a mess but stable
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2024 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #define SR_ALLOW_REWIND_HUB
15
16 #ifdef _WIN32
17 #include <winsock2.h>
18 #endif
19
20 /*
21 * system headers
22 * --------------------- */
23
24 #include "vg/vg_opt.h"
25 #include "vg/vg_loader.h"
26 #include "vg/vg_io.h"
27
28 #include "skaterift.h"
29 #include "steam.h"
30 #include "render.h"
31 #include "world.h"
32 #include "font.h"
33 #include "player.h"
34 #include "network.h"
35 #include "menu.h"
36 #include "vehicle.h"
37 #include "save.h"
38 #include "player_remote.h"
39 #include "particle.h"
40 #include "trail.h"
41 #include "freecam.h"
42 #include "ent_tornado.h"
43 #include "ent_miniworld.h"
44 #include "ent_skateshop.h"
45 #include "ent_npc.h"
46 #include "ent_camera.h"
47 #include "world_map.h"
48 #include "gui.h"
49 #include "workshop.h"
50 #include "audio.h"
51 #include "player_render.h"
52 #include "control_overlay.h"
53 #include "client.h"
54
55 struct skaterift_globals skaterift =
56 {
57 .time_rate = 1.0f,
58 .hub_world = "maps/dev_hub",
59 };
60
61 void game_launch_opt(void)
62 {
63 const char *arg;
64 if( (arg = vg_long_opt_arg( "world" )) )
65 skaterift.hub_world = arg;
66 }
67
68 static void async_skaterift_player_start( void *payload, u32 size ){
69 world_switch_instance(0);
70 }
71
72 static void skaterift_restore_state(void)
73 {
74 savedata_file sav;
75 skaterift_read_main_savedata( &sav );
76
77 vg_msg kvsav;
78 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
79
80 u32 ach;
81 vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
82 skaterift.achievements |= ach;
83
84 u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
85 player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
86
87 vg_msg_cursor orig = kvsav.cur;
88 if( vg_msg_seekframe( &kvsav, "player" ) ){
89 addon_alias q;
90
91 /* board */
92 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
93 u32 reg_id = addon_match( &q );
94 if( reg_id != 0xffffffff )
95 board_reg_id = reg_id;
96
97 /* playermodel */
98 skaterift_read_addon_alias( &kvsav, "playermodel",
99 k_addon_type_player, &q );
100 reg_id = addon_match( &q );
101 if( reg_id != 0xffffffff )
102 player_reg_id = reg_id;
103 }
104
105 localplayer.board_view_slot =
106 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
107 localplayer.playermodel_view_slot =
108 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
109
110 kvsav.cur = orig;
111 }
112
113 static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
114 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
115 if( !reg ) vg_fatal_error( "world not found\n" );
116 reg->flags |= (ADDON_REG_HIDDEN | ext);
117 return reg;
118 }
119
120 static void skaterift_load_world_content(void){
121 /* hub world */
122 addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
123 skaterift_mount_world_unloadable( "maps/mp_spawn",
124 ADDON_REG_CITY|ADDON_REG_PREMIUM );
125 skaterift_mount_world_unloadable( "maps/mp_mtzero",
126 ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
127 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
128 skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
129 skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
130
131 world_static.load_state = k_world_loader_load;
132
133 struct world_load_args args = {
134 .purpose = k_world_purpose_hub,
135 .reg = hub
136 };
137 skaterift_world_load_thread( &args );
138 }
139
140 static void skaterift_load_player_content(void)
141 {
142 particle_alloc( &particles_grind, 300 );
143 particle_alloc( &particles_env, 200 );
144
145 player_load_animation_reference( "models/ch_none.mdl" );
146 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
147 player__bind();
148 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
149 }
150
151 void game_load(void)
152 {
153 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
154 vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
155 vg_loader_step( menu_init, NULL );
156
157 vg_loader_step( control_overlay_init, NULL );
158 vg_loader_step( world_init, NULL );
159 vg_loader_step( vehicle_init, NULL );
160 vg_loader_step( gui_init, NULL );
161
162 vg_loader_step( player_init, NULL );
163 vg_loader_step( player_ragdoll_init, NULL );
164 vg_loader_step( npc_init, NULL );
165
166 /* content stuff */
167 vg_loader_step( addon_system_init, NULL );
168 vg_loader_step( workshop_init, NULL );
169 vg_loader_step( skateshop_init, NULL );
170 vg_loader_step( ent_tornado_init, NULL );
171 vg_loader_step( skaterift_replay_init, NULL );
172 vg_loader_step( skaterift_load_player_content, NULL );
173
174 vg_bake_shaders();
175 vg_loader_step( audio_init, NULL );
176
