fallback board
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58
59 static int k_tools_mode = 0;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 const char *arg;
70 if( vg_long_opt( "noauth" ) ){
71 network_client.auth_mode = eServerModeNoAuthentication;
72 }
73
74 if( (arg = vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg, network_client.server_adress, 64,
76 k_strncpy_overflow_fatal );
77 }
78
79 if( vg_long_opt( "tools" ) ){
80 k_tools_mode = 1;
81 }
82 }
83
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
91 "SOFTWARE\n" );
92
93 vg_loader_step( remote_players_init, NULL );
94
95 if( k_tools_mode )
96 return;
97
98 steam_init();
99 vg_loader_step( NULL, steam_end );
100 vg_loader_step( network_init, network_end );
101 }
102
103 static void load_playermodels(void){
104 /* FIXME: hack */
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
108 }
109
110 static void async_skaterift_player_start( void *payload, u32 size ){
111 world_switch_instance(0);
112 }
113
114 static void async_call_ready( void *payload, u32 size ){
115 skaterift.op = k_async_op_none;
116 }
117
118 static void skaterift_restore_state(void){
119 savedata_file sav;
120 strcpy( sav.path, str_skaterift_main_save );
121 savedata_file_read( &sav );
122
123 vg_msg kvsav;
124 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
125
126 u32 board_reg_id = 0,
127 player_reg_id = 0;
128
129 vg_msg_cursor orig = kvsav.cur;
130
131 if( vg_msg_seekframe( &kvsav, "player" ) ){
132 addon_alias q;
133
134 /* board */
135 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
136 u32 reg_id = addon_match( &q );
137 if( reg_id != 0xffffffff )
138 board_reg_id = reg_id;
139
140 /* playermodel */
141 skaterift_read_addon_alias( &kvsav, "playermodel",
142 k_addon_type_player, &q );
143 reg_id = addon_match( &q );
144 if( reg_id != 0xffffffff )
145 player_reg_id = reg_id;
146 }
147
148 localplayer.board_view_slot =
149 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
150 localplayer.playermodel_view_slot =
151 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
152
153 kvsav.cur = orig;
154 }
155
156 static addon_reg *skaterift_mount_world_unloadable( const char *path ){
157 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
158 reg->flags |= ADDON_REG_HIDDEN;
159 return reg;
160 }
161
162 static void vg_load(void){
163 if( k_tools_mode ){
164 vg_async_call( async_call_ready, NULL, 0 );
165 return;
166 }
167
168 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
169 vg_console_reg_cmd( "switch_active_instance",
170 skaterift_switch_instance_cmd, NULL );
171
172 vg_loader_step( render_init, NULL );
173 vg_loader_step( menu_init, NULL );
174 vg_loader_step( world_init, NULL );
175 vg_loader_step( vehicle_init, NULL );
176 vg_loader_step( font3d_init, NULL );
177 vg_loader_step( gui_init, NULL );
178
179 vg_loader_step( player_init, NULL );
180 vg_loader_step( player_ragdoll_init, NULL );
181
182 /* content stuff */
183 vg_loader_step( addon_system_init, NULL );
184 vg_loader_step( workshop_init, NULL );
185 vg_loader_step( skateshop_init, NULL );
186
187 /* ----------------- */
188 vg_loader_step( load_playermodels, NULL );
189
190 /* player setup */
191 u32 bytes = 1024*1024*10;
192 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
193 skaterift.replay.size = bytes;
194 replay_clear( &skaterift.replay );
195
196 player_load_animation_reference( "models/ch_none.mdl" );
197 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
198 player__bind();
199
200 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
201
202 /* --------------------- */
203
204 vg_bake_shaders();
205 vg_loader_step( audio_init, audio_free );
206
207 /* 'systems' are completely loaded now */
208
209 /* Completing addon registrations
210 * -------------------------------------
211 */
212
213 /* hub world */
214 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
215 skaterift_mount_world_unloadable( "maps/mp_spawn" );
216 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
217
218 /* load home/permanent world manually */
219 world_static.load_state = k_world_loader_load;
220
221 struct world_load_args args = {
222 .purpose = k_world_purpose_hub,
223 .reg = hub
224 };
225 skaterift_world_load_thread( &args );
226
227 vg_async_call( async_skaterift_player_start, NULL, 0 );
228 vg_async_stall();
