2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
14 #define SR_ALLOW_REWIND_HUB
22 * --------------------- */
24 #include "vg/vg_opt.h"
25 #include "vg/vg_loader.h"
28 #include "skaterift.h"
38 #include "player_remote.h"
42 #include "ent_tornado.h"
43 #include "ent_miniworld.h"
44 #include "ent_skateshop.h"
46 #include "ent_camera.h"
47 #include "world_map.h"
51 #include "player_render.h"
52 #include "control_overlay.h"
55 struct skaterift_globals skaterift
=
58 .hub_world
= "maps/dev_hub",
61 void game_launch_opt(void)
64 if( (arg
= vg_long_opt_arg( "world" )) )
65 skaterift
.hub_world
= arg
;
68 static void async_skaterift_player_start( void *payload
, u32 size
){
69 world_switch_instance(0);
72 static void skaterift_restore_state(void)
75 skaterift_read_main_savedata( &sav
);
78 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
81 vg_msg_getkvintg( &kvsav
, "ach", k_vg_msg_u32
, &ach
, NULL
);
82 skaterift
.achievements
|= ach
;
84 u32 board_reg_id
= time(NULL
) % addon_count( k_addon_type_board
, 0 ),
85 player_reg_id
= (time(NULL
)+44) % addon_count( k_addon_type_player
, 0 );
87 vg_msg_cursor orig
= kvsav
.cur
;
88 if( vg_msg_seekframe( &kvsav
, "player" ) ){
92 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
93 u32 reg_id
= addon_match( &q
);
94 if( reg_id
!= 0xffffffff )
95 board_reg_id
= reg_id
;
98 skaterift_read_addon_alias( &kvsav
, "playermodel",
99 k_addon_type_player
, &q
);
100 reg_id
= addon_match( &q
);
101 if( reg_id
!= 0xffffffff )
102 player_reg_id
= reg_id
;
105 localplayer
.board_view_slot
=
106 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
107 localplayer
.playermodel_view_slot
=
108 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
113 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
114 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
115 if( !reg
) vg_fatal_error( "world not found\n" );
116 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
120 static void skaterift_load_world_content(void){
122 addon_reg
*hub
= skaterift_mount_world_unloadable( skaterift
.hub_world
, 0 );
123 skaterift_mount_world_unloadable( "maps/mp_spawn",
124 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
125 skaterift_mount_world_unloadable( "maps/mp_mtzero",
126 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
127 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
128 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
129 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM
);
131 world_static
.load_state
= k_world_loader_load
;
133 struct world_load_args args
= {
134 .purpose
= k_world_purpose_hub
,
137 skaterift_world_load_thread( &args
);
140 static void skaterift_load_player_content(void)
142 particle_alloc( &particles_grind
, 300 );
143 particle_alloc( &particles_env
, 200 );
145 player_load_animation_reference( "models/ch_none.mdl" );
146 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
148 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
153 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
154 vg_console_reg_var( "immobile", &localplayer
.immobile
, k_var_dtype_i32
, 0 );
155 vg_loader_step( menu_init
, NULL
);
157 vg_loader_step( control_overlay_init
, NULL
);
158 vg_loader_step( world_init
, NULL
);
159 vg_loader_step( vehicle_init
, NULL
);
160 vg_loader_step( gui_init
, NULL
);
162 vg_loader_step( player_init
, NULL
);
163 vg_loader_step( player_ragdoll_init
, NULL
);
164 vg_loader_step( npc_init
, NULL
);
167 vg_loader_step( addon_system_init
, NULL
);
168 vg_loader_step( workshop_init
, NULL
);
169 vg_loader_step( skateshop_init
, NULL
);
170 vg_loader_step( ent_tornado_init
, NULL
);
171 vg_loader_step( skaterift_replay_init
, NULL
);
172 vg_loader_step( skaterift_load_player_content
, NULL
);
175 vg_loader_step( audio_init
, NULL
);
177 vg_loader_step( skaterift_load_world_content
, NULL
);
178 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
181 vg_console_load_autos();
183 addon_mount_content_folder( k_addon_type_player
,