177 vg_loader_step( skaterift_load_world_content, NULL );
178 vg_async_call( async_skaterift_player_start, NULL, 0 );
179 vg_async_stall();
180
181 vg_console_load_autos();
182
183 addon_mount_content_folder( k_addon_type_player,
184 "playermodels", ".mdl" );
185 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
186 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
187 addon_mount_workshop_items();
188 vg_async_call( async_addon_reg_update, NULL, 0 );
189 vg_async_stall();
190
191 skaterift_restore_state();
192 update_ach_models();
193
194 vg_loader_step( NULL, skaterift_autosave_synchronous );
195 }
196
197 static void draw_origin_axis(void)
198 {
199 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
200 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
201 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
202 }
203 void skaterift_change_client_world_preupdate(void);
204
205 /*
206 * UPDATE LOOP
207 * ---------------------------------------------------------------------------*/
208
209 void vg_pre_update(void)
210 {
211 skaterift_preupdate_inputs();
212
213 steam_update();
214 skaterift_change_client_world_preupdate();
215
216 if( !g_client.loaded ) return;
217
218 draw_origin_axis();
219 addon_system_pre_update();
220 skateshop_world_preview_preupdate();
221 network_update();
222
223 /* time rate */
224 f32 target = 1;
225 if( skaterift.activity & k_skaterift_replay )
226 target = 0;
227
228 v3f listen_co;
229 v3_copy( localplayer.rb.co, listen_co );
230
231 if( skaterift.activity & k_skaterift_menu )
232 {
233 if( menu.bg_cam )
234 {
235 v3_copy( menu.bg_cam->transform.co, listen_co );
236 }
237 else target = 0;
238 }
239
240 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
241 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
242
243 /* TODO: how can we compress this? */
244 ent_miniworld_preupdate();
245 world_entity_focus_preupdate();
246
247 if( skaterift.activity != k_skaterift_menu )
248 {
249 player__pre_update();
250 }
251
252 skaterift_replay_pre_update();
253 remote_sfx_pre_update();
254 skateshop_world_preupdate( world_current_instance() );
255
256 world_update( world_current_instance(), localplayer.rb.co );
257 audio_ambient_sprites_update( world_current_instance(), listen_co );
258 world_map_pre_update();
259 }
260
261 void vg_fixed_update(void)
262 {
263 if( !g_client.loaded ) return;
264
265 world_routes_fixedupdate( world_current_instance() );
266 player__update();
267 vehicle_update_fixed();
268 }
269
270 void vg_post_update(void)
271 {
272 if( !g_client.loaded ) return;
273
274 player__post_update();
275
276 float dist;
277 int sample_index;
278 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
279
280 audio_lock();
281 vg_dsp.echo_distances[sample_index] = dist;
282
283 v3f ears = { 1.0f,0.0f,0.0f };
284 m3x3_mulv( g_render.cam.transform, ears, ears );
285 v3_copy( ears, vg_audio.external_listener_ears );
286 v3_copy( g_render.cam.transform[3], vg_audio.external_listener_pos );
287
288 if( localplayer.gate_waiting ){
289 m4x3_mulv( localplayer.gate_waiting->transport,
290 vg_audio.external_listener_pos,
291 vg_audio.external_listener_pos );
292 }
293
294 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
295 audio_unlock();
296
297 vehicle_update_post();
298 skaterift_autosave_update();
299 }
300
301 /*
302 * RENDERING
303 * ---------------------------------------------------------------------------*/
304
305 static void render_player_transparent(void)
306 {
307 if( (skaterift.activity == k_skaterift_menu) &&
308 (menu.page == k_menu_page_main) &&
309 (menu.main_index == k_menu_main_guide) )
310 {
311 return;
312 }
313
314 static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
315 SAIS OTHERWISE */
316
317 m4x3_copy( g_render.cam.transform, small_cam.transform );
318
319 small_cam.fov = g_render.cam.fov;
320 small_cam.nearz = 0.05f;
321 small_cam.farz = 60.0f;
322
323 vg_camera_update_view( &small_cam );
324 vg_camera_update_projection( &small_cam );
325 vg_camera_finalize( &small_cam );
326
327 /* Draw player to window buffer and blend background ontop */
328 player__render( &small_cam );
329 }
330
331 static world_instance *get_view_world(void)
332 {
333 if( (skaterift.activity & k_skaterift_menu) &&
334 (menu.page == k_menu_page_main) &&
335 (menu.main_index == k_menu_main_guide) )
336 {
337 return &world_static.instances[0];
338 }
339
340 world_instance *view_world = world_current_instance();
341 if( localplayer.gate_waiting &&
342 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
343 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
344 }
345
346 return view_world;
347 }
348
349 static void render_scene(void)
350 {
351 /* Draw world */
352 glEnable( GL_DEPTH_TEST );
