2 * =============================================================================
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
11 * =============================================================================
17 #define SR_USE_LOCALHOST
25 * --------------------- */
27 #include "skaterift.h"
41 #include "player_remote.h"
44 * ----------------- */
52 #include "highscores.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58 #include "world_routes_ui.c"
60 #include "player_effects.c"
62 static int k_tools_mode
= 0;
64 int main( int argc
, char *argv
[] ){
65 vg_mem
.use_libc_malloc
= 0;
66 vg_set_mem_quota( 160*1024*1024 );
67 vg_enter( argc
, argv
, "Voyager Game Engine" );
71 static void vg_launch_opt(void){
73 if( vg_long_opt( "noauth" ) ){
74 network_client
.auth_mode
= eServerModeNoAuthentication
;
77 if( (arg
= vg_long_opt_arg( "server" )) ){
78 vg_strncpy( arg
, network_client
.server_adress
, 64,
79 k_strncpy_overflow_fatal
);
82 if( vg_long_opt( "tools" ) ){
86 if( vg_long_opt( "demo" ) ){
87 skaterift
.demo_mode
= 1;
91 static void vg_preload(void){
92 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
93 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
94 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
95 vg_info(" | \\ / | | / | | \\ | / | \n" );
96 vg_info(" | \\/ | | / | | \\ | / | \n" );
97 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
100 vg_loader_step( remote_players_init
, NULL
);
106 vg_loader_step( NULL
, steam_end
);
107 vg_loader_step( network_init
, network_end
);
110 static void load_playermodels(void){
112 shader_model_character_view_register();
113 shader_model_board_view_register();
114 shader_model_entity_register();
117 static void async_skaterift_player_start( void *payload
, u32 size
){
118 world_switch_instance(0);
121 static void async_call_ready( void *payload
, u32 size
){
122 skaterift
.op
= k_async_op_none
;
125 static void skaterift_restore_state(void){
127 strcpy( sav
.path
, str_skaterift_main_save
);
128 savedata_file_read( &sav
);
131 vg_msg_init( &kvsav
, sav
.buf
, sizeof(sav
.buf
) );
132 skaterift
.achievements
|= vg_msg_getkvu32( &kvsav
, "ach", 0 );
134 u32 board_reg_id
= 0,
137 vg_msg_cursor orig
= kvsav
.cur
;
138 if( vg_msg_seekframe( &kvsav
, "player" ) ){
142 skaterift_read_addon_alias( &kvsav
, "board", k_addon_type_board
, &q
);
143 u32 reg_id
= addon_match( &q
);
144 if( reg_id
!= 0xffffffff )
145 board_reg_id
= reg_id
;
148 skaterift_read_addon_alias( &kvsav
, "playermodel",
149 k_addon_type_player
, &q
);
150 reg_id
= addon_match( &q
);
151 if( reg_id
!= 0xffffffff )
152 player_reg_id
= reg_id
;
155 localplayer
.board_view_slot
=
156 addon_cache_create_viewer( k_addon_type_board
, board_reg_id
);
157 localplayer
.playermodel_view_slot
=
158 addon_cache_create_viewer( k_addon_type_player
, player_reg_id
);
163 static addon_reg
*skaterift_mount_world_unloadable( const char *path
, u32 ext
){
164 addon_reg
*reg
= addon_mount_local_addon( path
, k_addon_type_world
, ".mdl" );
165 reg
->flags
|= (ADDON_REG_HIDDEN
| ext
);
169 static void vg_load(void){
171 vg_async_call( async_call_ready
, NULL
, 0 );
175 vg_console_reg_cmd( "load_world", skaterift_load_world_command
, NULL
);
176 vg_console_reg_cmd( "switch_active_instance",
177 skaterift_switch_instance_cmd
, NULL
);
179 vg_loader_step( render_init
, NULL
);
180 vg_loader_step( menu_init
, NULL
);
181 vg_loader_step( world_init
, NULL
);
182 vg_loader_step( vehicle_init
, NULL
);