184 "playermodels", ".mdl" );
185 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
186 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
187 addon_mount_workshop_items();
188 vg_async_call( async_addon_reg_update
, NULL
, 0 );
191 skaterift_restore_state();
194 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
197 static void draw_origin_axis(void)
199 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
200 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
201 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
203 void skaterift_change_client_world_preupdate(void);
207 * ---------------------------------------------------------------------------*/
209 void vg_pre_update(void)
211 skaterift_preupdate_inputs();
214 skaterift_change_client_world_preupdate();
216 if( !g_client
.loaded
) return;
219 addon_system_pre_update();
220 skateshop_world_preview_preupdate();
225 if( skaterift
.activity
& k_skaterift_replay
)
229 v3_copy( localplayer
.rb
.co
, listen_co
);
231 if( skaterift
.activity
& k_skaterift_menu
)
235 v3_copy( menu
.bg_cam
->transform
.co
, listen_co
);
240 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
241 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
243 /* TODO: how can we compress this? */
244 ent_miniworld_preupdate();
245 world_entity_focus_preupdate();
247 if( skaterift
.activity
!= k_skaterift_menu
)
249 player__pre_update();
252 skaterift_replay_pre_update();
253 remote_sfx_pre_update();
254 skateshop_world_preupdate( world_current_instance() );
256 world_update( world_current_instance(), localplayer
.rb
.co
);
257 audio_ambient_sprites_update( world_current_instance(), listen_co
);
258 world_map_pre_update();
261 void vg_fixed_update(void)
263 if( !g_client
.loaded
) return;
265 world_routes_fixedupdate( world_current_instance() );
267 vehicle_update_fixed();
270 void vg_post_update(void)
272 if( !g_client
.loaded
) return;
274 player__post_update();
278 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
281 vg_dsp
.echo_distances
[sample_index
] = dist
;
283 v3f ears
= { 1.0f
,0.0f
,0.0f
};
284 m3x3_mulv( g_render
.cam
.transform
, ears
, ears
);
285 v3_copy( ears
, vg_audio
.external_listener_ears
);
286 v3_copy( g_render
.cam
.transform
[3], vg_audio
.external_listener_pos
);
288 if( localplayer
.gate_waiting
){
289 m4x3_mulv( localplayer
.gate_waiting
->transport
,
290 vg_audio
.external_listener_pos
,
291 vg_audio
.external_listener_pos
);
294 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
297 vehicle_update_post();
298 skaterift_autosave_update();
303 * ---------------------------------------------------------------------------*/
305 static void render_player_transparent(void)
307 if( (skaterift
.activity
== k_skaterift_menu
) &&
308 (menu
.page
== k_menu_page_main
) &&
309 (menu
.main_index
== k_menu_main_guide
) )
314 static vg_camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
317 m4x3_copy( g_render
.cam
.transform
, small_cam
.transform
);
319 small_cam
.fov
= g_render
.cam
.fov
;
320 small_cam
.nearz
= 0.05f
;
321 small_cam
.farz
= 60.0f
;
323 vg_camera_update_view( &small_cam
);
324 vg_camera_update_projection( &small_cam
);
325 vg_camera_finalize( &small_cam
);
327 /* Draw player to window buffer and blend background ontop */
328 player__render( &small_cam
);
331 static world_instance
*get_view_world(void)
333 if( (skaterift
.activity
& k_skaterift_menu
) &&
334 (menu
.page
== k_menu_page_main
) &&
335 (menu
.main_index
== k_menu_main_guide
) )
337 return &world_static
.instances
[0];
340 world_instance
*view_world
= world_current_instance();
341 if( localplayer
.gate_waiting
&&
342 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
343 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
349 static void render_scene(void)
352 glEnable( GL_DEPTH_TEST
);
354 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ )
356 if( world_static
.instances
[i
].status
== k_world_status_loaded
)
358 world_prerender( &world_static
.instances
[i
] );
