the route strips are back
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
59
60 static int k_tools_mode = 0;
61
62 int main( int argc, char *argv[] ){
63 vg_mem.use_libc_malloc = 0;
64 vg_set_mem_quota( 160*1024*1024 );
65 vg_enter( argc, argv, "Voyager Game Engine" );
66 return 0;
67 }
68
69 static void vg_launch_opt(void){
70 const char *arg;
71 if( vg_long_opt( "noauth" ) ){
72 network_client.auth_mode = eServerModeNoAuthentication;
73 }
74
75 if( (arg = vg_long_opt_arg( "server" )) ){
76 vg_strncpy( arg, network_client.server_adress, 64,
77 k_strncpy_overflow_fatal );
78 }
79
80 if( vg_long_opt( "tools" ) ){
81 k_tools_mode = 1;
82 }
83 }
84
85 static void vg_preload(void){
86 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
87 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
88 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
89 vg_info(" | \\ / | | / | | \\ | / | \n" );
90 vg_info(" | \\/ | | / | | \\ | / | \n" );
91 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
92 "SOFTWARE\n" );
93
94 vg_loader_step( remote_players_init, NULL );
95
96 if( k_tools_mode )
97 return;
98
99 steam_init();
100 vg_loader_step( NULL, steam_end );
101 vg_loader_step( network_init, network_end );
102 }
103
104 static void load_playermodels(void){
105 /* FIXME: hack */
106 shader_model_character_view_register();
107 shader_model_board_view_register();
108 shader_model_entity_register();
109 }
110
111 static void async_skaterift_player_start( void *payload, u32 size ){
112 world_switch_instance(0);
113 }
114
115 static void async_call_ready( void *payload, u32 size ){
116 skaterift.op = k_async_op_none;
117 }
118
119 static void skaterift_restore_state(void){
120 savedata_file sav;
121 strcpy( sav.path, str_skaterift_main_save );
122 savedata_file_read( &sav );
123
124 vg_msg kvsav;
125 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
126
127 u32 board_reg_id = 0,
128 player_reg_id = 0;
129
130 vg_msg_cursor orig = kvsav.cur;
131
132 if( vg_msg_seekframe( &kvsav, "player" ) ){
133 addon_alias q;
134
135 /* board */
136 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
137 u32 reg_id = addon_match( &q );
138 if( reg_id != 0xffffffff )
139 board_reg_id = reg_id;
140
141 /* playermodel */
142 skaterift_read_addon_alias( &kvsav, "playermodel",
143 k_addon_type_player, &q );
144 reg_id = addon_match( &q );
145 if( reg_id != 0xffffffff )
146 player_reg_id = reg_id;
147 }
148
149 localplayer.board_view_slot =
150 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
151 localplayer.playermodel_view_slot =
152 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
153
154 kvsav.cur = orig;
155 }
156
157 static addon_reg *skaterift_mount_world_unloadable( const char *path ){
158 addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
159 reg->flags |= ADDON_REG_HIDDEN;
160 return reg;
161 }
162
163 static void vg_load(void){
164 if( k_tools_mode ){
165 vg_async_call( async_call_ready, NULL, 0 );
166 return;
167 }
168
169 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
170 vg_console_reg_cmd( "switch_active_instance",
171 skaterift_switch_instance_cmd, NULL );
172
173 vg_loader_step( render_init, NULL );
174 vg_loader_step( menu_init, NULL );
175 vg_loader_step( world_init, NULL );
176 vg_loader_step( vehicle_init, NULL );
177 vg_loader_step( font3d_init, NULL );
178 vg_loader_step( gui_init, NULL );
179
180 vg_loader_step( player_init, NULL );
181 vg_loader_step( player_ragdoll_init, NULL );
182
183 /* content stuff */
184 vg_loader_step( addon_system_init, NULL );
185 vg_loader_step( workshop_init, NULL );
186 vg_loader_step( skateshop_init, NULL );
187
188 /* ----------------- */
189 vg_loader_step( load_playermodels, NULL );
190
191 /* player setup */
192 u32 bytes = 1024*1024*10;
193 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
194 skaterift.replay.size = bytes;
195 replay_clear( &skaterift.replay );
196
197 player_load_animation_reference( "models/ch_none.mdl" );
198 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
199 player__bind();
200
201 player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
202
203 /* --------------------- */
204
205 vg_bake_shaders();
206 vg_loader_step( audio_init, audio_free );
207
208 /* 'systems' are completely loaded now */
209
210 /* Completing addon registrations
211 * -------------------------------------
212 */
213
214 /* hub world */
215 addon_reg *hub = skaterift_mount_world_unloadable( "maps/dev_hub" );