229
230 vg_console_load_autos();
231 menu_link();
232
233 addon_mount_content_folder( k_addon_type_player,
234 "playermodels", ".mdl" );
235 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
236 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
237 addon_mount_workshop_items();
238 vg_async_call( async_addon_reg_update, NULL, 0 );
239 vg_async_stall();
240
241 /* and now */
242 skaterift_restore_state();
243 vg_loader_step( NULL, skaterift_autosave_synchronous );
244
245 //board_processview_thread(NULL);
246 vg_async_call( async_call_ready, NULL, 0 );
247 }
248
249 static void draw_origin_axis(void){
250 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
251 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
252 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
253 }
254 static void skaterift_change_client_world_preupdate(void);
255
256 /*
257 * UPDATE LOOP
258 * ---------------------------------------------------------------------------*/
259
260 static void vg_pre_update(void){
261 skaterift_preupdate_inputs();
262
263 if( k_tools_mode ) return;
264
265 steam_update();
266 if( skaterift.op == k_async_op_clientloading ) return;
267 if( world_static.load_state == k_world_loader_preload )
268 skaterift_change_client_world_preupdate();
269
270 draw_origin_axis();
271 skateshop_autostart_loading();
272 network_update();
273
274 /* time rate */
275 f32 target = 1;
276 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
277 k_skaterift_respawning) ){
278 target = 0;
279 }
280
281 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
282 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
283
284 /* TODO: how can we compress this? */
285 ent_miniworld_preupdate();
286 player__pre_update();
287 world_entity_focus_preupdate();
288 skaterift_replay_pre_update();
289 remote_sfx_pre_update();
290 skateshop_world_preupdate( world_current_instance() );
291
292 world_update( world_current_instance(), localplayer.rb.co );
293 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
294 respawn_chooser_pre_update();
295 }
296
297 static void vg_fixed_update(void){
298 if( k_tools_mode ) return;
299 if( skaterift.op == k_async_op_clientloading ) return;
300
301 world_routes_fixedupdate( world_current_instance() );
302 player__update();
303 vehicle_update_fixed();
304 }
305
306 static void vg_post_update(void){
307 if( k_tools_mode ) return;
308 if( skaterift.op == k_async_op_clientloading ) return;
309
310 player__post_update();
311
312 float dist;
313 int sample_index;
314 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
315
316 audio_lock();
317 vg_dsp.echo_distances[sample_index] = dist;
318
319 v3f ears = { 1.0f,0.0f,0.0f };
320 m3x3_mulv( skaterift.cam.transform, ears, ears );
321 v3_copy( ears, vg_audio.external_listener_ears );
322 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
323
324 if( localplayer.gate_waiting ){
325 m4x3_mulv( localplayer.gate_waiting->transport,
326 vg_audio.external_listener_pos,
327 vg_audio.external_listener_pos );
328 }
329
330 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
331 audio_unlock();
332
333 vehicle_update_post();
334
335 if( vg.time - skaterift.last_autosave > 20.0 ){
336 if( skaterift_autosave(1) ){
337 skaterift.last_autosave = vg.time;
338 }
339 }
340 }
341
342 /*
343 * RENDERING
344 * ---------------------------------------------------------------------------*/
345
346 static void vg_framebuffer_resize( int w, int h ){
347 render_fb_resize();
348 }
349
350 static void present_view_with_post_processing(void){
351 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
352 glViewport( 0,0, vg.window_x, vg.window_y );
353
354 glEnable(GL_BLEND);
355 glDisable(GL_DEPTH_TEST);
356 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
357 glBlendEquation(GL_FUNC_ADD);
358
359 v2f inverse;
360 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
361
362 if( k_blur_effect ){
363 shader_blitblur_use();
364 shader_blitblur_uTexMain( 0 );
365 shader_blitblur_uTexMotion( 1 );
366 shader_blitblur_uBlurStrength( k_blur_strength /
367 (vg.time_frame_delta*60.0) );
368 shader_blitblur_uInverseRatio( inverse );
369
370 inverse[0] -= 0.0001f;
371 inverse[1] -= 0.0001f;
372 shader_blitblur_uClampUv( inverse );
373
374 static f64 effect_time = 133.0;
375 effect_time += vg.time_frame_delta;