362 if( menu_viewing_map() )
364 world_instance
*world
= world_current_instance();
365 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
368 v3_muls( world
->ub_lighting
.g_daysky_colour
,
369 world
->ub_lighting
.g_day_phase
-
370 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
372 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
373 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
375 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
376 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
378 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
379 glClear( GL_COLOR_BUFFER_BIT
);
380 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
381 GL_COLOR_ATTACHMENT1
} );
384 m4x3_identity( identity
);
385 render_world_override( world
, world
, identity
, &g_render
.cam
,
386 world_map
.close_spawn
,
387 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
388 render_world_routes( world
, world
, identity
, &g_render
.cam
, 0, 1 );
392 world_instance
*view_world
= get_view_world();
393 render_world( view_world
, &g_render
.cam
, 0, 0, 1, 1 );
395 particle_system_update( &particles_grind
, vg
.time_delta
);
396 //particle_system_debug( &particles_grind );
397 particle_system_prerender( &particles_grind
);
398 particle_system_render( &particles_grind
, &g_render
.cam
);
400 ent_tornado_pre_update();
401 particle_system_update( &particles_env
, vg
.time_delta
);
402 particle_system_prerender( &particles_env
);
403 particle_system_render( &particles_env
, &g_render
.cam
);
405 player_glide_render_effects( &g_render
.cam
);
410 if( global_miniworld
.transition
== 0 )
413 world_instance
*holdout_world
= NULL
;
416 if( global_miniworld
.transition
== 1 ){
417 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
418 t
= global_miniworld
.t
;
421 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
422 t
= 1.0f
-global_miniworld
.t
;
425 if( holdout_world
->status
!= k_world_status_loaded
)
428 t
= vg_smoothstepf( t
);
430 glEnable( GL_STENCIL_TEST
);
431 glDisable( GL_DEPTH_TEST
);
432 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
433 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
434 glStencilMask( 0xFF );
436 shader_blit_transition_use();
437 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
438 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
441 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
444 static void skaterift_composite_maincamera(void)
446 vg_camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
447 vg_smoothstepf(world_static
.focus_strength
), &g_render
.cam
);
449 if( skaterift
.activity
== k_skaterift_replay
)
451 if( player_replay
.use_freecam
)
454 v3_copy( player_replay
.replay_freecam
.pos
, g_render
.cam
.pos
);
455 v3_copy( player_replay
.replay_freecam
.angles
, g_render
.cam
.angles
);
456 g_render
.cam
.fov
= player_replay
.replay_freecam
.fov
;
460 skaterift_get_replay_cam( &g_render
.cam
);
464 g_render
.cam
.nearz
= 0.1f
;
465 g_render
.cam
.farz
= 2100.0f
;
467 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_cam
)
469 ent_camera_unpack( menu
.bg_cam
, &g_render
.cam
);
472 if( menu_viewing_map() )
474 vg_camera_copy( &world_map
.cam
, &g_render
.cam
);
475 g_render
.cam
.nearz
= 4.0f
;
476 g_render
.cam
.farz
= 3100.0f
;
479 if( global_miniworld
.transition
){
480 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
481 s
= vg_signf( global_miniworld
.transition
);
482 global_miniworld
.t
+= s
* dt
;
484 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
485 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
486 global_miniworld
.transition
= 0;
490 vg_camera_update_transform( &g_render
.cam
);
491 vg_camera_update_view( &g_render
.cam
);
492 vg_camera_update_projection( &g_render
.cam
);
493 vg_camera_finalize( &g_render
.cam
);
496 static void render_main_game(void)
498 if( skaterift
.activity
== k_skaterift_replay
)
500 player__animate_from_replay( &player_replay
.local
);
504 skaterift_record_frame( &player_replay
.local
,
