2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
21 * --------------------- */
23 #include "skaterift.h"
36 #include "pointcloud.h"
40 * ----------------- */
48 #include "highscores.c"
51 static struct player_avatar localplayer_avatar
;
53 int main( int argc
, char *argv
[] )
55 vg_mem
.use_libc_malloc
= 0;
56 vg_set_mem_quota( 160*1024*1024 );
57 vg_enter( argc
, argv
, "Voyager Game Engine" );
61 VG_STATIC
void vg_launch_opt(void)
65 VG_STATIC
void vg_preload(void)
67 skaterift_read_savedata();
69 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
70 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
71 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
72 vg_info(" | \\ / | | / | | \\ | / | \n" );
73 vg_info(" | \\/ | | / | | \\ | / | \n" );
74 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
78 vg_loader_step( NULL
, steam_end
);
79 vg_loader_step( network_init
, network_end
);
82 VG_STATIC
void load_playermodels(void)
85 shader_model_character_view_register();
86 shader_model_board_view_register();
87 shader_model_entity_register();
90 VG_STATIC
void async_skaterift_player_start( void *payload
, u32 size
){
91 localplayer
.viewable_world
= world_current_instance();
92 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
95 static void async_call_ready( void *payload
, u32 size
){
96 skaterift
.op
= k_async_op_none
;
99 static void skaterift_restore_state(void){
101 sav
.buf
= savedata
.buf
;
102 sav
.len
= savedata
.len
;
103 sav
.max
= sizeof(savedata
.buf
);
106 if( vg_msg_seekframe( &player
, "player", 0 ) ){
110 skaterift_read_addon_alias( &player
, "board", k_addon_type_board
, &q
);
111 u32 reg_id
= addon_match( &q
);
112 if( reg_id
!= 0xffffffff ){
113 localplayer
.board_view_slot
=
114 addon_cache_create_viewer( k_addon_type_board
, reg_id
);
118 skaterift_read_addon_alias( &player
, "playermodel",
119 k_addon_type_player
, &q
);
120 reg_id
= addon_match( &q
);
122 if( reg_id
== 0xffffffff ) reg_id
= 0;
123 localplayer
.playermodel_view_slot
=
124 addon_cache_create_viewer( k_addon_type_player
, reg_id
);
128 if( vg_msg_seekframe( &world
, "world", 0 ) ){
132 skaterift_read_addon_alias( &world
, "alias", k_addon_type_world
, &q
);
133 u32 reg_id
= addon_match( &q
);
134 if( reg_id
!= 0xffffffff ){
135 addon_reg
*reg
= get_addon_from_index( k_addon_type_world
, reg_id
);
137 world_loader
.generate_point_cloud
= 0;
138 world_loader
.reg
= reg
;
139 world_loader
.state
= k_world_loader_load
;
140 skaterift_world_changer_thread(NULL
);
142 world_static
.active_world
= vg_msg_seekkvu32( &world
, "index", 0 );
143 world_static
.active_trigger_volume_count
= 0;
144 localplayer
.viewable_world
= world_current_instance();
146 vg_msg_cmd position
= vg_msg_seekkv( &world
, "position", 0 );
147 vg_msg_convert_num( &position
, k_vg_msg_float
|k_vg_msg_32b
, 3,
153 VG_STATIC
void vg_load(void)
155 vg_console_reg_cmd( "changeworld", skaterift_change_world_command
, NULL
);
157 vg_loader_step( render_init
, NULL
);
158 vg_loader_step( menu_init
, NULL
);
159 vg_loader_step( pointcloud_init
, NULL
);
160 vg_loader_step( world_init
, NULL
);
161 vg_loader_step( vehicle_init
, NULL
);
162 vg_loader_step( font3d_init
, NULL
);
163 vg_loader_step( gui_init
, NULL
);
165 vg_loader_step( player_init
, NULL
);
166 vg_loader_step( player_ragdoll_init
, NULL
);
169 vg_loader_step( addon_system_init
, NULL
);
170 vg_loader_step( workshop_init
, NULL
);
171 vg_loader_step( skateshop_init
, NULL
);
173 /* ----------------- */
174 vg_loader_step( load_playermodels
, NULL
);
177 player__create( &localplayer
);
178 player_avatar_load( &localplayer_avatar
, "models/ch_none.mdl" );
179 player__use_avatar( &localplayer
, &localplayer_avatar
);
180 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
181 player__bind( &localplayer
);
183 /* --------------------- */
186 vg_loader_step( audio_init
, audio_free
);
188 /* 'systems' are completely loaded now */
190 /* load home/permanent world manually */
191 world_loader
.reg