183 vg_loader_step( font3d_init
, NULL
);
184 vg_loader_step( gui_init
, NULL
);
186 vg_loader_step( player_init
, NULL
);
187 vg_loader_step( player_ragdoll_init
, NULL
);
190 vg_loader_step( addon_system_init
, NULL
);
191 vg_loader_step( workshop_init
, NULL
);
192 vg_loader_step( skateshop_init
, NULL
);
194 /* ----------------- */
195 vg_loader_step( load_playermodels
, NULL
);
198 u32 bytes
= 1024*1024*10;
199 skaterift
.replay
.data
= vg_linear_alloc( vg_mem
.rtmemory
, bytes
);
200 skaterift
.replay
.size
= bytes
;
201 replay_clear( &skaterift
.replay
);
203 particle_alloc( &particles_grind
, 300 );
205 player_load_animation_reference( "models/ch_none.mdl" );
206 player_model_load( &localplayer
.fallback_model
, "models/ch_none.mdl" );
209 player_board_load( &localplayer
.fallback_board
, "models/board_none.mdl" );
211 /* --------------------- */
214 vg_loader_step( audio_init
, audio_free
);
216 /* 'systems' are completely loaded now */
218 /* Completing addon registrations
219 * -------------------------------------
223 addon_reg
*hub
= skaterift_mount_world_unloadable( "maps/dev_hub", 0 );
224 skaterift_mount_world_unloadable( "maps/mp_spawn",
225 ADDON_REG_CITY
|ADDON_REG_PREMIUM
);
226 skaterift_mount_world_unloadable( "maps/mp_mtzero",
227 ADDON_REG_MTZERO
|ADDON_REG_PREMIUM
);
228 skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
230 /* load home/permanent world manually */
231 world_static
.load_state
= k_world_loader_load
;
233 struct world_load_args args
= {
234 .purpose
= k_world_purpose_hub
,
237 skaterift_world_load_thread( &args
);
239 vg_async_call( async_skaterift_player_start
, NULL
, 0 );
242 vg_console_load_autos();
245 addon_mount_content_folder( k_addon_type_player
,
246 "playermodels", ".mdl" );
247 addon_mount_content_folder( k_addon_type_board
, "boards", ".mdl" );
248 addon_mount_content_folder( k_addon_type_world
, "maps", ".mdl" );
249 addon_mount_workshop_items();
250 vg_async_call( async_addon_reg_update
, NULL
, 0 );
254 skaterift_restore_state();
257 vg_loader_step( NULL
, skaterift_autosave_synchronous
);
259 //board_processview_thread(NULL);
260 vg_async_call( async_call_ready
, NULL
, 0 );
263 static void draw_origin_axis(void){
264 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 1.0f
, 0.0f
, 0.0f
}, 0xffff0000 );
265 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 1.0f
, 0.0f
}, 0xff00ff00 );
266 vg_line( (v3f
){ 0.0f
, 0.0f
, 0.0f
}, (v3f
){ 0.0f
, 0.0f
, 1.0f
}, 0xff0000ff );
268 static void skaterift_change_client_world_preupdate(void);
272 * ---------------------------------------------------------------------------*/
274 static void vg_pre_update(void){
275 skaterift_preupdate_inputs();
277 if( k_tools_mode
) return;
280 if( skaterift
.op
== k_async_op_clientloading
) return;
281 if( world_static
.load_state
== k_world_loader_preload
)
282 skaterift_change_client_world_preupdate();
285 skateshop_autostart_loading();
290 if( skaterift
.activity
& (k_skaterift_replay
|k_skaterift_menu
|
291 k_skaterift_respawning
) ){
295 vg_slewf( &skaterift
.time_rate
, target
, vg
.time_frame_delta
* (1.0f
/0.3f
) );
296 vg
.time_rate
= vg_smoothstepf( skaterift
.time_rate
);
298 /* TODO: how can we compress this? */
299 ent_miniworld_preupdate();
300 player__pre_update();
301 world_entity_focus_preupdate();
302 skaterift_replay_pre_update();
303 remote_sfx_pre_update();
304 skateshop_world_preupdate( world_current_instance() );
306 world_update( world_current_instance(), localplayer