216 skaterift_mount_world_unloadable( "maps/mp_spawn" );
217 skaterift_mount_world_unloadable( "maps/mp_mtzero" );
218
219 /* load home/permanent world manually */
220 world_static.load_state = k_world_loader_load;
221
222 struct world_load_args args = {
223 .purpose = k_world_purpose_hub,
224 .reg = hub
225 };
226 skaterift_world_load_thread( &args );
227
228 vg_async_call( async_skaterift_player_start, NULL, 0 );
229 vg_async_stall();
230
231 vg_console_load_autos();
232 menu_link();
233
234 addon_mount_content_folder( k_addon_type_player,
235 "playermodels", ".mdl" );
236 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
237 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
238 addon_mount_workshop_items();
239 vg_async_call( async_addon_reg_update, NULL, 0 );
240 vg_async_stall();
241
242 /* and now */
243 skaterift_restore_state();
244 vg_loader_step( NULL, skaterift_autosave_synchronous );
245
246 //board_processview_thread(NULL);
247 vg_async_call( async_call_ready, NULL, 0 );
248 }
249
250 static void draw_origin_axis(void){
251 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
252 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
253 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
254 }
255 static void skaterift_change_client_world_preupdate(void);
256
257 /*
258 * UPDATE LOOP
259 * ---------------------------------------------------------------------------*/
260
261 static void vg_pre_update(void){
262 skaterift_preupdate_inputs();
263
264 if( k_tools_mode ) return;
265
266 steam_update();
267 if( skaterift.op == k_async_op_clientloading ) return;
268 if( world_static.load_state == k_world_loader_preload )
269 skaterift_change_client_world_preupdate();
270
271 draw_origin_axis();
272 skateshop_autostart_loading();
273 network_update();
274
275 /* time rate */
276 f32 target = 1;
277 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
278 k_skaterift_respawning) ){
279 target = 0;
280 }
281
282 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
283 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
284
285 /* TODO: how can we compress this? */
286 ent_miniworld_preupdate();
287 player__pre_update();
288 world_entity_focus_preupdate();
289 skaterift_replay_pre_update();
290 remote_sfx_pre_update();
291 skateshop_world_preupdate( world_current_instance() );
292
293 world_update( world_current_instance(), localplayer.rb.co );
294 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
295 respawn_chooser_pre_update();
296 }
297
298 static void vg_fixed_update(void){
299 if( k_tools_mode ) return;
300 if( skaterift.op == k_async_op_clientloading ) return;
301
302 world_routes_fixedupdate( world_current_instance() );
303 player__update();
304 vehicle_update_fixed();
305 }
306
307 static void vg_post_update(void){
308 if( k_tools_mode ) return;
309 if( skaterift.op == k_async_op_clientloading ) return;
310
311 player__post_update();
312
313 float dist;
314 int sample_index;
315 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
316
317 audio_lock();
318 vg_dsp.echo_distances[sample_index] = dist;
319
320 v3f ears = { 1.0f,0.0f,0.0f };
321 m3x3_mulv( skaterift.cam.transform, ears, ears );
322 v3_copy( ears, vg_audio.external_listener_ears );
323 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
324
325 if( localplayer.gate_waiting ){
326 m4x3_mulv( localplayer.gate_waiting->transport,
327 vg_audio.external_listener_pos,
328 vg_audio.external_listener_pos );
329 }
330
331 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
332 audio_unlock();
333
334 vehicle_update_post();
335
336 if( vg.time - skaterift.last_autosave > 20.0 ){
337 if( skaterift_autosave(1) ){
338 skaterift.last_autosave = vg.time;
339 }
340 }
341 }
342
343 /*
344 * RENDERING
345 * ---------------------------------------------------------------------------*/
346
347 static void vg_framebuffer_resize( int w, int h ){
348 render_fb_resize();
349 }
350
351 static void present_view_with_post_processing(void){
352 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
353 glViewport( 0,0, vg.window_x, vg.window_y );
354
355 glEnable(GL_BLEND);
356 glDisable(GL_DEPTH_TEST);
357 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
358 glBlendEquation(GL_FUNC_ADD);
359
360 v2f inverse;
361 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
362
363 if( k_blur_effect ){
364 shader_blitblur_use();
365 shader_blitblur_uTexMain( 0 );
366 shader_blitblur_uTexMotion( 1 );
367 shader_blitblur_uBlurStrength( k_blur_strength /