= NULL
;
192 strcpy( world_loader
.override_name
, "mp_spawn" );
193 world_loader
.generate_point_cloud
= 1;
194 world_loader
.world_index
= 0;
195 world_load_mdl( "maps/mp_spawn/main.mdl" );
197 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
200 /* Completing addon registrations
201 * -------------------------------------
204 /* understate diy. */
205 addon_reg
*spawn
= addon_mount_local_addon( "maps/mp_spawn",
210 msg
.buf
= spawn
->metadata
;
211 msg
.max
= sizeof(spawn
->metadata
);
212 vg_msg_frame( &msg
, "workshop" );
213 vg_msg_wkvstr( &msg
, "title", "Understate DIY" );
214 vg_msg_end_frame( &msg
);
215 vg_msg_wkvstr( &msg
, "location", "USA" );
216 spawn
->metadata_len
= msg
.cur
;
220 addon_reg
*mtzero
= addon_mount_local_addon( "maps/mp_mtzero",
225 msg
.buf
= mtzero
->metadata
;
226 msg
.max
= sizeof(mtzero
->metadata
);
227 vg_msg_frame( &msg
, "workshop" );
228 vg_msg_wkvstr( &msg
, "title", "Mt.Zero Island" );
229 vg_msg_end_frame( &msg
);
230 vg_msg_wkvstr( &msg
, "location", "Australia" );
231 mtzero
->metadata_len
= msg
.cur
;
234 global_skateshop
.selected_world_id
=1;
235 global_skateshop
.pointcloud_world_id
=1;
236 skateshop_world_preview_loader_thread( mtzero
); /* HACK */
238 vg_console_load_autos();
241 addon_mount_content_folder( k_addon_type_player
,
242 "playermodels", ".mdl" );
243 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
244 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
245 addon_mount_workshop_items();
246 vg_async_call( async_addon_reg_update
, NULL
, 0 );
250 skaterift_restore_state();
251 vg_loader_step( NULL
, skaterift_write_savedata
);
253 board_processview_thread(NULL
);
254 vg_async_call( async_call_ready
, NULL
, 0 );
257 VG_STATIC
void draw_origin_axis(void)
259 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
260 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
261 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
264 static void skaterift_change_world_preupdate(void);
265 VG_STATIC
void vg_update(void)
268 skaterift_preupdate_inputs();
269 if( skaterift
.op
== k_async_op_clientloading
) return;
271 if( world_loader
.state
== k_world_loader_preload
){
272 skaterift_change_world_preupdate();
278 player__pre_update( &localplayer
);
279 global_skateshop_preupdate();
281 world_update( world_current_instance(), localplayer
.rb
.co
);
282 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
283 //gui_helper_action( localplayer.input_use, "\x7f Hello \x1f""A \x1e\x84" );
286 VG_STATIC
void vg_update_fixed(void)
288 if( skaterift
.op
== k_async_op_clientloading
) return;
290 world_routes_fixedupdate( world_current_instance() );
291 player__update( &localplayer
);
292 vehicle_update_fixed();
295 VG_STATIC
void vg_update_post(void)
297 if( skaterift
.op
== k_async_op_clientloading
) return;
299 player__post_update( &localplayer
);
303 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
306 vg_dsp
.echo_distances
[sample_index
] = dist
;
308 v3f ears
= { 1.0f
,0.0f
,0.0f
};
309 m3x3_mulv( main_camera
.transform
, ears
, ears
);
310 v3_copy( ears
, vg_audio
.external_listener_ears
);
311 v3_copy( main_camera
.transform
[3], vg_audio
.external_listener_pos
);
313 if( localplayer
.gate_waiting
){
314 m4x3_mulv( localplayer
.gate_waiting
->transport
,
315 vg_audio
.external_listener_pos
,
316 vg_audio
.external_listener_pos
);
319 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
322 vg
.time_rate
= 1.0f
-menu
.factive
;
323 vehicle_update_post();
326 VG_STATIC
void vg_framebuffer_resize( int w
, int h
)
331 VG_STATIC
void present_view_with_post_processing(void)
333 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
334 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
337 glDisable(GL_DEPTH_TEST
);
338 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
339 glBlendEquation(GL_FUNC_ADD
);
342 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
345 shader_blitblur_use();
346 shader_blitblur_uTexMain( 0 );
347 shader_blitblur_uTexMotion( 1 );
