2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
22 * --------------------- */
24 #include "skaterift.h"
27 #include "vg/vg_opt.h"
28 #include "vg/vg_loader.h"
40 #include "player_remote.h"
44 #include "ent_tornado.h"
45 #include "ent_miniworld.h"
46 #include "ent_skateshop.h"
48 #include "world_map.h"
52 #include "player_render.h"
53 #include "control_overlay.h"
55 struct skaterift_globals skaterift
=
57 .op
= k_async_op_clientloading
, .time_rate
= 1.0f
, .demo_mode
= 1,
58 .hub_world
= "maps/dev_hub",
61 static int k_tools_mode
= 0;
63 int main( int argc
, char *argv
[] )
65 network_set_host( "skaterift.com", NULL
);
66 vg_mem
.use_libc_malloc
= 0;
67 vg_set_mem_quota( 160*1024*1024 );
68 vg_enter( argc
, argv
, "Voyager Game Engine" );
72 void vg_launch_opt(void)
75 if( vg_long_opt( "noauth" ) ){
76 network_client
.auth_mode
= eServerModeNoAuthentication
;
79 if( (arg
= vg_long_opt_arg( "server" )) )
81 network_set_host( arg
, NULL
);
84 if( vg_long_opt( "tools" ) ){
88 if( vg_long_opt( "demo" ) ){
89 skaterift
.demo_mode
= 1;
92 if( (arg
= vg_long_opt_arg( "world" )) ){
93 skaterift
.hub_world
= arg
;
99 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
100 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
101 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
102 vg_info(" | \\ / | | / | | \\ | / | \n" );
103 vg_info(" | \\/ | | / | | \\ | / | \n" );
104 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
107 /* please forgive me! */
109 if( (drm
= vg_file_read_text( vg_mem
.scratch
, "DRM", &sz
)) )
110 if( !strcmp(drm
, "blibby!") )
111 skaterift
.demo_mode
= 0;
113 vg_loader_step( remote_players_init
, NULL
);
119 vg_loader_step( NULL
, steam_end
);
120 vg_loader_step( network_init
, network_end
);
123 static void async_skaterift_player_start( void *payload
, u32 size
){
124 world_switch_instance(0);
127 static void async_call_ready( void *payload
, u32 size
)
129 skaterift
.op
= k_async_op_none
;
131 if( network_client
.auto_connect
)
132 network_client
.user_intent
= k_server_intent_online
;
137 static void skaterift_restore_state(void)
140 skaterift_read_main_savedata( &sav
);
143 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
146 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
, NULL
);
147 skaterift
.achievements
|= ach
;
149 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
150 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
152 vg_msg_cursor orig
= kvsav
.cur
;
153 if( vg_msg_seekframe( &kvsav
, "player" ) ){
157 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
158 u32 reg_id
= addon_match( &q
);
159 if( reg_id
!= 0xffffffff )
160 board_reg_id
= reg_id
;
163 skaterift_read_addon_alias( &kvsav
, "playermodel",
164 k_addon_type_player
, &q
);
165 reg_id
= addon_match( &q
);
166 if( reg_id
!= 0xffffffff )
167 player_reg_id
= reg_id
;
170 localplayer
.board_view_slot
=
171 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
172 localplayer
.playermodel_view_slot
=
173 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
178 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
179 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
180 if( !reg
) vg_fatal_error( "world not found\n" );
181 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
185 static void skaterift_load_world_content(void){
187 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
188 skaterift_mount_world_unloadable( "maps/mp_spawn",
189 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
190 skaterift_mount_world_unloadable( "maps/mp_mtzero",
191 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
192 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
193 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
194 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM
);
196 world_static
.load_state
= k_world_loader_load
;
198 struct world_load_args args
= {
199 .purpose
= k_world_purpose_hub
,
202 skaterift_world_load_thread( &args
);
205 static void skaterift_load_player_content(void)
207 particle_alloc( &particles_grind
, 300 );
208 particle_alloc( &particles_env
, 200 );
210 player_load_animation_reference( "models/ch_none.mdl" );
211 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
213 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
219 vg_async_call( async_call_ready
, NULL
, 0 );
223 vg_audio
.always_keep_compressed
= 1;
225 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
226 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
228 vg_loader_step( render_init
, NULL
);
229 vg_loader_step( menu_init
, NULL
);
230 vg_loader_step( control_overlay_init
, NULL
);
231 vg_loader_step( world_init
, NULL
);
232 vg_loader_step( vehicle_init
, NULL
);
233 vg_loader_step( gui_init
, NULL
);
235 vg_loader_step( player_init