353
354 for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
355 {
356 if( world_static.instances[i].status == k_world_status_loaded )
357 {
358 world_prerender( &world_static.instances[i] );
359 }
360 }
361
362 if( menu_viewing_map() )
363 {
364 world_instance *world = world_current_instance();
365 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
366
367 v3f bg;
368 v3_muls( world->ub_lighting.g_daysky_colour,
369 world->ub_lighting.g_day_phase -
370 world->ub_lighting.g_sunset_phase*0.1f, bg );
371
372 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
373 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
374
375 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
376 (1.0f-world->ub_lighting.g_day_phase), bg );
377
378 glClearColor( bg[0], bg[1], bg[2], 0.0f );
379 glClear( GL_COLOR_BUFFER_BIT );
380 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
381 GL_COLOR_ATTACHMENT1 } );
382
383 m4x3f identity;
384 m4x3_identity( identity );
385 render_world_override( world, world, identity, &g_render.cam,
386 world_map.close_spawn,
387 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
388 render_world_routes( world, world, identity, &g_render.cam, 0, 1 );
389 return;
390 }
391
392 world_instance *view_world = get_view_world();
393 render_world( view_world, &g_render.cam, 0, 0, 1, 1 );
394
395 particle_system_update( &particles_grind, vg.time_delta );
396 //particle_system_debug( &particles_grind );
397 particle_system_prerender( &particles_grind );
398 particle_system_render( &particles_grind, &g_render.cam );
399
400 ent_tornado_pre_update();
401 particle_system_update( &particles_env, vg.time_delta );
402 particle_system_prerender( &particles_env );
403 particle_system_render( &particles_env, &g_render.cam );
404
405 player_glide_render_effects( &g_render.cam );
406
407 /*
408 * render transition
409 */
410 if( global_miniworld.transition == 0 )
411 return;
412
413 world_instance *holdout_world = NULL;
414 f32 t = 0.0f;
415
416 if( global_miniworld.transition == 1 ){
417 holdout_world = &world_static.instances[ k_world_purpose_hub ];
418 t = global_miniworld.t;
419 }
420 else{
421 holdout_world = &world_static.instances[ k_world_purpose_client ];
422 t = 1.0f-global_miniworld.t;
423 }
424
425 if( holdout_world->status != k_world_status_loaded )
426 return;
427
428 t = vg_smoothstepf( t );
429
430 glEnable( GL_STENCIL_TEST );
431 glDisable( GL_DEPTH_TEST );
432 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
433 glStencilFunc( GL_ALWAYS, 1, 0xFF );
434 glStencilMask( 0xFF );
435
436 shader_blit_transition_use();
437 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
438 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
439
440 render_fsquad();
441 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
442 }
443
444 static void skaterift_composite_maincamera(void)
445 {
446 vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
447 vg_smoothstepf(world_static.focus_strength), &g_render.cam );
448
449 if( skaterift.activity == k_skaterift_replay )
450 {
451 if( player_replay.use_freecam )
452 {
453 freecam_preupdate();
454 v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
455 v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles );
456 g_render.cam.fov = player_replay.replay_freecam.fov;
457 }
458 else
459 {
460 skaterift_get_replay_cam( &g_render.cam );
461 }
462 }
463
464 g_render.cam.nearz = 0.1f;
465 g_render.cam.farz = 2100.0f;
466
467 if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
468 {
469 ent_camera_unpack( menu.bg_cam, &g_render.cam );
470 }
471
472 if( menu_viewing_map() )
473 {
474 vg_camera_copy( &world_map.cam, &g_render.cam );
475 g_render.cam.nearz = 4.0f;
476 g_render.cam.farz = 3100.0f;
477 }
478
479 if( global_miniworld.transition ){
480 f32 dt = vg.time_frame_delta / 2.0f,
481 s = vg_signf( global_miniworld.transition );
482 global_miniworld.t += s * dt;
483
484 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
485 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
486 global_miniworld.transition = 0;
487 }
488 }
489
490 vg_camera_update_transform( &g_render.cam );
491 vg_camera_update_view( &g_render.cam );
492 vg_camera_update_projection( &g_render.cam );
493 vg_camera_finalize( &g_render.cam );
494 }
495
496 static void render_main_game(void)
497 {
498 if( skaterift.activity == k_skaterift_replay )
499 {
500 player__animate_from_replay( &player_replay.local );
501 }
502 else{
503 player__animate();
504 skaterift_record_frame( &player_replay.local,
505 localplayer.deferred_frame_record );
506 localplayer.deferred_frame_record = 0;
507 }
508 animate_remote_players();
509 player__pre_render();
510
511 skaterift_composite_maincamera();