.rb
.co
);
307 audio_ambient_sprites_update( world_current_instance(), localplayer
.rb
.co
);
308 respawn_chooser_pre_update();
311 static void vg_fixed_update(void){
312 if( k_tools_mode
) return;
313 if( skaterift
.op
== k_async_op_clientloading
) return;
315 world_routes_fixedupdate( world_current_instance() );
317 vehicle_update_fixed();
320 static void vg_post_update(void){
321 if( k_tools_mode
) return;
322 if( skaterift
.op
== k_async_op_clientloading
) return;
324 player__post_update();
328 world_audio_sample_distances( localplayer
.rb
.co
, &sample_index
, &dist
);
331 vg_dsp
.echo_distances
[sample_index
] = dist
;
333 v3f ears
= { 1.0f
,0.0f
,0.0f
};
334 m3x3_mulv( skaterift
.cam
.transform
, ears
, ears
);
335 v3_copy( ears
, vg_audio
.external_listener_ears
);
336 v3_copy( skaterift
.cam
.transform
[3], vg_audio
.external_listener_pos
);
338 if( localplayer
.gate_waiting
){
339 m4x3_mulv( localplayer
.gate_waiting
->transport
,
340 vg_audio
.external_listener_pos
,
341 vg_audio
.external_listener_pos
);
344 v3_copy( localplayer
.rb
.v
, vg_audio
.external_lister_velocity
);
347 vehicle_update_post();
349 if( vg
.time
- skaterift
.last_autosave
> 20.0 ){
350 if( skaterift_autosave(1) ){
351 skaterift
.last_autosave
= vg
.time
;
358 * ---------------------------------------------------------------------------*/
360 static void vg_framebuffer_resize( int w
, int h
){
364 static void present_view_with_post_processing(void){
365 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
366 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
369 glDisable(GL_DEPTH_TEST
);
370 glBlendFunc(GL_ONE_MINUS_DST_ALPHA
, GL_DST_ALPHA
);
371 glBlendEquation(GL_FUNC_ADD
);
374 render_fb_inverse_ratio( gpipeline
.fb_main
, inverse
);
377 shader_blitblur_use();
378 shader_blitblur_uTexMain( 0 );
379 shader_blitblur_uTexMotion( 1 );
380 shader_blitblur_uBlurStrength( k_blur_strength
/
381 (vg
.time_frame_delta
*60.0) );
382 shader_blitblur_uInverseRatio( inverse
);
384 inverse
[0] -= 0.0001f
;
385 inverse
[1] -= 0.0001f
;
386 shader_blitblur_uClampUv( inverse
);
388 static f64 effect_time
= 133.0;
389 effect_time
+= vg
.time_frame_delta
;
390 shader_blitblur_uTime( effect_time
);
392 f32 glitch_strength
= 0.0f
;
393 if( skaterift
.activity
== k_skaterift_replay
){
394 glitch_strength
= 0.005f
;
395 if( skaterift
.replay_control
== k_replay_control_play
)
396 glitch_strength
= 0.005f
;
398 glitch_strength
+= 0.005f
*skaterift
.track_velocity
;
400 shader_blitblur_uGlitchStrength( glitch_strength
);
403 if( skaterift
.activity
== k_skaterift_menu
)
404 v2_muls( (v2f
){ 0.04f
, 0.001f
}, 1.0f
-skaterift
.time_rate
, override
);
407 shader_blitblur_uOverrideDir( override
);
409 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
410 render_fb_bind_texture( gpipeline
.fb_main
, 1, 1 );
414 shader_blit_uTexMain( 0 );
415 shader_blit_uInverseRatio( inverse
);
416 render_fb_bind_texture( gpipeline
.fb_main
, 0, 0 );
422 static void render_player_transparent(void){
423 static camera small_cam
; /* DOES NOT NEED TO BE STATIC BUT MINGW
426 m4x3_copy( skaterift
.cam
.transform
, small_cam
.transform
);
428 small_cam
.fov
= skaterift
.cam
.fov
;
429 small_cam
.nearz
= 0.05f
;
430 small_cam
.farz
= 60.0f
;
432 camera_update_view( &small_cam
);
433 camera_update_projection( &small_cam
);
434 camera_finalize( &small_cam
);
436 /* Draw player to window buffer and blend background ontop */
437 player__render( &small_cam
);