, NULL
);
236 vg_loader_step( player_ragdoll_init
, NULL
);
237 vg_loader_step( npc_init
, NULL
);
240 vg_loader_step( addon_system_init
, NULL
);
241 vg_loader_step( workshop_init
, NULL
);
242 vg_loader_step( skateshop_init
, NULL
);
243 vg_loader_step( ent_tornado_init
, NULL
);
244 vg_loader_step( skaterift_replay_init
, NULL
);
245 vg_loader_step( skaterift_load_player_content
, NULL
);
247 /* --------------------- */
250 vg_loader_step( audio_init
, NULL
);
252 /* 'systems' are completely loaded now */
254 /* Completing addon registrations
255 * -------------------------------------
258 /* load home/permanent world manually */
259 vg_loader_step( skaterift_load_world_content
, NULL
);
260 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
263 vg_console_load_autos();
265 addon_mount_content_folder( k_addon_type_player
,
266 "playermodels", ".mdl" );
267 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
268 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
269 addon_mount_workshop_items();
270 vg_async_call( async_addon_reg_update
, NULL
, 0 );
274 skaterift_restore_state();
277 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
279 //board_processview_thread(NULL);
280 vg_async_call( async_call_ready
, NULL
, 0 );
283 static void draw_origin_axis(void){
284 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
285 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
286 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
288 void skaterift_change_client_world_preupdate(void);
292 * ---------------------------------------------------------------------------*/
294 void vg_pre_update(void)
296 skaterift_preupdate_inputs();
298 if( k_tools_mode
) return;
301 skaterift_change_client_world_preupdate();
303 if( skaterift
.op
== k_async_op_clientloading
) return;
306 addon_system_pre_update();
307 skateshop_world_preview_preupdate();
312 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
) )
317 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
318 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
320 /* TODO: how can we compress this? */
321 ent_miniworld_preupdate();
322 world_entity_focus_preupdate();
324 if( skaterift
.activity
!= k_skaterift_menu
)
326 player__pre_update();
329 skaterift_replay_pre_update();
330 remote_sfx_pre_update();
331 skateshop_world_preupdate( world_current_instance() );
333 world_update( world_current_instance(), localplayer
.rb
.co
);
334 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
335 world_map_pre_update();
338 void vg_fixed_update(void)
340 if( k_tools_mode
) return;
341 if( skaterift
.op
== k_async_op_clientloading
) return;
343 world_routes_fixedupdate( world_current_instance() );
345 vehicle_update_fixed();
348 void vg_post_update(void)
350 if( k_tools_mode
) return;
351 if( skaterift
.op
== k_async_op_clientloading
) return;
353 player__post_update();
357 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
360 vg_dsp
.echo_distances
[sample_index
] = dist
;
362 v3f ears
= { 1.0f
,0.0f
,0.0f
};
363 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
364 v3_copy( ears
, vg_audio
.external_listener_ears
);
365 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
367 if( localplayer
.gate_waiting
){
368 m4x3_mulv( localplayer
.gate_waiting
->transport
,
369 vg_audio
.external_listener_pos
,
370 vg_audio
.external_listener_pos
);
373 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
376 vehicle_update_post();
377 skaterift_autosave_update();
382 * ---------------------------------------------------------------------------*/
384 void vg_framebuffer_resize( int w
, int h
){
388 static void present_view_with_post_processing(void){
389 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
390 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
393 glDisable(GL_DEPTH_TEST
);
394 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
395 glBlendEquation(GL_FUNC_ADD
);
398 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
401 shader_blitblur_use();
402 shader_blitblur_uTexMain( 0 );
403 shader_blitblur_uTexMotion( 1 );
404 shader_blitblur_uBlurStrength( k_blur_strength
/
405 (vg
.time_frame_delta
*60.0) );
406 shader_blitblur_uInverseRatio( inverse
);
408 inverse
[0] -= 0.0001f
;
409 inverse
[1] -= 0.0001f
;
410 shader_blitblur_uClampUv( inverse
);
412 static f64 effect_time
= 133.0;
413 effect_time
+= vg
.time_frame_delta
;
414 shader_blitblur_uTime( effect_time
);
416 f32 glitch_strength
= 0.0f
;
417 if( skaterift
.activity
== k_skaterift_replay
){
418 glitch_strength
= 0.005f
;
419 if( player_replay
.replay_control
== k_replay_control_play
)
420 glitch_strength
= 0.005f
;
422 glitch_strength
+= 0.005f
*player_replay
.track_velocity
;
424 shader_blitblur_uGlitchStrength( glitch_strength
);