512
513 /* --------------------------------------------------------------------- */
514 if( !menu_viewing_map() )
515 {
516 world_instance *world = world_current_instance();
517 render_world_cubemaps( world );
518
519 ent_gate *nlg = world->rendering_gate;
520 if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
521 render_world_cubemaps( &world_static.instances[nlg->target] );
522 }
523
524 /* variable res target */
525 vg_framebuffer_bind( g_render.fb_main, k_render_scale );
526 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
527 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
528
529 render_scene();
530 glEnable( GL_DEPTH_TEST );
531
532 /* full res target */
533 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
534 glViewport( 0,0, vg.window_x, vg.window_y );
535
536 render_player_transparent(); /* needs to read the depth buffer before we fuck
537 it up with the oblique rendering inside the
538 portals */
539
540 /* continue with variable rate */
541 if( !global_miniworld.transition && !menu_viewing_map() )
542 {
543 vg_framebuffer_bind( g_render.fb_main, k_render_scale );
544 render_world_gates( get_view_world(), &g_render.cam );
545 }
546
547 /* composite */
548
549 if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
550 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate,
551 g_render.blur_override );
552 else
553 v2_zero( g_render.blur_override );
554 postprocess_to_screen( g_render.fb_main );
555
556 skaterift_replay_post_render();
557 control_overlay_render();
558 }
559
560 void vg_render(void)
561 {
562 if( !g_client.loaded )
563 {
564 vg_loader_render();
565 return;
566 }
567
568 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
569
570 glViewport( 0,0, vg.window_x, vg.window_y );
571 glDisable( GL_DEPTH_TEST );
572 glDisable( GL_BLEND );
573
574 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
575 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
576
577 render_main_game();
578 m4x4_copy( g_render.cam.mtx.pv, vg.pv );
579
580 /* Other shite */
581 glDisable(GL_BLEND);
582 glDisable(GL_DEPTH_TEST);
583 vg_lines_drawall();
584 glViewport( 0,0, vg.window_x, vg.window_y );
585
586 gui_render_icons();
587 }
588
589 void vg_gui( ui_context *ctx )
590 {
591 if( !g_client.loaded ) return;
592
593 gui_draw( ctx );
594
595 if( k_light_editor )
596 imgui_world_light_edit( ctx, world_current_instance() );
597
598 vg_ui.tex_bg = g_render.fb_main->attachments[0].id;
599 vg_framebuffer_inverse_ratio( g_render.fb_main, vg_ui.bg_inverse_ratio );
600
601 menu_gui( ctx );
602 player__im_gui( ctx );
603 world_instance *world = world_current_instance();
604
605 world_routes_imgui( ctx, world );
606 skaterift_replay_imgui( ctx );
607 workshop_form_gui( ctx );
608 remote_player_network_imgui( ctx, vg.pv );
609
610 if( menu_viewing_map() )
611 {
612 remote_players_imgui_world( ctx, world_current_instance(),
613 vg.pv, 2000.0f, 0 );
614 remote_players_imgui_lobby( ctx );
615 }
616 else
617 {
618 remote_players_chat_imgui( ctx ); /* TODO: conditional */
619 remote_players_imgui_world( ctx, world_current_instance(),
620 vg.pv, 100.0f, 1 );
621 }
622 }
623
624 #include "addon.c"
625 #include "addon_types.c"
626 #include "audio.c"
627 #include "ent_challenge.c"
628 #include "ent_glider.c"
629 #include "entity.c"
630 #include "ent_miniworld.c"
631 #include "ent_objective.c"
632 #include "ent_region.c"
633 #include "ent_relay.c"
634 #include "ent_route.c"
635 #include "ent_skateshop.c"
636 #include "ent_tornado.c"
637 #include "ent_traffic.c"
638 #include "freecam.c"
639 #include "menu.c"
640 #include "network.c"
641 #include "particle.c"
642 #include "player_basic_info.c"
643 #include "player.c"
644 #include "player_common.c"
645 #include "player_dead.c"
646 #include "player_drive.c"
647 #include "player_effects.c"
648 #include "player_glide.c"
649 #include "player_ragdoll.c"
650 #include "player_remote.c"
651 #include "player_render.c"
652 #include "player_replay.c"
653 #include "player_skate.c"
654 #include "player_walk.c"
655 #include "render.c"
656 #include "save.c"
657 #include "scene.c"
658 #include "steam.c"
659 #include "trail.c"
660 #include "vehicle.c"
661 #include "workshop.c"
662 #include "world_audio.c"
663 #include "world.c"
664 #include "world_entity.c"
665 #include "world_gate.c"
666 #include "world_gen.c"
667 #include "world_load.c"
668 #include "world_map.c"
669 #include "world_physics.c"
670 #include "world_render.c"
671 #include "world_routes.c"
672 #include "world_routes_ui.c"
673 #include "world_sfd.c"
674 #include "world_volumes.c"
675 #include "world_water.c"
676 #include "ent_npc.c"
677 #include "model.c"
678 #include "control_overlay.c"
679 #include "ent_camera.c"