440 static world_instance
*get_view_world(void){
441 world_instance
*view_world
= world_current_instance();
442 if( localplayer
.gate_waiting
&&
443 (localplayer
.gate_waiting
->flags
& k_ent_gate_nonlocal
) ){
444 view_world
= &world_static
.instances
[world_static
.active_instance
^ 0x1];
450 static void render_scene(void){
452 glEnable( GL_DEPTH_TEST
);
454 for( u32 i
=0; i
<vg_list_size(world_static
.instances
); i
++ ){
455 if( world_static
.instances
[i
].status
== k_world_status_loaded
){
456 world_prerender( &world_static
.instances
[i
] );
460 if( skaterift
.activity
== k_skaterift_respawning
){
461 world_instance
*world
= world_current_instance();
462 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
465 v3_muls( world
->ub_lighting
.g_daysky_colour
,
466 world
->ub_lighting
.g_day_phase
-
467 world
->ub_lighting
.g_sunset_phase
*0.1f
, bg
);
469 v3_muladds( bg
, world
->ub_lighting
.g_sunset_colour
,
470 (1.0f
-0.5f
)*world
->ub_lighting
.g_sunset_phase
, bg
);
472 v3_muladds( bg
, world
->ub_lighting
.g_nightsky_colour
,
473 (1.0f
-world
->ub_lighting
.g_day_phase
), bg
);
475 glClearColor( bg
[0], bg
[1], bg
[2], 0.0f
);
476 glClear( GL_COLOR_BUFFER_BIT
);
477 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
,
478 GL_COLOR_ATTACHMENT1
} );
481 m4x3_identity( identity
);
482 render_world_override( world
, world
, identity
, &skaterift
.cam
,
483 respawn_chooser
.spawn
,
484 (v4f
){world
->tar_min
, world
->tar_max
, 1.0f
, 0.0f
});
485 render_world_routes( world
, world
, identity
, &skaterift
.cam
, 0, 1 );
489 world_instance
*view_world
= get_view_world();
490 render_world( view_world
, &skaterift
.cam
, 0, 0, 1, 1 );
493 particle_spawn( &particles_grind
, localplayer
.rb
.co
,
494 (v3f
){vg_randf64()*2.0f
,vg_randf64()*3.0f
,vg_randf64()*2.0f
},
495 vg_randf64(), 0xff0000ff );
497 particle_system_update( &particles_grind
, vg
.time_delta
);
498 //particle_system_debug( &particles_grind );
499 particle_system_prerender( &particles_grind
);
500 particle_system_render( &particles_grind
, &skaterift
.cam
);
505 if( global_miniworld
.transition
== 0 )
508 world_instance
*holdout_world
= NULL
;
511 if( global_miniworld
.transition
== 1 ){
512 holdout_world
= &world_static
.instances
[ k_world_purpose_hub
];
513 t
= global_miniworld
.t
;
516 holdout_world
= &world_static
.instances
[ k_world_purpose_client
];
517 t
= 1.0f
-global_miniworld
.t
;
520 if( holdout_world
->status
!= k_world_status_loaded
)
523 t
= vg_smoothstepf( t
);
525 glEnable( GL_STENCIL_TEST
);
526 glDisable( GL_DEPTH_TEST
);
527 glStencilOp( GL_KEEP
, GL_KEEP
, GL_REPLACE
);
528 glStencilFunc( GL_ALWAYS
, 1, 0xFF );
529 glStencilMask( 0xFF );
531 shader_blit_transition_use();
532 shader_blit_transition_uInverseRatio( (v2f
){1.0f
,1.0f
} );
533 shader_blit_transition_uT( -(sqrtf(2)+0.5f
) * t
);
536 render_world( holdout_world
, &global_miniworld
.cam
, 1, 0, 1, 1 );
539 static void skaterift_composite_maincamera(void){
540 camera_lerp( &localplayer
.cam
, &world_static
.focus_cam
,
541 vg_smoothstepf(world_static
.focus_strength
), &skaterift
.cam
);
543 if( skaterift
.activity
== k_skaterift_replay
){
544 skaterift_get_replay_camera( &skaterift
.cam
);
547 skaterift
.cam
.nearz
= 0.1f
;
548 skaterift
.cam
.farz
= 2100.0f
;
550 if( skaterift
.activity
== k_skaterift_respawning
){
551 camera_copy( &respawn_chooser
.cam
, &skaterift
.cam
);
552 skaterift
.cam
.nearz
= 4.0f
;
553 skaterift
.cam
.farz
= 3100.0f
;
556 if( global_miniworld