368 (vg.time_frame_delta*60.0) );
369 shader_blitblur_uInverseRatio( inverse );
370
371 inverse[0] -= 0.0001f;
372 inverse[1] -= 0.0001f;
373 shader_blitblur_uClampUv( inverse );
374
375 static f64 effect_time = 133.0;
376 effect_time += vg.time_frame_delta;
377 shader_blitblur_uTime( effect_time );
378
379 f32 glitch_strength = 0.0f;
380 if( skaterift.activity == k_skaterift_replay ){
381 glitch_strength = 0.005f;
382 if( skaterift.replay_control == k_replay_control_play )
383 glitch_strength = 0.005f;
384 else
385 glitch_strength += 0.005f*skaterift.track_velocity;
386 }
387 shader_blitblur_uGlitchStrength( glitch_strength );
388
389 v2f override;
390 if( skaterift.activity == k_skaterift_menu )
391 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
392 else
393 v2_zero( override );
394 shader_blitblur_uOverrideDir( override );
395
396 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
397 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
398 }
399 else{
400 shader_blit_use();
401 shader_blit_uTexMain( 0 );
402 shader_blit_uInverseRatio( inverse );
403 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
404 }
405
406 render_fsquad();
407 }
408
409 static void render_player_transparent(void){
410 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
411 SAIS OTHERWISE */
412
413 m4x3_copy( skaterift.cam.transform, small_cam.transform );
414
415 small_cam.fov = skaterift.cam.fov;
416 small_cam.nearz = 0.05f;
417 small_cam.farz = 60.0f;
418
419 camera_update_view( &small_cam );
420 camera_update_projection( &small_cam );
421 camera_finalize( &small_cam );
422
423 /* Draw player to window buffer and blend background ontop */
424 player__render( &small_cam );
425 }
426
427 static world_instance *get_view_world(void){
428 world_instance *view_world = world_current_instance();
429 if( localplayer.gate_waiting &&
430 (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
431 view_world = &world_static.instances[world_static.active_instance ^ 0x1];
432 }
433
434 return view_world;
435 }
436
437 static void render_scene(void){
438 /* Draw world */
439 glEnable( GL_DEPTH_TEST );
440
441 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
442 if( world_static.instances[i].status == k_world_status_loaded ){
443 world_prerender( &world_static.instances[i] );
444 }
445 }
446
447 if( skaterift.activity == k_skaterift_respawning ){
448 world_instance *world = world_current_instance();
449 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
450
451 v3f bg;
452 v3_muls( world->ub_lighting.g_daysky_colour,
453 world->ub_lighting.g_day_phase -
454 world->ub_lighting.g_sunset_phase*0.1f, bg );
455
456 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
457 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
458
459 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
460 (1.0f-world->ub_lighting.g_day_phase), bg );
461
462 glClearColor( bg[0], bg[1], bg[2], 0.0f );
463 glClear( GL_COLOR_BUFFER_BIT );
464 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
465 GL_COLOR_ATTACHMENT1 } );
466
467 m4x3f identity;
468 m4x3_identity( identity );
469 render_world_override( world, world, identity, &skaterift.cam,
470 respawn_chooser.spawn,
471 (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
472 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
473 return;
474 }
475
476 world_instance *view_world = get_view_world();
477 render_world( view_world, &skaterift.cam, 0, 0, 1, 1 );
478
479 /*
480 * render transition
481 */
482 if( global_miniworld.transition == 0 )
483 return;
484
485 world_instance *holdout_world = NULL;
486 f32 t = 0.0f;
487
488 if( global_miniworld.transition == 1 ){
489 holdout_world = &world_static.instances[ k_world_purpose_hub ];
490 t = global_miniworld.t;
491 }
492 else{
493 holdout_world = &world_static.instances[ k_world_purpose_client ];
494 t = 1.0f-global_miniworld.t;
495 }
496
497 if( holdout_world->status != k_world_status_loaded )
498 return;
499
500 t = vg_smoothstepf( t );
501
502 glEnable( GL_STENCIL_TEST );
503 glDisable( GL_DEPTH_TEST );
504 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
505 glStencilFunc( GL_ALWAYS, 1, 0xFF );
506 glStencilMask( 0xFF );
507
508 shader_blit_transition_use();
509 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
510 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
511
512 render_fsquad();
513 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
514 }
515
516 static void skaterift_composite_maincamera(void){