348 shader_blitblur_uBlurStrength( k_blur_strength
/
349 (vg
.time_frame_delta
*60.0) );
350 shader_blitblur_uInverseRatio( inverse
);
353 v2_muls( (v2f
){ 0.04f
, 0.001f
}, menu
.factive
, menu_blurring
);
354 shader_blitblur_uOverrideDir( menu_blurring
);
356 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
357 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
361 shader_blit_uTexMain( 0 );
362 shader_blit_uInverseRatio( inverse
);
363 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
369 VG_STATIC
void render_player_transparent(void)
371 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
374 m4x3_copy( main_camera
.transform
, small_cam
.transform
);
376 small_cam
.fov
= main_camera
.fov
;
377 small_cam
.nearz
= 0.05f
;
378 small_cam
.farz
= 60.0f
;
380 camera_update_view( &small_cam
);
381 camera_update_projection( &small_cam
);
382 camera_finalize( &small_cam
);
384 /* Draw player to window buffer and blend background ontop */
385 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
386 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
387 player__render( &small_cam
, &localplayer
);
390 VG_STATIC
void render_scene(void)
392 render_fb_bind( gpipeline
.fb_main
, 1 );
393 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
394 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
397 glEnable( GL_DEPTH_TEST
);
399 world_instance
*view_world
= localplayer
.viewable_world
;
401 if( view_world
== NULL
){
402 glClearColor( 0.25f
, 0.25f
, 0.0f
, 1.0f
);
403 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
407 for( u32 i
=0; i
<vg_list_size(world_static
.worlds
); i
++ ){
408 if( world_static
.worlds
[i
].status
== k_world_status_loaded
){
409 world_prerender( &world_static
.worlds
[i
] );
413 render_world( view_world
, &main_camera
, 0 );
415 render_water_texture( view_world
, &main_camera
, 0 );
416 render_fb_bind( gpipeline
.fb_main
, 1 );
417 render_water_surface( view_world
, &main_camera
);
420 VG_STATIC
void render_scene_gate_subview(void)
422 render_fb_bind( gpipeline
.fb_main
, 1 );
423 world_instance
*view_world
= localplayer
.viewable_world
;
424 if( !view_world
) return; /* ??? */
427 if( localplayer
.gate_waiting
) depth
= 0;
428 render_world_gates( view_world
, &main_camera
, depth
);
431 VG_STATIC
void render_main_game(void)
433 player__pre_render( &localplayer
);
434 main_camera
.fov
= localplayer
.cam
.fov
;
435 v3_copy( localplayer
.cam
.pos
, main_camera
.pos
);
436 v3_copy( localplayer
.cam
.angles
, main_camera
.angles
);
438 main_camera
.nearz
= 0.1f
;
439 main_camera
.farz
= 2100.0f
;
441 camera_update_transform( &main_camera
);
443 if( localplayer
.gate_waiting
){
444 m3x3_mul( localplayer
.basis_gate
, main_camera
.transform
,
445 main_camera
.transform
);
448 m3x3_mul( localplayer
.basis
, main_camera
.transform
,
449 main_camera
.transform
);
452 camera_update_view( &main_camera
);
453 camera_update_projection( &main_camera
);
454 camera_finalize( &main_camera
);
456 /* ========== Begin Frame ========== */
460 glEnable( GL_DEPTH_TEST
);
462 render_player_transparent();
463 render_scene_gate_subview();
465 present_view_with_post_processing();
466 /* =========== End Frame =========== */
469 VG_STATIC
void vg_render(void)
471 if( skaterift
.op
== k_async_op_clientloading
){
476 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
478 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
479 glDisable( GL_DEPTH_TEST
);
480 glDisable( GL_BLEND
);
482 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
483 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
487 m4x4_copy( main_camera
.mtx
.pv
, vg
.pv
);
491 glDisable(GL_DEPTH_TEST
);
493 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
497 VG_STATIC
void vg_gui(void)
499 if( skaterift
.op
== k_async_op_clientloading
) return;
503 glClear( GL_DEPTH_BUFFER_BIT
);
508 player__im_gui( &localplayer
);
510 world_instance
*world
= world_current_instance();
513 render_view_framebuffer_ui();
519 #include "skaterift_imgui_dev.c"