427 if( (skaterift
.activity
== k_skaterift_menu
) && !menu_viewing_map() )
428 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
431 shader_blitblur_uOverrideDir( override
);
433 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
434 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
438 shader_blit_uTexMain( 0 );
439 shader_blit_uInverseRatio( inverse
);
440 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
446 static void render_player_transparent(void){
447 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
450 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
452 small_cam
.fov
= skaterift
.cam
.fov
;
453 small_cam
.nearz
= 0.05f
;
454 small_cam
.farz
= 60.0f
;
456 vg_camera_update_view( &small_cam
);
457 vg_camera_update_projection( &small_cam
);
458 vg_camera_finalize( &small_cam
);
460 /* Draw player to window buffer and blend background ontop */
461 player__render( &small_cam
);
464 static world_instance
*get_view_world(void){
465 world_instance
*view_world
= world_current_instance();
466 if( localplayer
.gate_waiting
&&
467 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
468 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
474 static void render_scene(void)
477 glEnable( GL_DEPTH_TEST
);
479 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ )
481 if( world_static
.instances
[i
].status
== k_world_status_loaded
)
483 world_prerender( &world_static
.instances
[i
] );
487 if( menu_viewing_map() )
489 world_instance
*world
= world_current_instance();
490 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
493 v3_muls( world
->ub_lighting
.g_daysky_colour
,
494 world
->ub_lighting
.g_day_phase
-
495 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
497 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
498 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
500 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
501 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
503 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
504 glClear( GL_COLOR_BUFFER_BIT
);
505 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
506 GL_COLOR_ATTACHMENT1
} );
509 m4x3_identity( identity
);
510 render_world_override( world
, world
, identity
, &skaterift
.cam
,
511 world_map
.close_spawn
,
512 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
513 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
517 world_instance
*view_world
= get_view_world();
518 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
520 particle_system_update( &particles_grind
, vg
.time_delta
);
521 //particle_system_debug( &particles_grind );
522 particle_system_prerender( &particles_grind
);
523 particle_system_render( &particles_grind
, &skaterift
.cam
);
525 ent_tornado_pre_update();
526 particle_system_update( &particles_env
, vg
.time_delta
);
527 particle_system_prerender( &particles_env
);
528 particle_system_render( &particles_env
, &skaterift
.cam
);
530 player_glide_render_effects( &skaterift
.cam
);
535 if( global_miniworld
.transition
== 0 )
538 world_instance
*holdout_world
= NULL
;
541 if( global_miniworld
.transition
== 1 ){
542 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
543 t
= global_miniworld
.t
;
546 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
547 t
= 1.0f
-global_miniworld
.t
;
550 if( holdout_world
->status
!= k_world_status_loaded
)
553 t
= vg_smoothstepf( t
);
555 glEnable( GL_STENCIL_TEST
);
556 glDisable( GL_DEPTH_TEST
);
557 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
558 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
559 glStencilMask( 0xFF );
561 shader_blit_transition_use();
562 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
563 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
566 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
569 static void skaterift_composite_maincamera(void)
571 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
572 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
574 if( skaterift
.activity
== k_skaterift_replay
)
576 if( player_replay
.use_freecam
)
579 v3_copy( player_replay
.replay_freecam
.pos
, skaterift
.cam
.pos
);
580 v3_copy( player_replay
.replay_freecam
.angles
, skaterift
.cam
.angles
);
581 skaterift
.cam
.fov
= player_replay
.replay_freecam
.fov
;
585 skaterift_get_replay_cam( &skaterift
.cam
);
589 skaterift
.cam
.nearz
= 0.1f
;
590 skaterift
.cam
.farz
= 2100.0f
;
592 if( menu_viewing_map() )
594 vg_camera_copy( &world_map
.cam
, &skaterift
.cam
);
595 skaterift
.cam
.nearz
= 4.0f
;
596 skaterift
.cam
.farz
= 3100.0f
;
599 if( global_miniworld
.transition
){
600 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
601 s
= vg_signf( global_miniworld
.transition
);
602 global_miniworld
.t
+= s
* dt
;
604 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
605 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
606 global_miniworld
.transition
= 0;
610 vg_camera_update_transform( &skaterift
.cam
);
611 vg_camera_update_view( &skaterift
.cam
);
612 vg_camera_update_projection( &skaterift
.cam
);
613 vg_camera_finalize( &skaterift
.cam
);
616 static void render_main_game(void){
617 if( skaterift
.activity
== k_skaterift_replay
){
618 player__animate_from_replay( &player_replay
.local
);
622 skaterift_record_frame( &player_replay
.local
,
623 localplayer
.deferred_frame_record
);
624 localplayer
.deferred_frame_record
= 0;
626 animate_remote_players();
627 player__pre_render();
629 skaterift_composite_maincamera();
631 /* --------------------------------------------------------------------- */
632 if( menu_viewing_map() )
634 world_instance
*world
= world_current_instance();
635 render_world_cubemaps( world
);
637 ent_gate
*nlg
= world
->rendering_gate
;
638 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
639 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
642 /* variable res target */
643 render_fb_bind( gpipeline
.fb_main
, 1 );
644 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
645 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
648 glEnable( GL_DEPTH_TEST
);
650 /* full res target */
651 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
652 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
654 render_player_transparent(); /* needs to read the depth buffer before we fuck
655 it up with the oblique rendering inside the
658 /* continue with variable rate */
659 if( !global_miniworld
.transition
&& !menu_viewing_map() )
661 render_fb_bind( gpipeline
.fb_main
, 1 );
662 render_world_gates( get_view_world(), &skaterift
.cam
);
666 present_view_with_post_processing();
667 skaterift_replay_post_render();
668 control_overlay_render();
674 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
675 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
676 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
677 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
681 if( skaterift
.op
== k_async_op_clientloading
){
686 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
688 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
689 glDisable( GL_DEPTH_TEST
);
690 glDisable( GL_BLEND
);
692 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
693 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
696 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
700 glDisable(GL_DEPTH_TEST
);
702 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
709 if( skaterift
.op
== k_async_op_clientloading
) return;
715 ui_rect screen
= { 0, 0, vg
.window_x
, vg
.window_y
};
716 ui_rect panel
= { 0, 0, 1000, 700 };
717 ui_rect_center( screen
, panel
);
718 vg_ui
.wants_mouse
= 1;
720 ui_fill( panel
, ui_colour( k_ui_bg
+1 ) );
721 ui_outline( panel
, 1, ui_colour( k_ui_bg
+7 ), 0 );
723 ui_rect_pad( panel
, (ui_px
[2]){ 8, 8 } );
729 imgui_world_light_edit( world_current_instance() );
731 vg_ui
.tex_bg
= gpipeline
.fb_main
->attachments
[0].id
;
732 render_fb_inverse_ratio( gpipeline
.fb_main
, vg_ui
.bg_inverse_ratio
);
736 world_instance
*world
= world_current_instance();
738 world_routes_imgui( world
);
739 skaterift_replay_imgui();
741 render_view_framebuffer_ui();
742 remote_player_network_imgui( vg
.pv
);
744 if( menu_viewing_map() )
746 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
747 remote_players_imgui_lobby();
751 remote_players_chat_imgui(); /* TODO: conditional */
752 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
757 #include "addon_types.c"
759 #include "ent_challenge.c"
760 #include "ent_glider.c"
762 #include "ent_miniworld.c"
763 #include "ent_objective.c"
764 #include "ent_region.c"
765 #include "ent_relay.c"
766 #include "ent_route.c"
767 #include "ent_skateshop.c"
768 #include "ent_tornado.c"
769 #include "ent_traffic.c"
773 #include "particle.c"
774 #include "player_basic_info.c"
776 #include "player_common.c"
777 #include "player_dead.c"
778 #include "player_drive.c"
779 #include "player_effects.c"
780 #include "player_glide.c"
781 #include "player_ragdoll.c"
782 #include "player_remote.c"
783 #include "player_render.c"
784 #include "player_replay.c"
785 #include "player_skate.c"
786 #include "player_walk.c"
793 #include "workshop.c"
794 #include "world_audio.c"
796 #include "world_entity.c"
797 #include "world_gate.c"
798 #include "world_gen.c"
799 #include "world_load.c"
800 #include "world_map.c"
801 #include "world_physics.c"
802 #include "world_render.c"
803 #include "world_routes.c"
804 #include "world_routes_ui.c"
805 #include "world_sfd.c"
806 #include "world_volumes.c"
807 #include "world_water.c"
810 #include "control_overlay.c"