517 camera_lerp( &localplayer.cam, &world_static.focus_cam,
518 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
519
520 if( skaterift.activity == k_skaterift_replay ){
521 skaterift_get_replay_camera( &skaterift.cam );
522 }
523
524 skaterift.cam.nearz = 0.1f;
525 skaterift.cam.farz = 2100.0f;
526
527 if( skaterift.activity == k_skaterift_respawning ){
528 camera_copy( &respawn_chooser.cam, &skaterift.cam );
529 skaterift.cam.nearz = 4.0f;
530 skaterift.cam.farz = 3100.0f;
531 }
532
533 if( global_miniworld.transition ){
534 f32 dt = vg.time_frame_delta / 2.0f,
535 s = vg_signf( global_miniworld.transition );
536 global_miniworld.t += s * dt;
537
538 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
539 /* TODO: maybe next frame! */
540 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
541 global_miniworld.transition = 0;
542 }
543 else {
544 }
545 }
546
547 camera_update_transform( &skaterift.cam );
548 camera_update_view( &skaterift.cam );
549 camera_update_projection( &skaterift.cam );
550 camera_finalize( &skaterift.cam );
551 }
552
553 static void render_main_game(void){
554 if( skaterift.activity == k_skaterift_replay ){
555 player__animate_from_replay( &skaterift.replay );
556 }
557 else{
558 player__animate();
559 skaterift_record_frame( &skaterift.replay, 0 );
560 }
561 animate_remote_players();
562 player__pre_render();
563
564 skaterift_composite_maincamera();
565
566 /* --------------------------------------------------------------------- */
567 if( skaterift.activity != k_skaterift_respawning ){
568 world_instance *world = world_current_instance();
569 render_world_cubemaps( world );
570
571 ent_gate *nlg = world->rendering_gate;
572 if( nlg && nlg->flags & k_ent_gate_nonlocal )
573 render_world_cubemaps( &world_static.instances[nlg->target] );
574 }
575
576 /* variable res target */
577 render_fb_bind( gpipeline.fb_main, 1 );
578 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
579 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
580
581 render_scene();
582 glEnable( GL_DEPTH_TEST );
583
584 /* full res target */
585 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
586 glViewport( 0,0, vg.window_x, vg.window_y );
587
588 render_player_transparent(); /* needs to read the depth buffer before we fuck
589 it up with the oblique rendering inside the
590 portals */
591
592 /* continue with variable rate */
593 if( !global_miniworld.transition &&
594 (skaterift.activity != k_skaterift_respawning) ){
595 render_fb_bind( gpipeline.fb_main, 1 );
596 render_world_gates( get_view_world(), &skaterift.cam );
597 }
598
599 /* composite */
600 present_view_with_post_processing();
601
602 skaterift_replay_post_render();
603 }
604
605 static void vg_render(void){
606 if( k_tools_mode ){
607 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
608 glViewport( 0,0, vg.window_x, vg.window_y );
609 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
610 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
611 return;
612 }
613
614 if( skaterift.op == k_async_op_clientloading ){
615 _vg_loader_render();
616 return;
617 }
618
619 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
620
621 glViewport( 0,0, vg.window_x, vg.window_y );
622 glDisable( GL_DEPTH_TEST );
623 glDisable( GL_BLEND );
624
625 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
626 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
627
628 render_main_game();
629 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
630
631 /* Other shite */
632 glDisable(GL_BLEND);
633 glDisable(GL_DEPTH_TEST);
634 vg_lines_drawall();
635 glViewport( 0,0, vg.window_x, vg.window_y );
636 gui_draw();
637 }
638
639 static void vg_gui(void){
640 if( skaterift.op == k_async_op_clientloading ) return;
641
642 menu_update();
643 if( skaterift.activity == k_skaterift_menu ){
644 glClear( GL_DEPTH_BUFFER_BIT );
645 menu_render();
646 }
647
648 player__im_gui();
649 world_instance *world = world_current_instance();
650
651 world_routes_imgui( world );
652 skaterift_replay_imgui();
653 workshop_form_gui();
654 render_view_framebuffer_ui();
655 remote_player_network_imgui( vg.pv );
656
657 if( skaterift.activity == k_skaterift_respawning ){
658 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
659 remote_players_imgui_lobby();
660 }
661 else {
662 remote_players_chat_imgui(); /* TODO: conditional */
663 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
664 }
665 }
666
667
668 #else
669
670 #include "skaterift_imgui_dev.c"
671
672 #endif