505 localplayer
.deferred_frame_record
);
506 localplayer
.deferred_frame_record
= 0;
508 animate_remote_players();
509 player__pre_render();
511 skaterift_composite_maincamera();
513 /* --------------------------------------------------------------------- */
514 if( !menu_viewing_map() )
516 world_instance
*world
= world_current_instance();
517 render_world_cubemaps( world
);
519 ent_gate
*nlg
= world
->rendering_gate
;
520 if( nlg
&& (nlg
->flags
& k_ent_gate_nonlocal
) )
521 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
524 /* variable res target */
525 vg_framebuffer_bind( g_render
.fb_main
, k_render_scale
);
526 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
527 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
530 glEnable( GL_DEPTH_TEST
);
532 /* full res target */
533 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
534 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
536 render_player_transparent(); /* needs to read the depth buffer before we fuck
537 it up with the oblique rendering inside the
540 /* continue with variable rate */
541 if( !global_miniworld
.transition
&& !menu_viewing_map() )
543 vg_framebuffer_bind( g_render
.fb_main
, k_render_scale
);
544 render_world_gates( get_view_world(), &g_render
.cam
);
549 if( (skaterift
.activity
== k_skaterift_menu
) && menu
.bg_blur
)
550 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
,
551 g_render
.blur_override
);
553 v2_zero( g_render
.blur_override
);
554 postprocess_to_screen( g_render
.fb_main
);
556 skaterift_replay_post_render();
557 control_overlay_render();
562 if( !g_client
.loaded
)
568 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
570 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
571 glDisable( GL_DEPTH_TEST
);
572 glDisable( GL_BLEND
);
574 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
575 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
578 m4x4_copy( g_render
.cam
.mtx
.pv
, vg
.pv
);
582 glDisable(GL_DEPTH_TEST
);
584 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
589 void vg_gui( ui_context
*ctx
)
591 if( !g_client
.loaded
) return;
596 imgui_world_light_edit( ctx
, world_current_instance() );
598 vg_ui
.tex_bg
= g_render
.fb_main
->attachments
[0].id
;
599 vg_framebuffer_inverse_ratio( g_render
.fb_main
, vg_ui
.bg_inverse_ratio
);
602 player__im_gui( ctx
);
603 world_instance
*world
= world_current_instance();
605 world_routes_imgui( ctx
, world
);
606 skaterift_replay_imgui( ctx
);
607 workshop_form_gui( ctx
);
608 remote_player_network_imgui( ctx
, vg
.pv
);
610 if( menu_viewing_map() )
612 remote_players_imgui_world( ctx
, world_current_instance(),
614 remote_players_imgui_lobby( ctx
);
618 remote_players_chat_imgui( ctx
); /* TODO: conditional */
619 remote_players_imgui_world( ctx
, world_current_instance(),
625 #include "addon_types.c"
627 #include "ent_challenge.c"
628 #include "ent_glider.c"
630 #include "ent_miniworld.c"
631 #include "ent_objective.c"
632 #include "ent_region.c"
633 #include "ent_relay.c"
634 #include "ent_route.c"
635 #include "ent_skateshop.c"
636 #include "ent_tornado.c"
637 #include "ent_traffic.c"
641 #include "particle.c"
642 #include "player_basic_info.c"
644 #include "player_common.c"
645 #include "player_dead.c"
646 #include "player_drive.c"
647 #include "player_effects.c"
648 #include "player_glide.c"
649 #include "player_ragdoll.c"
650 #include "player_remote.c"
651 #include "player_render.c"
652 #include "player_replay.c"
653 #include "player_skate.c"
654 #include "player_walk.c"
661 #include "workshop.c"
662 #include "world_audio.c"
664 #include "world_entity.c"
665 #include "world_gate.c"
666 #include "world_gen.c"
667 #include "world_load.c"
668 #include "world_map.c"
669 #include "world_physics.c"
670 #include "world_render.c"
671 #include "world_routes.c"
672 #include "world_routes_ui.c"
673 #include "world_sfd.c"
674 #include "world_volumes.c"
675 #include "world_water.c"
678 #include "control_overlay.c"
679 #include "ent_camera.c"