.transition
){
557 f32 dt
= vg
.time_frame_delta
/ 2.0f
,
558 s
= vg_signf( global_miniworld
.transition
);
559 global_miniworld
.t
+= s
* dt
;
561 if( (global_miniworld
.t
> 1.0f
) || (global_miniworld
.t
< 0.0f
) ){
562 /* TODO: maybe next frame! */
563 global_miniworld
.t
= vg_clampf( global_miniworld
.t
, 0.0f
, 1.0f
);
564 global_miniworld
.transition
= 0;
570 camera_update_transform( &skaterift
.cam
);
571 camera_update_view( &skaterift
.cam
);
572 camera_update_projection( &skaterift
.cam
);
573 camera_finalize( &skaterift
.cam
);
576 static void render_main_game(void){
577 if( skaterift
.activity
== k_skaterift_replay
){
578 player__animate_from_replay( &skaterift
.replay
);
582 skaterift_record_frame( &skaterift
.replay
, 0 );
584 animate_remote_players();
585 player__pre_render();
587 skaterift_composite_maincamera();
589 /* --------------------------------------------------------------------- */
590 if( skaterift
.activity
!= k_skaterift_respawning
){
591 world_instance
*world
= world_current_instance();
592 render_world_cubemaps( world
);
594 ent_gate
*nlg
= world
->rendering_gate
;
595 if( nlg
&& nlg
->flags
& k_ent_gate_nonlocal
)
596 render_world_cubemaps( &world_static
.instances
[nlg
->target
] );
599 /* variable res target */
600 render_fb_bind( gpipeline
.fb_main
, 1 );
601 glClearColor( 0.0f
, 0.0f
, 0.0f
, 1.0f
);
602 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
|GL_STENCIL_BUFFER_BIT
);
605 glEnable( GL_DEPTH_TEST
);
607 /* full res target */
608 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
609 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
611 render_player_transparent(); /* needs to read the depth buffer before we fuck
612 it up with the oblique rendering inside the
615 /* continue with variable rate */
616 if( !global_miniworld
.transition
&&
617 (skaterift
.activity
!= k_skaterift_respawning
) ){
618 render_fb_bind( gpipeline
.fb_main
, 1 );
619 render_world_gates( get_view_world(), &skaterift
.cam
);
623 present_view_with_post_processing();
625 skaterift_replay_post_render();
628 static void vg_render(void){
630 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
631 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
632 glClearColor( 0.0f
, 0.0f
, 0.0f
, 0.0f
);
633 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
637 if( skaterift
.op
== k_async_op_clientloading
){
642 glBindFramebuffer( GL_FRAMEBUFFER
, 0 );
644 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
645 glDisable( GL_DEPTH_TEST
);
646 glDisable( GL_BLEND
);
648 glClearColor( 1.0f
, 0.0f
, 0.0f
, 0.0f
);
649 glClear( GL_COLOR_BUFFER_BIT
|GL_DEPTH_BUFFER_BIT
);
652 m4x4_copy( skaterift
.cam
.mtx
.pv
, vg
.pv
);
656 glDisable(GL_DEPTH_TEST
);
658 glViewport( 0,0, vg
.window_x
, vg
.window_y
);
662 static void vg_gui(void){
663 if( skaterift
.op
== k_async_op_clientloading
) return;
666 if( skaterift
.activity
== k_skaterift_menu
){
667 glClear( GL_DEPTH_BUFFER_BIT
);
672 world_instance
*world
= world_current_instance();
674 world_routes_imgui( world
);
675 skaterift_replay_imgui();
677 render_view_framebuffer_ui();
678 remote_player_network_imgui( vg
.pv
);
680 if( skaterift
.activity
== k_skaterift_respawning
){
681 remote_players_imgui_world( world_current_instance(), vg
.pv
, 2000.0f
, 0 );
682 remote_players_imgui_lobby();
685 remote_players_chat_imgui(); /* TODO: conditional */
686 remote_players_imgui_world( world_current_instance(), vg
.pv
, 100.0f
, 1 );
693 #include "skaterift_imgui_dev.c"