376 shader_blitblur_uTime( effect_time );
377
378 f32 glitch_strength = 0.0f;
379 if( skaterift.activity == k_skaterift_replay ){
380 glitch_strength = 0.005f;
381 if( skaterift.replay_control == k_replay_control_play )
382 glitch_strength = 0.005f;
383 else
384 glitch_strength += 0.005f*skaterift.track_velocity;
385 }
386 shader_blitblur_uGlitchStrength( glitch_strength );
387
388 v2f override;
389 if( skaterift.activity == k_skaterift_menu )
390 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
391 else
392 v2_zero( override );
393 shader_blitblur_uOverrideDir( override );
394
395 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
396 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
397 }
398 else{
399 shader_blit_use();
400 shader_blit_uTexMain( 0 );
401 shader_blit_uInverseRatio( inverse );
402 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
403 }
404
405 render_fsquad();
406 }
407
408 static void render_player_transparent(void){
409 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
410 SAIS OTHERWISE */
411
412 m4x3_copy( skaterift.cam.transform, small_cam.transform );
413
414 small_cam.fov = skaterift.cam.fov;
415 small_cam.nearz = 0.05f;
416 small_cam.farz = 60.0f;
417
418 camera_update_view( &small_cam );
419 camera_update_projection( &small_cam );
420 camera_finalize( &small_cam );
421
422 /* Draw player to window buffer and blend background ontop */
423 player__render( &small_cam );
424 }
425
426 static world_instance *get_view_world(void){
427 world_instance *view_world = world_current_instance();
428 if( localplayer.gate_waiting &&
429 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
430 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
431 }
432
433 return view_world;
434 }
435
436 static void render_scene(void){
437 /* Draw world */
438 glEnable( GL_DEPTH_TEST );
439
440 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
441 if( world_static.instances[i].status == k_world_status_loaded ){
442 world_prerender( &world_static.instances[i] );
443 }
444 }
445
446 if( skaterift.activity == k_skaterift_respawning ){
447 world_instance *world = world_current_instance();
448 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
449
450 v3f bg;
451 v3_muls( world->ub_lighting.g_daysky_colour,
452 world->ub_lighting.g_day_phase -
453 world->ub_lighting.g_sunset_phase*0.1f, bg );
454
455 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
456 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
457
458 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
459 (1.0f-world->ub_lighting.g_day_phase), bg );
460
461 glClearColor( bg[0], bg[1], bg[2], 0.0f );
462 glClear( GL_COLOR_BUFFER_BIT );
463 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
464 GL_COLOR_ATTACHMENT1 } );
465
466 m4x3f identity;
467 m4x3_identity( identity );
468 render_world_override( world, world, identity, &skaterift.cam,
469 respawn_chooser.spawn,
470 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
471 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
472 return;
473 }
474
475 world_instance *view_world = get_view_world();
476 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
477
478 /*
479 * render transition
480 */
481 if( global_miniworld.transition == 0 )
482 return;
483
484 world_instance *holdout_world = NULL;
485 f32 t = 0.0f;
486
487 if( global_miniworld.transition == 1 ){
488 holdout_world = &world_static.instances[ k_world_purpose_hub ];
489 t = global_miniworld.t;
490 }
491 else{
492 holdout_world = &world_static.instances[ k_world_purpose_client ];
493 t = 1.0f-global_miniworld.t;
494 }
495
496 if( holdout_world->status != k_world_status_loaded )
497 return;
498
499 t = vg_smoothstepf( t );
500
501 glEnable( GL_STENCIL_TEST );
502 glDisable( GL_DEPTH_TEST );
503 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
504 glStencilFunc( GL_ALWAYS, 1, 0xFF );
505 glStencilMask( 0xFF );
506
507 shader_blit_transition_use();
508 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
509 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
510
511 render_fsquad();
512 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
513 }
514
515 static void skaterift_composite_maincamera(void){
516 camera_lerp( &localplayer.cam, &world_static.focus_cam,
517 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
518
519 if( skaterift.activity == k_skaterift_replay ){
520 skaterift_get_replay_camera( &skaterift.cam );
521 }
522
523 skaterift.cam.nearz = 0.1f;
524 skaterift.cam.farz = 2100.0f;
525
526 if( skaterift.activity == k_skaterift_respawning ){
527 camera_copy( &respawn_chooser.cam, &skaterift.cam );
528 skaterift.cam.nearz = 4.0f;
529 skaterift.cam.farz = 3100.0f;
530 }
531
532 if( global_miniworld.transition ){
533 f32 dt = vg.time_frame_delta / 2.0f,
534 s = vg_signf( global_miniworld.transition );
535 global_miniworld.t += s * dt;
536
537 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
538 /* TODO: maybe next frame! */
539 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
540 global_miniworld.transition = 0;
541 }
542 else {
543 }
544 }
545
546 camera_update_transform( &skaterift.cam );
547 camera_update_view( &skaterift.cam );
548 camera_update_projection( &skaterift.cam );
549 camera_finalize( &skaterift.cam );
550 }
551
552 static void render_main_game(void){
553 if( skaterift.activity == k_skaterift_replay ){
554 player__animate_from_replay( &skaterift.replay );
555 }
556 else{
557 player__animate();
558 skaterift_record_frame( &skaterift.replay, 0 );
559 }
560 animate_remote_players();
561 player__pre_render();
562
563 skaterift_composite_maincamera();
564
565 /* --------------------------------------------------------------------- */
566 if( skaterift.activity != k_skaterift_respawning ){
567 world_instance *world = world_current_instance();
568 render_world_cubemaps( world );
569
570 ent_gate *nlg = world->rendering_gate;
571 if( nlg && nlg->flags & k_ent_gate_nonlocal )
572 render_world_cubemaps( &world_static.instances[nlg->target] );
573 }
574
575 /* variable res target */
576 render_fb_bind( gpipeline.fb_main, 1 );
577 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
578 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
579
580 render_scene();
581 glEnable( GL_DEPTH_TEST );
582
583 /* full res target */
584 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
585 glViewport( 0,0, vg.window_x, vg.window_y );
586
587 render_player_transparent(); /* needs to read the depth buffer before we fuck
588 it up with the oblique rendering inside the
589 portals */
590
591 /* continue with variable rate */
592 if( !global_miniworld.transition &&
593 (skaterift.activity != k_skaterift_respawning) ){
594 render_fb_bind( gpipeline.fb_main, 1 );
595 render_world_gates( get_view_world(), &skaterift.cam );
596 }
597
598 /* composite */
599 present_view_with_post_processing();
600
601 skaterift_replay_post_render();
602 }
603
604 static void vg_render(void){
605 if( k_tools_mode ){
606 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
607 glViewport( 0,0, vg.window_x, vg.window_y );
608 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
609 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
610 return;
611 }
612
613 if( skaterift.op == k_async_op_clientloading ){
614 _vg_loader_render();
615 return;
616 }
617
618 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
619
620 glViewport( 0,0, vg.window_x, vg.window_y );
621 glDisable( GL_DEPTH_TEST );
622 glDisable( GL_BLEND );
623
624 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
625 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
626
627 render_main_game();
628 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
629
630 /* Other shite */
631 glDisable(GL_BLEND);
632 glDisable(GL_DEPTH_TEST);
633 vg_lines_drawall();
634 glViewport( 0,0, vg.window_x, vg.window_y );
635 gui_draw();
636 }
637
638 static void vg_gui(void){
639 if( skaterift.op == k_async_op_clientloading ) return;
640
641 menu_update();
642 if( skaterift.activity == k_skaterift_menu ){
643 glClear( GL_DEPTH_BUFFER_BIT );
644 menu_render();
645 }
646
647 player__im_gui();
648 world_instance *world = world_current_instance();
649
650 skaterift_replay_imgui();
651 workshop_form_gui();
652 render_view_framebuffer_ui();
653 remote_player_network_imgui( vg.pv );
654
655 if( skaterift.activity == k_skaterift_respawning ){
656 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
657 remote_players_imgui_lobby();
658 }
659 else {
660 remote_players_chat_imgui(); /* TODO: conditional */
661 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
662 }
663 }
664
665
666 #else
667
668 #include "skaterift_imgui_dev.c"
669
670 #endif