 skaterift
.cam
.nearz
= 4.0f
;
581 skaterift
.cam
.farz
= 3100.0f
;
584 if( global_miniworld
.transition
){
585 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
586 s
= vg_signf( global_miniworld
.transition
);
587 global_miniworld
.t
+= s
* dt
;
589 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
590 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
591 global_miniworld
.transition
= 0;
595 camera_update_transform( &skaterift
.cam
);
596 camera_update_view( &skaterift
.cam
);
597 camera_update_projection( &skaterift
.cam
);
598 camera_finalize( &skaterift
.cam
);
601 static void render_main_game(void){
602 if( skaterift
.activity
== k_skaterift_replay
){
603 player__animate_from_replay( &skaterift
.replay
);
607 skaterift_record_frame( &skaterift
.replay
,
608 localplayer
.deferred_frame_record
);
609 localplayer
.deferred_frame_record
= 0;
611 animate_remote_players();
612 player__pre_render();
614 skaterift_composite_maincamera();
616 /* --------------------------------------------------------------------- */
617 if( skaterift
.activity
!= k_skaterift_world_map
){
618 world_instance
*world
= world_current_instance();
619 render_world_cubemaps( world
);
621 ent_gate
*nlg
= world
->rendering_gate
;
622 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
623 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
626 /* variable res target */
627 render_fb_bind( gpipeline
.fb_main
, 1 );
628 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
629 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
632 glEnable( GL_DEPTH_TEST
);
634 /* full res target */
635 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
636 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
638 render_player_transparent(); /* needs to read the depth buffer before we fuck
639 it up with the oblique rendering inside the
642 /* continue with variable rate */
643 if( !global_miniworld
.transition
&&
644 (skaterift
.activity
!= k_skaterift_world_map
) ){
645 render_fb_bind( gpipeline
.fb_main
, 1 );
646 render_world_gates( get_view_world(), &skaterift
.cam
);
650 present_view_with_post_processing();
652 skaterift_replay_post_render();
655 static void vg_render(void){
657 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
658 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
659 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
660 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
664 if( skaterift
.op
== k_async_op_clientloading
){
669 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
671 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
672 glDisable( GL_DEPTH_TEST
);
673 glDisable( GL_BLEND
);
675 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
676 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
679 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
683 glDisable(GL_DEPTH_TEST
);
685 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
689 static void vg_gui(void){
690 if( skaterift
.op
== k_async_op_clientloading
) return;
694 ui_rect screen
= { 0, 0, vg
.window_x
, vg
.window_y
};
695 ui_rect panel
= { 0, 0, 1000, 700 };
696 ui_rect_center( screen
, panel
);
697 vg_ui
.wants_mouse
= 1;
699 ui_fill( panel
, ui_colour( k_ui_bg
+1 ) );
700 ui_outline( panel
, 1, ui_colour( k_ui_bg
+7 ), 0 );
702 ui_rect_pad( panel
, (ui_px
[2]){ 8, 8 } );
705 ui_enum( panel
, "example enum", vg_settings_vsync_enum
, 3, &example
);
707 static f32 val
= 30.0f
;
708 ui_slider( panel
, "Slider", 0.0f
, 100.0f
, &val
, NULL
);
712 static v4f colour
= { 0.5f
, 0.6f
, 0.1f
, 1.0f
};
713 ui_colourpicker( panel
, "hello", colour
);
719 imgui_world_light_edit( world_current_instance() );
721 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
722 render_fb_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
725 if( skaterift
.activity
== k_skaterift_menu
){
726 glClear( GL_DEPTH_BUFFER_BIT
);
731 world_instance
*world
= world_current_instance();
733 world_routes_imgui( world
);
734 skaterift_replay_imgui();
736 render_view_framebuffer_ui();
737 remote_player_network_imgui( vg
.pv
);
739 if( skaterift
.activity
== k_skaterift_world_map
){
740 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
741 remote_players_imgui_lobby();
744 remote_players_chat_imgui(); /* TODO: conditional */
745 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );