2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
52 #include "highscores.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
59 static int k_tools_mode
= 0;
61 int main( int argc
, char *argv
[] ){
62 vg_mem
.use_libc_malloc
= 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc
, argv
, "Voyager Game Engine" );
68 static void vg_launch_opt(void){
70 if( vg_long_opt( "noauth" ) ){
71 network_client
.auth_mode
= eServerModeNoAuthentication
;
74 if( (arg
= vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg
, network_client
.server_adress
, 64,
76 k_strncpy_overflow_fatal
);
79 if( vg_long_opt( "tools" ) ){
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
93 vg_loader_step( remote_players_init
, NULL
);
99 vg_loader_step( NULL
, steam_end
);
100 vg_loader_step( network_init
, network_end
);
103 static void load_playermodels(void){
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
110 static void async_skaterift_player_start( void *payload
, u32 size
){
111 world_switch_instance(0);
114 static void async_call_ready( void *payload
, u32 size
){
115 skaterift
.op
= k_async_op_none
;
118 static void skaterift_restore_state(void){
120 strcpy( sav
.path
, str_skaterift_main_save
);
121 savedata_file_read( &sav
);
124 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
126 u32 board_reg_id
= 0,
129 vg_msg_cursor orig
= kvsav
.cur
;
131 if( vg_msg_seekframe( &kvsav
, "player" ) ){
135 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
136 u32 reg_id
= addon_match( &q
);
137 if( reg_id
!= 0xffffffff )
138 board_reg_id
= reg_id
;
141 skaterift_read_addon_alias( &kvsav
, "playermodel",
142 k_addon_type_player
, &q
);
143 reg_id
= addon_match( &q
);
144 if( reg_id
!= 0xffffffff )
145 player_reg_id
= reg_id
;
148 localplayer
.board_view_slot
=
149 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
150 localplayer
.playermodel_view_slot
=
151 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
156 static addon_reg
*skaterift_mount_world_unloadable( const char *path
){
157 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
158 reg
->flags
|= ADDON_REG_HIDDEN
;
162 static void vg_load(void){
164 vg_async_call( async_call_ready
, NULL
, 0 );
168 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
169 vg_console_reg_cmd( "switch_active_instance",
170 skaterift_switch_instance_cmd
, NULL
);
172 vg_loader_step( render_init
, NULL
);
173 vg_loader_step( menu_init
, NULL
);
174 vg_loader_step( world_init
, NULL
);
175 vg_loader_step( vehicle_init
, NULL
);
176 vg_loader_step( font3d_init
, NULL
);
177 vg_loader_step( gui_init
, NULL
);
179 vg_loader_step( player_init
, NULL
);
180 vg_loader_step( player_ragdoll_init
, NULL
);
183 vg_loader_step( addon_system_init
, NULL
);
184 vg_loader_step( workshop_init
, NULL
);
185 vg_loader_step( skateshop_init
, NULL
);
187 /* ----------------- */
188 vg_loader_step( load_playermodels
, NULL
);
191 u32 bytes
= 1024*1024*10;
192 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
193 skaterift
.replay
.size
= bytes
;
194 replay_clear( &skaterift
.replay
);
196 player_load_animation_reference( "models/ch_none.mdl" );
197 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
200 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
202 /* --------------------- */
205 vg_loader_step( audio_init
, audio_free
);
207 /* 'systems' are completely loaded now */
209 /* Completing addon registrations
210 * -------------------------------------
214 addon_reg
*hub
= skaterift_mount_world_unloadable( "maps/dev_hub" );
215 skaterift_mount_world_unloadable( "maps/mp_spawn" );
216 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
218 /* load home/permanent world manually */
219 world_static
.load_state
= k_world_loader_load
;
221 struct world_load_args args
= {
222 .purpose
= k_world_purpose_hub
,
225 skaterift_world_load_thread( &args
);
227 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
230 vg_console_load_autos();
233 addon_mount_content_folder( k_addon_type_player
,
234 "playermodels", ".mdl" );
235 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
236 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
237 addon_mount_workshop_items();
238 vg_async_call( async_addon_reg_update
, NULL
, 0 );
242 skaterift_restore_state();
243 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
245 //board_processview_thread(NULL);
246 vg_async_call( async_call_ready
, NULL
, 0 );
249 static void draw_origin_axis(void){
250 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
251 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
252 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
254 static void skaterift_change_client_world_preupdate(void);
258 * ---------------------------------------------------------------------------*/
260 static void vg_pre_update(void){
261 skaterift_preupdate_inputs();
263 if( k_tools_mode
) return;
266 if( skaterift
.op
== k_async_op_clientloading
) return;
267 if( world_static
.load_state
== k_world_loader_preload
)
268 skaterift_change_client_world_preupdate();
271 skateshop_autostart_loading();
276 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
277 k_skaterift_respawning
) ){
281 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
282 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
284 /* TODO: how can we compress this? */
285 ent_miniworld_preupdate();
286 player__pre_update();
287 world_entity_focus_preupdate();
288 skaterift_replay_pre_update();
289 remote_sfx_pre_update();
290 skateshop_world_preupdate( world_current_instance() );
292 world_update( world_current_instance(), localplayer
.rb
.co
);
293 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
294 respawn_chooser_pre_update();
297 static void vg_fixed_update(void){
298 if( k_tools_mode
) return;
299 if( skaterift
.op
== k_async_op_clientloading
) return;
301 world_routes_fixedupdate( world_current_instance() );
303 vehicle_update_fixed();
306 static void vg_post_update(void){
307 if( k_tools_mode
) return;
308 if( skaterift
.op
== k_async_op_clientloading
) return;
310 player__post_update();
314 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
317 vg_dsp
.echo_distances
[sample_index
] = dist
;
319 v3f ears
= { 1.0f
,0.0f
,0.0f
};
320 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
321 v3_copy( ears
, vg_audio
.external_listener_ears
);
322 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
324 if( localplayer
.gate_waiting
){
325 m4x3_mulv( localplayer
.gate_waiting
->transport
,
326 vg_audio
.external_listener_pos
,
327 vg_audio
.external_listener_pos
);
330 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
333 vehicle_update_post();
335 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
336 if( skaterift_autosave(1) ){
337 skaterift
.last_autosave
= vg
.time
;
344 * ---------------------------------------------------------------------------*/
346 static void vg_framebuffer_resize( int w
, int h
){
350 static void present_view_with_post_processing(void){
351 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
352 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
355 glDisable(GL_DEPTH_TEST
);
356 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
357 glBlendEquation(GL_FUNC_ADD
);
360 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
363 shader_blitblur_use();
364 shader_blitblur_uTexMain( 0 );
365 shader_blitblur_uTexMotion( 1 );
366 shader_blitblur_uBlurStrength( k_blur_strength
/
367 (vg
.time_frame_delta
*60.0) );
368 shader_blitblur_uInverseRatio( inverse
);
370 inverse
[0] -= 0.0001f
;
371 inverse
[1] -= 0.0001f
;
372 shader_blitblur_uClampUv( inverse
);
374 static f64 effect_time
= 133.0;
375 effect_time
+= vg
.time_frame_delta
;
376 shader_blitblur_uTime( effect_time
);
378 f32 glitch_strength
= 0.0f
;
379 if( skaterift
.activity
== k_skaterift_replay
){
380 glitch_strength
= 0.005f
;
381 if( skaterift
.replay_control
== k_replay_control_play
)
382 glitch_strength
= 0.005f
;
384 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
386 shader_blitblur_uGlitchStrength( glitch_strength
);
389 if( skaterift
.activity
== k_skaterift_menu
)
390 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
393 shader_blitblur_uOverrideDir( override
);
395 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
396 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
400 shader_blit_uTexMain( 0 );
401 shader_blit_uInverseRatio( inverse
);
402 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
408 static void render_player_transparent(void){
409 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
412 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
414 small_cam
.fov
= skaterift
.cam
.fov
;
415 small_cam
.nearz
= 0.05f
;
416 small_cam
.farz
= 60.0f
;
418 camera_update_view( &small_cam
);
419 camera_update_projection( &small_cam
);
420 camera_finalize( &small_cam
);
422 /* Draw player to window buffer and blend background ontop */
423 player__render( &small_cam
);
426 static world_instance
*get_view_world(void){
427 world_instance
*view_world
= world_current_instance();
428 if( localplayer
.gate_waiting
&&
429 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
430 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
436 static void render_scene(void){
438 glEnable( GL_DEPTH_TEST
);
440 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
441 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
442 world_prerender( &world_static
.instances
[i
] );
446 if( skaterift
.activity
== k_skaterift_respawning
){
447 world_instance
*world
= world_current_instance();
448 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
451 v3_muls( world
->ub_lighting
.g_daysky_colour
,
452 world
->ub_lighting
.g_day_phase
-
453 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
455 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
456 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
458 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
459 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
461 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
462 glClear( GL_COLOR_BUFFER_BIT
);
463 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
464 GL_COLOR_ATTACHMENT1
} );
467 m4x3_identity( identity
);
468 render_world_override( world
, world
, identity
, &skaterift
.cam
,
469 respawn_chooser
.spawn
,
470 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
471 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
475 world_instance
*view_world
= get_view_world();
476 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
481 if( global_miniworld
.transition
== 0 )
484 world_instance
*holdout_world
= NULL
;
487 if( global_miniworld
.transition
== 1 ){
488 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
489 t
= global_miniworld
.t
;
492 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
493 t
= 1.0f
-global_miniworld
.t
;
496 if( holdout_world
->status
!= k_world_status_loaded
)
499 t
= vg_smoothstepf( t
);
501 glEnable( GL_STENCIL_TEST
);
502 glDisable( GL_DEPTH_TEST
);
503 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
504 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
505 glStencilMask( 0xFF );
507 shader_blit_transition_use();
508 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
509 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
512 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
515 static void skaterift_composite_maincamera(void){
516 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
517 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
519 if( skaterift
.activity
== k_skaterift_replay
){
520 skaterift_get_replay_camera( &skaterift
.cam
);
523 skaterift
.cam
.nearz
= 0.1f
;
524 skaterift
.cam
.farz
= 2100.0f
;
526 if( skaterift
.activity
== k_skaterift_respawning
){
527 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
528 skaterift
.cam
.nearz
= 4.0f
;
529 skaterift
.cam
.farz
= 3100.0f
;
532 if( global_miniworld
.transition
){
533 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
534 s
= vg_signf( global_miniworld
.transition
);
535 global_miniworld
.t
+= s
* dt
;
537 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
538 /* TODO: maybe next frame! */
539 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
540 global_miniworld
.transition
= 0;
546 camera_update_transform( &skaterift
.cam
);
547 camera_update_view( &skaterift
.cam
);
548 camera_update_projection( &skaterift
.cam
);
549 camera_finalize( &skaterift
.cam
);
552 static void render_main_game(void){
553 if( skaterift
.activity
== k_skaterift_replay
){
554 player__animate_from_replay( &skaterift
.replay
);
558 skaterift_record_frame( &skaterift
.replay
, 0 );
560 animate_remote_players();
561 player__pre_render();
563 skaterift_composite_maincamera();
565 /* --------------------------------------------------------------------- */
566 if( skaterift
.activity
!= k_skaterift_respawning
){
567 world_instance
*world
= world_current_instance();
568 render_world_cubemaps( world
);
570 ent_gate
*nlg
= world
->rendering_gate
;
571 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
572 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
575 /* variable res target */
576 render_fb_bind( gpipeline
.fb_main
, 1 );
577 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
578 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
581 glEnable( GL_DEPTH_TEST
);
583 /* full res target */
584 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
585 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
587 render_player_transparent(); /* needs to read the depth buffer before we fuck
588 it up with the oblique rendering inside the
591 /* continue with variable rate */
592 if( !global_miniworld
.transition
&&
593 (skaterift
.activity
!= k_skaterift_respawning
) ){
594 render_fb_bind( gpipeline
.fb_main
, 1 );
595 render_world_gates( get_view_world(), &skaterift
.cam
);
599 present_view_with_post_processing();
601 skaterift_replay_post_render();
604 static void vg_render(void){
606 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
607 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
608 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
609 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
613 if( skaterift
.op
== k_async_op_clientloading
){
618 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
620 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
621 glDisable( GL_DEPTH_TEST
);
622 glDisable( GL_BLEND
);
624 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
625 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
628 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
632 glDisable(GL_DEPTH_TEST
);
634 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
638 static void vg_gui(void){
639 if( skaterift
.op
== k_async_op_clientloading
) return;
642 if( skaterift
.activity
== k_skaterift_menu
){
643 glClear( GL_DEPTH_BUFFER_BIT
);
648 world_instance
*world
= world_current_instance();
650 skaterift_replay_imgui();
652 render_view_framebuffer_ui();
653 remote_player_network_imgui( vg
.pv
);
655 if( skaterift
.activity
== k_skaterift_respawning
){
656 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
657 remote_players_imgui_lobby();
660 remote_players_chat_imgui(); /* TODO: conditional */
661 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
668 #include "skaterift_imgui_dev.c"